refactor(fight/effect): 重构技能命中处理逻辑,统一使用OnHit/OnMiss接口并新增Effect85偷取强化效果

This commit is contained in:
1
2025-09-25 18:13:16 +00:00
parent b62f956371
commit a2aaf7fff8
7 changed files with 99 additions and 12 deletions

View File

@@ -52,6 +52,6 @@ func (this *EffectNode) OnDefeat() bool {
func (this *EffectNode) AfterProp(t *input.Input) {
}
func (this *EffectNode) BeferProp(in *input.Input, prop, level int, ptype info.EnumAbilityOpType) bool {
func (this *EffectNode) BeferProp(in *input.Input, prop, level int8, ptype info.EnumAbilityOpType) bool {
return true
}

View File

@@ -27,6 +27,24 @@ func (e *EffectNode) BeforeSkill(opp *input.Input, skill *info.SkillEntity) {
// 使用技能时
func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
if e.Hit() { //没命中
e.OnHit(opp,skill)
}else{
e.OnMiss(opp,skill)
}
}
// miss
func (e *EffectNode) OnMiss(opp *input.Input, skill *info.SkillEntity) {
}
// 命中
func (e *EffectNode) OnHit(opp *input.Input, skill *info.SkillEntity) {
}
func (e *EffectNode) AfterSkill(opp *input.Input, skill *info.SkillEntity) {