refactor: 重构 CurrentPet 为 CurPet
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@@ -178,7 +178,7 @@ func (f *FightC) GetCurrPET(c common.PlayerI) *info.BattlePetEntity {
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if in == nil {
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return nil
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}
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return in.PrimaryCurrentPet()
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return in.PrimaryCurPet()
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}
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func (f *FightC) GetOpp(c common.PlayerI) *input.Input {
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return f.GetInputByPlayer(c, true)
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@@ -246,7 +246,7 @@ func (f *FightC) initplayer(c common.PlayerI, b []model.PetInfo) (*input.Input,
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default:
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}
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in.SetCurrentPetAt(0, in.AllPet[0])
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in.SetCurPetAt(0, in.AllPet[0])
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return in, 0
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}
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