Files
bl/logic/service/fight/node/skill.go

52 lines
893 B
Go

package node
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
func (e *EffectNode) OnSkillPP() bool {
return true
}
// 使用技能前
func (e *EffectNode) CanSkill(opp *input.Input) bool {
return e.Input.CurrentPet.HP != 0
}
// 命中前 攻击伤害结算
func (e *EffectNode) PreSkill(opp *input.Input, skill *info.SkillEntity) {
}
func (e *EffectNode) BeforeSkill(opp *input.Input, skill *info.SkillEntity) {
}
// 使用技能时
func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
if e.Hit() { //没命中
e.OnHit(opp,skill)
}else{
e.OnMiss(opp,skill)
}
}
// miss
func (e *EffectNode) OnMiss(opp *input.Input, skill *info.SkillEntity) {
}
// 命中
func (e *EffectNode) OnHit(opp *input.Input, skill *info.SkillEntity) {
}
func (e *EffectNode) AfterSkill(opp *input.Input, skill *info.SkillEntity) {
}