```
feat(pet): 添加精灵进化功能并优化融合系统 - 新增PetELV方法实现精灵进化功能,支持分支进化选择 - 添加进化相关的数据结构定义 - 实现进化材料检查和扣除逻辑 - 优化宠物融合失败处理机制 fix(fight): 修复战斗系统和效果计算问题 - 修复NewSeIdx_11和effect_60中的伤害计算逻辑 - 修复战斗状态判断条件,避免非PVP模式下的错误处理 - 优化战斗回合处理流程,修复效果缓存清空时机 - 修复effect_69
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@@ -10,6 +10,7 @@ import (
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"github.com/alpacahq/alpacadecimal"
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"github.com/gogf/gf/v2/util/grand"
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"github.com/samber/lo"
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)
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func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result *pet.PetFusionInfo, err errorcode.ErrorCode) {
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@@ -49,11 +50,34 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
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resid := int(service.NewPetFusionService().Data(Mcatchpetinfo.ID, Auxpetinfo.ID, Mcatchpetinfo.Level+Auxpetinfo.Level))
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if resid == 0 {
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//todo失败降低等级
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_, ok := lo.Find(data.GoldItem1[:], func(item uint32) bool {
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return item == 300044
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})
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if c.Service.Item.CheakItem(300044) > 0 && ok {
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c.Service.Item.UPDATE(300044, -1)
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} else {
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if Auxpetinfo.Level > 5 {
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Auxpetinfo.Level = Auxpetinfo.Level - 5
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} else {
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Auxpetinfo.Level = 1
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}
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}
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return &pet.PetFusionInfo{}, 0
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}
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for _, v := range data.Item1 {
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if c.Service.Item.CheakItem(v) == 0 {
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return &pet.PetFusionInfo{}, 0
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}
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}
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effect := int(service.NewPetFusionMaterialService().Data(data.Item1))
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if effect == 0 {
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return &pet.PetFusionInfo{}, 0
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}
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@@ -77,9 +101,23 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
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}
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c.Service.Pet.PetAdd(r)
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println(c.Info.UserID, "进行融合", len(c.Info.PetList), Mcatchpetinfo.ID, Auxpetinfo.ID, r.ID)
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c.PetDel(data.Auxcatchtime)
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c.PetDel(data.Mcatchtime)
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c.PetDel(data.Mcatchtime)
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_, ok2 := lo.Find(data.GoldItem1[:], func(item uint32) bool {
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return item == 300043
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})
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if c.Service.Item.CheakItem(300043) > 0 && ok2 {
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c.Service.Item.UPDATE(300044, -1)
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} else {
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c.PetDel(data.Auxcatchtime)
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}
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for _, v := range data.Item1 {
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c.Service.Item.UPDATE(v, -1)
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}
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//todo材料扣除
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return &pet.PetFusionInfo{
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ObtainTime: r.CatchTime,
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