refactor: 重构 CurrentPet 为 CurPet
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This commit is contained in:
xinian
2026-04-04 04:34:43 +08:00
committed by cnb
parent 6439995434
commit 9c6f3988de
395 changed files with 1424 additions and 1424 deletions

View File

@@ -178,7 +178,7 @@ func (f *FightC) GetCurrPET(c common.PlayerI) *info.BattlePetEntity {
if in == nil {
return nil
}
return in.PrimaryCurrentPet()
return in.PrimaryCurPet()
}
func (f *FightC) GetOpp(c common.PlayerI) *input.Input {
return f.GetInputByPlayer(c, true)
@@ -246,7 +246,7 @@ func (f *FightC) initplayer(c common.PlayerI, b []model.PetInfo) (*input.Input,
default:
}
in.SetCurrentPetAt(0, in.AllPet[0])
in.SetCurPetAt(0, in.AllPet[0])
return in, 0
}