diff --git a/logic/service/fight/action.go b/logic/service/fight/action.go index 968820d23..7f909d20d 100644 --- a/logic/service/fight/action.go +++ b/logic/service/fight/action.go @@ -190,14 +190,14 @@ func (f *FightC) UseSkillAt(c common.PlayerI, id uint32, actorIndex, targetIndex if self == nil { return } - currentPet := self.PrimaryCurrentPet() + currentPet := self.PrimaryCurPet() if currentPet == nil { return } if currentPet.Info.Hp <= 0 { return } - // t, ok := f.GetInputByPlayer(c, false).CurrentPet[0].Skills[id] + // t, ok := f.GetInputByPlayer(c, false).CurPet[0].Skills[id] // if ok { // ret.SkillEntity = t diff --git a/logic/service/fight/action/BattleAction.go b/logic/service/fight/action/BattleAction.go index 435bd480a..9274290ba 100644 --- a/logic/service/fight/action/BattleAction.go +++ b/logic/service/fight/action/BattleAction.go @@ -60,7 +60,7 @@ func NewBaseAction(t uint32) BaseAction { func (a *BaseAction) GetPlayerID() uint32 { return a.PlayerID // fmt.Printf("玩家[%d]主动切换宠物:从%s切换到%s(原因:%s)\n", - // // a.PlayerID, a.CurrentPet[0].Name, a.TargetPet.Name, a.SwitchReason) + // // a.PlayerID, a.CurPet[0].Name, a.TargetPet.Name, a.SwitchReason) } func (a *BaseAction) GetActorIndex() int { @@ -85,7 +85,7 @@ type ActiveSwitchAction struct { Cid uint32 Reason info.ChangePetInfo - // CurrentPet BattlePetEntity // 当前在场宠物 + // CurPet BattlePetEntity // 当前在场宠物 // TargetPet BattlePetEntity // 要切换上场的宠物 // SwitchReason string // 切换原因 } diff --git a/logic/service/fight/boss/NewSeIdx_1.go b/logic/service/fight/boss/NewSeIdx_1.go index 3ce388025..e6573eeb8 100644 --- a/logic/service/fight/boss/NewSeIdx_1.go +++ b/logic/service/fight/boss/NewSeIdx_1.go @@ -24,10 +24,10 @@ func (e *NewSel0) IsOwner() bool { if e.Ctx().Our == nil { return false } - if e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil { return false } - return e.ID().GetCatchTime() == e.Ctx().Our.CurrentPet[0].Info.CatchTime + return e.ID().GetCatchTime() == e.Ctx().Our.CurPet[0].Info.CatchTime } // 免疫"能力(battle_lv)下降" diff --git a/logic/service/fight/boss/NewSeIdx_10.go b/logic/service/fight/boss/NewSeIdx_10.go index a3a967bec..dccb7ec84 100644 --- a/logic/service/fight/boss/NewSeIdx_10.go +++ b/logic/service/fight/boss/NewSeIdx_10.go @@ -25,7 +25,7 @@ func (e *NewSel10) TurnStart(fattack *action.SelectSkillAction, sattack *action. } func (e *NewSel10) OnSkill() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_11.go b/logic/service/fight/boss/NewSeIdx_11.go index 38851c748..7c5678250 100644 --- a/logic/service/fight/boss/NewSeIdx_11.go +++ b/logic/service/fight/boss/NewSeIdx_11.go @@ -13,7 +13,7 @@ type NewSel11 struct { func (e *NewSel11) Skill_Use_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_112.go b/logic/service/fight/boss/NewSeIdx_112.go index 91258c8ae..1a0391940 100644 --- a/logic/service/fight/boss/NewSeIdx_112.go +++ b/logic/service/fight/boss/NewSeIdx_112.go @@ -14,8 +14,8 @@ type NewSel112 struct { func (e *NewSel112) DamageDivEx(t *info.DamageZone) bool { - // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurrentPet[0].Info.CatchTime) - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurPet[0].Info.CatchTime) + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 2. 技能为空或非物理攻击,不触发 diff --git a/logic/service/fight/boss/NewSeIdx_113.go b/logic/service/fight/boss/NewSeIdx_113.go index 5d67c36c9..c68ebfd5a 100644 --- a/logic/service/fight/boss/NewSeIdx_113.go +++ b/logic/service/fight/boss/NewSeIdx_113.go @@ -15,7 +15,7 @@ type NewSel113 struct { func (e *NewSel113) DamageLockEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if t.Type != info.DamageType.Red { diff --git a/logic/service/fight/boss/NewSeIdx_114.go b/logic/service/fight/boss/NewSeIdx_114.go index 52a1b1fdf..f57436791 100644 --- a/logic/service/fight/boss/NewSeIdx_114.go +++ b/logic/service/fight/boss/NewSeIdx_114.go @@ -13,7 +13,7 @@ type NewSel114 struct { func (e *NewSel114) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { // TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;(a1: n)的核心逻辑 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } diff --git a/logic/service/fight/boss/NewSeIdx_116.go b/logic/service/fight/boss/NewSeIdx_116.go index 798062f76..4c09a3910 100644 --- a/logic/service/fight/boss/NewSeIdx_116.go +++ b/logic/service/fight/boss/NewSeIdx_116.go @@ -12,7 +12,7 @@ type NewSel116 struct { } func (e *NewSel116) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_12.go b/logic/service/fight/boss/NewSeIdx_12.go index 2662b974b..aeec02f2f 100644 --- a/logic/service/fight/boss/NewSeIdx_12.go +++ b/logic/service/fight/boss/NewSeIdx_12.go @@ -14,8 +14,8 @@ type NewSel12 struct { func (e *NewSel12) DamageDivEx(t *info.DamageZone) bool { - // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurrentPet[0].Info.CatchTime) - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurPet[0].Info.CatchTime) + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 2. 技能为空或非物理攻击,不触发 diff --git a/logic/service/fight/boss/NewSeIdx_126.go b/logic/service/fight/boss/NewSeIdx_126.go index 43b2b6e4d..f883047e9 100644 --- a/logic/service/fight/boss/NewSeIdx_126.go +++ b/logic/service/fight/boss/NewSeIdx_126.go @@ -13,12 +13,12 @@ type NewSel126 struct { } func (e *NewSel126) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { - p := e.Ctx().Our.CurrentPet[0].Info.Prop[int(e.Args()[0].IntPart())] - e.Ctx().Our.CurrentPet[0].Info.Prop[int(e.Args()[0].IntPart())] += uint32(e.Args()[1].Div(alpacadecimal.NewFromInt(100).Mul(alpacadecimal.NewFromInt(int64(p)))).IntPart()) + p := e.Ctx().Our.CurPet[0].Info.Prop[int(e.Args()[0].IntPart())] + e.Ctx().Our.CurPet[0].Info.Prop[int(e.Args()[0].IntPart())] += uint32(e.Args()[1].Div(alpacadecimal.NewFromInt(100).Mul(alpacadecimal.NewFromInt(int64(p)))).IntPart()) } func (e *NewSel126) TurnEnd() { - p := e.Ctx().Our.CurrentPet[0].Info.Prop[int(e.Args()[0].IntPart())] - e.Ctx().Our.CurrentPet[0].Info.Prop[int(e.Args()[0].IntPart())] -= uint32(e.Args()[1].Div(alpacadecimal.NewFromInt(100).Mul(alpacadecimal.NewFromInt(int64(p)))).IntPart()) + p := e.Ctx().Our.CurPet[0].Info.Prop[int(e.Args()[0].IntPart())] + e.Ctx().Our.CurPet[0].Info.Prop[int(e.Args()[0].IntPart())] -= uint32(e.Args()[1].Div(alpacadecimal.NewFromInt(100).Mul(alpacadecimal.NewFromInt(int64(p)))).IntPart()) } func init() { input.InitEffect(input.EffectType.NewSel, 126, &NewSel126{}) diff --git a/logic/service/fight/boss/NewSeIdx_13.go b/logic/service/fight/boss/NewSeIdx_13.go index f34565061..2fae2ddd4 100644 --- a/logic/service/fight/boss/NewSeIdx_13.go +++ b/logic/service/fight/boss/NewSeIdx_13.go @@ -12,7 +12,7 @@ type NewSel13 struct { } func (e *NewSel13) HookAction() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } r := e.Ctx().Our.FightC.GetOverInfo() diff --git a/logic/service/fight/boss/NewSeIdx_14.go b/logic/service/fight/boss/NewSeIdx_14.go index 07e995784..38e015e04 100644 --- a/logic/service/fight/boss/NewSeIdx_14.go +++ b/logic/service/fight/boss/NewSeIdx_14.go @@ -15,7 +15,7 @@ type NewSel14 struct { func (e *NewSel14) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { // TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;(a1: n)的核心逻辑 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime || !e.ISNaturalEnemy() { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime || !e.ISNaturalEnemy() { return } diff --git a/logic/service/fight/boss/NewSeIdx_144.go b/logic/service/fight/boss/NewSeIdx_144.go index d8f88c3cd..6ab507e6a 100644 --- a/logic/service/fight/boss/NewSeIdx_144.go +++ b/logic/service/fight/boss/NewSeIdx_144.go @@ -12,18 +12,18 @@ type NewSel144 struct { } func (e *NewSel144) Action_end_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Our.CurPet[0].Info.Hp == 0 { if e.count >= int(e.Args()[0].IntPart()) { return true } e.count++ - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp e.Ctx().Our.HealPP(-1) for i := 0; i < 6; i++ { e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), 6) diff --git a/logic/service/fight/boss/NewSeIdx_148.go b/logic/service/fight/boss/NewSeIdx_148.go index d3a0f85a1..1b560b949 100644 --- a/logic/service/fight/boss/NewSeIdx_148.go +++ b/logic/service/fight/boss/NewSeIdx_148.go @@ -15,7 +15,7 @@ type NewSel148 struct { func (e *NewSel148) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_15.go b/logic/service/fight/boss/NewSeIdx_15.go index 4486a4de1..1f2171501 100644 --- a/logic/service/fight/boss/NewSeIdx_15.go +++ b/logic/service/fight/boss/NewSeIdx_15.go @@ -19,12 +19,12 @@ type NewSel15 struct { func (e *NewSel15) Damage_Mul(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(e.Ctx().Our.CurrentPet[0].ID)].NaturalEnemy, " ")) + evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(e.Ctx().Our.CurPet[0].ID)].NaturalEnemy, " ")) _, ok := lo.Find(evs, func(t uint32) bool { - return t == uint32(e.Ctx().Opp.CurrentPet[0].ID) + return t == uint32(e.Ctx().Opp.CurPet[0].ID) }) if !ok { return true diff --git a/logic/service/fight/boss/NewSeIdx_16.go b/logic/service/fight/boss/NewSeIdx_16.go index 6c62dfaa5..6a7e96aee 100644 --- a/logic/service/fight/boss/NewSeIdx_16.go +++ b/logic/service/fight/boss/NewSeIdx_16.go @@ -16,23 +16,23 @@ type NewSel16 struct { func (e *NewSel16) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { - // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurrentPet[0].Info.CatchTime) - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurPet[0].Info.CatchTime) + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() if e.curhp.IntPart() == 0 { e.curhp = maxHP } //如果当前被扣除的血量少于当前血,说明我方回血 - if e.curhp.Cmp(e.Ctx().Our.CurrentPet[0].GetHP()) == -1 { - e.curhp = e.Ctx().Our.CurrentPet[0].GetHP() + if e.curhp.Cmp(e.Ctx().Our.CurPet[0].GetHP()) == -1 { + e.curhp = e.Ctx().Our.CurPet[0].GetHP() return } - if e.curhp.Sub(e.Ctx().Our.CurrentPet[0].GetHP()).Cmp(maxHP.Div(alpacadecimal.NewFromInt(8))) == 1 { - e.curhp = e.Ctx().Our.CurrentPet[0].GetHP() + if e.curhp.Sub(e.Ctx().Our.CurPet[0].GetHP()).Cmp(maxHP.Div(alpacadecimal.NewFromInt(8))) == 1 { + e.curhp = e.Ctx().Our.CurPet[0].GetHP() e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), 1) } diff --git a/logic/service/fight/boss/NewSeIdx_17.go b/logic/service/fight/boss/NewSeIdx_17.go index f3a8b69b3..0351b7ac7 100644 --- a/logic/service/fight/boss/NewSeIdx_17.go +++ b/logic/service/fight/boss/NewSeIdx_17.go @@ -13,7 +13,7 @@ type NewSel17 struct { } func (e *NewSel17) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } //fmt.Println(e.Ctx().SkillEntity) @@ -24,7 +24,7 @@ func (e *NewSel17) ActionStart(a, b *action.SelectSkillAction) bool { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Args()[0]) == -1 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Args()[0]) == -1 { e.Ctx().SkillEntity.XML.CritRate = 16 } diff --git a/logic/service/fight/boss/NewSeIdx_18.go b/logic/service/fight/boss/NewSeIdx_18.go index 3f4dfc3ea..28788c108 100644 --- a/logic/service/fight/boss/NewSeIdx_18.go +++ b/logic/service/fight/boss/NewSeIdx_18.go @@ -13,7 +13,7 @@ type NewSel18 struct { } func (e *NewSel18) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } //fmt.Println(e.Ctx().SkillEntity) diff --git a/logic/service/fight/boss/NewSeIdx_183.go b/logic/service/fight/boss/NewSeIdx_183.go index 436e3f912..c475b4cb3 100644 --- a/logic/service/fight/boss/NewSeIdx_183.go +++ b/logic/service/fight/boss/NewSeIdx_183.go @@ -11,7 +11,7 @@ type NewSel183 struct { func (e *NewSel183) Skill_Use() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -19,7 +19,7 @@ func (e *NewSel183) Skill_Use() bool { if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 { //这里不是通过技能回血的 - e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurPet[0].GetMaxHP()) } return true diff --git a/logic/service/fight/boss/NewSeIdx_184.go b/logic/service/fight/boss/NewSeIdx_184.go index 952f37d41..e69aec344 100644 --- a/logic/service/fight/boss/NewSeIdx_184.go +++ b/logic/service/fight/boss/NewSeIdx_184.go @@ -13,7 +13,7 @@ type NewSel184 struct { } func (e *NewSel184) DamageDivEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_19.go b/logic/service/fight/boss/NewSeIdx_19.go index dab9adf2c..b9135186c 100644 --- a/logic/service/fight/boss/NewSeIdx_19.go +++ b/logic/service/fight/boss/NewSeIdx_19.go @@ -14,7 +14,7 @@ type NewSel19 struct { func (e *NewSel19) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_20.go b/logic/service/fight/boss/NewSeIdx_20.go index dd9858a1c..468fe35f4 100644 --- a/logic/service/fight/boss/NewSeIdx_20.go +++ b/logic/service/fight/boss/NewSeIdx_20.go @@ -17,7 +17,7 @@ type NewSel20 struct { func (e *NewSel20) DamageLockEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_21.go b/logic/service/fight/boss/NewSeIdx_21.go index 835760d2e..3cf93d6d8 100644 --- a/logic/service/fight/boss/NewSeIdx_21.go +++ b/logic/service/fight/boss/NewSeIdx_21.go @@ -16,7 +16,7 @@ type NewSel21 struct { func (e *NewSel21) DamageLockEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { @@ -29,7 +29,7 @@ func (e *NewSel21) DamageLockEx(t *info.DamageZone) bool { return sid == e.Ctx().SkillEntity.XML.ID }) if !ok { - t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))) + t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))) } return true diff --git a/logic/service/fight/boss/NewSeIdx_22.go b/logic/service/fight/boss/NewSeIdx_22.go index e9ebc6853..7c908f0be 100644 --- a/logic/service/fight/boss/NewSeIdx_22.go +++ b/logic/service/fight/boss/NewSeIdx_22.go @@ -13,7 +13,7 @@ type NewSel22 struct { func (e *NewSel22) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if t.Type != info.DamageType.Red { diff --git a/logic/service/fight/boss/NewSeIdx_223.go b/logic/service/fight/boss/NewSeIdx_223.go index a7bdf2bdb..032a49cae 100644 --- a/logic/service/fight/boss/NewSeIdx_223.go +++ b/logic/service/fight/boss/NewSeIdx_223.go @@ -13,11 +13,11 @@ type NewSel223 struct { } func (e *NewSel223) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - if int(e.Ctx().Opp.CurrentPet[0].Type) == int(e.Args()[0].IntPart()) { + if int(e.Ctx().Opp.CurPet[0].Type) == int(e.Args()[0].IntPart()) { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Opp.GetPetInfo().Info.MaxHp))}) diff --git a/logic/service/fight/boss/NewSeIdx_224.go b/logic/service/fight/boss/NewSeIdx_224.go index f8f762cfe..6654bf100 100644 --- a/logic/service/fight/boss/NewSeIdx_224.go +++ b/logic/service/fight/boss/NewSeIdx_224.go @@ -15,7 +15,7 @@ type NewSel224 struct { } func (e *NewSel224) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 技能为空时不处理 @@ -34,7 +34,7 @@ func (e *NewSel224) Skill_Use() bool { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, - Damage: e.Ctx().Opp.CurrentPet[0].GetHP().Div(alpacadecimal.NewFromInt(3)), + Damage: e.Ctx().Opp.CurPet[0].GetHP().Div(alpacadecimal.NewFromInt(3)), }) return true diff --git a/logic/service/fight/boss/NewSeIdx_23.go b/logic/service/fight/boss/NewSeIdx_23.go index 343ddf359..39cdb86d7 100644 --- a/logic/service/fight/boss/NewSeIdx_23.go +++ b/logic/service/fight/boss/NewSeIdx_23.go @@ -16,7 +16,7 @@ type NewSel23 struct { func (e *NewSel23) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -35,7 +35,7 @@ func (e *NewSel23) ComparePre(fattack *action.SelectSkillAction, sattack *action } //full32 := int(e.Args()[0])<<16 | int(e.Args()[1]) - if int(e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Args()[0])) == -1 { + if int(e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Args()[0])) == -1 { sattack.SkillEntity.XML.Priority = math.MaxInt } @@ -48,7 +48,7 @@ func (e *NewSel23) DamageFloor(t *info.DamageZone) bool { } - if int(e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Args()[0])) == -1 { + if int(e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Args()[0])) == -1 { // e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ diff --git a/logic/service/fight/boss/NewSeIdx_24.go b/logic/service/fight/boss/NewSeIdx_24.go index 4bdbde9b5..b81fc8d7f 100644 --- a/logic/service/fight/boss/NewSeIdx_24.go +++ b/logic/service/fight/boss/NewSeIdx_24.go @@ -14,7 +14,7 @@ type NewSel24 struct { } func (e *NewSel24) SkillHit_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 技能为空时不处理 diff --git a/logic/service/fight/boss/NewSeIdx_25.go b/logic/service/fight/boss/NewSeIdx_25.go index 4d618ebba..0bce919d7 100644 --- a/logic/service/fight/boss/NewSeIdx_25.go +++ b/logic/service/fight/boss/NewSeIdx_25.go @@ -13,10 +13,10 @@ type NewSel25 struct { } func (e *NewSel25) Action_end_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Our.CurPet[0].Info.Hp == 0 { e.Ctx().Our.Heal(e.Ctx().Our, nil, alpacadecimal.NewFromInt(1)) diff --git a/logic/service/fight/boss/NewSeIdx_26.go b/logic/service/fight/boss/NewSeIdx_26.go index 1bb50682f..d22172f5b 100644 --- a/logic/service/fight/boss/NewSeIdx_26.go +++ b/logic/service/fight/boss/NewSeIdx_26.go @@ -11,10 +11,10 @@ type NewSel26 struct { } func (e *NewSel26) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { - e.Ctx().Our.CurrentPet[0].Info.Prop[int(e.Args()[0].IntPart())] += uint32(e.Args()[1].IntPart()) + e.Ctx().Our.CurPet[0].Info.Prop[int(e.Args()[0].IntPart())] += uint32(e.Args()[1].IntPart()) } func (e *NewSel26) TurnEnd() { - e.Ctx().Our.CurrentPet[0].Info.Prop[int(e.Args()[0].IntPart())] -= uint32(e.Args()[1].IntPart()) + e.Ctx().Our.CurPet[0].Info.Prop[int(e.Args()[0].IntPart())] -= uint32(e.Args()[1].IntPart()) } func init() { input.InitEffect(input.EffectType.NewSel, 26, &NewSel26{}) diff --git a/logic/service/fight/boss/NewSeIdx_27.go b/logic/service/fight/boss/NewSeIdx_27.go index 05c9fe2a6..0604cf93e 100644 --- a/logic/service/fight/boss/NewSeIdx_27.go +++ b/logic/service/fight/boss/NewSeIdx_27.go @@ -17,7 +17,7 @@ type NewSel27 struct { func (e *NewSel27) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_28.go b/logic/service/fight/boss/NewSeIdx_28.go index 51b20d293..1ee03ae17 100644 --- a/logic/service/fight/boss/NewSeIdx_28.go +++ b/logic/service/fight/boss/NewSeIdx_28.go @@ -14,7 +14,7 @@ type NewSel28 struct { } func (e *NewSel28) DamageAdd(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_283.go b/logic/service/fight/boss/NewSeIdx_283.go index 26a90287d..d636e2f91 100644 --- a/logic/service/fight/boss/NewSeIdx_283.go +++ b/logic/service/fight/boss/NewSeIdx_283.go @@ -11,7 +11,7 @@ type NewSel283 struct { func (e *NewSel283) Skill_Use() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_284.go b/logic/service/fight/boss/NewSeIdx_284.go index 0c80d638d..194463fa4 100644 --- a/logic/service/fight/boss/NewSeIdx_284.go +++ b/logic/service/fight/boss/NewSeIdx_284.go @@ -13,7 +13,7 @@ type NewSel284 struct { } func (e *NewSel284) DamageDivEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_29.go b/logic/service/fight/boss/NewSeIdx_29.go index 6a794084f..3c5bfa726 100644 --- a/logic/service/fight/boss/NewSeIdx_29.go +++ b/logic/service/fight/boss/NewSeIdx_29.go @@ -15,7 +15,7 @@ type NewSel29 struct { } func (e *NewSel29) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } //fmt.Println(e.Ctx().SkillEntity) diff --git a/logic/service/fight/boss/NewSeIdx_3.go b/logic/service/fight/boss/NewSeIdx_3.go index 43d2bbd77..65eb5cf23 100644 --- a/logic/service/fight/boss/NewSeIdx_3.go +++ b/logic/service/fight/boss/NewSeIdx_3.go @@ -15,7 +15,7 @@ type NewSel3 struct { func (e *NewSel3) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_31.go b/logic/service/fight/boss/NewSeIdx_31.go index f73b4e886..fa0980b31 100644 --- a/logic/service/fight/boss/NewSeIdx_31.go +++ b/logic/service/fight/boss/NewSeIdx_31.go @@ -11,7 +11,7 @@ type NewSel31 struct { } func (e *NewSel31) Action_end_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 3. 概率判定(Args()[1]为触发概率) @@ -20,9 +20,9 @@ func (e *NewSel31) Action_end_ex() bool { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Our.CurPet[0].Info.Hp == 0 { - e.Ctx().Our.CurrentPet[0].Info.Hp = uint32(e.Args()[1].IntPart()) + e.Ctx().Our.CurPet[0].Info.Hp = uint32(e.Args()[1].IntPart()) } diff --git a/logic/service/fight/boss/NewSeIdx_32.go b/logic/service/fight/boss/NewSeIdx_32.go index 1afa0911a..7d81e16f4 100644 --- a/logic/service/fight/boss/NewSeIdx_32.go +++ b/logic/service/fight/boss/NewSeIdx_32.go @@ -14,7 +14,7 @@ type NewSel32 struct { } func (e *NewSel32) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { @@ -37,7 +37,7 @@ func (e *NewSel32) Skill_Use() bool { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Opp.CurrentPet[0].GetHP(), + Damage: e.Ctx().Opp.CurPet[0].GetHP(), }) return true } diff --git a/logic/service/fight/boss/NewSeIdx_323.go b/logic/service/fight/boss/NewSeIdx_323.go index ce7676623..434e4fdde 100644 --- a/logic/service/fight/boss/NewSeIdx_323.go +++ b/logic/service/fight/boss/NewSeIdx_323.go @@ -13,10 +13,10 @@ type NewSel323 struct { } func (e *NewSel323) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - r := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()).Div(alpacadecimal.NewFromInt(100)) + r := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()).Div(alpacadecimal.NewFromInt(100)) dug := r.Mul(e.Args()[1]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: dug}) diff --git a/logic/service/fight/boss/NewSeIdx_33.go b/logic/service/fight/boss/NewSeIdx_33.go index 32d7da039..2682cdd1d 100644 --- a/logic/service/fight/boss/NewSeIdx_33.go +++ b/logic/service/fight/boss/NewSeIdx_33.go @@ -11,13 +11,13 @@ type NewSel33 struct { } func (e *NewSel33) Action_end_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 3. 概率判定(Args()[1]为触发概率) - cmp := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(cmp) == -1 { + cmp := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(cmp) == -1 { success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100) if !success { return true diff --git a/logic/service/fight/boss/NewSeIdx_34.go b/logic/service/fight/boss/NewSeIdx_34.go index 856f341be..9aaf7c06e 100644 --- a/logic/service/fight/boss/NewSeIdx_34.go +++ b/logic/service/fight/boss/NewSeIdx_34.go @@ -12,7 +12,7 @@ type NewSel34 struct { } func (e *NewSel34) DamageDivEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 2. 技能为空或非物理攻击,不触发 diff --git a/logic/service/fight/boss/NewSeIdx_35.go b/logic/service/fight/boss/NewSeIdx_35.go index f501c270c..fc2bcfe29 100644 --- a/logic/service/fight/boss/NewSeIdx_35.go +++ b/logic/service/fight/boss/NewSeIdx_35.go @@ -13,8 +13,8 @@ type NewSel35 struct { func (e *NewSel35) DamageDivEx(t *info.DamageZone) bool { - // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurrentPet[0].Info.CatchTime) - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + // fmt.Println(e.ID().GetCatchTime(), e.Ctx().Our.CurPet[0].Info.CatchTime) + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 2. 技能为空或非物理攻击,不触发 diff --git a/logic/service/fight/boss/NewSeIdx_36.go b/logic/service/fight/boss/NewSeIdx_36.go index e562dcbb8..68434f98f 100644 --- a/logic/service/fight/boss/NewSeIdx_36.go +++ b/logic/service/fight/boss/NewSeIdx_36.go @@ -32,7 +32,7 @@ func (e *NewSel36) DamageDivEx(t *info.DamageZone) bool { e.Ctx().Our.AttackValue.State = uint32(e.Args()[e.index].IntPart()) //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_37.go b/logic/service/fight/boss/NewSeIdx_37.go index ccb196fe3..cb15b780d 100644 --- a/logic/service/fight/boss/NewSeIdx_37.go +++ b/logic/service/fight/boss/NewSeIdx_37.go @@ -11,7 +11,7 @@ type NewSel37 struct { } func (e *NewSel37) DamageLockEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -21,7 +21,7 @@ func (e *NewSel37) DamageLockEx(t *info.DamageZone) bool { if t.Damage.IntPart() > int64(e.Args()[0].IntPart()) { - e.Ctx().Opp.CurrentPet[0].Info.Hp = 0 + e.Ctx().Opp.CurPet[0].Info.Hp = 0 } diff --git a/logic/service/fight/boss/NewSeIdx_38.go b/logic/service/fight/boss/NewSeIdx_38.go index 30075ed7f..de9e680bb 100644 --- a/logic/service/fight/boss/NewSeIdx_38.go +++ b/logic/service/fight/boss/NewSeIdx_38.go @@ -15,7 +15,7 @@ type NewSel38 struct { func (e *NewSel39) DamageAdd(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_39.go b/logic/service/fight/boss/NewSeIdx_39.go index 07db3e2f9..0b8dad113 100644 --- a/logic/service/fight/boss/NewSeIdx_39.go +++ b/logic/service/fight/boss/NewSeIdx_39.go @@ -13,7 +13,7 @@ type NewSel39 struct { } func (e *NewSel39) Damage_Mul(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -28,7 +28,7 @@ func (e *NewSel39) Damage_Mul(t *info.DamageZone) bool { func (e *NewSel39) Skill_Use_ex() bool { //fmt.Println("NewSel39", t.Damage.IntPart()) - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().Opp.SumDamage.IntPart() == 0 { diff --git a/logic/service/fight/boss/NewSeIdx_4.go b/logic/service/fight/boss/NewSeIdx_4.go index bedc86e31..380dc85e1 100644 --- a/logic/service/fight/boss/NewSeIdx_4.go +++ b/logic/service/fight/boss/NewSeIdx_4.go @@ -14,7 +14,7 @@ type NewSel4 struct { func (e *NewSel4) Skill_Use_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -22,7 +22,7 @@ func (e *NewSel4) Skill_Use_ex() bool { return true } - if e.Ctx().SkillEntity.XML.Type == e.Ctx().Our.CurrentPet[0].Type { + if e.Ctx().SkillEntity.XML.Type == e.Ctx().Our.CurPet[0].Type { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.SumDamage) diff --git a/logic/service/fight/boss/NewSeIdx_40.go b/logic/service/fight/boss/NewSeIdx_40.go index efb229198..90f2e1165 100644 --- a/logic/service/fight/boss/NewSeIdx_40.go +++ b/logic/service/fight/boss/NewSeIdx_40.go @@ -15,7 +15,7 @@ type NewSel40 struct { } func (e *NewSel40) DamageDivEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -30,7 +30,7 @@ func (e *NewSel40) DamageDivEx(t *info.DamageZone) bool { func (e *NewSel40) Skill_Use_ex() bool { //fmt.Println("NewSel39", t.Damage.IntPart()) - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_402.go b/logic/service/fight/boss/NewSeIdx_402.go index f83ca854e..1960a2def 100644 --- a/logic/service/fight/boss/NewSeIdx_402.go +++ b/logic/service/fight/boss/NewSeIdx_402.go @@ -12,7 +12,7 @@ type NewSel402 struct { func (e *NewSel402) DamageAdd(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_403.go b/logic/service/fight/boss/NewSeIdx_403.go index 339362594..891cd9b42 100644 --- a/logic/service/fight/boss/NewSeIdx_403.go +++ b/logic/service/fight/boss/NewSeIdx_403.go @@ -15,7 +15,7 @@ type NewSel403 struct { func (e *NewSel403) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.remainingTurns > 0 { diff --git a/logic/service/fight/boss/NewSeIdx_404.go b/logic/service/fight/boss/NewSeIdx_404.go index 7be0a3123..c235a2272 100644 --- a/logic/service/fight/boss/NewSeIdx_404.go +++ b/logic/service/fight/boss/NewSeIdx_404.go @@ -14,7 +14,7 @@ type NewSel404 struct { func (e *NewSel404) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_405.go b/logic/service/fight/boss/NewSeIdx_405.go index a70b42231..07771c5d2 100644 --- a/logic/service/fight/boss/NewSeIdx_405.go +++ b/logic/service/fight/boss/NewSeIdx_405.go @@ -12,7 +12,7 @@ type NewSel405 struct { func (e *NewSel405) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_406.go b/logic/service/fight/boss/NewSeIdx_406.go index c6fb75a68..4882c6c8d 100644 --- a/logic/service/fight/boss/NewSeIdx_406.go +++ b/logic/service/fight/boss/NewSeIdx_406.go @@ -14,7 +14,7 @@ type NewSel406 struct { func (e *NewSel406) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_407.go b/logic/service/fight/boss/NewSeIdx_407.go index aeb1966cf..c842868df 100644 --- a/logic/service/fight/boss/NewSeIdx_407.go +++ b/logic/service/fight/boss/NewSeIdx_407.go @@ -14,7 +14,7 @@ type NewSel407 struct { func (e *NewSel407) DamageAdd(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_409.go b/logic/service/fight/boss/NewSeIdx_409.go index 968fad704..60b825098 100644 --- a/logic/service/fight/boss/NewSeIdx_409.go +++ b/logic/service/fight/boss/NewSeIdx_409.go @@ -12,7 +12,7 @@ type NewSel409 struct { func (e *NewSel409) Skill_Use_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_41.go b/logic/service/fight/boss/NewSeIdx_41.go index 8594f911b..b622df03c 100644 --- a/logic/service/fight/boss/NewSeIdx_41.go +++ b/logic/service/fight/boss/NewSeIdx_41.go @@ -11,7 +11,7 @@ type NewSel41 struct { } func (e *NewSel41) Skill_Use_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_42.go b/logic/service/fight/boss/NewSeIdx_42.go index a5d3b8f37..f2b91e856 100644 --- a/logic/service/fight/boss/NewSeIdx_42.go +++ b/logic/service/fight/boss/NewSeIdx_42.go @@ -13,7 +13,7 @@ type NewSel42 struct { func (e *NewSel42) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_44.go b/logic/service/fight/boss/NewSeIdx_44.go index 8aa68033f..e08863c78 100644 --- a/logic/service/fight/boss/NewSeIdx_44.go +++ b/logic/service/fight/boss/NewSeIdx_44.go @@ -12,18 +12,18 @@ type NewSel44 struct { } func (e *NewSel44) Action_end_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Our.CurPet[0].Info.Hp == 0 { if e.count >= int(e.Args()[0].IntPart()) { return true } e.count++ - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp e.Ctx().Our.HealPP(-1) } diff --git a/logic/service/fight/boss/NewSeIdx_45.go b/logic/service/fight/boss/NewSeIdx_45.go index e2350fad2..8256069ef 100644 --- a/logic/service/fight/boss/NewSeIdx_45.go +++ b/logic/service/fight/boss/NewSeIdx_45.go @@ -13,7 +13,7 @@ type NewSel45 struct { } func (e *NewSel45) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } //fmt.Println(e.Ctx().SkillEntity) diff --git a/logic/service/fight/boss/NewSeIdx_46.go b/logic/service/fight/boss/NewSeIdx_46.go index 61b5da62f..ed916b346 100644 --- a/logic/service/fight/boss/NewSeIdx_46.go +++ b/logic/service/fight/boss/NewSeIdx_46.go @@ -17,7 +17,7 @@ type NewSel46 struct { func (e *NewSel46) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -27,10 +27,10 @@ func (e *NewSel46) Action_end_ex() bool { // 检查是否在5回合内 if r.Round-e.lastRecoveryRound <= 5 { // 检查体力是否被降到0 - if e.Ctx().Our.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Our.CurPet[0].Info.Hp <= 0 { // 体力降到0,保留1点体力,恢复满 e.Ctx().Our.Heal(e.Ctx().Our, nil, alpacadecimal.NewFromInt(1)) - e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(alpacadecimal.NewFromInt(1))) + e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurPet[0].GetMaxHP().Sub(alpacadecimal.NewFromInt(1))) // 更新恢复后的回合数 e.lastRecoveryRound = r.Round diff --git a/logic/service/fight/boss/NewSeIdx_48.go b/logic/service/fight/boss/NewSeIdx_48.go index 73441e321..ca96219c1 100644 --- a/logic/service/fight/boss/NewSeIdx_48.go +++ b/logic/service/fight/boss/NewSeIdx_48.go @@ -14,7 +14,7 @@ type NewSel48 struct { func (e *NewSel48) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_49.go b/logic/service/fight/boss/NewSeIdx_49.go index 36f5037f3..f8a4c672c 100644 --- a/logic/service/fight/boss/NewSeIdx_49.go +++ b/logic/service/fight/boss/NewSeIdx_49.go @@ -20,7 +20,7 @@ type NewSel49 struct { func (e *NewSel49) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -42,7 +42,7 @@ func (e *NewSel49) Action_end_ex() bool { func (e *NewSel49) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_50.go b/logic/service/fight/boss/NewSeIdx_50.go index 9de52852c..e379c4e55 100644 --- a/logic/service/fight/boss/NewSeIdx_50.go +++ b/logic/service/fight/boss/NewSeIdx_50.go @@ -16,7 +16,7 @@ type NewSel50 struct { func (e *NewSel50) EFFect_Befer(in *input.Input, effEffect input.Effect) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_501.go b/logic/service/fight/boss/NewSeIdx_501.go index af1dd6320..0007755c4 100644 --- a/logic/service/fight/boss/NewSeIdx_501.go +++ b/logic/service/fight/boss/NewSeIdx_501.go @@ -12,13 +12,13 @@ type NewSel501 struct { func (e *NewSel501) SwitchOut(in *input.Input) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // TODO: 检查是否有队友还活着 // 如果有队友活着,恢复自身HP和PP - // e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + // e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurPet[0].GetMaxHP()) // TODO: 恢复PP值的方法 return true diff --git a/logic/service/fight/boss/NewSeIdx_502.go b/logic/service/fight/boss/NewSeIdx_502.go index b3da815e9..66bf26fc0 100644 --- a/logic/service/fight/boss/NewSeIdx_502.go +++ b/logic/service/fight/boss/NewSeIdx_502.go @@ -13,7 +13,7 @@ type NewSel502 struct { // TODO: 需要找到精灵死亡时的回调接口 func (e *NewSel502) SwitchOut(in *input.Input) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_503.go b/logic/service/fight/boss/NewSeIdx_503.go index e500e2d8a..35fa97908 100644 --- a/logic/service/fight/boss/NewSeIdx_503.go +++ b/logic/service/fight/boss/NewSeIdx_503.go @@ -13,7 +13,7 @@ type NewSel503 struct { func (e *NewSel503) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } diff --git a/logic/service/fight/boss/NewSeIdx_51.go b/logic/service/fight/boss/NewSeIdx_51.go index 53d9e360a..752f7e791 100644 --- a/logic/service/fight/boss/NewSeIdx_51.go +++ b/logic/service/fight/boss/NewSeIdx_51.go @@ -13,14 +13,14 @@ func (e *NewSel51) Action_end_ex() bool { if !e.IsOwner() { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().IntPart() == 0 { + if e.Ctx().Our.CurPet[0].GetHP().IntPart() == 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Args()[0]) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Args()[0]) >= 0 { return true } - e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurPet[0].GetMaxHP()) e.Ctx().Our.HealPP(-1) return true } diff --git a/logic/service/fight/boss/NewSeIdx_52.go b/logic/service/fight/boss/NewSeIdx_52.go index 271359483..a94f28b4d 100644 --- a/logic/service/fight/boss/NewSeIdx_52.go +++ b/logic/service/fight/boss/NewSeIdx_52.go @@ -14,7 +14,7 @@ type NewSel52 struct { func (e *NewSel52) DamageDivEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_53.go b/logic/service/fight/boss/NewSeIdx_53.go index 0dced1343..37911efed 100644 --- a/logic/service/fight/boss/NewSeIdx_53.go +++ b/logic/service/fight/boss/NewSeIdx_53.go @@ -14,19 +14,19 @@ type NewSel53 struct { func (e *NewSel53) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } // 计算恢复的HP量 - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHP.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) // 恢复我方HP e.Ctx().Our.Heal(e.Ctx().Our, nil, healAmount) // 恢复敌方HP - oppMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + oppMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP() oppHealAmount := oppMaxHP.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Opp.Heal(e.Ctx().Opp, nil, oppHealAmount) } diff --git a/logic/service/fight/boss/NewSeIdx_54.go b/logic/service/fight/boss/NewSeIdx_54.go index f0f075ff5..bc8f624a9 100644 --- a/logic/service/fight/boss/NewSeIdx_54.go +++ b/logic/service/fight/boss/NewSeIdx_54.go @@ -12,7 +12,7 @@ type NewSel54 struct { func (e *NewSel54) Skill_Use_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_55.go b/logic/service/fight/boss/NewSeIdx_55.go index bb6961e8e..9c6b42857 100644 --- a/logic/service/fight/boss/NewSeIdx_55.go +++ b/logic/service/fight/boss/NewSeIdx_55.go @@ -12,7 +12,7 @@ type NewSel55 struct { func (e *NewSel55) DamageAdd(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_56.go b/logic/service/fight/boss/NewSeIdx_56.go index 4fcc01dca..c682abd17 100644 --- a/logic/service/fight/boss/NewSeIdx_56.go +++ b/logic/service/fight/boss/NewSeIdx_56.go @@ -12,7 +12,7 @@ type NewSel56 struct { func (e *NewSel56) TurnEnd() { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } @@ -22,7 +22,7 @@ func (e *NewSel56) TurnEnd() { // 秒杀对方,将其体力降为0 e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Opp.CurrentPet[0].GetHP(), + Damage: e.Ctx().Opp.CurPet[0].GetHP(), }) } } diff --git a/logic/service/fight/boss/NewSeIdx_57.go b/logic/service/fight/boss/NewSeIdx_57.go index 676da2794..4a1b3228a 100644 --- a/logic/service/fight/boss/NewSeIdx_57.go +++ b/logic/service/fight/boss/NewSeIdx_57.go @@ -12,7 +12,7 @@ type NewSel57 struct { func (e *NewSel57) DamageAdd(*info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_58.go b/logic/service/fight/boss/NewSeIdx_58.go index ab82c88b7..5702c8998 100644 --- a/logic/service/fight/boss/NewSeIdx_58.go +++ b/logic/service/fight/boss/NewSeIdx_58.go @@ -19,8 +19,8 @@ func (e *NewSel58) TurnStart(fattack *action.SelectSkillAction, sattack *action. return } - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() if maxHP.IntPart() == 0 { return } diff --git a/logic/service/fight/boss/NewSeIdx_59.go b/logic/service/fight/boss/NewSeIdx_59.go index 0d11f3a8a..0d6e73585 100644 --- a/logic/service/fight/boss/NewSeIdx_59.go +++ b/logic/service/fight/boss/NewSeIdx_59.go @@ -18,7 +18,7 @@ type NewSel59 struct { // TODO: 需要了解魔王的附身触发条件 func (e *NewSel59) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -31,7 +31,7 @@ func (e *NewSel59) Action_end_ex() bool { func (e *NewSel59) DamageSubEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -50,7 +50,7 @@ func (e *NewSel59) DamageSubEx(t *info.DamageZone) bool { func (e *NewSel59) TurnEnd() { // 魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } diff --git a/logic/service/fight/boss/NewSeIdx_6.go b/logic/service/fight/boss/NewSeIdx_6.go index 50af9226d..6d1c9fbc4 100644 --- a/logic/service/fight/boss/NewSeIdx_6.go +++ b/logic/service/fight/boss/NewSeIdx_6.go @@ -13,7 +13,7 @@ type NewSel6 struct { func (e *NewSel6) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_60.go b/logic/service/fight/boss/NewSeIdx_60.go index f0dd67e9b..ca1e994af 100644 --- a/logic/service/fight/boss/NewSeIdx_60.go +++ b/logic/service/fight/boss/NewSeIdx_60.go @@ -14,7 +14,7 @@ type NewSel60 struct { } func (e *NewSel60) DamageSubEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_61.go b/logic/service/fight/boss/NewSeIdx_61.go index e1ea00f52..0db5124a7 100644 --- a/logic/service/fight/boss/NewSeIdx_61.go +++ b/logic/service/fight/boss/NewSeIdx_61.go @@ -14,7 +14,7 @@ type NewSel61 struct { } func (e *NewSel61) DamageDivEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_62.go b/logic/service/fight/boss/NewSeIdx_62.go index ddb659b99..cf200bff6 100644 --- a/logic/service/fight/boss/NewSeIdx_62.go +++ b/logic/service/fight/boss/NewSeIdx_62.go @@ -14,7 +14,7 @@ type NewSel62 struct { } func (e *NewSel62) DamageAdd(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_63.go b/logic/service/fight/boss/NewSeIdx_63.go index a6e0c2f5a..0067376de 100644 --- a/logic/service/fight/boss/NewSeIdx_63.go +++ b/logic/service/fight/boss/NewSeIdx_63.go @@ -12,7 +12,7 @@ type NewSel63 struct { } func (e *NewSel63) DamageAdd(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_64.go b/logic/service/fight/boss/NewSeIdx_64.go index 656850101..933e7714b 100644 --- a/logic/service/fight/boss/NewSeIdx_64.go +++ b/logic/service/fight/boss/NewSeIdx_64.go @@ -14,7 +14,7 @@ type NewSel64 struct { } func (e *NewSel64) DamageLockEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } // 技能为空时不处理 diff --git a/logic/service/fight/boss/NewSeIdx_66.go b/logic/service/fight/boss/NewSeIdx_66.go index 0c89f4d8e..3569b6251 100644 --- a/logic/service/fight/boss/NewSeIdx_66.go +++ b/logic/service/fight/boss/NewSeIdx_66.go @@ -12,7 +12,7 @@ type NewSel66 struct { } func (e *NewSel66) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_67.go b/logic/service/fight/boss/NewSeIdx_67.go index 59e2db73b..66744fec4 100644 --- a/logic/service/fight/boss/NewSeIdx_67.go +++ b/logic/service/fight/boss/NewSeIdx_67.go @@ -12,7 +12,7 @@ type NewSel67 struct { } func (e *NewSel67) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_69.go b/logic/service/fight/boss/NewSeIdx_69.go index 61071a4d0..bf535ba1e 100644 --- a/logic/service/fight/boss/NewSeIdx_69.go +++ b/logic/service/fight/boss/NewSeIdx_69.go @@ -13,7 +13,7 @@ type NewSel69 struct { } func (e *NewSel69) DamageAdd(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { @@ -21,7 +21,7 @@ func (e *NewSel69) DamageAdd(t *info.DamageZone) bool { } // 检查对手性别 - if e.Ctx().Opp.CurrentPet[0].Info.Gender != int(e.Args()[0].IntPart()) { + if e.Ctx().Opp.CurPet[0].Info.Gender != int(e.Args()[0].IntPart()) { return true } diff --git a/logic/service/fight/boss/NewSeIdx_699.go b/logic/service/fight/boss/NewSeIdx_699.go index 26956793f..3b64d6ba2 100644 --- a/logic/service/fight/boss/NewSeIdx_699.go +++ b/logic/service/fight/boss/NewSeIdx_699.go @@ -12,7 +12,7 @@ type NewSel699 struct { } func (e *NewSel699) Skill_Use_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_700.go b/logic/service/fight/boss/NewSeIdx_700.go index dcf16b402..0b7d1c66e 100644 --- a/logic/service/fight/boss/NewSeIdx_700.go +++ b/logic/service/fight/boss/NewSeIdx_700.go @@ -14,7 +14,7 @@ type NewSel700 struct { } func (e *NewSel700) Skill_Use() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_71.go b/logic/service/fight/boss/NewSeIdx_71.go index 31d635c14..63f798f79 100644 --- a/logic/service/fight/boss/NewSeIdx_71.go +++ b/logic/service/fight/boss/NewSeIdx_71.go @@ -11,7 +11,7 @@ type NewSel71 struct { } func (e *NewSel71) Skill_Use_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_72.go b/logic/service/fight/boss/NewSeIdx_72.go index 5ec82cf87..7b66c1bd0 100644 --- a/logic/service/fight/boss/NewSeIdx_72.go +++ b/logic/service/fight/boss/NewSeIdx_72.go @@ -12,7 +12,7 @@ type NewSel72 struct { func (e *NewSel72) Skill_Use() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_73.go b/logic/service/fight/boss/NewSeIdx_73.go index 923a4a510..098b16b3e 100644 --- a/logic/service/fight/boss/NewSeIdx_73.go +++ b/logic/service/fight/boss/NewSeIdx_73.go @@ -14,7 +14,7 @@ type NewSel73 struct { func (e *NewSel73) Skill_Use() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_74.go b/logic/service/fight/boss/NewSeIdx_74.go index 9fba9b8f2..6cd2bd645 100644 --- a/logic/service/fight/boss/NewSeIdx_74.go +++ b/logic/service/fight/boss/NewSeIdx_74.go @@ -12,7 +12,7 @@ type NewSel74 struct { func (e *NewSel74) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_75.go b/logic/service/fight/boss/NewSeIdx_75.go index 9d075f7b4..33fc5a240 100644 --- a/logic/service/fight/boss/NewSeIdx_75.go +++ b/logic/service/fight/boss/NewSeIdx_75.go @@ -12,17 +12,17 @@ type NewSel75 struct { } func (e *NewSel75) TurnEnd() { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } // 敌方恢复m%HP - oppMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + oppMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP() oppHealAmount := oppMaxHP.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Opp.Heal(e.Ctx().Opp, nil, oppHealAmount) // 我方恢复n%HP - ourMaxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + ourMaxHP := e.Ctx().Our.CurPet[0].GetMaxHP() ourHealAmount := ourMaxHP.Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Our.Heal(e.Ctx().Our, nil, ourHealAmount) } diff --git a/logic/service/fight/boss/NewSeIdx_76.go b/logic/service/fight/boss/NewSeIdx_76.go index 81f4ab7f3..dfb041473 100644 --- a/logic/service/fight/boss/NewSeIdx_76.go +++ b/logic/service/fight/boss/NewSeIdx_76.go @@ -13,7 +13,7 @@ type NewSel76 struct { } func (e *NewSel76) Damage_SUB(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_77.go b/logic/service/fight/boss/NewSeIdx_77.go index 1012ed2ae..f4b873d2a 100644 --- a/logic/service/fight/boss/NewSeIdx_77.go +++ b/logic/service/fight/boss/NewSeIdx_77.go @@ -12,7 +12,7 @@ type NewSel77 struct { } func (e *NewSel77) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } diff --git a/logic/service/fight/boss/NewSeIdx_78.go b/logic/service/fight/boss/NewSeIdx_78.go index ef14a1446..121cb59ca 100644 --- a/logic/service/fight/boss/NewSeIdx_78.go +++ b/logic/service/fight/boss/NewSeIdx_78.go @@ -12,7 +12,7 @@ type NewSel78 struct { func (e *NewSel78) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_79.go b/logic/service/fight/boss/NewSeIdx_79.go index 6a0261bf5..0a5b7b18c 100644 --- a/logic/service/fight/boss/NewSeIdx_79.go +++ b/logic/service/fight/boss/NewSeIdx_79.go @@ -13,7 +13,7 @@ type NewSel79 struct { } func (e *NewSel79) DamageDivEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -27,7 +27,7 @@ func (e *NewSel79) DamageDivEx(t *info.DamageZone) bool { } func (e *NewSel79) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/boss/NewSeIdx_80.go b/logic/service/fight/boss/NewSeIdx_80.go index 4af3638a8..43ba6f31e 100644 --- a/logic/service/fight/boss/NewSeIdx_80.go +++ b/logic/service/fight/boss/NewSeIdx_80.go @@ -12,7 +12,7 @@ type NewSel80 struct { func (e *NewSel80) Skill_Use() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_81.go b/logic/service/fight/boss/NewSeIdx_81.go index 6ef52591e..78aaaee37 100644 --- a/logic/service/fight/boss/NewSeIdx_81.go +++ b/logic/service/fight/boss/NewSeIdx_81.go @@ -14,7 +14,7 @@ type NewSel81 struct { } func (e *NewSel81) DamageDivEx(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } @@ -27,8 +27,8 @@ func (e *NewSel81) DamageDivEx(t *info.DamageZone) bool { } // 计算当前体力百分比 - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() hpPercent := currentHP.Mul(alpacadecimal.NewFromInt(100)).Div(maxHP) // 检查是否低于阈值 @@ -42,7 +42,7 @@ func (e *NewSel81) DamageDivEx(t *info.DamageZone) bool { func (e *NewSel81) TurnEnd() { // 魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } diff --git a/logic/service/fight/boss/NewSeIdx_82.go b/logic/service/fight/boss/NewSeIdx_82.go index 9373fc86b..1b2d31079 100644 --- a/logic/service/fight/boss/NewSeIdx_82.go +++ b/logic/service/fight/boss/NewSeIdx_82.go @@ -12,7 +12,7 @@ type NewSel82 struct { func (e *NewSel82) Miss() { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } @@ -22,7 +22,7 @@ func (e *NewSel82) Miss() { func (e *NewSel82) TurnEnd() { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return } diff --git a/logic/service/fight/boss/NewSeIdx_83.go b/logic/service/fight/boss/NewSeIdx_83.go index 83e6ee717..ec02605f4 100644 --- a/logic/service/fight/boss/NewSeIdx_83.go +++ b/logic/service/fight/boss/NewSeIdx_83.go @@ -14,7 +14,7 @@ type NewSel83 struct { func (e *NewSel83) Skill_Use() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_84.go b/logic/service/fight/boss/NewSeIdx_84.go index 3053b3075..f9f7a927b 100644 --- a/logic/service/fight/boss/NewSeIdx_84.go +++ b/logic/service/fight/boss/NewSeIdx_84.go @@ -11,7 +11,7 @@ type NewSel84 struct { } func (e *NewSel84) SkillHit_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_8_30.go b/logic/service/fight/boss/NewSeIdx_8_30.go index c4387e4a2..aede90a9c 100644 --- a/logic/service/fight/boss/NewSeIdx_8_30.go +++ b/logic/service/fight/boss/NewSeIdx_8_30.go @@ -13,7 +13,7 @@ type NewSel30 struct { } func (e *NewSel30) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } //fmt.Println(e.Ctx().SkillEntity) diff --git a/logic/service/fight/boss/NewSeIdx_9.go b/logic/service/fight/boss/NewSeIdx_9.go index da8f10fd4..473e2b676 100644 --- a/logic/service/fight/boss/NewSeIdx_9.go +++ b/logic/service/fight/boss/NewSeIdx_9.go @@ -11,18 +11,18 @@ type NewSel9 struct { } func (e *NewSel9) Action_end_ex() bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().IntPart() == 0 { + if e.Ctx().Our.CurPet[0].GetHP().IntPart() == 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Args()[0]) == -1 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Args()[0]) == -1 { - e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurPet[0].GetMaxHP()) } diff --git a/logic/service/fight/boss/NewSeIdx_92.go b/logic/service/fight/boss/NewSeIdx_92.go index b93b0cbe6..464d58b8f 100644 --- a/logic/service/fight/boss/NewSeIdx_92.go +++ b/logic/service/fight/boss/NewSeIdx_92.go @@ -31,23 +31,23 @@ func init() { input.InitEffect(input.EffectType.NewSel, 92, &NewSel92{}) } func (e *NewSel92) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { e.n2, e.n1 = alpacadecimal.Zero, alpacadecimal.Zero return } - e.n1 = e.Ctx().Our.CurrentPet[0].GetHP() + e.n1 = e.Ctx().Our.CurPet[0].GetHP() } func (e *NewSel92) TurnEnd() { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { e.n2, e.n1 = alpacadecimal.Zero, alpacadecimal.Zero return } - e.n2 = e.Ctx().Our.CurrentPet[0].GetHP() + e.n2 = e.Ctx().Our.CurPet[0].GetHP() } func (e *NewSel92) DamageFloor(t *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/boss/json_eid_advanced.go b/logic/service/fight/boss/json_eid_advanced.go index 0408f8009..3a5c321fb 100644 --- a/logic/service/fight/boss/json_eid_advanced.go +++ b/logic/service/fight/boss/json_eid_advanced.go @@ -153,11 +153,11 @@ type BossJsonEid224 struct { } func (e *BossJsonEid224) revive() bool { - if !e.ownerActive() || e.used || e.Ctx().Our.CurrentPet[0].Info.Hp != 0 { + if !e.ownerActive() || e.used || e.Ctx().Our.CurPet[0].Info.Hp != 0 { return true } e.used = true - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp e.Ctx().Our.HealPP(-1) stageSeed := bossJsonIntArg(e.Args(), len(e.Args())-1, 6) stage := int8(stageSeed - 6) @@ -200,12 +200,12 @@ func (e *BossJsonEid2104) TurnStart(fattack, sattack *action.SelectSkillAction) if growPercent <= 0 { return } - add := int(e.Ctx().Our.CurrentPet[0].Info.MaxHp) * growPercent / 100 + add := int(e.Ctx().Our.CurPet[0].Info.MaxHp) * growPercent / 100 if add <= 0 { return } - e.Ctx().Our.CurrentPet[0].Info.MaxHp += uint32(add) - e.Ctx().Our.CurrentPet[0].Info.Hp += uint32(add) + e.Ctx().Our.CurPet[0].Info.MaxHp += uint32(add) + e.Ctx().Our.CurPet[0].Info.Hp += uint32(add) } func (e *BossJsonEid2104) TurnEnd() { @@ -213,10 +213,10 @@ func (e *BossJsonEid2104) TurnEnd() { return } recoverPercent := bossJsonIntArg(e.Args(), 0, 0) - if recoverPercent <= 0 || e.Ctx().Our.CurrentPet[0].Info.MaxHp <= e.Ctx().Our.CurrentPet[0].Info.Hp { + if recoverPercent <= 0 || e.Ctx().Our.CurPet[0].Info.MaxHp <= e.Ctx().Our.CurPet[0].Info.Hp { return } - missing := int(e.Ctx().Our.CurrentPet[0].Info.MaxHp - e.Ctx().Our.CurrentPet[0].Info.Hp) + missing := int(e.Ctx().Our.CurPet[0].Info.MaxHp - e.Ctx().Our.CurPet[0].Info.Hp) heal := missing * recoverPercent / 100 if heal > 0 { e.Ctx().Our.Heal(e.Ctx().Our, nil, alpacadecimal.NewFromInt(int64(heal))) @@ -284,10 +284,10 @@ func (e *BossJsonEid2105) TurnEnd() { } threshold := bossJsonIntArg(e.Args(), 0, 0) grant := bossJsonIntArg(e.Args(), 1, 0) - if threshold <= 0 || grant <= 0 || e.Ctx().Our.CurrentPet[0].Info.MaxHp == 0 { + if threshold <= 0 || grant <= 0 || e.Ctx().Our.CurPet[0].Info.MaxHp == 0 { return } - if int(e.Ctx().Our.CurrentPet[0].Info.Hp)*100 < int(e.Ctx().Our.CurrentPet[0].Info.MaxHp)*threshold && e.rounds < grant { + if int(e.Ctx().Our.CurPet[0].Info.Hp)*100 < int(e.Ctx().Our.CurPet[0].Info.MaxHp)*threshold && e.rounds < grant { e.rounds = grant } } diff --git a/logic/service/fight/boss/json_eid_basic.go b/logic/service/fight/boss/json_eid_basic.go index 6b2cfdbbb..7e8cce77b 100644 --- a/logic/service/fight/boss/json_eid_basic.go +++ b/logic/service/fight/boss/json_eid_basic.go @@ -203,14 +203,14 @@ type BossJsonEid805 struct { } func (e *BossJsonEid805) revive() bool { - if !e.ownerActive() || e.used || e.Ctx().Our.CurrentPet[0].Info.Hp != 0 { + if !e.ownerActive() || e.used || e.Ctx().Our.CurPet[0].Info.Hp != 0 { return true } e.used = true if !grand.Meet(bossJsonFirstPositiveArg(e.Args(), 0), 100) { return true } - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp e.Ctx().Our.HealPP(-1) return true } @@ -257,11 +257,11 @@ type BossJsonEid377 struct { } func (e *BossJsonEid377) Fight_Start() bool { - if !e.ownerActive() || e.used || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if !e.ownerActive() || e.used || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } e.used = true - e.Ctx().Our.CurrentPet[0].Type, e.Ctx().Opp.CurrentPet[0].Type = e.Ctx().Opp.CurrentPet[0].Type, e.Ctx().Our.CurrentPet[0].Type + e.Ctx().Our.CurPet[0].Type, e.Ctx().Opp.CurPet[0].Type = e.Ctx().Opp.CurPet[0].Type, e.Ctx().Our.CurPet[0].Type return true } @@ -303,7 +303,7 @@ func (e *BossJsonEid261) TurnStart(fattack, sattack *action.SelectSkillAction) { if num <= 0 || den <= 0 { return } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(num))).Div(alpacadecimal.NewFromInt(int64(den))) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(num))).Div(alpacadecimal.NewFromInt(int64(den))) e.Ctx().Our.Heal(e.Ctx().Our, nil, heal) } diff --git a/logic/service/fight/effect/1011_1015.go b/logic/service/fight/effect/1011_1015.go index 94056a5eb..2e10b0353 100644 --- a/logic/service/fight/effect/1011_1015.go +++ b/logic/service/fight/effect/1011_1015.go @@ -92,8 +92,8 @@ type Effect1014 struct { func (e *Effect1014) OnSkill() bool { boostValue := int8(e.Args()[0].IntPart()) - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) > 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) > 0 { boostValue *= 2 } @@ -109,14 +109,14 @@ type Effect1015 struct { } func (e *Effect1015) OnSkill() bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } e.Ctx().Our.Heal( e.Ctx().Our, &action.SelectSkillAction{}, - e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]), + e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]), ) return true } diff --git a/logic/service/fight/effect/1021_1025.go b/logic/service/fight/effect/1021_1025.go index 85464b8f4..0e2c2881d 100644 --- a/logic/service/fight/effect/1021_1025.go +++ b/logic/service/fight/effect/1021_1025.go @@ -79,7 +79,7 @@ func (e *Effect1023) SkillHit_ex() bool { e.Ctx().Our.Heal( e.Ctx().Our, &action.SelectSkillAction{}, - e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]), + e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]), ) return true } @@ -152,7 +152,7 @@ func (e *Effect1025) OnSkill() bool { e.Ctx().Our.Heal( e.Ctx().Our, &action.SelectSkillAction{}, - e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]), + e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]), ) return true } diff --git a/logic/service/fight/effect/1026_1030.go b/logic/service/fight/effect/1026_1030.go index f88fca774..2810d9800 100644 --- a/logic/service/fight/effect/1026_1030.go +++ b/logic/service/fight/effect/1026_1030.go @@ -98,7 +98,7 @@ func (e *Effect1028Sub) TurnEnd() { if !triggered && len(e.SideEffectArgs) > 7 { divisor := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[7])) if divisor.Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(divisor) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(divisor) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/1036_1040.go b/logic/service/fight/effect/1036_1040.go index 52de26bcf..be04a64ed 100644 --- a/logic/service/fight/effect/1036_1040.go +++ b/logic/service/fight/effect/1036_1040.go @@ -170,15 +170,15 @@ type Effect1039 struct { } func (e *Effect1039) OnSkill() bool { - if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } if e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 || e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() heal := maxHP.Div(e.Args()[1]) if currentHP.Cmp(maxHP.Div(e.Args()[2])) < 0 { heal = maxHP.Sub(currentHP) @@ -196,7 +196,7 @@ type Effect1040 struct { } func (e *Effect1040) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } diff --git a/logic/service/fight/effect/1041_1046.go b/logic/service/fight/effect/1041_1046.go index 68fa90891..febcad39a 100644 --- a/logic/service/fight/effect/1041_1046.go +++ b/logic/service/fight/effect/1041_1046.go @@ -141,14 +141,14 @@ type Effect1045 struct { } func (e *Effect1045) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -172,7 +172,7 @@ func (e *Effect1046) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1047_1051.go b/logic/service/fight/effect/1047_1051.go index 24946db9f..d50e75c14 100644 --- a/logic/service/fight/effect/1047_1051.go +++ b/logic/service/fight/effect/1047_1051.go @@ -28,7 +28,7 @@ func (e *Effect1047) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -60,7 +60,7 @@ type Effect1049 struct { } func (e *Effect1049) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -77,7 +77,7 @@ type Effect1050 struct { } func (e *Effect1050) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -112,7 +112,7 @@ type Effect1051 struct { } func (e *Effect1051) Skill_Use() bool { - currentHP := e.Ctx().Opp.CurrentPet[0].GetHP() + currentHP := e.Ctx().Opp.CurPet[0].GetHP() if currentHP.Cmp(e.Args()[0]) <= 0 { return true } @@ -125,7 +125,7 @@ func (e *Effect1051) Skill_Use() bool { return true } - e.Ctx().Opp.CurrentPet[0].Info.Hp = uint32(targetHP.IntPart()) + e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart()) return true } diff --git a/logic/service/fight/effect/1052_1056.go b/logic/service/fight/effect/1052_1056.go index 07a4e9aed..a49d52ef0 100644 --- a/logic/service/fight/effect/1052_1056.go +++ b/logic/service/fight/effect/1052_1056.go @@ -72,7 +72,7 @@ func (e *Effect1053Sub) Skill_Use_ex() bool { func (e *Effect1053Sub) TurnEnd() { if !e.triggered && len(e.Args()) >= 3 && e.Duration() == 1 && e.Args()[2].IntPart() > 0 { - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } e.EffectNode.TurnEnd() diff --git a/logic/service/fight/effect/1057_1061.go b/logic/service/fight/effect/1057_1061.go index 6ea27a8fc..79650ee3f 100644 --- a/logic/service/fight/effect/1057_1061.go +++ b/logic/service/fight/effect/1057_1061.go @@ -82,7 +82,7 @@ func (e *Effect1059) Skill_Use() bool { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) diff --git a/logic/service/fight/effect/1062_1066.go b/logic/service/fight/effect/1062_1066.go index e0f667833..21845dc74 100644 --- a/logic/service/fight/effect/1062_1066.go +++ b/logic/service/fight/effect/1062_1066.go @@ -31,7 +31,7 @@ func (e *Effect1062) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -41,10 +41,10 @@ func (e *Effect1062) OnSkill() bool { } func effect106xMatchesOpp(target *input.Input, name string) bool { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return false } - return strings.TrimSpace(target.CurrentPet[0].PetInfo.DefName) == name + return strings.TrimSpace(target.CurPet[0].PetInfo.DefName) == name } type Effect1063 struct{ node.EffectNode } @@ -86,8 +86,8 @@ func (e *Effect1065Sub) Skill_Use() bool { if len(e.Args()) < 3 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - value := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 && e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { + value := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 && e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { value = value.Mul(alpacadecimal.NewFromInt(2)) } if value.Cmp(alpacadecimal.Zero) <= 0 { diff --git a/logic/service/fight/effect/1067_1071.go b/logic/service/fight/effect/1067_1071.go index 899647e46..cf9a11438 100644 --- a/logic/service/fight/effect/1067_1071.go +++ b/logic/service/fight/effect/1067_1071.go @@ -29,15 +29,15 @@ func (e *Effect1067Sub) Skill_Use() bool { if len(e.Args()) < 4 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 && e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[2]).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 && e.Args()[3].Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[3]) + if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 && e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[2]).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 && e.Args()[3].Cmp(alpacadecimal.Zero) > 0 { + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[3]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) } return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } @@ -71,10 +71,10 @@ func (e *Effect1068Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1068Sub) DamageLockEx(zone *info.DamageZone) bool { - if zone == nil || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if zone == nil || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() if currentHP.Cmp(e.remainHP) <= 0 || zone.Damage.Cmp(currentHP) < 0 { return true } diff --git a/logic/service/fight/effect/1072_1076.go b/logic/service/fight/effect/1072_1076.go index 2db43cab8..f2e16e564 100644 --- a/logic/service/fight/effect/1072_1076.go +++ b/logic/service/fight/effect/1072_1076.go @@ -28,7 +28,7 @@ func (e *Effect1072) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(hundred) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -71,7 +71,7 @@ func (e *Effect1073Sub) Action_end_ex() bool { return true } e.pending = false - missing := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + missing := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if missing.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -121,10 +121,10 @@ func (e *Effect1075) OnSkill() bool { if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if currentHP.Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { - heal = e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(currentHP) + currentHP := e.Ctx().Our.CurPet[0].GetHP() + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if currentHP.Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { + heal = e.Ctx().Our.CurPet[0].GetMaxHP().Sub(currentHP) } if heal.Cmp(alpacadecimal.Zero) <= 0 { return true diff --git a/logic/service/fight/effect/1082_1086.go b/logic/service/fight/effect/1082_1086.go index f421740a2..94a01bd2f 100644 --- a/logic/service/fight/effect/1082_1086.go +++ b/logic/service/fight/effect/1082_1086.go @@ -19,7 +19,7 @@ func (e *Effect1082) Skill_Use() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[1]).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[1]).Div(hundred) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -90,7 +90,7 @@ func (e *Effect1086) Damage_Mul(zone *info.DamageZone) bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } diff --git a/logic/service/fight/effect/1087_1091.go b/logic/service/fight/effect/1087_1091.go index 47ea700a9..3dcc0755c 100644 --- a/logic/service/fight/effect/1087_1091.go +++ b/logic/service/fight/effect/1087_1091.go @@ -58,7 +58,7 @@ func (e *Effect1088) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) @@ -81,7 +81,7 @@ func (e *Effect1089) Skill_Use_ex() bool { type Effect1090 struct{ node.EffectNode } func (e *Effect1090) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -107,7 +107,7 @@ func (e *Effect1090Sub) ActionStart(a, b *action.SelectSkillAction) bool { type Effect1091 struct{ node.EffectNode } func (e *Effect1091) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } diff --git a/logic/service/fight/effect/1092_1096.go b/logic/service/fight/effect/1092_1096.go index 3ffd0ff56..a7ea4bbfd 100644 --- a/logic/service/fight/effect/1092_1096.go +++ b/logic/service/fight/effect/1092_1096.go @@ -26,7 +26,7 @@ func (e *Effect1092) Skill_Use() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Div(e.Args()[1]) + damage := e.Ctx().Our.CurPet[0].GetHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -43,11 +43,11 @@ func (e *Effect1093) Skill_Use() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } @@ -94,7 +94,7 @@ func (e *Effect1094) Skill_Use() bool { if e.starFuryActive { if !e.Ctx().Opp.HasPropADD() { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -104,7 +104,7 @@ func (e *Effect1094) Skill_Use() bool { } return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -163,7 +163,7 @@ func (e *Effect1095) Skill_Use() bool { } return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -202,7 +202,7 @@ func (e *Effect1095Sub) Skill_Use_ex() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -256,7 +256,7 @@ func (e *Effect1096) Skill_Use() bool { } boost := int8(1) - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { boost = 2 } applyAllPropUp(e.Ctx().Our, boost) @@ -278,7 +278,7 @@ func (e *Effect1096) Skill_Use() bool { } return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -304,8 +304,8 @@ func (e *Effect1096) Skill_Use() bool { type Effect1096DrainSub struct{ RoundEffectArg0Base } func (e *Effect1096DrainSub) OnSkill() bool { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + if e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { damage = damage.Mul(alpacadecimal.NewFromInt(2)) } if damage.Cmp(alpacadecimal.Zero) <= 0 { diff --git a/logic/service/fight/effect/1097_1101.go b/logic/service/fight/effect/1097_1101.go index e9b4ea52f..09b7b4887 100644 --- a/logic/service/fight/effect/1097_1101.go +++ b/logic/service/fight/effect/1097_1101.go @@ -34,7 +34,7 @@ func (e *Effect1097) Skill_Use() bool { } } - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { disableAttack := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1097, 1, 0) if disableAttack != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, disableAttack) @@ -42,7 +42,7 @@ func (e *Effect1097) Skill_Use() bool { } if e.starFuryActive { - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -62,7 +62,7 @@ func (e *Effect1097) Skill_Use() bool { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -188,7 +188,7 @@ func (e *Effect1098) Skill_Use() bool { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -376,13 +376,13 @@ func (e *Effect1101) DamageFloor(zone *info.DamageZone) bool { return true } - zone.Damage = e.Ctx().Opp.CurrentPet[0].GetMaxHP() + zone.Damage = e.Ctx().Opp.CurPet[0].GetMaxHP() return true } func (e *Effect1101) Skill_Use() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { - e.Ctx().Our.CurrentPet[0].Info.Hp = 0 + e.Ctx().Our.CurPet[0].Info.Hp = 0 } zeroRandomSkillPP(e.Ctx().Opp, int(e.Args()[1].IntPart())) @@ -391,7 +391,7 @@ func (e *Effect1101) Skill_Use() bool { } func executeExtraSkill(attacker, defender *input.Input, skill *info.SkillEntity) { - if attacker == nil || defender == nil || skill == nil || attacker.CurrentPet[0].Info.Hp == 0 { + if attacker == nil || defender == nil || skill == nil || attacker.CurPet[0].Info.Hp == 0 { return } @@ -413,7 +413,7 @@ func executeExtraSkill(attacker, defender *input.Input, skill *info.SkillEntity) var originalProps [2][6]int8 var originalPetInfo [2]model.PetInfo originalProps[0], originalProps[1] = attacker.Prop, defender.Prop - originalPetInfo[0], originalPetInfo[1] = attacker.CurrentPet[0].Info, defender.CurrentPet[0].Info + originalPetInfo[0], originalPetInfo[1] = attacker.CurPet[0].Info, defender.CurPet[0].Info attacker.Exec(func(effect input.Effect) bool { effect.Ctx().SkillEntity = skill @@ -429,7 +429,7 @@ func executeExtraSkill(attacker, defender *input.Input, skill *info.SkillEntity) } attacker.Prop, defender.Prop = originalProps[0], originalProps[1] - attacker.CurrentPet[0].Info, defender.CurrentPet[0].Info = originalPetInfo[0], originalPetInfo[1] + attacker.CurPet[0].Info, defender.CurPet[0].Info = originalPetInfo[0], originalPetInfo[1] if attacker.IsCritical == 1 { if skill.Category() == info.Category.PHYSICAL && defender.Prop[1] > 0 { @@ -451,7 +451,7 @@ func executeExtraSkill(attacker, defender *input.Input, skill *info.SkillEntity) Damage: sumDamage, }) - if defender.CurrentPet[0].Info.Hp > 0 { + if defender.CurPet[0].Info.Hp > 0 { defender.Exec(func(effect input.Effect) bool { effect.Ctx().SkillEntity = skill effect.Skill_Use_ex() @@ -459,7 +459,7 @@ func executeExtraSkill(attacker, defender *input.Input, skill *info.SkillEntity) }) } - if attacker.CurrentPet[0].Info.Hp > 0 { + if attacker.CurPet[0].Info.Hp > 0 { attacker.Exec(func(effect input.Effect) bool { effect.Ctx().SkillEntity = skill effect.Skill_Use() @@ -516,7 +516,7 @@ func zeroRandomSkillPP(target *input.Input, count int) { if target == nil || count <= 0 { return } - skills := target.CurrentPet[0].Info.SkillList + skills := target.CurPet[0].Info.SkillList if len(skills) == 0 { return } @@ -526,7 +526,7 @@ func zeroRandomSkillPP(target *input.Input, count int) { indexes := grand.Perm(len(skills)) for _, idx := range indexes[:count] { - target.CurrentPet[0].Info.SkillList[idx].PP = 0 + target.CurPet[0].Info.SkillList[idx].PP = 0 } } diff --git a/logic/service/fight/effect/1102_1106.go b/logic/service/fight/effect/1102_1106.go index 6bcc365c3..314570d32 100644 --- a/logic/service/fight/effect/1102_1106.go +++ b/logic/service/fight/effect/1102_1106.go @@ -30,7 +30,7 @@ func (e *Effect1102) Skill_Use_ex() bool { func (e *Effect1102) TurnEnd() { if !e.triggered && e.Duration() == 1 && e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -70,7 +70,7 @@ func (e *Effect1104) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/1107_1111.go b/logic/service/fight/effect/1107_1111.go index 641ab3175..8d6913773 100644 --- a/logic/service/fight/effect/1107_1111.go +++ b/logic/service/fight/effect/1107_1111.go @@ -14,7 +14,7 @@ type Effect1107 struct { } func (e *Effect1107) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -83,7 +83,7 @@ func (e *Effect1109) PropBefer(source *input.Input, prop int8, level int8) bool return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/1117_1121.go b/logic/service/fight/effect/1117_1121.go index 5637b10d8..8ef0a9ddf 100644 --- a/logic/service/fight/effect/1117_1121.go +++ b/logic/service/fight/effect/1117_1121.go @@ -13,7 +13,7 @@ import ( type Effect1117 struct{ node.EffectNode } func (e *Effect1117) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { return true } current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) diff --git a/logic/service/fight/effect/1127_1131.go b/logic/service/fight/effect/1127_1131.go index 7b126030a..e7a800355 100644 --- a/logic/service/fight/effect/1127_1131.go +++ b/logic/service/fight/effect/1127_1131.go @@ -44,7 +44,7 @@ type Effect1128 struct { } func (e *Effect1128) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -116,7 +116,7 @@ func (e *Effect1130) Skill_Use() bool { } level := int8(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { level *= 2 } applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, level) diff --git a/logic/service/fight/effect/1132_1136.go b/logic/service/fight/effect/1132_1136.go index 2806c7d21..87b1402a1 100644 --- a/logic/service/fight/effect/1132_1136.go +++ b/logic/service/fight/effect/1132_1136.go @@ -114,12 +114,12 @@ func (e *Effect1135) OnSkill() bool { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) >= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) >= 0 { return true } - missing := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + missing := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if missing.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -141,12 +141,12 @@ func (e *Effect1136) Skill_Use() bool { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) <= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Div(e.Args()[1]) + damage := e.Ctx().Our.CurPet[0].GetHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1137_1141.go b/logic/service/fight/effect/1137_1141.go index 597b930de..95d5a7909 100644 --- a/logic/service/fight/effect/1137_1141.go +++ b/logic/service/fight/effect/1137_1141.go @@ -20,12 +20,12 @@ func (e *Effect1137) OnSkill() bool { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) >= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) >= 0 { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if drain.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -105,7 +105,7 @@ func (e *Effect1139Sub) SetArgs(t *input.Input, a ...int) { func (e *Effect1139Sub) TurnEnd() { if e.statusID > 0 && !e.Ctx().Our.StatEffect_Exist(info.EnumPetStatus(e.statusID)) { - missing := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + missing := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if missing.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, missing) } diff --git a/logic/service/fight/effect/1142_1145_1147.go b/logic/service/fight/effect/1142_1145_1147.go index 5526c3c18..344b8e9ae 100644 --- a/logic/service/fight/effect/1142_1145_1147.go +++ b/logic/service/fight/effect/1142_1145_1147.go @@ -67,7 +67,7 @@ func (e *Effect1142Sub) TurnEnd() { } targetHP := alpacadecimal.NewFromInt(int64(e.Args()[0].IntPart())) - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() if currentHP.Cmp(targetHP) <= 0 { e.EffectNode.TurnEnd() return @@ -177,7 +177,7 @@ type Effect1147 struct { } func (e *Effect1147) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } diff --git a/logic/service/fight/effect/1148_1152.go b/logic/service/fight/effect/1148_1152.go index c9aeb3d59..2384b5b29 100644 --- a/logic/service/fight/effect/1148_1152.go +++ b/logic/service/fight/effect/1148_1152.go @@ -73,7 +73,7 @@ func (e *Effect1149Sub) TurnEnd() { if len(e.Args()) == 0 || e.damage.Cmp(alpacadecimal.Zero) <= 0 { return } - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return } @@ -82,8 +82,8 @@ func (e *Effect1149Sub) TurnEnd() { return } - if e.Ctx().Our != nil && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].Info.Hp == 0 { - cap := e.Ctx().Opp.CurrentPet[0].GetHP().Sub(oneDecimal) + if e.Ctx().Our != nil && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].Info.Hp == 0 { + cap := e.Ctx().Opp.CurPet[0].GetHP().Sub(oneDecimal) if cap.Cmp(alpacadecimal.Zero) < 0 { cap = alpacadecimal.Zero } diff --git a/logic/service/fight/effect/1153_1157.go b/logic/service/fight/effect/1153_1157.go index 03f27073c..aca323160 100644 --- a/logic/service/fight/effect/1153_1157.go +++ b/logic/service/fight/effect/1153_1157.go @@ -65,7 +65,7 @@ func (e *Effect1154) Skill_Use() bool { } damage := e.Args()[1] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { damage = damage.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ @@ -95,7 +95,7 @@ func (e *Effect1155) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(hundred) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -112,11 +112,11 @@ type Effect1156 struct { } func (e *Effect1156) OnSkill() bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) e.Ctx().Our.HealPP(-1) return true } diff --git a/logic/service/fight/effect/1163_1167.go b/logic/service/fight/effect/1163_1167.go index 0a47d7b86..08857e7c4 100644 --- a/logic/service/fight/effect/1163_1167.go +++ b/logic/service/fight/effect/1163_1167.go @@ -150,7 +150,7 @@ func (e *Effect1167) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } diff --git a/logic/service/fight/effect/1168_1172.go b/logic/service/fight/effect/1168_1172.go index 0c4b7ca4c..4bb6b059a 100644 --- a/logic/service/fight/effect/1168_1172.go +++ b/logic/service/fight/effect/1168_1172.go @@ -71,7 +71,7 @@ func (e *Effect1170) OnSkill() bool { type Effect1171 struct{ node.EffectNode } func (e *Effect1171) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1171, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart())) diff --git a/logic/service/fight/effect/1173_1177.go b/logic/service/fight/effect/1173_1177.go index 6ab75f10c..fa4f3ac8c 100644 --- a/logic/service/fight/effect/1173_1177.go +++ b/logic/service/fight/effect/1173_1177.go @@ -13,7 +13,7 @@ import ( type Effect1173 struct{ node.EffectNode } func (e *Effect1173) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -28,7 +28,7 @@ type Effect1173Sub struct{ FixedDuration1Base } func (e *Effect1173Sub) TurnEnd() { defer e.Alive(false) - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return } @@ -37,7 +37,7 @@ func (e *Effect1173Sub) TurnEnd() { return } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(divisor) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(divisor) if damage.Cmp(alpacadecimal.Zero) <= 0 { return } @@ -66,7 +66,7 @@ func (e *Effect1174) ComparePre(fattack, sattack *action.SelectSkillAction) bool type Effect1175 struct{ node.EffectNode } func (e *Effect1175) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { @@ -90,7 +90,7 @@ func (e *Effect1175Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1175Sub) ShieldChange(before, after alpacadecimal.Decimal) bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } if before.Cmp(alpacadecimal.Zero) <= 0 || after.Cmp(alpacadecimal.Zero) > 0 { @@ -100,7 +100,7 @@ func (e *Effect1175Sub) ShieldChange(before, after alpacadecimal.Decimal) bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } @@ -134,7 +134,7 @@ func (e *Effect1176) Damage_Mul(zone *info.DamageZone) bool { } func (e *Effect1176) OnSkill() bool { - if e.multiplied || len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.multiplied || len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 { diff --git a/logic/service/fight/effect/1178_1182.go b/logic/service/fight/effect/1178_1182.go index 7c7eef0aa..984abc25b 100644 --- a/logic/service/fight/effect/1178_1182.go +++ b/logic/service/fight/effect/1178_1182.go @@ -140,21 +140,21 @@ func (e *Effect1181) OnSkill() bool { type Effect1182 struct{ node.EffectNode } func (e *Effect1182) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) targetHP := e.Args()[0] if targetHP.Cmp(alpacadecimal.Zero) < 0 { targetHP = alpacadecimal.Zero } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(targetHP) > 0 { - e.Ctx().Opp.CurrentPet[0].Info.Hp = uint32(targetHP.IntPart()) + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 { + e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart()) } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart())) @@ -216,7 +216,7 @@ func (e *Effect1182Sub) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, diff --git a/logic/service/fight/effect/1183_1187.go b/logic/service/fight/effect/1183_1187.go index 18b962bc7..831ae7cbf 100644 --- a/logic/service/fight/effect/1183_1187.go +++ b/logic/service/fight/effect/1183_1187.go @@ -114,7 +114,7 @@ func (e *Effect1184Sub) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, @@ -144,7 +144,7 @@ func (e *Effect1185) Skill_Use() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1188_1192.go b/logic/service/fight/effect/1188_1192.go index 086bf89ec..5c1b5ae11 100644 --- a/logic/service/fight/effect/1188_1192.go +++ b/logic/service/fight/effect/1188_1192.go @@ -30,7 +30,7 @@ func (e *Effect1188) DamageSubEx(zone *info.DamageZone) bool { func (e *Effect1188) TurnEnd() { if !e.triggered && e.Duration() == 1 && len(e.Args()) >= 3 && e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, diff --git a/logic/service/fight/effect/1193_1197.go b/logic/service/fight/effect/1193_1197.go index 595aa8af0..6d4cebda3 100644 --- a/logic/service/fight/effect/1193_1197.go +++ b/logic/service/fight/effect/1193_1197.go @@ -13,7 +13,7 @@ import ( type Effect1193 struct{ node.EffectNode } func (e *Effect1193) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { return true } current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) diff --git a/logic/service/fight/effect/1203_1207.go b/logic/service/fight/effect/1203_1207.go index b64edcad2..2bee33746 100644 --- a/logic/service/fight/effect/1203_1207.go +++ b/logic/service/fight/effect/1203_1207.go @@ -137,7 +137,7 @@ func (e *Effect1206) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(hundred) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, diff --git a/logic/service/fight/effect/1208_1212.go b/logic/service/fight/effect/1208_1212.go index 5d1197319..77eb15f4c 100644 --- a/logic/service/fight/effect/1208_1212.go +++ b/logic/service/fight/effect/1208_1212.go @@ -95,7 +95,7 @@ func (e *Effect1210) Skill_Use() bool { } chance := int(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { chance *= 2 } if chance > 100 { @@ -130,7 +130,7 @@ func (e *Effect1212) Skill_Use() bool { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1212, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart())) if sub != nil { diff --git a/logic/service/fight/effect/1213_1217.go b/logic/service/fight/effect/1213_1217.go index 49bd8ffe2..1c30f9b0b 100644 --- a/logic/service/fight/effect/1213_1217.go +++ b/logic/service/fight/effect/1213_1217.go @@ -19,7 +19,7 @@ func (e *Effect1213) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -69,7 +69,7 @@ func (e *Effect1215) Skill_Use() bool { e.Ctx().Opp.ConsumeAllShield() debuffLevel := int(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { debuffLevel *= 2 } if debuffLevel <= 0 { @@ -102,7 +102,7 @@ func (e *Effect1216) Skill_Use() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) e.Ctx().Our.HealPP(-1) return true } diff --git a/logic/service/fight/effect/1218_1222.go b/logic/service/fight/effect/1218_1222.go index 11de655c2..1de4e5234 100644 --- a/logic/service/fight/effect/1218_1222.go +++ b/logic/service/fight/effect/1218_1222.go @@ -15,7 +15,7 @@ type Effect1218 struct { } func (e *Effect1218) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } diff --git a/logic/service/fight/effect/1223_1227.go b/logic/service/fight/effect/1223_1227.go index 64b0fe2b1..ea22edb48 100644 --- a/logic/service/fight/effect/1223_1227.go +++ b/logic/service/fight/effect/1223_1227.go @@ -86,7 +86,7 @@ func (e *Effect1225) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1228_1232.go b/logic/service/fight/effect/1228_1232.go index ebede3119..2a5ad0b87 100644 --- a/logic/service/fight/effect/1228_1232.go +++ b/logic/service/fight/effect/1228_1232.go @@ -65,11 +65,11 @@ func (e *Effect1229) Skill_Use() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -90,7 +90,7 @@ func (e *Effect1230) Skill_Use() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } @@ -160,7 +160,7 @@ func (e *Effect1231) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1233_1237.go b/logic/service/fight/effect/1233_1237.go index 384f7c22b..2b2948659 100644 --- a/logic/service/fight/effect/1233_1237.go +++ b/logic/service/fight/effect/1233_1237.go @@ -25,7 +25,7 @@ func (e *Effect1233) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -94,7 +94,7 @@ func (e *Effect1236) SkillHit_ex() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -112,11 +112,11 @@ type Effect1237 struct { } func (e *Effect1237) OnSkill() bool { - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP = 0 } - for i := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { - e.Ctx().Opp.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := range e.Ctx().Opp.CurPet[0].Info.SkillList { + e.Ctx().Opp.CurPet[0].Info.SkillList[i].PP = 0 } for i := range e.Ctx().Our.Prop { diff --git a/logic/service/fight/effect/1238_1242.go b/logic/service/fight/effect/1238_1242.go index 11c713c62..fa7b1710f 100644 --- a/logic/service/fight/effect/1238_1242.go +++ b/logic/service/fight/effect/1238_1242.go @@ -19,7 +19,7 @@ func (e *Effect1238) OnSkill() bool { } boostValue := int8(e.Args()[0].IntPart()) - if e.Ctx().Opp.CurrentPet[0].PetInfo.Type != int(e.Args()[1].IntPart()) { + if e.Ctx().Opp.CurPet[0].PetInfo.Type != int(e.Args()[1].IntPart()) { boostValue *= 2 } @@ -39,15 +39,15 @@ func (e *Effect1239) Skill_Use() bool { return true } - healAmount := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + healAmount := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if healAmount.Cmp(alpacadecimal.Zero) <= 0 { return true } lowHP := false if e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - lowHP = e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + lowHP = e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 } e.Ctx().Our.Heal(e.Ctx().Our, nil, healAmount) @@ -66,7 +66,7 @@ type Effect1240 struct { } func (e *Effect1240) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } @@ -100,7 +100,7 @@ func (e *Effect1240Sub) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(int64(e.divisor))) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(int64(e.divisor))) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -127,8 +127,8 @@ func (e *Effect1241) Skill_Use() bool { drain := e.Args()[0] if e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { drain = drain.Mul(alpacadecimal.NewFromInt(2)) } } diff --git a/logic/service/fight/effect/1248_1252.go b/logic/service/fight/effect/1248_1252.go index 48fd5dcdb..f95c06f6d 100644 --- a/logic/service/fight/effect/1248_1252.go +++ b/logic/service/fight/effect/1248_1252.go @@ -97,7 +97,7 @@ type Effect1251 struct { } func (e *Effect1251) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().IntPart() >= 200 { + if e.Ctx().Our.CurPet[0].GetHP().IntPart() >= 200 { return true } @@ -120,8 +120,8 @@ func (e *Effect1252) Damage_Mul(zone *info.DamageZone) bool { return true } - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { threshold := maxHP.Div(e.Args()[2]) diff --git a/logic/service/fight/effect/1253_1257.go b/logic/service/fight/effect/1253_1257.go index 343122370..da64107bf 100644 --- a/logic/service/fight/effect/1253_1257.go +++ b/logic/service/fight/effect/1253_1257.go @@ -14,7 +14,7 @@ type Effect1253 struct { } func (e *Effect1253) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -61,7 +61,7 @@ func (e *Effect1255) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[3]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[3]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -141,7 +141,7 @@ func (e *Effect1257) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1263_1287.go b/logic/service/fight/effect/1263_1287.go index 730634956..90976c1c7 100644 --- a/logic/service/fight/effect/1263_1287.go +++ b/logic/service/fight/effect/1263_1287.go @@ -63,11 +63,11 @@ func (e *Effect1263) Skill_Use() bool { } divisor := e.Args()[0] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { divisor = e.Args()[1] } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(divisor) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(divisor) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -208,7 +208,7 @@ type Effect1268 struct { } func (e *Effect1268) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } effect := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1268, int(e.Args()[0].IntPart())) @@ -246,7 +246,7 @@ func (e *Effect1269) SkillHit_ex() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -383,10 +383,10 @@ func (e *Effect1273) OnSkill() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) != 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) != 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -423,7 +423,7 @@ func (e *Effect1275) Skill_Use() bool { if len(e.Args()) == 0 { return true } - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) effect := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1275, int(e.Args()[0].IntPart())) if effect != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, effect) @@ -468,8 +468,8 @@ func (e *Effect1276) Skill_Use() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Div(e.Args()[0]) - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + damage := e.Ctx().Our.CurPet[0].GetHP().Div(e.Args()[0]) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -482,16 +482,16 @@ type Effect1277 struct { } func (e *Effect1277) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) > 0 { leave := alpacadecimal.NewFromInt(1) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(leave) > 0 { - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP().Sub(leave)}) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(leave) > 0 { + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP().Sub(leave)}) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: alpacadecimal.NewFromInt(int64(grand.N(350, 550)))}) return true } - lost := e.Ctx().Our.CurrentPet[0].GetHP() + lost := e.Ctx().Our.CurPet[0].GetHP() e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: lost}) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: lost}) applyStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.Paralysis)) @@ -614,7 +614,7 @@ func (e *Effect1280) OnSkill() bool { if percent > max { percent = max } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(int64(percent))).Div(alpacadecimal.NewFromInt(100)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -634,12 +634,12 @@ func (e *Effect1281) Skill_Use() bool { } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: shield}) if shield.Cmp(alpacadecimal.NewFromInt(300)) > 0 { - dmg := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + dmg := e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: dmg}) return true } if shield.Cmp(alpacadecimal.NewFromInt(300)) < 0 { - val := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + val := e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, val) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: val}) } @@ -729,7 +729,7 @@ type Effect1285 struct { } func (e *Effect1285) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } zeroRandomSkillPP(e.Ctx().Opp, int(e.Args()[0].IntPart())) diff --git a/logic/service/fight/effect/1288_1312.go b/logic/service/fight/effect/1288_1312.go index 0de0240b8..d9e964d8b 100644 --- a/logic/service/fight/effect/1288_1312.go +++ b/logic/service/fight/effect/1288_1312.go @@ -65,7 +65,7 @@ func healBench(owner *input.Input, amount alpacadecimal.Decimal) { return } for _, pet := range owner.AllPet { - if pet == nil || !pet.Alive() || pet == owner.CurrentPet[0] { + if pet == nil || !pet.Alive() || pet == owner.CurPet[0] { continue } pet.Info.ModelHP(amount.IntPart()) @@ -173,14 +173,14 @@ func (e *Effect1290) Skill_Use() bool { if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } low := false if e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - low = e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + low = e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 } e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) if low { @@ -210,7 +210,7 @@ func (e *Effect1291) Skill_Use() bool { type Effect1292 struct{ node.EffectNode } func (e *Effect1292) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) @@ -289,7 +289,7 @@ func (e *Effect1294) Skill_Use() bool { type Effect1294Sub struct{ node.EffectNode } func (e *Effect1294Sub) TurnEnd() { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -347,7 +347,7 @@ func (e *Effect1297) Skill_Use() bool { applyAnyStatus(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[0].IntPart())) return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) @@ -364,7 +364,7 @@ func (e *Effect1298) Skill_Use() bool { return true } for _, pet := range e.Ctx().Opp.AllPet { - if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurrentPet[0] { + if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurPet[0] { continue } damage := pet.GetMaxHP().Div(alpacadecimal.NewFromInt(4)) @@ -387,7 +387,7 @@ func (e *Effect1299) SkillHit_ex() bool { return true } for _, pet := range e.Ctx().Opp.AllPet { - if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurrentPet[0] { + if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurPet[0] { continue } pet.Info.ModelHP(-100) @@ -422,12 +422,12 @@ func (e *Effect1300) DamageDivEx(zone *info.DamageZone) bool { type Effect1301 struct{ node.EffectNode } func (e *Effect1301) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(300)) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(300)) >= 0 { return true } - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) for _, pet := range e.Ctx().Opp.AllPet { - if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurrentPet[0] { + if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurPet[0] { continue } damage := pet.GetMaxHP().Div(alpacadecimal.NewFromInt(2)) @@ -462,13 +462,13 @@ func (e *Effect1302) OnSkill() bool { type Effect1303 struct{ RoundEffectArg0Base } func (e *Effect1303) OnSkill() bool { - base := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) < 0 { + base := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3)) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) < 0 { base = base.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: base}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, base) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) == 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) == 0 { healBench(e.Ctx().Our, alpacadecimal.NewFromInt(100)) } return true @@ -519,7 +519,7 @@ func (e *Effect1306) Skill_Use() bool { return true } for _, pet := range e.Ctx().Opp.AllPet { - if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurrentPet[0] { + if pet == nil || !pet.Alive() || pet == e.Ctx().Opp.CurPet[0] { continue } pet.Info.ModelHP(-100) @@ -531,7 +531,7 @@ func (e *Effect1306) Skill_Use() bool { type Effect1307 struct{ node.EffectNode } func (e *Effect1307) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } healBench(e.Ctx().Our, alpacadecimal.NewFromInt(100)) diff --git a/logic/service/fight/effect/1313_1317.go b/logic/service/fight/effect/1313_1317.go index 8a54c7967..2cf4a43a2 100644 --- a/logic/service/fight/effect/1313_1317.go +++ b/logic/service/fight/effect/1313_1317.go @@ -20,7 +20,7 @@ func (e *Effect1313) Skill_Use() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1313, 1) if sub != nil { @@ -161,7 +161,7 @@ func (e *Effect1317) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1318_1322.go b/logic/service/fight/effect/1318_1322.go index a25688ea7..60151b3c5 100644 --- a/logic/service/fight/effect/1318_1322.go +++ b/logic/service/fight/effect/1318_1322.go @@ -29,7 +29,7 @@ func (e *Effect1318) DamageFloor(zone *info.DamageZone) bool { return true } - zone.Damage = e.Ctx().Opp.CurrentPet[0].GetMaxHP() + zone.Damage = e.Ctx().Opp.CurPet[0].GetMaxHP() e.success = true return true } @@ -78,7 +78,7 @@ func (e *Effect1319Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1319Sub) SwitchOut(in *input.Input) bool { - if in != e.Ctx().Our || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Our.CurrentPet[0].Alive() { + if in != e.Ctx().Our || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Our.CurPet[0].Alive() { return true } e.pending = true @@ -118,7 +118,7 @@ func (e *Effect1320) Skill_Use_ex() bool { func (e *Effect1320) TurnEnd() { if e.triggered && len(e.Args()) >= 2 && e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if drain.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, diff --git a/logic/service/fight/effect/1323_1327.go b/logic/service/fight/effect/1323_1327.go index 10dcf74f6..fa2e2c668 100644 --- a/logic/service/fight/effect/1323_1327.go +++ b/logic/service/fight/effect/1323_1327.go @@ -33,16 +33,16 @@ func (e *Effect1323) Skill_Use() bool { type Effect1324 struct{ node.EffectNode } func (e *Effect1324) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - selfHP := e.Ctx().Our.CurrentPet[0].GetHP() + selfHP := e.Ctx().Our.CurPet[0].GetHP() if selfHP.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: selfHP}) } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP() + damage := e.Ctx().Our.CurPet[0].GetMaxHP() if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -98,7 +98,7 @@ func (e *Effect1327) Skill_Use() bool { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if drain.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1328_1332.go b/logic/service/fight/effect/1328_1332.go index 539643ae6..ce020096c 100644 --- a/logic/service/fight/effect/1328_1332.go +++ b/logic/service/fight/effect/1328_1332.go @@ -10,7 +10,7 @@ import ( ) func applyEvilDragonBite(owner *input.Input) { - if owner == nil || owner.CurrentPet[0] == nil || owner.Opp == nil || owner.Opp.CurrentPet[0] == nil { + if owner == nil || owner.CurPet[0] == nil || owner.Opp == nil || owner.Opp.CurPet[0] == nil { return } @@ -167,7 +167,7 @@ func (e *Effect1330Sub) Skill_Use() bool { type Effect1331 struct{ node.EffectNode } func (e *Effect1331) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } diff --git a/logic/service/fight/effect/1333_1337.go b/logic/service/fight/effect/1333_1337.go index 420d6841a..6d9686bb3 100644 --- a/logic/service/fight/effect/1333_1337.go +++ b/logic/service/fight/effect/1333_1337.go @@ -133,7 +133,7 @@ func (e *Effect1336) OnSkill() bool { return true } - base := e.Ctx().Our.CurrentPet[0].GetMaxHP().Add(e.Ctx().Our.GetProp(0)) + base := e.Ctx().Our.CurPet[0].GetMaxHP().Add(e.Ctx().Our.GetProp(0)) damage := base.Mul(e.Args()[1]).Div(hundred) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true @@ -154,7 +154,7 @@ func (e *Effect1337) Skill_Use() bool { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) > 0 { ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) if ok && addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[1].IntPart())) { return true diff --git a/logic/service/fight/effect/1338_1342.go b/logic/service/fight/effect/1338_1342.go index 221a3bb26..3e9eb7381 100644 --- a/logic/service/fight/effect/1338_1342.go +++ b/logic/service/fight/effect/1338_1342.go @@ -70,7 +70,7 @@ func (e *Effect1340) Skill_Use() bool { if e.Ctx().SkillEntity.AttackTime == 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1340) if sub != nil { @@ -79,7 +79,7 @@ func (e *Effect1340) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2)) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -149,7 +149,7 @@ func (e *Effect1341) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1343_1347.go b/logic/service/fight/effect/1343_1347.go index ed00bb0d8..d504eaeb5 100644 --- a/logic/service/fight/effect/1343_1347.go +++ b/logic/service/fight/effect/1343_1347.go @@ -113,10 +113,10 @@ func (e *Effect1345) Skill_Use() bool { return true } - if e.Ctx().Our.CurrentPet[0] != nil { + if e.Ctx().Our.CurPet[0] != nil { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) } @@ -129,7 +129,7 @@ func (e *Effect1345) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1353_1357.go b/logic/service/fight/effect/1353_1357.go index 4000fb856..309eda4fd 100644 --- a/logic/service/fight/effect/1353_1357.go +++ b/logic/service/fight/effect/1353_1357.go @@ -87,14 +87,14 @@ func (e *Effect1355) SkillHit_ex() bool { type Effect1356 struct{ node.EffectNode } func (e *Effect1356) OnSkill() bool { - if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Crit == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Crit == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1358_1362.go b/logic/service/fight/effect/1358_1362.go index 1a57fac8b..2e3739fe1 100644 --- a/logic/service/fight/effect/1358_1362.go +++ b/logic/service/fight/effect/1358_1362.go @@ -74,7 +74,7 @@ func (e *Effect1360) SkillHit() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } @@ -98,8 +98,8 @@ func (e *Effect1361) Skill_Use() bool { } } if cleared { - if e.Ctx().Our.CurrentPet[0] != nil { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + if e.Ctx().Our.CurPet[0] != nil { + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) } return true } diff --git a/logic/service/fight/effect/1363_1367.go b/logic/service/fight/effect/1363_1367.go index 44c8d1967..aa20ef356 100644 --- a/logic/service/fight/effect/1363_1367.go +++ b/logic/service/fight/effect/1363_1367.go @@ -109,8 +109,8 @@ func (e *Effect1365) OnSkill() bool { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - curHP := e.Ctx().Our.CurrentPet[0].GetHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + curHP := e.Ctx().Our.CurPet[0].GetHP() lostHPPercent := maxHP.Sub(curHP).Mul(hundred).Div(maxHP).IntPart() additionalStacks := lostHPPercent / e.Args()[2].IntPart() chance := int(e.Args()[0].IntPart() + additionalStacks*e.Args()[3].IntPart()) diff --git a/logic/service/fight/effect/1368_1372.go b/logic/service/fight/effect/1368_1372.go index 35d327c6b..2957b4056 100644 --- a/logic/service/fight/effect/1368_1372.go +++ b/logic/service/fight/effect/1368_1372.go @@ -89,11 +89,11 @@ func (e *Effect1371) OnSkill() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1373_1377.go b/logic/service/fight/effect/1373_1377.go index 78802c16f..f289ee4a3 100644 --- a/logic/service/fight/effect/1373_1377.go +++ b/logic/service/fight/effect/1373_1377.go @@ -44,13 +44,13 @@ func (e *Effect1374) DamageFloor(zone *info.DamageZone) bool { return true } - zone.Damage = e.Ctx().Opp.CurrentPet[0].GetMaxHP() + zone.Damage = e.Ctx().Opp.CurPet[0].GetMaxHP() return true } func (e *Effect1374) Skill_Use() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { - e.Ctx().Our.CurrentPet[0].Info.Hp = 0 + e.Ctx().Our.CurPet[0].Info.Hp = 0 } e.Ctx().Opp.CancelTurn(e.Ctx().Our) @@ -147,7 +147,7 @@ func (e *Effect1376) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[3]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[3]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1378.go b/logic/service/fight/effect/1378.go index ca345179e..41fb37190 100644 --- a/logic/service/fight/effect/1378.go +++ b/logic/service/fight/effect/1378.go @@ -46,7 +46,7 @@ func (e *Effect1378) OnSkill() bool { type Effect1378Sub struct{ RoundEffectArg0Base } func (e *Effect1378Sub) TurnEnd() { - if len(e.Args()) >= 7 && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) >= 7 && e.Ctx().Our.CurPet[0].Info.Hp > 0 { changes := []int{ int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()), diff --git a/logic/service/fight/effect/1386.go b/logic/service/fight/effect/1386.go index 53c79e93e..432385384 100644 --- a/logic/service/fight/effect/1386.go +++ b/logic/service/fight/effect/1386.go @@ -9,10 +9,10 @@ import ( type Effect1386 struct{ node.EffectNode } func (e *Effect1386) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } remove := int(e.Args()[0].IntPart()) diff --git a/logic/service/fight/effect/1393_1397.go b/logic/service/fight/effect/1393_1397.go index cc16ac337..8d6430fd9 100644 --- a/logic/service/fight/effect/1393_1397.go +++ b/logic/service/fight/effect/1393_1397.go @@ -59,7 +59,7 @@ func (e *Effect1393) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[3]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[3]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -108,18 +108,18 @@ type Effect1396 struct { } func (e *Effect1396) TurnEnd() { - if e.Ctx().Our.CurrentPet[0].Info.Hp > 0 && e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 && len(e.Args()) >= 4 { + if e.Ctx().Our.CurPet[0].Info.Hp > 0 && e.Ctx().Opp.CurPet[0].Info.Hp > 0 && len(e.Args()) >= 4 { divisor := e.Args()[1] thresholdDivisor := e.Args()[2] if thresholdDivisor.Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(thresholdDivisor) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(thresholdDivisor) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { divisor = e.Args()[3] } } if divisor.Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(divisor) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(divisor) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -145,8 +145,8 @@ func (e *Effect1397) OnSkill() bool { boostValue := int8(e.Args()[0].IntPart()) if len(e.Args()) > 1 && e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { boostValue *= 2 } } diff --git a/logic/service/fight/effect/1398_1402.go b/logic/service/fight/effect/1398_1402.go index 1822d4ef9..328c82b78 100644 --- a/logic/service/fight/effect/1398_1402.go +++ b/logic/service/fight/effect/1398_1402.go @@ -149,7 +149,7 @@ type Effect1400Sub struct { } func (e *Effect1400Sub) Alive(t ...bool) bool { - if len(t) > 0 && !t[0] && !e.triggered && e.Duration() > 0 && e.Ctx().Opp != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(t) > 0 && !t[0] && !e.triggered && e.Duration() > 0 && e.Ctx().Opp != nil && e.Ctx().Opp.CurPet[0].Info.Hp > 0 { e.triggered = true success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100) if success { diff --git a/logic/service/fight/effect/1403_1412.go b/logic/service/fight/effect/1403_1412.go index c855b9a65..297a38b4b 100644 --- a/logic/service/fight/effect/1403_1412.go +++ b/logic/service/fight/effect/1403_1412.go @@ -50,7 +50,7 @@ type Effect1412 struct { } func (e *Effect1412) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().IntPart() >= 300 { + if e.Ctx().Our.CurPet[0].GetHP().IntPart() >= 300 { return true } diff --git a/logic/service/fight/effect/1413_1417.go b/logic/service/fight/effect/1413_1417.go index 86f1022d8..fab4bba22 100644 --- a/logic/service/fight/effect/1413_1417.go +++ b/logic/service/fight/effect/1413_1417.go @@ -76,7 +76,7 @@ func (e *Effect1415) Skill_Use() bool { } percent := e.Args()[0] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { percent = e.Args()[1] } heal := e.Ctx().Our.SumDamage.Mul(percent).Div(hundred) @@ -91,12 +91,12 @@ func (e *Effect1415) Skill_Use() bool { type Effect1416 struct{ node.EffectNode } func (e *Effect1416) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { + if len(e.Args()) < 3 || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - selfHP := e.Ctx().Our.CurrentPet[0].GetHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + selfHP := e.Ctx().Our.CurPet[0].GetHP() if selfHP.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: selfHP}) } diff --git a/logic/service/fight/effect/1423_1427.go b/logic/service/fight/effect/1423_1427.go index ba79b6df9..046631024 100644 --- a/logic/service/fight/effect/1423_1427.go +++ b/logic/service/fight/effect/1423_1427.go @@ -13,7 +13,7 @@ import ( type Effect1423 struct{ node.EffectNode } func (e *Effect1423) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our.CurrentPet[0] == nil || e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 { + if len(e.Args()) < 3 || e.Ctx().Our.CurPet[0] == nil || e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -27,7 +27,7 @@ func (e *Effect1423) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } diff --git a/logic/service/fight/effect/1433_1437.go b/logic/service/fight/effect/1433_1437.go index eaa39fdd8..ab6984944 100644 --- a/logic/service/fight/effect/1433_1437.go +++ b/logic/service/fight/effect/1433_1437.go @@ -14,14 +14,14 @@ func effectOwnerPetByCatchTime(our *input.Input, catchTime uint32) *info.BattleP return nil } if catchTime == 0 { - return our.CurrentPet[0] + return our.CurPet[0] } for _, pet := range our.AllPet { if pet != nil && pet.Info.CatchTime == catchTime { return pet } } - return our.CurrentPet[0] + return our.CurPet[0] } func effectOwnerAliveByCatchTime(our *input.Input, catchTime uint32) bool { @@ -43,7 +43,7 @@ func (e *Effect1433) Skill_Use() bool { return true } - if ownerPet == e.Ctx().Our.CurrentPet[0] { + if ownerPet == e.Ctx().Our.CurPet[0] { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: lost, @@ -139,9 +139,9 @@ func (e *Effect1436) Skill_Use() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp == 0 { if ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100); ok { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } } diff --git a/logic/service/fight/effect/1443_1447.go b/logic/service/fight/effect/1443_1447.go index 0e966b168..6665a6f79 100644 --- a/logic/service/fight/effect/1443_1447.go +++ b/logic/service/fight/effect/1443_1447.go @@ -29,16 +29,16 @@ func (e *Effect1443) SkillHit() bool { type Effect1444 struct{ node.EffectNode } func (e *Effect1444) SkillHit() bool { - if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().Our.CurPet[0] == nil { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() if maxHP.Cmp(alpacadecimal.Zero) <= 0 { return true } - power := alpacadecimal.NewFromInt(165).Sub(e.Ctx().Our.CurrentPet[0].GetHP().Div(maxHP).Mul(alpacadecimal.NewFromInt(65))) + power := alpacadecimal.NewFromInt(165).Sub(e.Ctx().Our.CurPet[0].GetHP().Div(maxHP).Mul(alpacadecimal.NewFromInt(65))) if power.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().SkillEntity.XML.Power = int(power.IntPart()) } @@ -140,15 +140,15 @@ func (e *Effect1446Sub) ShieldChange(before, after alpacadecimal.Decimal) bool { type Effect1447 struct{ node.EffectNode } func (e *Effect1447) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our.CurrentPet[0] == nil || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { + if len(e.Args()) < 3 || e.Ctx().Our.CurPet[0] == nil || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() if maxHP.Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[0]).Cmp(maxHP) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[0]).Cmp(maxHP) <= 0 { return true } diff --git a/logic/service/fight/effect/1448_1472.go b/logic/service/fight/effect/1448_1472.go index e5bb8ca26..5f3081e8e 100644 --- a/logic/service/fight/effect/1448_1472.go +++ b/logic/service/fight/effect/1448_1472.go @@ -46,11 +46,11 @@ func randomSkillPPZero(target *input.Input, count int) { type Effect1448 struct{ node.EffectNode } func (e *Effect1448) Damage_Mul(zone *info.DamageZone) bool { - if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 || e.Ctx().Our.CurrentPet[0] == nil { + if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 || e.Ctx().Our.CurPet[0] == nil { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - curHP := e.Ctx().Our.CurrentPet[0].GetHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + curHP := e.Ctx().Our.CurPet[0].GetHP() if curHP.Mul(e.Args()[0]).Cmp(maxHP) >= 0 { return true } @@ -96,7 +96,7 @@ func (e *Effect1450) Skill_Use() bool { return true } drain := e.Args()[0] - for _, s := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { + for _, s := range e.Ctx().Opp.CurPet[0].Info.SkillList { if s.PP < uint32(e.Args()[1].IntPart()) { drain = drain.Mul(alpacadecimal.NewFromInt(2)) break @@ -114,11 +114,11 @@ func (e *Effect1451) Skill_Use() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) > 0 { e.Ctx().Our.AddShield(e.Args()[0]) return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true } @@ -196,7 +196,7 @@ func (e *Effect1455) Damage_Mul(zone *info.DamageZone) bool { maxHits := int(e.Args()[1].IntPart()) zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(int64(maxHits))) if maxHits > 0 { - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.CurrentPet[0].GetHP()}) + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.CurPet[0].GetHP()}) } return true } @@ -208,8 +208,8 @@ func (e *Effect1456) Skill_Use() bool { if len(e.Args()) < 2 { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: maxHP.Div(e.Args()[0])}) eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1456, e.SideEffectArgs...) if eff != nil { @@ -322,9 +322,9 @@ func (e *Effect1461) Skill_Use() bool { if len(e.Args()) == 0 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: heal}) } return true @@ -382,11 +382,11 @@ func (e *Effect1463Sub) DamageLock(zone *info.DamageZone) bool { if zone == nil || zone.Damage.Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(zone.Damage) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(zone.Damage) > 0 { return true } zone.Damage = alpacadecimal.Zero - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } @@ -394,7 +394,7 @@ func (e *Effect1463Sub) DamageLock(zone *info.DamageZone) bool { type Effect1464 struct{ node.EffectNode } func (e *Effect1464) OnSkill() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 || len(e.Args()) < 3 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 || len(e.Args()) < 3 { return true } if !e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { @@ -521,7 +521,7 @@ func (e *Effect1470) SkillHit() bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - e.Ctx().SkillEntity.XML.Power += int(e.Ctx().Our.CurrentPet[0].Info.Dv) + e.Ctx().SkillEntity.XML.Power += int(e.Ctx().Our.CurPet[0].Info.Dv) return true } @@ -545,7 +545,7 @@ func (e *Effect1471) Skill_Use() bool { } return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true } diff --git a/logic/service/fight/effect/1473_1497.go b/logic/service/fight/effect/1473_1497.go index dc08a8eb1..f68412363 100644 --- a/logic/service/fight/effect/1473_1497.go +++ b/logic/service/fight/effect/1473_1497.go @@ -87,7 +87,7 @@ func (e *Effect1476) Skill_Use() bool { return true } delta := int8(-e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { delta *= 2 } for i := range e.Ctx().Opp.Prop[:] { @@ -114,7 +114,7 @@ func (e *Effect1477) Skill_Use() bool { } } if cleared { - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: drain}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain) } @@ -148,7 +148,7 @@ func (e *Effect1479) Skill_Use() bool { if len(e.Args()) == 0 { return true } - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1479, e.SideEffectArgs...) if eff != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, eff) @@ -262,7 +262,7 @@ func (e *Effect1483Sub) SkillHit_ex() bool { type Effect1484 struct{ node.EffectNode } func (e *Effect1484) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { return true } current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) @@ -442,7 +442,7 @@ func (e *Effect1492) OnSkill() bool { type Effect1493 struct{ node.EffectNode } func (e *Effect1493) Skill_Use() bool { - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1493) if eff != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, eff) @@ -464,7 +464,7 @@ func (e *Effect1493Sub) SwitchIn(in *input.Input) bool { type Effect1494 struct{ node.EffectNode } func (e *Effect1494) OnSkill() bool { - if len(e.Args()) < 2 || e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) != 0 { + if len(e.Args()) < 2 || e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) != 0 { return true } if ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100); ok { @@ -503,7 +503,7 @@ func (e *Effect1496) Skill_Use() bool { if len(e.Args()) < 3 { return true } - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) e.Ctx().Our.AddShield(e.Args()[0]) eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1496, e.SideEffectArgs...) if eff != nil { diff --git a/logic/service/fight/effect/1498_1502.go b/logic/service/fight/effect/1498_1502.go index bb6ca9a83..4b9da0ff1 100644 --- a/logic/service/fight/effect/1498_1502.go +++ b/logic/service/fight/effect/1498_1502.go @@ -49,7 +49,7 @@ func reduceRandomSkillPP(target *input.Input) { return } - skills := target.CurrentPet[0].Info.SkillList + skills := target.CurPet[0].Info.SkillList if len(skills) == 0 { return } @@ -130,8 +130,8 @@ func (e *Effect1499) ComparePre(fattack, sattack *action.SelectSkillAction) bool return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(3)).Cmp(maxHP) >= 0 { + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + if e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(3)).Cmp(maxHP) >= 0 { return true } @@ -190,7 +190,7 @@ func (e *Effect1501) Skill_Use() bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.AttackTime == 0 { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -220,7 +220,7 @@ func (e *Effect1501Sub) SwitchOut(in *input.Input) bool { } func (e *Effect1501Sub) TurnEnd() { - if e.Ctx().Our.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Our.CurPet[0].Info.Hp <= 0 { return } diff --git a/logic/service/fight/effect/1503_1507.go b/logic/service/fight/effect/1503_1507.go index f0f0d7e38..1936088df 100644 --- a/logic/service/fight/effect/1503_1507.go +++ b/logic/service/fight/effect/1503_1507.go @@ -60,11 +60,11 @@ func darkSeedStage(target *input.Input) int { } func hasDragonType(target *input.Input) bool { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return false } - petType := target.CurrentPet[0].GetType() + petType := target.CurPet[0].GetType() if petType == nil { return false } diff --git a/logic/service/fight/effect/1508_1512.go b/logic/service/fight/effect/1508_1512.go index 9bc7288ca..3f14ce943 100644 --- a/logic/service/fight/effect/1508_1512.go +++ b/logic/service/fight/effect/1508_1512.go @@ -103,7 +103,7 @@ func (e *Effect1509) Skill_Use() bool { if skill != nil && skill.AttackTime == 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetMaxHP(), + Damage: e.Ctx().Our.CurPet[0].GetMaxHP(), }) applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, 1) @@ -175,10 +175,10 @@ func (e *Effect1510Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1510Sub) SwitchOut(in *input.Input) bool { - if in != e.Ctx().Our || e.Ctx().Our.CurrentPet[0] == nil { + if in != e.Ctx().Our || e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our.CurPet[0].Info.Hp > 0 { e.pending = true } return true diff --git a/logic/service/fight/effect/1513_1517.go b/logic/service/fight/effect/1513_1517.go index d8891f016..c50ca4de8 100644 --- a/logic/service/fight/effect/1513_1517.go +++ b/logic/service/fight/effect/1513_1517.go @@ -13,12 +13,12 @@ const effect1514SpecialPetName = "混元天尊" var effect151xBahuangMaxHPLoss = alpacadecimal.NewFromInt(20) -func reduceCurrentPetMaxHPFlat(target *input.Input, loss alpacadecimal.Decimal) bool { - if target == nil || target.CurrentPet[0] == nil || loss.Cmp(alpacadecimal.Zero) <= 0 { +func reduceCurPetMaxHPFlat(target *input.Input, loss alpacadecimal.Decimal) bool { + if target == nil || target.CurPet[0] == nil || loss.Cmp(alpacadecimal.Zero) <= 0 { return false } - currentMax := target.CurrentPet[0].GetMaxHP() + currentMax := target.CurPet[0].GetMaxHP() if currentMax.Cmp(alpacadecimal.Zero) <= 0 { return false } @@ -31,9 +31,9 @@ func reduceCurrentPetMaxHPFlat(target *input.Input, loss alpacadecimal.Decimal) return false } - target.CurrentPet[0].Info.MaxHp = uint32(newMax.IntPart()) - if target.CurrentPet[0].Info.Hp > target.CurrentPet[0].Info.MaxHp { - target.CurrentPet[0].Info.Hp = target.CurrentPet[0].Info.MaxHp + target.CurPet[0].Info.MaxHp = uint32(newMax.IntPart()) + if target.CurPet[0].Info.Hp > target.CurPet[0].Info.MaxHp { + target.CurPet[0].Info.Hp = target.CurPet[0].Info.MaxHp } return true } @@ -54,7 +54,7 @@ func (e *Effect1513) OnSkill() bool { return true } - reduceCurrentPetMaxHPFlat(e.Ctx().Opp, e.Args()[3]) + reduceCurPetMaxHPFlat(e.Ctx().Opp, e.Args()[3]) return true } @@ -62,11 +62,11 @@ func (e *Effect1513) OnSkill() bool { type Effect1514 struct{ node.EffectNode } func (e *Effect1514) Skill_Use() bool { - if e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1514) if sub != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, sub) @@ -83,12 +83,12 @@ func (e *Effect1514PendingSub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1514PendingSub) SwitchIn(in *input.Input) bool { - if in != e.Ctx().Our || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if in != e.Ctx().Our || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } remaining := 2 - if e.Ctx().Our.CurrentPet[0].Info.Name == effect1514SpecialPetName { + if e.Ctx().Our.CurPet[0].Info.Name == effect1514SpecialPetName { remaining = 3 } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 15141, remaining) @@ -110,14 +110,14 @@ func (e *Effect1514BahuangSub) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.Duration(-1) e.CanStack(false) - e.trackedPet = t.CurrentPet[0] + e.trackedPet = t.CurPet[0] if len(a) > 0 { e.remaining = a[0] } } func (e *Effect1514BahuangSub) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.trackedPet == nil || e.Ctx().Our.CurrentPet[0] != e.trackedPet || e.remaining <= 0 { + if e.trackedPet == nil || e.Ctx().Our.CurPet[0] != e.trackedPet || e.remaining <= 0 { e.Alive(false) return true } @@ -146,7 +146,7 @@ func (e *Effect1514BahuangSub) OnSkill() bool { return true } - reduceCurrentPetMaxHPFlat(e.Ctx().Opp, effect151xBahuangMaxHPLoss) + reduceCurPetMaxHPFlat(e.Ctx().Opp, effect151xBahuangMaxHPLoss) return true } @@ -177,10 +177,10 @@ func (e *Effect1514BahuangSub) SwitchOut(in *input.Input) bool { type Effect1515 struct{ node.EffectNode } func (e *Effect1515) Damage_Mul(zone *info.DamageZone) bool { - if len(e.Args()) < 5 || zone == nil || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 5 || zone == nil || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].GetMaxHP().Cmp(e.Args()[0]) <= 0 { + if e.Ctx().Opp.CurPet[0].GetMaxHP().Cmp(e.Args()[0]) <= 0 { return true } @@ -189,10 +189,10 @@ func (e *Effect1515) Damage_Mul(zone *info.DamageZone) bool { } func (e *Effect1515) OnSkill() bool { - if len(e.Args()) < 5 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 5 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].GetMaxHP().Cmp(e.Args()[2]) >= 0 { + if e.Ctx().Opp.CurPet[0].GetMaxHP().Cmp(e.Args()[2]) >= 0 { return true } @@ -231,11 +231,11 @@ func (e *Effect1516Sub) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.Duration(3) e.CanStack(false) - e.trackedPet = t.CurrentPet[0] + e.trackedPet = t.CurPet[0] } func (e *Effect1516Sub) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.trackedPet == nil || e.Ctx().Our.CurrentPet[0] != e.trackedPet { + if e.trackedPet == nil || e.Ctx().Our.CurPet[0] != e.trackedPet { e.Alive(false) return true } @@ -264,7 +264,7 @@ func (e *Effect1516Sub) OnSkill() bool { return true } - reduceCurrentPetMaxHPFlat(e.Ctx().Opp, effect151xBahuangMaxHPLoss) + reduceCurPetMaxHPFlat(e.Ctx().Opp, effect151xBahuangMaxHPLoss) return true } @@ -289,7 +289,7 @@ func (e *Effect1516Sub) SwitchOut(in *input.Input) bool { type Effect1517 struct{ node.EffectNode } func (e *Effect1517) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -313,7 +313,7 @@ func (e *Effect1517Sub) SwitchIn(in *input.Input) bool { return true } - reduceCurrentPetMaxHPFlat(e.Ctx().Opp, e.Args()[0]) + reduceCurPetMaxHPFlat(e.Ctx().Opp, e.Args()[0]) e.Alive(false) return true } diff --git a/logic/service/fight/effect/1518_1522.go b/logic/service/fight/effect/1518_1522.go index 54e64bdf0..5a55e304f 100644 --- a/logic/service/fight/effect/1518_1522.go +++ b/logic/service/fight/effect/1518_1522.go @@ -13,14 +13,14 @@ import ( type Effect1518 struct{ node.EffectNode } func (e *Effect1518) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) } @@ -29,7 +29,7 @@ func (e *Effect1518) Skill_Use() bool { return true } - reduceCurrentPetMaxHPFlat(e.Ctx().Opp, loss) + reduceCurPetMaxHPFlat(e.Ctx().Opp, loss) sub := e.Ctx().Opp.InitEffect(input.EffectType.Sub, 1518, int(loss.IntPart())) if sub != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, sub) @@ -49,7 +49,7 @@ func (e *Effect1518Sub) SwitchIn(in *input.Input) bool { if in != e.Ctx().Opp || len(e.Args()) == 0 { return true } - reduceCurrentPetMaxHPFlat(in, e.Args()[0]) + reduceCurPetMaxHPFlat(in, e.Args()[0]) return true } @@ -80,10 +80,10 @@ func (e *Effect1519) Skill_Use() bool { type Effect1520 struct{ node.EffectNode } func (e *Effect1520) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Gender != 1 { + if e.Ctx().Opp.CurPet[0].Info.Gender != 1 { return true } @@ -92,7 +92,7 @@ func (e *Effect1520) Skill_Use() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(denom) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(denom) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -131,10 +131,10 @@ func (e *Effect1520Sub) ComparePre(fattack, sattack *action.SelectSkillAction) b type Effect1521 struct{ node.EffectNode } func (e *Effect1521) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Gender != 2 { + if e.Ctx().Opp.CurPet[0].Info.Gender != 2 { return true } @@ -143,7 +143,7 @@ func (e *Effect1521) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(denom) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(denom) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } diff --git a/logic/service/fight/effect/1523_1527.go b/logic/service/fight/effect/1523_1527.go index f02b37731..756f66b76 100644 --- a/logic/service/fight/effect/1523_1527.go +++ b/logic/service/fight/effect/1523_1527.go @@ -73,8 +73,8 @@ func (e *Effect1524) Skill_Use() bool { } if transferSelfStatDowns(e.Ctx().Our, e.Ctx().Opp) { - if e.Ctx().Our.CurrentPet[0] != nil { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + if e.Ctx().Our.CurPet[0] != nil { + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) } return true } @@ -95,7 +95,7 @@ func (e *Effect1525) SkillHit() bool { } chance := int(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { chance *= 2 if chance > 100 { chance = 100 @@ -162,12 +162,12 @@ func (e *Effect1526) Skill_Use_ex() bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.AttackTime != 0 { return true } - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - for idx := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { - skill := &e.Ctx().Opp.CurrentPet[0].Info.SkillList[idx] + for idx := range e.Ctx().Opp.CurPet[0].Info.SkillList { + skill := &e.Ctx().Opp.CurPet[0].Info.SkillList[idx] if skill.PP > 0 { skill.PP-- } diff --git a/logic/service/fight/effect/1528_1532.go b/logic/service/fight/effect/1528_1532.go index 1d90d06ff..651eaee7a 100644 --- a/logic/service/fight/effect/1528_1532.go +++ b/logic/service/fight/effect/1528_1532.go @@ -13,9 +13,9 @@ func dealFixedDamage(target *input.Input, owner *input.Input, value alpacadecima return alpacadecimal.Zero } - before := target.CurrentPet[0].GetHP() + before := target.CurPet[0].GetHP() target.Damage(owner, &info.DamageZone{Type: info.DamageType.Fixed, Damage: value}) - after := target.CurrentPet[0].GetHP() + after := target.CurPet[0].GetHP() return before.Sub(after) } diff --git a/logic/service/fight/effect/1533_1537.go b/logic/service/fight/effect/1533_1537.go index b4a26d5ec..62c4e6ce3 100644 --- a/logic/service/fight/effect/1533_1537.go +++ b/logic/service/fight/effect/1533_1537.go @@ -89,7 +89,7 @@ func (e *Effect1534) Skill_Use() bool { return true } - reducePetSkillPP(e.Ctx().Opp.CurrentPet[0], 1) + reducePetSkillPP(e.Ctx().Opp.CurPet[0], 1) return true } diff --git a/logic/service/fight/effect/1538_1542.go b/logic/service/fight/effect/1538_1542.go index d258ba65a..818c10fa0 100644 --- a/logic/service/fight/effect/1538_1542.go +++ b/logic/service/fight/effect/1538_1542.go @@ -63,12 +63,12 @@ func (e *Effect1540) Skill_Use() bool { if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) <= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) <= 0 { return true } diff --git a/logic/service/fight/effect/1543_1547.go b/logic/service/fight/effect/1543_1547.go index b8714bccb..b4643162f 100644 --- a/logic/service/fight/effect/1543_1547.go +++ b/logic/service/fight/effect/1543_1547.go @@ -51,7 +51,7 @@ func (c *chargeRecord) setSkipConsume(skip bool) { type Effect1543 struct{ node.EffectNode } func (e *Effect1543) Skill_Use() bool { - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } if rec := getChargeRecord(e.Ctx().Our); rec != nil { diff --git a/logic/service/fight/effect/1548_1552.go b/logic/service/fight/effect/1548_1552.go index 3659695f8..26676ab1f 100644 --- a/logic/service/fight/effect/1548_1552.go +++ b/logic/service/fight/effect/1548_1552.go @@ -15,7 +15,7 @@ import ( type Effect1548 struct{ node.EffectNode } func (e *Effect1548) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1548, int(e.Args()[0].IntPart())) @@ -92,7 +92,7 @@ func (e *Effect1549Sub) ComparePre(fattack, sattack *action.SelectSkillAction) b type Effect1550 struct{ node.EffectNode } func (e *Effect1550) Skill_Use() bool { - if e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } @@ -104,7 +104,7 @@ func (e *Effect1550) Skill_Use() bool { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() loss := maxHP.Div(alpacadecimal.NewFromInt(2)) if loss.Cmp(alpacadecimal.Zero) <= 0 { return true @@ -118,9 +118,9 @@ func (e *Effect1550) Skill_Use() bool { return true } - e.Ctx().Our.CurrentPet[0].Info.MaxHp = uint32(newMax.IntPart()) - if e.Ctx().Our.CurrentPet[0].Info.Hp > e.Ctx().Our.CurrentPet[0].Info.MaxHp { - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.MaxHp = uint32(newMax.IntPart()) + if e.Ctx().Our.CurPet[0].Info.Hp > e.Ctx().Our.CurPet[0].Info.MaxHp { + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp } damage := loss.Mul(alpacadecimal.NewFromInt(2)).Div(alpacadecimal.NewFromInt(3)) @@ -137,7 +137,7 @@ func (e *Effect1550) Skill_Use() bool { type Effect1551 struct{ node.EffectNode } func (e *Effect1551) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } @@ -145,7 +145,7 @@ func (e *Effect1551) Skill_Use() bool { oppTriggered, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100) if selfTriggered { - damage := e.Ctx().Our.CurrentPet[0].GetHP() + damage := e.Ctx().Our.CurPet[0].GetHP() if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: damage}) } @@ -153,7 +153,7 @@ func (e *Effect1551) Skill_Use() bool { } if oppTriggered { - damage := e.Ctx().Opp.CurrentPet[0].GetHP() + damage := e.Ctx().Opp.CurPet[0].GetHP() if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: damage}) } @@ -167,7 +167,7 @@ func (e *Effect1551) Skill_Use() bool { e.Ctx().Our.Heal( e.Ctx().Our, &action.SelectSkillAction{BaseAction: action.BaseAction{PlayerID: e.Ctx().Our.UserID}}, - e.Ctx().Our.CurrentPet[0].GetMaxHP(), + e.Ctx().Our.CurPet[0].GetMaxHP(), ) return true } diff --git a/logic/service/fight/effect/155.go b/logic/service/fight/effect/155.go index b09a88b55..e88ba7cf1 100644 --- a/logic/service/fight/effect/155.go +++ b/logic/service/fight/effect/155.go @@ -14,7 +14,7 @@ type Effect155 struct { func (e *Effect155) OnSkill() bool { // 恢复全部体力 - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) // 消除所有能力下降 diff --git a/logic/service/fight/effect/1553_1557.go b/logic/service/fight/effect/1553_1557.go index 428c5856d..022aa4d76 100644 --- a/logic/service/fight/effect/1553_1557.go +++ b/logic/service/fight/effect/1553_1557.go @@ -22,8 +22,8 @@ func (e *Effect1553) Skill_Use() bool { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) <= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) <= 0 { return true } @@ -49,8 +49,8 @@ func (e *Effect1554) Skill_Use() bool { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) >= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) >= 0 { return true } diff --git a/logic/service/fight/effect/1558_1562.go b/logic/service/fight/effect/1558_1562.go index ebae567ce..897625da0 100644 --- a/logic/service/fight/effect/1558_1562.go +++ b/logic/service/fight/effect/1558_1562.go @@ -127,8 +127,8 @@ func (e *Effect1561) Skill_Use() bool { return true } - ourMaxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - oppMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + ourMaxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + oppMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP() shieldValue := ourMaxHP.Sub(oppMaxHP) if shieldValue.Cmp(alpacadecimal.Zero) < 0 { shieldValue = shieldValue.Mul(alpacadecimal.NewFromInt(-1)) @@ -165,7 +165,7 @@ func (e *Effect1561Sub) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.Duration(-1) e.CanStack(false) - e.trackedPet = t.CurrentPet[0] + e.trackedPet = t.CurPet[0] if len(a) > 0 { e.shieldValue = alpacadecimal.NewFromInt(int64(a[0])) } @@ -175,7 +175,7 @@ func (e *Effect1561Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1561Sub) Damage_Shield(zone *info.DamageZone) bool { - if e.trackedPet == nil || e.Ctx().Our.CurrentPet[0] != e.trackedPet { + if e.trackedPet == nil || e.Ctx().Our.CurPet[0] != e.trackedPet { return true } if zone == nil || zone.Damage.Cmp(alpacadecimal.Zero) <= 0 || e.shieldValue.Cmp(alpacadecimal.Zero) <= 0 { @@ -231,7 +231,7 @@ func (e *Effect1561PowerSub) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.Duration(-1) e.CanStack(false) - e.trackedPet = t.CurrentPet[0] + e.trackedPet = t.CurPet[0] if len(a) > 0 { e.bonusPower = a[0] } @@ -241,7 +241,7 @@ func (e *Effect1561PowerSub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1561PowerSub) SkillHit() bool { - if e.trackedPet == nil || e.Ctx().Our.CurrentPet[0] != e.trackedPet || e.remaining <= 0 { + if e.trackedPet == nil || e.Ctx().Our.CurPet[0] != e.trackedPet || e.remaining <= 0 { return true } if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { @@ -309,10 +309,10 @@ func (e *Effect1562Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1562Sub) SwitchOut(in *input.Input) bool { - if in != e.Ctx().Our || e.Ctx().Our.CurrentPet[0] == nil { + if in != e.Ctx().Our || e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our.CurPet[0].Info.Hp > 0 { e.pending = true } return true diff --git a/logic/service/fight/effect/1563_1567.go b/logic/service/fight/effect/1563_1567.go index 302423935..bf4dc51bc 100644 --- a/logic/service/fight/effect/1563_1567.go +++ b/logic/service/fight/effect/1563_1567.go @@ -21,8 +21,8 @@ func (e *Effect1563) Skill_Use() bool { selfDamage := e.Args()[0] oppDamage := e.Args()[1] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Args()[2]) < 0 { - selfDamage = e.Ctx().Our.CurrentPet[0].GetHP() + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Args()[2]) < 0 { + selfDamage = e.Ctx().Our.CurPet[0].GetHP() oppDamage = oppDamage.Mul(alpacadecimal.NewFromInt(2)) } @@ -53,7 +53,7 @@ func (e *Effect1564) Skill_Use() bool { healAmount := e.Args()[0] e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) - if e.Ctx().Our.CurrentPet[0].Info.Dv != 31 { + if e.Ctx().Our.CurPet[0].Info.Dv != 31 { return true } diff --git a/logic/service/fight/effect/1568_1572.go b/logic/service/fight/effect/1568_1572.go index e1eca6fdb..d42213487 100644 --- a/logic/service/fight/effect/1568_1572.go +++ b/logic/service/fight/effect/1568_1572.go @@ -106,10 +106,10 @@ func (e *Effect1569Sub) Damage_Mul(zone *info.DamageZone) bool { type Effect1570 struct{ node.EffectNode } func (e *Effect1570) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) @@ -120,7 +120,7 @@ func (e *Effect1570) Skill_Use() bool { if e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1573_1577.go b/logic/service/fight/effect/1573_1577.go index f30e20e3f..a4c6feb9a 100644 --- a/logic/service/fight/effect/1573_1577.go +++ b/logic/service/fight/effect/1573_1577.go @@ -136,10 +136,10 @@ func (e *Effect1575Sub) ComparePre(fattack, sattack *action.SelectSkillAction) b type Effect1576 struct{ node.EffectNode } func (e *Effect1576) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP() + damage := e.Ctx().Our.CurPet[0].GetHP() if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: damage}) } diff --git a/logic/service/fight/effect/1578_1582.go b/logic/service/fight/effect/1578_1582.go index 6060f61ce..334f3e7a8 100644 --- a/logic/service/fight/effect/1578_1582.go +++ b/logic/service/fight/effect/1578_1582.go @@ -111,14 +111,14 @@ type Effect1580 struct { func (e *Effect1580) SkillHit() bool { e.active = false - if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { + if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { return true } if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - threshold := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - e.active = e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(threshold) > 0 + threshold := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) + e.active = e.Ctx().Opp.CurPet[0].GetHP().Cmp(threshold) > 0 return true } @@ -142,14 +142,14 @@ func (e *Effect1580) Skill_Use() bool { type Effect1581 struct{ node.EffectNode } func (e *Effect1581) Damage_Mul(zone *info.DamageZone) bool { - if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { + if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { return true } if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - threshold := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(threshold) >= 0 { + threshold := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(threshold) >= 0 { return true } zone.Damage = zone.Damage.Mul(hundred.Add(e.Args()[1])).Div(hundred) diff --git a/logic/service/fight/effect/1583_1587.go b/logic/service/fight/effect/1583_1587.go index c9207cbd8..3621a96ed 100644 --- a/logic/service/fight/effect/1583_1587.go +++ b/logic/service/fight/effect/1583_1587.go @@ -13,7 +13,7 @@ import ( type Effect1583 struct{ node.EffectNode } func (e *Effect1583) Skill_Use() bool { - if len(e.Args()) == 0 || e.IsFirst() || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Our.FightC == nil { + if len(e.Args()) == 0 || e.IsFirst() || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Our.FightC == nil { return true } round := int64(e.Ctx().Our.FightC.GetOverInfo().Round) @@ -32,10 +32,10 @@ func (e *Effect1583) Skill_Use() bool { type Effect1584 struct{ node.EffectNode } func (e *Effect1584) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1584, int(e.Args()[0].IntPart())) @@ -146,7 +146,7 @@ func (e *Effect1586) Skill_Use() bool { type Effect1587 struct{ node.EffectNode } func (e *Effect1587) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1587, int(e.Args()[0].IntPart())) diff --git a/logic/service/fight/effect/1588_1592.go b/logic/service/fight/effect/1588_1592.go index e1af39ac2..8966ac034 100644 --- a/logic/service/fight/effect/1588_1592.go +++ b/logic/service/fight/effect/1588_1592.go @@ -13,10 +13,10 @@ import ( type Effect1588 struct{ node.EffectNode } func (e *Effect1588) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } shield := e.Args()[0] @@ -43,13 +43,13 @@ func (e *Effect1589) Skill_Use() bool { type Effect1590 struct{ node.EffectNode } func (e *Effect1590) SkillHit() bool { - if e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().SkillEntity == nil { + if e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } e.Ctx().SkillEntity.XML.CritRate = 16 @@ -60,11 +60,11 @@ func (e *Effect1590) SkillHit() bool { type Effect1591 struct{ node.EffectNode } func (e *Effect1591) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100); ok { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + damage := e.Ctx().Opp.CurPet[0].GetMaxHP() if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: damage}) } @@ -103,14 +103,14 @@ func (e *Effect1592Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect1592Sub) DamageAdd(zone *info.DamageZone) bool { - if e.remaining <= 0 || zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.remaining <= 0 || zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { return true } - extra := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(4)) + extra := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(4)) if extra.Cmp(alpacadecimal.Zero) > 0 { zone.Damage = zone.Damage.Add(extra) } diff --git a/logic/service/fight/effect/1593_1597.go b/logic/service/fight/effect/1593_1597.go index 14edad0f6..1ae422de1 100644 --- a/logic/service/fight/effect/1593_1597.go +++ b/logic/service/fight/effect/1593_1597.go @@ -28,7 +28,7 @@ func (e *Effect1593) SkillHit() bool { maxHits = minHits } - if e.Ctx().Our != nil && e.Ctx().Opp != nil && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our != nil && e.Ctx().Opp != nil && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { limit := int(e.Args()[2].IntPart()) if limit > 0 { maxHits = limit @@ -124,10 +124,10 @@ func (e *Effect1597) OnSkill() bool { } func isOpponentPet159x(target *input.Input, name string) bool { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return false } - return strings.TrimSpace(target.CurrentPet[0].PetInfo.DefName) == name + return strings.TrimSpace(target.CurPet[0].PetInfo.DefName) == name } func init() { diff --git a/logic/service/fight/effect/1598_1602.go b/logic/service/fight/effect/1598_1602.go index 4968fcee9..88498bd60 100644 --- a/logic/service/fight/effect/1598_1602.go +++ b/logic/service/fight/effect/1598_1602.go @@ -12,10 +12,10 @@ import ( ) func isPetNamed160x(target *input.Input, name string) bool { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return false } - return strings.TrimSpace(target.CurrentPet[0].PetInfo.DefName) == name + return strings.TrimSpace(target.CurPet[0].PetInfo.DefName) == name } // Effect 1598: 命中后50%令对手害怕,若对手为甜甜粽则概率翻倍 @@ -113,7 +113,7 @@ func (e *Effect1600MustCritSub) ComparePre(fattack, sattack *action.SelectSkillA type Effect1600SwitchSub struct{ RoundEffectArg0Base } func (e *Effect1600SwitchSub) SwitchIn(in *input.Input) bool { - if len(e.Args()) < 3 || in == nil || in.CurrentPet[0] == nil { + if len(e.Args()) < 3 || in == nil || in.CurPet[0] == nil { return true } if ok, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100); ok { @@ -129,10 +129,10 @@ func (e *Effect1601) Skill_Use() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { return true } - if e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil { + if e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -160,14 +160,14 @@ func (e *Effect1602) Skill_Use() bool { type Effect1602Sub struct{ RoundEffectArg0Base } func (e *Effect1602Sub) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } if e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - fullHP := e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 - healAmount := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + fullHP := e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 + healAmount := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if healAmount.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1603_1608.go b/logic/service/fight/effect/1603_1608.go index 3afa495f3..cf9a8524a 100644 --- a/logic/service/fight/effect/1603_1608.go +++ b/logic/service/fight/effect/1603_1608.go @@ -16,7 +16,7 @@ import ( type Effect1603 struct{ node.EffectNode } func (e *Effect1603) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100); ok { @@ -42,7 +42,7 @@ func (e *Effect1604) Skill_Use() bool { type Effect1606 struct{ node.EffectNode } func (e *Effect1606) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } reversed := false @@ -57,7 +57,7 @@ func (e *Effect1606) Skill_Use() bool { if !reversed || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -68,13 +68,13 @@ func (e *Effect1606) Skill_Use() bool { type Effect1607 struct{ node.EffectNode } func (e *Effect1607) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -96,10 +96,10 @@ func (e *Effect1608) SkillHit() bool { } func (e *Effect1608) Skill_Use() bool { - if e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - if strings.TrimSpace(e.Ctx().Our.CurrentPet[0].PetInfo.DefName) == "布布鸟" { + if strings.TrimSpace(e.Ctx().Our.CurPet[0].PetInfo.DefName) == "布布鸟" { sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1608, 3) if sub != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, sub) diff --git a/logic/service/fight/effect/1660_1664.go b/logic/service/fight/effect/1660_1664.go index ebd990876..07d67ff8f 100644 --- a/logic/service/fight/effect/1660_1664.go +++ b/logic/service/fight/effect/1660_1664.go @@ -84,16 +84,16 @@ type Effect1662 struct { func (e *Effect1662) Skill_Use() bool { shield := e.Ctx().Our.ConsumeAllShield() - if shield.Cmp(alpacadecimal.Zero) <= 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if shield.Cmp(alpacadecimal.Zero) <= 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - before := e.Ctx().Opp.CurrentPet[0].GetHP() + before := e.Ctx().Opp.CurPet[0].GetHP() e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: shield, }) - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(before) == 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(before) == 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, shield) } return true @@ -105,7 +105,7 @@ type Effect1663 struct { } func (e *Effect1663) Skill_Use() bool { - if len(e.Args()) < 1 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) < 1 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -160,7 +160,7 @@ func (e *Effect1664) Skill_Use() bool { if !e.IsFirst() || len(e.Args()) < 1 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } diff --git a/logic/service/fight/effect/1665_1669.go b/logic/service/fight/effect/1665_1669.go index 981dcff4a..c81507220 100644 --- a/logic/service/fight/effect/1665_1669.go +++ b/logic/service/fight/effect/1665_1669.go @@ -28,7 +28,7 @@ func countPets(target *input.Input, alive bool) int { if pet == nil { continue } - if pet == target.CurrentPet[0] { + if pet == target.CurPet[0] { continue } if pet.Alive() == alive { @@ -155,7 +155,7 @@ func (e *Effect1667Sub) TurnEnd() { return } - if e.Ctx().Our != nil && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our != nil && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].Info.Hp > 0 { e.Ctx().Our.CanChange = 1 } } @@ -166,11 +166,11 @@ type Effect1668 struct { } func (e *Effect1668) OnSkill() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - totalLost := lostSkillPP(e.Ctx().Opp.CurrentPet[0]) + totalLost := lostSkillPP(e.Ctx().Opp.CurPet[0]) if totalLost <= 0 { return true } @@ -180,12 +180,12 @@ func (e *Effect1668) OnSkill() bool { return true } - before := e.Ctx().Opp.CurrentPet[0].GetHP() + before := e.Ctx().Opp.CurPet[0].GetHP() e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: damage, }) - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(before) == 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(before) == 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.True, Damage: damage, diff --git a/logic/service/fight/effect/1670_1674.go b/logic/service/fight/effect/1670_1674.go index 4164b1430..832ba86dd 100644 --- a/logic/service/fight/effect/1670_1674.go +++ b/logic/service/fight/effect/1670_1674.go @@ -75,7 +75,7 @@ func (e *Effect1672) OnSkill() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { return true } @@ -106,7 +106,7 @@ func (e *Effect1673) DamageFloor(zone *info.DamageZone) bool { success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) if success { - zone.Damage = e.Ctx().Opp.CurrentPet[0].GetMaxHP() + zone.Damage = e.Ctx().Opp.CurPet[0].GetMaxHP() return true } @@ -126,9 +126,9 @@ func (e *Effect1674) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) > 0 { - beforeHP := e.Ctx().Opp.CurrentPet[0].Info.Hp + beforeHP := e.Ctx().Opp.CurPet[0].Info.Hp e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ @@ -136,7 +136,7 @@ func (e *Effect1674) OnSkill() bool { Damage: damage, }) - if e.Ctx().Opp.CurrentPet[0].Info.Hp < beforeHP { + if e.Ctx().Opp.CurPet[0].Info.Hp < beforeHP { return true } } diff --git a/logic/service/fight/effect/1675_1679.go b/logic/service/fight/effect/1675_1679.go index fa3970c6d..8bcad85e8 100644 --- a/logic/service/fight/effect/1675_1679.go +++ b/logic/service/fight/effect/1675_1679.go @@ -89,7 +89,7 @@ func (e *Effect1677) Skill_Use() bool { selfDamage := e.Args()[0] if selfDamage.Cmp(alpacadecimal.Zero) > 0 { - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() if currentHP.Cmp(alpacadecimal.NewFromInt(1)) > 0 { maxSelfDamage := currentHP.Sub(alpacadecimal.NewFromInt(1)) if selfDamage.Cmp(maxSelfDamage) > 0 { @@ -207,7 +207,7 @@ func (e *Effect1679) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[3]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[3]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/1685_1689.go b/logic/service/fight/effect/1685_1689.go index 16c48b4f6..cd1f26a57 100644 --- a/logic/service/fight/effect/1685_1689.go +++ b/logic/service/fight/effect/1685_1689.go @@ -65,7 +65,7 @@ func (e *Effect1686) Damage_Mul(zone *info.DamageZone) bool { } percent := e.Args()[0] - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetHP()) > 0 { percent = percent.Add(e.Args()[1]) } @@ -136,7 +136,7 @@ func (e *Effect1688) Skill_Use() bool { } if e.Args()[0].Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/1690_1694.go b/logic/service/fight/effect/1690_1694.go index df5cc2d28..7a20f4c4f 100644 --- a/logic/service/fight/effect/1690_1694.go +++ b/logic/service/fight/effect/1690_1694.go @@ -184,14 +184,14 @@ func (e *Effect1693) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) > 0 { - beforeHP := e.Ctx().Opp.CurrentPet[0].Info.Hp + beforeHP := e.Ctx().Opp.CurPet[0].Info.Hp e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, }) - if e.Ctx().Opp.CurrentPet[0].Info.Hp < beforeHP { + if e.Ctx().Opp.CurPet[0].Info.Hp < beforeHP { return true } } diff --git a/logic/service/fight/effect/1695_1719.go b/logic/service/fight/effect/1695_1719.go index 2b23b3b1f..2d9fb5608 100644 --- a/logic/service/fight/effect/1695_1719.go +++ b/logic/service/fight/effect/1695_1719.go @@ -21,7 +21,7 @@ func addPercentDamageToOpp(e *node.EffectNode, percent alpacadecimal.Decimal) { if percent.Cmp(alpacadecimal.Zero) <= 0 { return } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) if damage.Cmp(alpacadecimal.Zero) <= 0 { return } @@ -37,13 +37,13 @@ func (e *Effect1695) OnSkill() bool { if len(e.Args()) < 3 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { - addPercentDamageToOpp(&e.EffectNode, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { + addPercentDamageToOpp(&e.EffectNode, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) - addPercentDamageToOpp(&e.EffectNode, alpacadecimal.NewFromInt(100).Mul(heal).Div(e.Ctx().Our.CurrentPet[0].GetMaxHP())) + addPercentDamageToOpp(&e.EffectNode, alpacadecimal.NewFromInt(100).Mul(heal).Div(e.Ctx().Our.CurPet[0].GetMaxHP())) return true } @@ -70,13 +70,13 @@ func (e *Effect1697) OnSkill() bool { return true } percent := e.Args()[0] - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } - before := e.Ctx().Opp.CurrentPet[0].GetHP() + before := e.Ctx().Opp.CurPet[0].GetHP() e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(before) == 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(before) == 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: damage}) } return true @@ -95,7 +95,7 @@ func (e *Effect1698) OnSkill() bool { e.Ctx().Opp.SetProp(e.Ctx().Our, 0, -1) return true } - addPercentDamageToOpp(&e.EffectNode, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) + addPercentDamageToOpp(&e.EffectNode, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) return true } @@ -272,13 +272,13 @@ func (e *Effect1709) OnSkill() bool { if len(e.Args()) == 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } - before := e.Ctx().Opp.CurrentPet[0].GetHP() + before := e.Ctx().Opp.CurPet[0].GetHP() e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(before) == 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(before) == 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) } return true @@ -364,7 +364,7 @@ func (e *Effect1718) SkillHit() bool { } if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 2 { addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[1]) } } @@ -380,7 +380,7 @@ func (e *Effect1719) OnSkill() bool { if len(e.Args()) < 3 { return true } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { e.Ctx().Our.SetProp(e.Ctx().Our, 0, int8(e.Args()[1].IntPart())) } return true diff --git a/logic/service/fight/effect/170.go b/logic/service/fight/effect/170.go index 5e611be12..27f5772b6 100644 --- a/logic/service/fight/effect/170.go +++ b/logic/service/fight/effect/170.go @@ -18,7 +18,7 @@ func (e *Effect170) Skill_Use() bool { if e.IsFirst() { // 先出手 // 回复1/n的最大体力值 - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(e.Args()[0]) // 1/n e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) diff --git a/logic/service/fight/effect/171.go b/logic/service/fight/effect/171.go index 6197f8bbf..349109019 100644 --- a/logic/service/fight/effect/171.go +++ b/logic/service/fight/effect/171.go @@ -12,7 +12,7 @@ type Effect171 struct { func (e *Effect171) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/effect/1720_1744.go b/logic/service/fight/effect/1720_1744.go index 3e23504e7..7910b238d 100644 --- a/logic/service/fight/effect/1720_1744.go +++ b/logic/service/fight/effect/1720_1744.go @@ -128,7 +128,7 @@ func (e *Effect1723) OnSkill() bool { } drain := e.Args()[0] zeroCount := 0 - for _, s := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { + for _, s := range e.Ctx().Opp.CurPet[0].Info.SkillList { if s.PP == 0 { zeroCount++ } @@ -154,7 +154,7 @@ func (e *Effect1724) DamageFloor(zone *info.DamageZone) bool { return true } if ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100); ok { - zone.Damage = e.Ctx().Opp.CurrentPet[0].GetHP() + zone.Damage = e.Ctx().Opp.CurPet[0].GetHP() } return true } @@ -164,7 +164,7 @@ func (e *Effect1724) Skill_Use() bool { return true } if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { - e.Ctx().Our.CurrentPet[0].Info.Hp = 0 + e.Ctx().Our.CurPet[0].Info.Hp = 0 eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1724, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart())) if eff != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, eff) @@ -390,7 +390,7 @@ func (e *Effect1730) OnSkill() bool { if e.Ctx().Our.SumDamage.IntPart()%2 == 0 { percent = e.Args()[2] } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(percent).Div(hundred) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(percent).Div(hundred) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -503,10 +503,10 @@ func (e *Effect1735) DamageLockEx(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Our.CurPet[0].Info.Hp <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp < e.Ctx().Opp.CurrentPet[0].Info.Hp { + if e.Ctx().Our.CurPet[0].Info.Hp < e.Ctx().Opp.CurPet[0].Info.Hp { return true } zone.Damage = alpacadecimal.Zero @@ -532,7 +532,7 @@ func (e *Effect1737) OnSkill() bool { return true } lost := 0 - for _, s := range e.Ctx().Our.CurrentPet[0].Info.SkillList { + for _, s := range e.Ctx().Our.CurPet[0].Info.SkillList { lost += int(s.PP) } if lost <= 0 { @@ -590,8 +590,8 @@ func (e *Effect1739) Skill_Use() bool { } e.Ctx().Opp.CancelTurn(e.Ctx().Our) e.Ctx().Opp.HealPP(-int(e.Args()[2].IntPart())) - if e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[3]) + if e.Ctx().Our.CurPet[0].Info.Hp > 0 { + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[3]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } return true @@ -605,7 +605,7 @@ func (e *Effect1740) OnSkill() bool { return true } count := 0 - for i, s := range e.Ctx().Our.CurrentPet[0].Info.SkillList { + for i, s := range e.Ctx().Our.CurPet[0].Info.SkillList { if i == 4 { continue } @@ -655,7 +655,7 @@ func (e *Effect1743) Skill_Use() bool { if len(e.Args()) < 2 { return true } - if len(e.Ctx().Opp.CurrentPet[0].Info.EffectInfo) == 0 { + if len(e.Ctx().Opp.CurPet[0].Info.EffectInfo) == 0 { return true } e.Ctx().Opp.DelPP(int(e.Args()[0].IntPart())) @@ -670,7 +670,7 @@ func (e *Effect1744) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) == 0 { return true } - if len(e.Ctx().Opp.CurrentPet[0].Info.EffectInfo) > 0 { + if len(e.Ctx().Opp.CurPet[0].Info.EffectInfo) > 0 { return true } zone.Damage = zone.Damage.Mul(hundred.Add(e.Args()[0])).Div(hundred) diff --git a/logic/service/fight/effect/1745_1769.go b/logic/service/fight/effect/1745_1769.go index 8f1d1c2d1..4aad6ff88 100644 --- a/logic/service/fight/effect/1745_1769.go +++ b/logic/service/fight/effect/1745_1769.go @@ -91,7 +91,7 @@ func (e *Effect1749) Damage_Mul(zone *info.DamageZone) bool { return true } bonus := 0 - for _, skill := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { + for _, skill := range e.Ctx().Opp.CurPet[0].Info.SkillList { if skill.PP <= 0 { bonus++ } @@ -204,7 +204,7 @@ func (e *Effect1753Sub) Damage_Shield(zone *info.DamageZone) bool { if len(e.Args()) < 2 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) e.Alive(false) return true @@ -425,7 +425,7 @@ func (e *Effect1761) Damage_Mul(zone *info.DamageZone) bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } zone.Damage = zone.Damage.Mul(hundred.Add(e.Args()[0])).Div(hundred) @@ -438,7 +438,7 @@ type Effect1762 struct { } func (e *Effect1762) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -453,7 +453,7 @@ type Effect1763 struct { } func (e *Effect1763) OnSkill() bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Opp.CurrentPet[0].GetMaxHP()) <= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(2)).Cmp(e.Ctx().Opp.CurPet[0].GetMaxHP()) <= 0 { return true } return true @@ -469,7 +469,7 @@ func (e *Effect1764) TurnEnd() { e.EffectNode.TurnEnd() return } - if e.Ctx().Opp.CurrentPet[0].GetHP().Mul(e.Args()[0]).Cmp(e.Ctx().Opp.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Mul(e.Args()[0]).Cmp(e.Ctx().Opp.CurPet[0].GetMaxHP()) >= 0 { e.EffectNode.TurnEnd() return } @@ -485,7 +485,7 @@ func (e *Effect1765) OnSkill() bool { if len(e.Args()) < 1 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) return true diff --git a/logic/service/fight/effect/177.go b/logic/service/fight/effect/177.go index eb49eb324..bed57ae22 100644 --- a/logic/service/fight/effect/177.go +++ b/logic/service/fight/effect/177.go @@ -12,7 +12,7 @@ type Effect177 struct { func (e *Effect177) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(e.Args()[1]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) diff --git a/logic/service/fight/effect/1770_1794.go b/logic/service/fight/effect/1770_1794.go index 109a2f00d..9c9d4684b 100644 --- a/logic/service/fight/effect/1770_1794.go +++ b/logic/service/fight/effect/1770_1794.go @@ -387,7 +387,7 @@ func (e *Effect1779) SwitchIn(in *input.Input) bool { if len(e.Args()) < 2 || in != e.Ctx().Opp { return true } - heal := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } @@ -398,17 +398,17 @@ func (e *Effect1779) SwitchIn(in *input.Input) bool { type Effect1780 struct{ node.EffectNode } func (e *Effect1780) OnSkill() bool { - if len(e.Args()) < 5 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 5 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - selfHP := e.Ctx().Our.CurrentPet[0].GetHP() + selfHP := e.Ctx().Our.CurPet[0].GetHP() if selfHP.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: selfHP}) } if e.Args()[0].Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: damage}) } @@ -416,7 +416,7 @@ func (e *Effect1780) OnSkill() bool { shield := alpacadecimal.Zero if e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - shield = e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + shield = e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) } if shield.Cmp(alpacadecimal.Zero) > 0 { if capShield := e.Args()[4]; capShield.Cmp(alpacadecimal.Zero) > 0 { @@ -598,7 +598,7 @@ func (e *Effect1783Sub) TurnEnd() { e.Alive(false) return } - if e.Ctx().Our != nil && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our != nil && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].Info.Hp > 0 { e.Ctx().Our.CanChange = 1 } } @@ -631,10 +631,10 @@ type Effect1784Sub struct { } func (e *Effect1784Sub) DamageLockEx(zone *info.DamageZone) bool { - if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() if zone.Damage.Cmp(currentHP) >= 0 { return true } @@ -666,15 +666,15 @@ type Effect1785Sub struct { } func (e *Effect1785Sub) OnSkill() bool { - if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if e.Ctx().SkillEntity == nil || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - fullHP := e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 - amount := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + fullHP := e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 + amount := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if amount.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -811,7 +811,7 @@ func (e *Effect1788) Skill_Use() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[2]).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[2]).Div(hundred) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -848,7 +848,7 @@ func (e *Effect1791) OnSkill() bool { if total.Cmp(e.Args()[1]) > 0 { percent = e.Args()[2] } - damage := e.Ctx().Opp.CurrentPet[0].GetHP().Mul(percent).Div(hundred) + damage := e.Ctx().Opp.CurPet[0].GetHP().Mul(percent).Div(hundred) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -920,7 +920,7 @@ func (e *Effect1793Sub) DamageLockEx(zone *info.DamageZone) bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) e.Alive(false) return true } @@ -935,7 +935,7 @@ func (e *Effect1794) Skill_Use() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1794, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart())) if sub != nil { e.Ctx().Our.AddEffect(e.Ctx().Our, sub) diff --git a/logic/service/fight/effect/178.go b/logic/service/fight/effect/178.go index 200eea726..8a439f638 100644 --- a/logic/service/fight/effect/178.go +++ b/logic/service/fight/effect/178.go @@ -17,7 +17,7 @@ func (e *Effect178) Skill_Use_ex() bool { damageDone := e.Ctx().Our.SumDamage var healAmount alpacadecimal.Decimal - if e.Ctx().Our.CurrentPet[0].Type == e.Ctx().Opp.CurrentPet[0].Type { + if e.Ctx().Our.CurPet[0].Type == e.Ctx().Opp.CurPet[0].Type { // 属性相同,1/m healAmount = damageDone.Div(e.Args()[1]) } else { diff --git a/logic/service/fight/effect/179.go b/logic/service/fight/effect/179.go index 9bf6c8743..417586604 100644 --- a/logic/service/fight/effect/179.go +++ b/logic/service/fight/effect/179.go @@ -15,7 +15,7 @@ func (e *Effect179) SkillHit() bool { return true } - if e.Ctx().Our.CurrentPet[0].Type == e.Ctx().Opp.CurrentPet[0].Type { + if e.Ctx().Our.CurPet[0].Type == e.Ctx().Opp.CurPet[0].Type { // 属性相同,技能威力提升n e.Ctx().SkillEntity.XML.Power += int(e.Args()[0].IntPart()) } diff --git a/logic/service/fight/effect/1795_1819.go b/logic/service/fight/effect/1795_1819.go index ee7a02e32..3400cb43e 100644 --- a/logic/service/fight/effect/1795_1819.go +++ b/logic/service/fight/effect/1795_1819.go @@ -60,10 +60,10 @@ func (e *Effect1796) Damage_Mul(zone *info.DamageZone) bool { percent := e.Args()[0] if stacks := hasCurseStack(e.Ctx().Our); stacks >= int(e.Args()[1].IntPart()) { zone.Type = info.DamageType.True - zone.Damage = e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(percent).Div(hundred) + zone.Damage = e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(percent).Div(hundred) return true } - zone.Damage = zone.Damage.Add(e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(percent).Div(hundred)) + zone.Damage = zone.Damage.Add(e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(percent).Div(hundred)) return true } @@ -121,7 +121,7 @@ func (e *Effect1800) DamageDivEx(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 4 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our.CurPet[0].Info.Hp > 0 { return true } zone.Damage = zone.Damage.Mul(hundred.Sub(e.Args()[0])).Div(hundred) @@ -151,7 +151,7 @@ func (e *Effect1801) Damage_Mul(zone *info.DamageZone) bool { return true } if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.Zero) == 0 { - zone.Damage = zone.Damage.Add(e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0])) + zone.Damage = zone.Damage.Add(e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0])) } return true } @@ -174,7 +174,7 @@ type Effect1803 struct{ node.EffectNode } func (e *Effect1803) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3))) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(3))) e.Ctx().Our.CancelTurn(e.Ctx().Our) } return true @@ -207,13 +207,13 @@ func (e *Effect1805) Damage_Mul(zone *info.DamageZone) bool { type Effect1806 struct{ node.EffectNode } func (e *Effect1806) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Gender == 1 { + if e.Ctx().Opp.CurPet[0].Info.Gender == 1 { addStatusByID1795(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.Fear)) } else { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) } return true } @@ -275,7 +275,7 @@ func (e *Effect1810) ComparePre(fattack, sattack *action.SelectSkillAction) bool type Effect1811 struct{ node.EffectNode } func (e *Effect1811) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } e.Ctx().Our.AddShield(alpacadecimal.NewFromInt(0)) @@ -301,7 +301,7 @@ func (e *Effect1813) Skill_Use() bool { } e.Ctx().Our.AddShield(e.Args()[0]) e.Ctx().Our.AddShield(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].Info.Hp > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Args()[2]}) } return true @@ -314,7 +314,7 @@ func (e *Effect1814) Skill_Use() bool { if len(e.Args()) < 4 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[3])}) + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[3])}) return true } @@ -326,7 +326,7 @@ func (e *Effect1815) Skill_Use_ex() bool { return true } if e.Ctx().Opp.AttackTime == 0 { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1])) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1])) } return true } @@ -339,7 +339,7 @@ func (e *Effect1816) Damage_Mul(zone *info.DamageZone) bool { return true } percent := e.Args()[0] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) > 0 { percent = e.Args()[1] } zone.Damage = zone.Damage.Mul(hundred.Add(percent)).Div(hundred) diff --git a/logic/service/fight/effect/1820_1844.go b/logic/service/fight/effect/1820_1844.go index 5d5197f1d..e8d75b07e 100644 --- a/logic/service/fight/effect/1820_1844.go +++ b/logic/service/fight/effect/1820_1844.go @@ -38,12 +38,12 @@ func (e *Effect1820) OnSkill() bool { type Effect1821 struct{ node.EffectNode } func (e *Effect1821) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { return true } amount := int(e.Args()[0].IntPart()) - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP += uint32(amount) + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP += uint32(amount) } return true } @@ -56,11 +56,11 @@ func (e *Effect1822) Skill_Use() bool { return true } consumed := uint32(0) - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - consumed += e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + consumed += e.Ctx().Our.CurPet[0].Info.SkillList[i].PP + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP = 0 } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) if consumed < uint32(e.Args()[1].IntPart()) { damage = damage.Mul(alpacadecimal.NewFromInt(2)) effect := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1822, int(e.Args()[2].IntPart())) @@ -286,7 +286,7 @@ func (e *Effect1841) Skill_Use() bool { if len(e.Args()) == 0 { return true } - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) zeroRandomSkillPP(e.Ctx().Opp, int(e.Args()[0].IntPart())) return true } @@ -308,7 +308,7 @@ func (e *Effect1844) OnSkill() bool { if len(e.Args()) == 0 { return true } - lost := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurrentPet[0].GetHP()) + lost := e.Ctx().Opp.CurPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurPet[0].GetHP()) if lost.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/1845_1869.go b/logic/service/fight/effect/1845_1869.go index 3fed96c9a..9b5115a7d 100644 --- a/logic/service/fight/effect/1845_1869.go +++ b/logic/service/fight/effect/1845_1869.go @@ -56,7 +56,7 @@ func (e *Effect1845) OnSkill() bool { if len(e.Args()) < 2 { return true } - lost := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurrentPet[0].GetHP()) + lost := e.Ctx().Opp.CurPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurPet[0].GetHP()) if lost.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -165,10 +165,10 @@ func (e *Effect1855) OnSkill() bool { if len(e.Args()) < 3 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) if !e.Ctx().Our.HasPropADD() { - addPercentDamageToOpp(&e.EffectNode, e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) + addPercentDamageToOpp(&e.EffectNode, e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2])) } return true } diff --git a/logic/service/fight/effect/1870_1894.go b/logic/service/fight/effect/1870_1894.go index 3aaa3bc86..89ba44a59 100644 --- a/logic/service/fight/effect/1870_1894.go +++ b/logic/service/fight/effect/1870_1894.go @@ -27,14 +27,14 @@ func (e *Effect1870) Damage_Mul(zone *info.DamageZone) bool { type Effect1871 struct{ node.EffectNode } func (e *Effect1871) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } - ourMax := e.Ctx().Our.CurrentPet[0].GetMaxHP() - oppMax := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + ourMax := e.Ctx().Our.CurPet[0].GetMaxHP() + oppMax := e.Ctx().Opp.CurPet[0].GetMaxHP() diff := oppMax.Sub(ourMax) if diff.Cmp(alpacadecimal.Zero) <= 0 { return true @@ -81,17 +81,17 @@ func (e *Effect1872Sub) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 3 { return true } - if e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1])) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1])) <= 0 { zone.Damage = zone.Damage.Add(e.Args()[2]) } return true } func (e *Effect1872Sub) TurnEnd() { - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { e.Alive(false) } e.EffectNode.TurnEnd() @@ -105,10 +105,10 @@ func (e *Effect1873) Skill_Use() bool { return true } boost := int8(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil { return true } - if len(e.Ctx().Our.CurrentPet[0].Info.EffectInfo) <= int(e.Args()[1].IntPart()) { + if len(e.Ctx().Our.CurPet[0].Info.EffectInfo) <= int(e.Args()[1].IntPart()) { boost *= 2 } for i := range e.Ctx().Our.Prop[:] { @@ -149,8 +149,8 @@ func (e *Effect1875Sub) Skill_Use() bool { if len(e.Args()) < 3 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { heal = heal.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) @@ -239,7 +239,7 @@ func (e *Effect1878) Skill_Use() bool { if cleared { return true } - heal := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: heal}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true @@ -402,7 +402,7 @@ func (e *Effect1883) Skill_Use() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1883, int(e.Args()[1].IntPart())) if eff != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, eff) @@ -417,7 +417,7 @@ func (e *Effect1883Sub) TurnEnd() { if len(e.Args()) == 0 { return } - e.Ctx().Opp.Heal(e.Ctx().Opp, &action.SelectSkillAction{}, e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0])) + e.Ctx().Opp.Heal(e.Ctx().Opp, &action.SelectSkillAction{}, e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0])) e.EffectNode.TurnEnd() } @@ -452,7 +452,7 @@ func (e *Effect1885) OnSkill() bool { if len(e.Args()) < 3 { return true } - heal := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: heal}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) if ok, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100); ok { @@ -481,10 +481,10 @@ func (e *Effect1886Sub) Skill_Use_ex() bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Our.CurPet[0].Info.Hp <= 0 { e.Ctx().Opp.AddEffect(e.Ctx().Our, e.Ctx().Opp.InitEffect(input.EffectType.Sub, 1886, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))) } return true @@ -603,7 +603,7 @@ func (e *Effect1892Sub) Skill_Use() bool { return true } drain := e.Args()[1] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { drain = drain.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: drain}) @@ -640,7 +640,7 @@ func (e *Effect1894) Skill_Use() bool { } else { e.Ctx().Our.HealPP(-1) } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } diff --git a/logic/service/fight/effect/1895_1919.go b/logic/service/fight/effect/1895_1919.go index a18bf6ed1..756451106 100644 --- a/logic/service/fight/effect/1895_1919.go +++ b/logic/service/fight/effect/1895_1919.go @@ -32,8 +32,8 @@ type Effect1896 struct { } func (e *Effect1896) Skill_Use() bool { - for i := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { - e.Ctx().Opp.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := range e.Ctx().Opp.CurPet[0].Info.SkillList { + e.Ctx().Opp.CurPet[0].Info.SkillList[i].PP = 0 } return true } @@ -199,7 +199,7 @@ func (e *Effect1908) OnSkill() bool { if len(e.Args()) < 4 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -216,7 +216,7 @@ func (e *Effect1909) ComparePre(fattack, sattack *action.SelectSkillAction) bool if len(e.Args()) < 2 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(alpacadecimal.NewFromInt(100)).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0])) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Mul(alpacadecimal.NewFromInt(100)).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0])) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -256,7 +256,7 @@ type Effect1912 struct { } func (e *Effect1912) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(150)) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(150)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -271,7 +271,7 @@ type Effect1913 struct { } func (e *Effect1913) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(120)) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(120)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -286,7 +286,7 @@ type Effect1914 struct { } func (e *Effect1914) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(90)) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(90)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -301,7 +301,7 @@ type Effect1915 struct { } func (e *Effect1915) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(60)) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(60)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -316,7 +316,7 @@ type Effect1916 struct { } func (e *Effect1916) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(30)) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(30)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -331,7 +331,7 @@ type Effect1917 struct { } func (e *Effect1917) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(150)) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(150)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -346,7 +346,7 @@ type Effect1918 struct { } func (e *Effect1918) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(120)) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(120)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { @@ -361,7 +361,7 @@ type Effect1919 struct { } func (e *Effect1919) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(90)) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.NewFromInt(90)) >= 0 { return true } if fattack != nil && fattack.SkillEntity != nil { diff --git a/logic/service/fight/effect/1920_1944.go b/logic/service/fight/effect/1920_1944.go index 9414e0400..eae694287 100644 --- a/logic/service/fight/effect/1920_1944.go +++ b/logic/service/fight/effect/1920_1944.go @@ -18,7 +18,7 @@ func (e *Effect1920) ComparePre(fattack, sattack *action.SelectSkillAction) bool if current == nil || current.SkillEntity == nil { return true } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(60)).Div(hundred)) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(60)).Div(hundred)) >= 0 { return true } current.SkillEntity.XML.Priority += 1 @@ -33,7 +33,7 @@ func (e *Effect1921) ComparePre(fattack, sattack *action.SelectSkillAction) bool if current == nil || current.SkillEntity == nil { return true } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(30)).Div(hundred)) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(30)).Div(hundred)) >= 0 { return true } current.SkillEntity.XML.Priority += 1 @@ -133,7 +133,7 @@ func (e *Effect1925) OnSkill() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -188,7 +188,7 @@ func (e *Effect1928) OnSkill() bool { return true } if !e.Ctx().Opp.HasPropADD() { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) @@ -207,7 +207,7 @@ func (e *Effect1928) OnSkill() bool { } } if absorbed { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0])) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0])) } return true } @@ -247,11 +247,11 @@ func (e *Effect1929) Skill_Use() bool { type Effect1927 struct{ node.EffectNode } func (e *Effect1927) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - heal := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { + heal := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { heal = heal.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) @@ -279,7 +279,7 @@ func (e *Effect1931) OnSkill() bool { if len(e.Args()) < 3 { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetHP()) < 0 { addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[2].IntPart())) } return true @@ -317,7 +317,7 @@ func (e *Effect1933) OnSkill() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { addStatusByID(e.Ctx().Our, e.Ctx().Our, int(e.Args()[1].IntPart())) } return true @@ -388,11 +388,11 @@ func (e *Effect1935Sub) EFFect_Befer(in *input.Input, effEffect input.Effect) bo type Effect1936 struct{ node.EffectNode } func (e *Effect1936) OnSkill() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetMaxHP()) < 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetMaxHP()) < 0 { + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) } return true diff --git a/logic/service/fight/effect/1945_1969.go b/logic/service/fight/effect/1945_1969.go index d0de32b80..a6c7ce8b8 100644 --- a/logic/service/fight/effect/1945_1969.go +++ b/logic/service/fight/effect/1945_1969.go @@ -55,7 +55,7 @@ func (e *Effect1946) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { zone.Damage = zone.Damage.Mul(hundred.Add(e.Args()[0])).Div(hundred) } return true @@ -76,7 +76,7 @@ func (e *Effect1947) Skill_Use() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0]) } return true @@ -100,7 +100,7 @@ func (e *Effect1949) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) == 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) < 0 { zone.Damage = zone.Damage.Mul(hundred.Add(e.Args()[0])).Div(hundred) } return true @@ -113,7 +113,7 @@ func (e *Effect1950) OnSkill() bool { if len(e.Args()) == 0 { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: drain}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain) return true @@ -200,8 +200,8 @@ func (e *Effect1956) ComparePre(fattack, sattack *action.SelectSkillAction) bool type Effect1957 struct{ node.EffectNode } func (e *Effect1957) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0] != nil { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + if e.Ctx().Our.CurPet[0] != nil { + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) } return true } @@ -213,7 +213,7 @@ func (e *Effect1958) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red { return true } - if e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].Info.Hp > 0 { zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(2)) } return true @@ -241,7 +241,7 @@ func (e *Effect1960) Skill_Use() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { e.Ctx().Our.AddShield(e.Args()[0]) } return true @@ -269,7 +269,7 @@ func (e *Effect1961) DamageLockEx(zone *info.DamageZone) bool { type Effect1962 struct{ node.EffectNode } func (e *Effect1962) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp > 0 { e.Ctx().Opp.CancelTurn(e.Ctx().Our) } return true @@ -303,7 +303,7 @@ func (e *Effect1965) OnSkill() bool { if len(e.Args()) == 0 { return true } - loss := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + loss := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: loss}) return true } diff --git a/logic/service/fight/effect/197.go b/logic/service/fight/effect/197.go index 6d46025a7..1b694490c 100644 --- a/logic/service/fight/effect/197.go +++ b/logic/service/fight/effect/197.go @@ -11,7 +11,7 @@ type Effect197 struct { func (e *Effect197) SwitchOut(in *input.Input) bool { if e.Input == in { - if !e.Ctx().Our.CurrentPet[0].Alive() { // 被击败 + if !e.Ctx().Our.CurPet[0].Alive() { // 被击败 for i, v := range e.Ctx().Opp.Prop[:] { if v > 0 { e.Ctx().Opp.SetProp(e.Ctx().Opp, int8(i), 0) diff --git a/logic/service/fight/effect/1970_1994.go b/logic/service/fight/effect/1970_1994.go index 9a9d2fc94..7cbb18174 100644 --- a/logic/service/fight/effect/1970_1994.go +++ b/logic/service/fight/effect/1970_1994.go @@ -137,9 +137,9 @@ func (e *Effect1974) Skill_Use() bool { if !removed { return true } - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - if skill, ok := xmlres.SkillMap[int(e.Ctx().Our.CurrentPet[0].Info.SkillList[i].ID)]; ok { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP = uint32(skill.MaxPP) + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + if skill, ok := xmlres.SkillMap[int(e.Ctx().Our.CurPet[0].Info.SkillList[i].ID)]; ok { + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP = uint32(skill.MaxPP) } } return true @@ -193,7 +193,7 @@ func (e *Effect1977) OnSkill() bool { if len(e.Args()) == 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -212,7 +212,7 @@ func (e *Effect1978) Skill_Use() bool { addStatus(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[1].IntPart())) return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -223,7 +223,7 @@ func (e *Effect1978) Skill_Use() bool { type Effect1979 struct{ node.EffectNode } func (e *Effect1979) Skill_Use() bool { - e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Our.CurPet[0].GetHP()}) if !clearOppTurnEffects(e.Ctx().Our, e.Ctx().Opp) { return true } @@ -348,7 +348,7 @@ func (e *Effect1987) OnSkill() bool { if len(e.Args()) == 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } diff --git a/logic/service/fight/effect/199.go b/logic/service/fight/effect/199.go index 4c79849ac..643b53387 100644 --- a/logic/service/fight/effect/199.go +++ b/logic/service/fight/effect/199.go @@ -11,7 +11,7 @@ type Effect199 struct { func (e *Effect199) SwitchOut(in *input.Input) bool { if e.Input == in { - if !e.Ctx().Our.CurrentPet[0].Alive() { // 被击败 + if !e.Ctx().Our.CurPet[0].Alive() { // 被击败 // 设置下一个出场精灵的增益效果 effectType := int8(e.Args()[0].IntPart()) // xx类型 effectValue := int8(e.Args()[1].IntPart()) // 等级+k diff --git a/logic/service/fight/effect/1995_2019.go b/logic/service/fight/effect/1995_2019.go index a43aba761..faabaca33 100644 --- a/logic/service/fight/effect/1995_2019.go +++ b/logic/service/fight/effect/1995_2019.go @@ -62,7 +62,7 @@ func (e *Effect1998) SkillHit() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[0]) } return true @@ -142,7 +142,7 @@ func (e *Effect2005) SkillHit() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetHP()) > 0 { addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[0]) } return true @@ -208,7 +208,7 @@ func (e *Effect2011) OnSkill() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetHP()) > 0 { addFixedDamageToOpp(&e.EffectNode, e.Args()[0]) } return true @@ -221,7 +221,7 @@ func (e *Effect2012) SkillHit() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2))) < 0 { addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[0]) } return true @@ -245,7 +245,7 @@ func (e *Effect2014) OnSkill() bool { if len(e.Args()) == 0 { return true } - heal := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true } diff --git a/logic/service/fight/effect/2020_2044.go b/logic/service/fight/effect/2020_2044.go index 9d5cf2134..a581df1b5 100644 --- a/logic/service/fight/effect/2020_2044.go +++ b/logic/service/fight/effect/2020_2044.go @@ -11,11 +11,11 @@ import ( ) func totalLostPP(in *input.Input) int64 { - if in == nil || in.CurrentPet[0] == nil { + if in == nil || in.CurPet[0] == nil { return 0 } total := int64(0) - for _, s := range in.CurrentPet[0].Info.SkillList { + for _, s := range in.CurPet[0].Info.SkillList { if skill, ok := xmlres.SkillMap[int(s.ID)]; ok { total += int64(skill.MaxPP) - int64(s.PP) } @@ -41,11 +41,11 @@ func (e *Effect2020) ComparePre(fattack, sattack *action.SelectSkillAction) bool type Effect2021 struct{ node.EffectNode } func (e *Effect2021) Skill_Use() bool { - if len(e.Args()) < 4 || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 4 || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } heal := e.Args()[1] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { heal = e.Args()[3] } e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) @@ -147,7 +147,7 @@ func (e *Effect2026) Skill_Use() bool { type Effect2027 struct{ node.EffectNode } func (e *Effect2027) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } e.Ctx().Opp.DelPP(int(e.Args()[0].IntPart())) @@ -194,8 +194,8 @@ type Effect2030 struct{ node.EffectNode } func (e *Effect2030) ComparePre(fattack, sattack *action.SelectSkillAction) bool { current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) - if current != nil && current.SkillEntity != nil && e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0] != nil { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) > 0 { + if current != nil && current.SkillEntity != nil && e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Our.CurPet[0] != nil { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) > 0 { current.SkillEntity.XML.Priority += 1 } } @@ -209,8 +209,8 @@ func (e *Effect2031) Skill_Use() bool { if len(e.Args()) < 4 { return true } - oppPP := e.Ctx().Opp.CurrentPet[0].Info.SkillList - ourPP := e.Ctx().Our.CurrentPet[0].Info.SkillList + oppPP := e.Ctx().Opp.CurPet[0].Info.SkillList + ourPP := e.Ctx().Our.CurPet[0].Info.SkillList if len(oppPP) > 0 && int(oppPP[0].PP) == int(e.Ctx().SkillEntity.Info.PP) { addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[1].IntPart())) } @@ -251,7 +251,7 @@ func (e *Effect2032) Skill_Use() bool { type Effect2033 struct{ node.EffectNode } func (e *Effect2033) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } e.Ctx().Opp.DelPP(int(e.Args()[0].IntPart())) @@ -365,7 +365,7 @@ func (e *Effect2038) Skill_Use() bool { return true } addStatusByID(e.Ctx().Our, e.Ctx().Our, int(e.Args()[1].IntPart())) - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } diff --git a/logic/service/fight/effect/2045_2069.go b/logic/service/fight/effect/2045_2069.go index 9ff03638c..3316c38d9 100644 --- a/logic/service/fight/effect/2045_2069.go +++ b/logic/service/fight/effect/2045_2069.go @@ -12,11 +12,11 @@ import ( ) func totalLostPP2045(in *input.Input) int64 { - if in == nil || in.CurrentPet[0] == nil { + if in == nil || in.CurPet[0] == nil { return 0 } total := int64(0) - for _, s := range in.CurrentPet[0].Info.SkillList { + for _, s := range in.CurPet[0].Info.SkillList { if skill, ok := xmlres.SkillMap[int(s.ID)]; ok { total += int64(skill.MaxPP) - int64(s.PP) } @@ -55,7 +55,7 @@ func (e *Effect2046) SkillHit() bool { if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Crit == 0 { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1])) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1])) return true } @@ -207,10 +207,10 @@ func (e *Effect2055) Skill_Use() bool { return true } type Effect2056 struct{ node.EffectNode } func (e *Effect2056) OnSkill() bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } @@ -290,8 +290,8 @@ func (e *Effect2060) Skill_Use() bool { if len(e.Args()) < 4 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() != info.Category.STATUS { return true } - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[3])}) - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[3])) + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[3])}) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[3])) return true } @@ -324,7 +324,7 @@ func (e *Effect2062) Skill_Use() bool { return true } type Effect2063 struct{ node.EffectNode } func (e *Effect2063) Skill_Use() bool { - e.Ctx().Our.CurrentPet[0].PetInfo.Type = 0 + e.Ctx().Our.CurPet[0].PetInfo.Type = 0 return true } @@ -332,7 +332,7 @@ func (e *Effect2063) Skill_Use() bool { type Effect2064 struct{ node.EffectNode } func (e *Effect2064) Skill_Use() bool { - e.Ctx().Our.CurrentPet[0].PetInfo.Type = 1 + e.Ctx().Our.CurPet[0].PetInfo.Type = 1 return true } @@ -340,10 +340,10 @@ func (e *Effect2064) Skill_Use() bool { type Effect2065 struct{ node.EffectNode } func (e *Effect2065) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].PetInfo.Type == 0 { + if e.Ctx().Our.CurPet[0].PetInfo.Type == 0 { zeroRandomSkillPP(e.Ctx().Opp, 1) } return true diff --git a/logic/service/fight/effect/2070_2094.go b/logic/service/fight/effect/2070_2094.go index c07f141ba..2b91b0423 100644 --- a/logic/service/fight/effect/2070_2094.go +++ b/logic/service/fight/effect/2070_2094.go @@ -44,12 +44,12 @@ func isControlStatus2087(statusID int) bool { } func countNotFullSkillPP2088(target *input.Input) int { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return 0 } count := 0 - for _, skillInfo := range target.CurrentPet[0].Info.SkillList { + for _, skillInfo := range target.CurPet[0].Info.SkillList { skill, ok := xmlres.SkillMap[int(skillInfo.ID)] if !ok || skill.MaxPP <= 0 { continue @@ -62,7 +62,7 @@ func countNotFullSkillPP2088(target *input.Input) int { } func restoreAllSkillPP2089(target *input.Input) { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return } target.HealPP(-1) @@ -128,7 +128,7 @@ type Effect2071 struct { } func (e *Effect2071) SwitchOut(in *input.Input) bool { - if in != e.Ctx().Our || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Our.CurrentPet[0].Alive() { + if in != e.Ctx().Our || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Our.CurPet[0].Alive() { return true } if len(e.Args()) < 2 { @@ -269,7 +269,7 @@ type Effect2075 struct { } func (e *Effect2075) Action_end() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -313,32 +313,32 @@ type Effect2076 struct { } func (e *Effect2076) Skill_Use() bool { - if len(e.Args()) < 4 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 4 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } if e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if drain.Cmp(alpacadecimal.Zero) <= 0 { return true } if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { drain = drain.Mul(alpacadecimal.NewFromInt(2)) } } - beforeHP := e.Ctx().Opp.CurrentPet[0].Info.Hp + beforeHP := e.Ctx().Opp.CurPet[0].Info.Hp e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: drain, }) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain) - if beforeHP == e.Ctx().Opp.CurrentPet[0].Info.Hp && e.Args()[3].Cmp(alpacadecimal.Zero) > 0 { + if beforeHP == e.Ctx().Opp.CurPet[0].Info.Hp && e.Args()[3].Cmp(alpacadecimal.Zero) > 0 { healBench(e.Ctx().Our, e.Args()[3]) } return true @@ -350,7 +350,7 @@ type Effect2077 struct { } func (e *Effect2077) Skill_Use() bool { - if len(e.Args()) < 4 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 4 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } if e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { @@ -359,8 +359,8 @@ func (e *Effect2077) Skill_Use() bool { drain := e.Args()[1] if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { drain = drain.Mul(alpacadecimal.NewFromInt(2)) } } @@ -368,22 +368,22 @@ func (e *Effect2077) Skill_Use() bool { return true } - beforeHP := e.Ctx().Opp.CurrentPet[0].Info.Hp + beforeHP := e.Ctx().Opp.CurPet[0].Info.Hp e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: drain, }) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain) - if int64(beforeHP)-int64(e.Ctx().Opp.CurrentPet[0].Info.Hp) < 180 { + if int64(beforeHP)-int64(e.Ctx().Opp.CurPet[0].Info.Hp) < 180 { if e.Args()[3].Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.True, Damage: e.Args()[3], }) } - if e.Ctx().Our.CurrentPet[0] != nil { - addStatusEffect(e.Ctx().Our, e.Ctx().Opp, effect2077StatusID(e.Ctx().Our.CurrentPet[0].PetInfo.Type, false)) + if e.Ctx().Our.CurPet[0] != nil { + addStatusEffect(e.Ctx().Our, e.Ctx().Opp, effect2077StatusID(e.Ctx().Our.CurPet[0].PetInfo.Type, false)) } } return true @@ -395,7 +395,7 @@ type Effect2078 struct { } func (e *Effect2078) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { @@ -403,15 +403,15 @@ func (e *Effect2078) Skill_Use() bool { } drain := e.Args()[0] - beforeHP := e.Ctx().Opp.CurrentPet[0].Info.Hp + beforeHP := e.Ctx().Opp.CurPet[0].Info.Hp e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: drain, }) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain) - if int64(beforeHP)-int64(e.Ctx().Opp.CurrentPet[0].Info.Hp) < 180 && e.Ctx().Our.CurrentPet[0] != nil { - addStatusEffect(e.Ctx().Our, e.Ctx().Opp, effect2077StatusID(e.Ctx().Our.CurrentPet[0].PetInfo.Type, true)) + if int64(beforeHP)-int64(e.Ctx().Opp.CurPet[0].Info.Hp) < 180 && e.Ctx().Our.CurPet[0] != nil { + addStatusEffect(e.Ctx().Our, e.Ctx().Opp, effect2077StatusID(e.Ctx().Our.CurPet[0].PetInfo.Type, true)) } return true } @@ -446,7 +446,7 @@ func (e *Effect2079Sub) Damage_Shield(zone *info.DamageZone) bool { if zone == nil || zone.Damage.Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Our.CurrentShield().Cmp(alpacadecimal.Zero) <= 0 { + if e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Our.CurrentShield().Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -487,7 +487,7 @@ type Effect2081 struct { } func (e *Effect2081) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if e.Ctx().Opp.StatEffect_Exist_all() { @@ -504,7 +504,7 @@ type Effect2082 struct { } func (e *Effect2082) Skill_Use() bool { - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if eff := e.Ctx().Opp.GetEffect(input.EffectType.Sub, 2082); eff != nil { @@ -812,11 +812,11 @@ func (e *Effect2089Sub) Action_end() bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 { return true } - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) restoreAllSkillPP2089(e.Ctx().Our) e.Alive(false) return true @@ -850,29 +850,29 @@ func getPoemState2091(owner *input.Input, create bool) *Effect2091 { type Effect2090 struct{ node.EffectNode } func (e *Effect2090) Skill_Use() bool { - if e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetMaxHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetMaxHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetMaxHP().Cmp(e.Ctx().Opp.CurPet[0].GetMaxHP()) <= 0 { return true } - if len(e.Ctx().Opp.CurrentPet[0].Info.SkillList) < 5 { + if len(e.Ctx().Opp.CurPet[0].Info.SkillList) < 5 { return true } - pp := e.Ctx().Opp.CurrentPet[0].Info.SkillList[4].PP + pp := e.Ctx().Opp.CurPet[0].Info.SkillList[4].PP if pp <= 0 { return true } - e.Ctx().Opp.CurrentPet[0].Info.SkillList[4].PP = 0 + e.Ctx().Opp.CurPet[0].Info.SkillList[4].PP = 0 return true } func (e *Effect2090) Damage_Mul(zone *info.DamageZone) bool { - if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - ourMax := e.Ctx().Our.CurrentPet[0].GetMaxHP() - oppMax := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + ourMax := e.Ctx().Our.CurPet[0].GetMaxHP() + oppMax := e.Ctx().Opp.CurPet[0].GetMaxHP() diff := ourMax.Sub(oppMax).Abs() if diff.Cmp(alpacadecimal.Zero) <= 0 { return true @@ -950,20 +950,20 @@ type Effect2093Sub struct { } func (e *Effect2093Sub) Skill_Use() bool { - if len(e.Args()) < 5 || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 5 || e.Ctx().Our == nil || e.Ctx().Opp == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) < 0 { drain = drain.Mul(alpacadecimal.NewFromInt(2)) } if drain.Cmp(alpacadecimal.Zero) <= 0 { return true } - before := e.Ctx().Opp.CurrentPet[0].Info.Hp + before := e.Ctx().Opp.CurPet[0].Info.Hp e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: drain}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain) - if e.Ctx().Opp.CurrentPet[0].Info.Hp >= before { + if e.Ctx().Opp.CurPet[0].Info.Hp >= before { return true } return true diff --git a/logic/service/fight/effect/2095_2119.go b/logic/service/fight/effect/2095_2119.go index 613f9dfce..7a5b61f84 100644 --- a/logic/service/fight/effect/2095_2119.go +++ b/logic/service/fight/effect/2095_2119.go @@ -36,7 +36,7 @@ func (e *Effect2095) Skill_Use() bool { if len(e.Args()) < 4 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { return true } if ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100); ok { @@ -71,7 +71,7 @@ func (e *Effect2097) Skill_Use_ex() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { e.Ctx().Opp.CancelTurn(e.Ctx().Our) } return true @@ -105,7 +105,7 @@ func (e *Effect2099) Skill_Use() bool { if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: heal}) return true @@ -182,7 +182,7 @@ func (e *Effect2104) Skill_Use() bool { type Effect2105 struct{ node.EffectNode } func (e *Effect2105) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } if e.Ctx().Opp.AllPet != nil { @@ -204,8 +204,8 @@ func (e *Effect2106) Skill_Use() bool { return true } e.Ctx().Our.AddShield(alpacadecimal.NewFromInt(1)) - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0])) - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0])}) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0])) + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0])}) return true } @@ -260,7 +260,7 @@ func (e *Effect2110) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetType().Primary == e.Ctx().Opp.CurrentPet[0].GetType().Primary { + if e.Ctx().Our.CurPet[0].GetType().Primary == e.Ctx().Opp.CurPet[0].GetType().Primary { zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromFloat(1.5)) } return true @@ -304,7 +304,7 @@ func (e *Effect2115) Skill_Use() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS { e.Ctx().Opp.CancelTurn(e.Ctx().Our) } - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: e.Ctx().Opp.CurrentPet[0].GetMaxHP()}) + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: e.Ctx().Opp.CurPet[0].GetMaxHP()}) return true } @@ -342,7 +342,7 @@ func (e *Effect2118) Skill_Use_ex() bool { return true } if e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Burned) { - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1])}) + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1])}) } return true } diff --git a/logic/service/fight/effect/2120_2144.go b/logic/service/fight/effect/2120_2144.go index 91fc9f1c0..fe80703f3 100644 --- a/logic/service/fight/effect/2120_2144.go +++ b/logic/service/fight/effect/2120_2144.go @@ -15,7 +15,7 @@ func healBench2121(owner *input.Input, amount alpacadecimal.Decimal) { return } for _, pet := range owner.AllPet { - if pet == nil || !pet.Alive() || pet == owner.CurrentPet[0] { + if pet == nil || !pet.Alive() || pet == owner.CurPet[0] { continue } pet.Info.ModelHP(amount.IntPart()) @@ -190,7 +190,7 @@ type Effect2120Sub struct{ RoundEffectArg0Base } type Effect2121 struct{ node.EffectNode } func (e *Effect2121) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 2121, int(e.Args()[0].IntPart())) @@ -210,17 +210,17 @@ func (e *Effect2121Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect2121Sub) TurnEnd() { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return } - heal := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) + heal := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) if heal.Cmp(alpacadecimal.Zero) <= 0 { return } - before := e.Ctx().Opp.CurrentPet[0].Info.Hp + before := e.Ctx().Opp.CurPet[0].Info.Hp e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: heal}) healBench2121(e.Ctx().Our, heal) - if e.Ctx().Opp.CurrentPet[0].Info.Hp < before { + if e.Ctx().Opp.CurPet[0].Info.Hp < before { e.Alive(false) } } @@ -254,11 +254,11 @@ func (e *Effect2122Sub) ShieldChange(before, after alpacadecimal.Decimal) bool { return true } restore := uint32(e.Args()[0].IntPart()) - if restore == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if restore == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - skillInfo := &e.Ctx().Our.CurrentPet[0].Info.SkillList[i] + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + skillInfo := &e.Ctx().Our.CurPet[0].Info.SkillList[i] skill, ok := xmlres.SkillMap[int(skillInfo.ID)] if !ok || skill.MaxPP <= 0 { continue @@ -281,7 +281,7 @@ func (e *Effect2123) Skill_Use() bool { return true } if !clearTargetEffects(e.Ctx().Our, e.Ctx().Opp) { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) } @@ -453,7 +453,7 @@ func (e *Effect2131) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) == 0 || !e.Ctx().Our.StatEffect_Exist(info.PetStatus.DrainedHP) { return true } - zone.Damage = zone.Damage.Add(e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0])) + zone.Damage = zone.Damage.Add(e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0])) return true } @@ -505,7 +505,7 @@ func (e *Effect2134) OnSkill() bool { if !reversed { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) e.Ctx().Our.HealPP(-1) return true } @@ -604,21 +604,21 @@ func (e *Effect2139) Damage_Mul(zone *info.DamageZone) bool { type Effect2140 struct{ node.EffectNode } func (e *Effect2140) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } - beforeHP := e.Ctx().Opp.CurrentPet[0].GetHP() + beforeHP := e.Ctx().Opp.CurPet[0].GetHP() percent := e.Args()[0] if seed := getAliveStatusEffect(e.Ctx().Opp, status2138ShadowSeed); seed != nil && seed.Stack() > 0 { percent = percent.Add(e.Args()[1].Mul(alpacadecimal.NewFromInt(int64(seed.Stack())))) } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(beforeHP) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(beforeHP) >= 0 { if eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 2144, int(e.Args()[2].IntPart())); eff != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, eff) e.Ctx().Opp.CanChange = 1 @@ -631,7 +631,7 @@ func (e *Effect2140) Skill_Use() bool { type Effect2141 struct{ node.EffectNode } func (e *Effect2141) Skill_Use() bool { - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } if !hasShadowSeed(e.Ctx().Opp) { @@ -715,7 +715,7 @@ func (e *Effect2144Sub) TurnEnd() { e.Alive(false) return } - if e.Ctx().Our != nil && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Our != nil && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].Info.Hp > 0 { e.Ctx().Our.CanChange = 1 } } diff --git a/logic/service/fight/effect/2145_2169.go b/logic/service/fight/effect/2145_2169.go index f6caca809..081f1722c 100644 --- a/logic/service/fight/effect/2145_2169.go +++ b/logic/service/fight/effect/2145_2169.go @@ -144,10 +144,10 @@ func (e *Effect2155) OnSkill() bool { if len(e.Args()) < 3 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) if !e.Ctx().Our.HasPropADD() { - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2])}) + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2])}) } return true } @@ -173,8 +173,8 @@ func (e *Effect2157) SkillHit() bool { return true } boost := e.Args()[0] - if e.Ctx().Opp.CurrentPet[0] != nil { - for _, s := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { + if e.Ctx().Opp.CurPet[0] != nil { + for _, s := range e.Ctx().Opp.CurPet[0].Info.SkillList { if int(s.PP) < int(e.Args()[1].IntPart()) { boost = boost.Mul(alpacadecimal.NewFromInt(2)) break @@ -203,7 +203,7 @@ func (e *Effect2159) SkillHit() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[0]) } return true diff --git a/logic/service/fight/effect/2170_2194.go b/logic/service/fight/effect/2170_2194.go index edf74c9b0..29693450b 100644 --- a/logic/service/fight/effect/2170_2194.go +++ b/logic/service/fight/effect/2170_2194.go @@ -50,10 +50,10 @@ func (e *Effect2171) SkillHit() bool { type Effect2172 struct{ node.EffectNode } func (e *Effect2172) OnSkill() bool { - if len(e.Args()) < 2 || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Our.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[1].IntPart())) } return true @@ -88,8 +88,8 @@ func (e *Effect2174) OnSkill() bool { return true } zeros := 0 - if e.Ctx().Our.CurrentPet[0] != nil { - for _, s := range e.Ctx().Our.CurrentPet[0].Info.SkillList { + if e.Ctx().Our.CurPet[0] != nil { + for _, s := range e.Ctx().Our.CurPet[0].Info.SkillList { if s.PP <= 0 { zeros++ } @@ -100,7 +100,7 @@ func (e *Effect2174) OnSkill() bool { } heal := alpacadecimal.NewFromInt(int64(zeros)).Mul(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: heal}) } return true @@ -153,7 +153,7 @@ func (e *Effect2178) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) == 0 || e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(100 + int64(e.Args()[0].IntPart()))).Div(alpacadecimal.NewFromInt(100)) } return true @@ -166,7 +166,7 @@ func (e *Effect2179) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) == 0 || e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(100 + int64(e.Args()[0].IntPart()))).Div(alpacadecimal.NewFromInt(100)) } return true @@ -179,7 +179,7 @@ func (e *Effect2180) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) == 0 || e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(100 + int64(e.Args()[0].IntPart()))).Div(alpacadecimal.NewFromInt(100)) } return true @@ -308,7 +308,7 @@ func (e *Effect2193) Skill_Use() bool { type Effect2194 struct{ node.EffectNode } func (e *Effect2194) OnSkill() bool { - if e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Opp.CurPet[0] == nil { return true } addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP)) diff --git a/logic/service/fight/effect/2195_2219.go b/logic/service/fight/effect/2195_2219.go index a321fdd22..a53156121 100644 --- a/logic/service/fight/effect/2195_2219.go +++ b/logic/service/fight/effect/2195_2219.go @@ -59,10 +59,10 @@ func tryAddStatusByID(owner, target *input.Input, statusID int) bool { } func countLightDarkSkills(target *input.Input) (light, dark int) { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return 0, 0 } - for _, skillInfo := range target.CurrentPet[0].Info.SkillList { + for _, skillInfo := range target.CurPet[0].Info.SkillList { skill, ok := xmlres.SkillMap[int(skillInfo.ID)] if !ok { continue @@ -78,22 +78,22 @@ func countLightDarkSkills(target *input.Input) (light, dark int) { } func currentNewSelEffect(our *input.Input, id int) bool { - if our == nil || our.CurrentPet[0] == nil { + if our == nil || our.CurPet[0] == nil { return false } eff := our.GetEffect(input.EffectType.NewSel, id) if eff == nil || !eff.Alive() { return false } - return eff.ID().GetCatchTime() == our.CurrentPet[0].Info.CatchTime + return eff.ID().GetCatchTime() == our.CurPet[0].Info.CatchTime } func attackSkillPPCount(target *input.Input) int { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return 0 } count := 0 - for _, skillInfo := range target.CurrentPet[0].Info.SkillList { + for _, skillInfo := range target.CurPet[0].Info.SkillList { skill, ok := xmlres.SkillMap[int(skillInfo.ID)] if !ok || skill.Category == int(info.Category.STATUS) || skillInfo.PP == 0 { continue @@ -104,14 +104,14 @@ func attackSkillPPCount(target *input.Input) int { } func zeroRandomAttackSkillPP(target *input.Input, count int) int { - if target == nil || target.CurrentPet[0] == nil || count <= 0 { + if target == nil || target.CurPet[0] == nil || count <= 0 { return 0 } zeroed := 0 for zeroed < count { - candidates := make([]int, 0, len(target.CurrentPet[0].Info.SkillList)) - for i, skillInfo := range target.CurrentPet[0].Info.SkillList { + candidates := make([]int, 0, len(target.CurPet[0].Info.SkillList)) + for i, skillInfo := range target.CurPet[0].Info.SkillList { skill, ok := xmlres.SkillMap[int(skillInfo.ID)] if !ok || skill.Category == int(info.Category.STATUS) || skillInfo.PP == 0 { continue @@ -123,7 +123,7 @@ func zeroRandomAttackSkillPP(target *input.Input, count int) int { } idx := candidates[grand.Intn(len(candidates))] - target.CurrentPet[0].Info.SkillList[idx].PP = 0 + target.CurPet[0].Info.SkillList[idx].PP = 0 zeroed++ } @@ -290,14 +290,14 @@ func (e *Effect2202) Skill_Use() bool { if dark < light { return true } - if e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } divisor := e.Args()[0] if divisor.Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(divisor) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(divisor) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -389,14 +389,14 @@ func (e *Effect2205) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil || !e.Ctx().Our.StatEffect_Exist_all() { return true } - if e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - attackMul, err := element.Calculator.GetOffensiveMultiplier(e.Ctx().SkillEntity.GetType().ID, e.Ctx().Opp.CurrentPet[0].GetType().ID) + attackMul, err := element.Calculator.GetOffensiveMultiplier(e.Ctx().SkillEntity.GetType().ID, e.Ctx().Opp.CurPet[0].GetType().ID) if err != nil || attackMul <= 0 { return true } - counterMul, err := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurrentPet[0].GetType().ID, e.Ctx().Our.CurrentPet[0].GetType().ID) + counterMul, err := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurPet[0].GetType().ID, e.Ctx().Our.CurPet[0].GetType().ID) if err != nil || counterMul <= 0 || counterMul <= attackMul { return true } @@ -489,7 +489,7 @@ func (e *Effect2209) OnSkill() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().SkillEntity != nil && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0] != nil { + if e.Ctx().SkillEntity != nil && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Opp.CurPet[0] != nil { drain := alpacadecimal.NewFromInt(int64(e.Args()[0].IntPart())) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, @@ -507,7 +507,7 @@ type Effect2210 struct { func (e *Effect2210) Skill_Use() bool { skill := e.Ctx().SkillEntity - if skill == nil || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if skill == nil || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } if skill.Category() == info.Category.STATUS { @@ -525,8 +525,8 @@ func (e *Effect2210) Skill_Use() bool { } else { skill.XML.Category = int(info.Category.SPECIAL) } - skill.XML.Type = e.Ctx().Our.CurrentPet[0].PetInfo.Type - skill.XML.Power += int(e.Ctx().Our.CurrentPet[0].Info.Dv) + skill.XML.Type = e.Ctx().Our.CurPet[0].PetInfo.Type + skill.XML.Power += int(e.Ctx().Our.CurPet[0].Info.Dv) return true } @@ -539,7 +539,7 @@ func (e *Effect2211) Skill_Use() bool { if len(e.Args()) < 3 { return true } - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } @@ -608,7 +608,7 @@ type Effect2212 struct { } func (e *Effect2212) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } @@ -645,11 +645,11 @@ type Effect2213 struct { } func (e *Effect2213) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() if currentHP.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -704,7 +704,7 @@ type Effect2214 struct { func (e *Effect2214) Skill_Use() bool { e.boost = false - if len(e.Args()) < 1 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 1 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } @@ -791,12 +791,12 @@ type Effect2218 struct { } func (e *Effect2218) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } targetType := int(e.Args()[1].IntPart()) - if e.Ctx().Our.CurrentPet[0].PetInfo.Type == targetType { + if e.Ctx().Our.CurPet[0].PetInfo.Type == targetType { for i := 0; i < 6; i++ { e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(e.Args()[2].IntPart())) } @@ -805,7 +805,7 @@ func (e *Effect2218) Skill_Use() bool { sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 2218, int(e.Args()[0].IntPart()), targetType) if sub != nil { - e.Ctx().Our.CurrentPet[0].PetInfo.Type = targetType + e.Ctx().Our.CurPet[0].PetInfo.Type = targetType e.Ctx().Our.AddEffect(e.Ctx().Our, sub) } return true @@ -819,8 +819,8 @@ type Effect2218Sub struct { func (e *Effect2218Sub) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) - if e.Ctx() != nil && e.Ctx().Our != nil && e.Ctx().Our.CurrentPet[0] != nil { - e.oldType = e.Ctx().Our.CurrentPet[0].PetInfo.Type + if e.Ctx() != nil && e.Ctx().Our != nil && e.Ctx().Our.CurPet[0] != nil { + e.oldType = e.Ctx().Our.CurPet[0].PetInfo.Type } if len(a) > 0 { e.Duration(a[0]) @@ -831,8 +831,8 @@ func (e *Effect2218Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect2218Sub) Alive(t ...bool) bool { - if len(t) > 0 && !t[0] && e.Ctx() != nil && e.Ctx().Our != nil && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].PetInfo.Type == e.targetType { - e.Ctx().Our.CurrentPet[0].PetInfo.Type = e.oldType + if len(t) > 0 && !t[0] && e.Ctx() != nil && e.Ctx().Our != nil && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].PetInfo.Type == e.targetType { + e.Ctx().Our.CurPet[0].PetInfo.Type = e.oldType } return e.EffectNode.Alive(t...) } @@ -843,10 +843,10 @@ type Effect2219 struct { } func (e *Effect2219) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - target := int(e.Ctx().Our.CurrentPet[0].Info.MaxHp) * int(e.Args()[0].IntPart()) / 100 + target := int(e.Ctx().Our.CurPet[0].Info.MaxHp) * int(e.Args()[0].IntPart()) / 100 current := e.Ctx().Our.CurrentDivineEnergy() if target <= current { return true diff --git a/logic/service/fight/effect/2220_2244.go b/logic/service/fight/effect/2220_2244.go index 444eaadeb..55ac91e43 100644 --- a/logic/service/fight/effect/2220_2244.go +++ b/logic/service/fight/effect/2220_2244.go @@ -89,10 +89,10 @@ func (e *Effect2222) Damage_Mul(zone *info.DamageZone) bool { if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) == 0 { return true } - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetMaxHP()) >= 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetMaxHP()) >= 0 { zone.Damage = zone.Damage.Mul(hundred.Add(e.Args()[0])).Div(hundred) } return true @@ -157,11 +157,11 @@ func (e *Effect2224) Damage_Mul(zone *info.DamageZone) bool { type Effect2225 struct{ node.EffectNode } func (e *Effect2225) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - maxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Opp.CurPet[0].GetMaxHP() if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -174,9 +174,9 @@ func (e *Effect2225) Skill_Use() bool { if newMax.Cmp(alpacadecimal.NewFromInt(1)) < 0 { newMax = alpacadecimal.NewFromInt(1) } - e.Ctx().Opp.CurrentPet[0].Info.MaxHp = uint32(newMax.IntPart()) - if e.Ctx().Opp.CurrentPet[0].Info.Hp > e.Ctx().Opp.CurrentPet[0].Info.MaxHp { - e.Ctx().Opp.CurrentPet[0].Info.Hp = e.Ctx().Opp.CurrentPet[0].Info.MaxHp + e.Ctx().Opp.CurPet[0].Info.MaxHp = uint32(newMax.IntPart()) + if e.Ctx().Opp.CurPet[0].Info.Hp > e.Ctx().Opp.CurPet[0].Info.MaxHp { + e.Ctx().Opp.CurPet[0].Info.Hp = e.Ctx().Opp.CurPet[0].Info.MaxHp } return true } @@ -334,7 +334,7 @@ func (e *Effect2227Sub) ActionStart(a, b *action.SelectSkillAction) bool { type Effect2229 struct{ node.EffectNode } func (e *Effect2229) OnSkill() bool { - if e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } clearRoundEffects2229(e.Ctx().Our) @@ -362,13 +362,13 @@ func (e *Effect2230) Skill_Use() bool { type Effect2230Sub struct{ RoundEffectArg0Base } func (e *Effect2230Sub) OnSkill() bool { - if len(e.Args()) < 4 || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 4 || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - fullHP := e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 + fullHP := e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 if !fullHP { - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } @@ -398,11 +398,11 @@ func (e *Effect2231) Skill_Use() bool { type Effect2231Sub struct{ RoundEffectArg0Base } func (e *Effect2231Sub) OnSkill() bool { - if len(e.Args()) < 2 || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - lost := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + lost := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if lost.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -762,12 +762,12 @@ func (e *Effect2243Sub) DamageLock(zone *info.DamageZone) bool { if zone == nil || zone.Damage.Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(zone.Damage) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(zone.Damage) > 0 { return true } zone.Damage = alpacadecimal.Zero - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } diff --git a/logic/service/fight/effect/2245_2269.go b/logic/service/fight/effect/2245_2269.go index a792b2404..1c5fca84f 100644 --- a/logic/service/fight/effect/2245_2269.go +++ b/logic/service/fight/effect/2245_2269.go @@ -87,12 +87,12 @@ func (e *Effect2247) ComparePre(fattack, sattack *action.SelectSkillAction) bool type Effect2248 struct{ node.EffectNode } func (e *Effect2248) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our.CurPet[0] == nil { return true } restore := uint32(e.Args()[0].IntPart()) - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP += restore + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP += restore } return true } @@ -103,8 +103,8 @@ type Effect2249 struct{ node.EffectNode } func (e *Effect2249) Skill_Use() bool { if e.Ctx().Our.HasPropADD() { e.Ctx().Our.SetProp(e.Ctx().Our, 0, 0) - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP = e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP = e.Ctx().Our.CurPet[0].Info.SkillList[i].PP } } return true @@ -133,7 +133,7 @@ func (e *Effect2251) Skill_Use() bool { return true } if e.Ctx().Our.Prop[0] == e.Ctx().Our.Prop[1] && e.Ctx().Our.Prop[1] == e.Ctx().Our.Prop[2] && e.Ctx().Our.Prop[2] == e.Ctx().Our.Prop[3] && e.Ctx().Our.Prop[3] == e.Ctx().Our.Prop[4] && e.Ctx().Our.Prop[4] == e.Ctx().Our.Prop[5] { - e.Ctx().Our.AddShield(e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred)) + e.Ctx().Our.AddShield(e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred)) } return true } @@ -145,7 +145,7 @@ func (e *Effect2252) Skill_Use() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { e.Ctx().Our.AddShield(e.Args()[0]) } return true @@ -158,7 +158,7 @@ func (e *Effect2253) Skill_Use() bool { if len(e.Args()) < 2 { return true } - diff := e.Ctx().Our.CurrentPet[0].GetHP().Sub(e.Ctx().Opp.CurrentPet[0].GetHP()) + diff := e.Ctx().Our.CurPet[0].GetHP().Sub(e.Ctx().Opp.CurPet[0].GetHP()) if diff.Cmp(alpacadecimal.Zero) < 0 { diff = diff.Mul(alpacadecimal.NewFromInt(-1)) } @@ -181,8 +181,8 @@ func (e *Effect2254) Damage_Mul(zone *info.DamageZone) bool { type Effect2255 struct{ node.EffectNode } func (e *Effect2255) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0] != nil { - e.Ctx().Opp.CurrentPet[0].PetInfo.Type = 8 + if e.Ctx().Opp.CurPet[0] != nil { + e.Ctx().Opp.CurPet[0].PetInfo.Type = 8 } return true } @@ -199,7 +199,7 @@ func (e *Effect2257) Skill_Use() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { e.Ctx().Our.CancelTurn(e.Ctx().Our) e.Ctx().Our.AddShield(e.Args()[0]) } @@ -242,7 +242,7 @@ func (e *Effect2261) OnSkill() bool { if len(e.Args()) == 0 { return true } - lost := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurrentPet[0].GetHP()) + lost := e.Ctx().Opp.CurPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurPet[0].GetHP()) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: lost.Mul(e.Args()[0]).Div(hundred)}) return true } diff --git a/logic/service/fight/effect/2270_2294.go b/logic/service/fight/effect/2270_2294.go index 8d0015568..37e7f3d6b 100644 --- a/logic/service/fight/effect/2270_2294.go +++ b/logic/service/fight/effect/2270_2294.go @@ -89,10 +89,10 @@ func isCatchTimeMarked227x(target *input.Input, catchTime uint32) bool { } func currentIsMarked227x(target *input.Input) bool { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return false } - return isCatchTimeMarked227x(target, target.CurrentPet[0].Info.CatchTime) + return isCatchTimeMarked227x(target, target.CurPet[0].Info.CatchTime) } func markedPet227x(target *input.Input) *info.BattlePetEntity { @@ -104,8 +104,8 @@ func markedPet227x(target *input.Input) *info.BattlePetEntity { if markedCatch == 0 { continue } - if target.CurrentPet[0] != nil && target.CurrentPet[0].Info.CatchTime == markedCatch && target.CurrentPet[0].Alive() { - return target.CurrentPet[0] + if target.CurPet[0] != nil && target.CurPet[0].Info.CatchTime == markedCatch && target.CurPet[0].Alive() { + return target.CurPet[0] } for _, pet := range target.AllPet { if pet != nil && pet.Info.CatchTime == markedCatch && pet.Alive() { @@ -117,20 +117,20 @@ func markedPet227x(target *input.Input) *info.BattlePetEntity { } func pickBenchByCounter227x(our, opp *input.Input, pickHighest bool) *info.BattlePetEntity { - if our == nil || opp == nil || our.CurrentPet[0] == nil { + if our == nil || opp == nil || our.CurPet[0] == nil { return nil } var chosen *info.BattlePetEntity var chosenMul float64 for _, pet := range opp.AllPet { - if pet == nil || !pet.Alive() || pet == opp.CurrentPet[0] { + if pet == nil || !pet.Alive() || pet == opp.CurPet[0] { continue } if isCatchTimeMarked227x(opp, pet.Info.CatchTime) { continue } - mul, err := element.Calculator.GetOffensiveMultiplier(pet.GetType().ID, our.CurrentPet[0].GetType().ID) + mul, err := element.Calculator.GetOffensiveMultiplier(pet.GetType().ID, our.CurPet[0].GetType().ID) if err != nil { continue } @@ -292,7 +292,7 @@ func (e *Effect2272) Damage_Mul(zone *info.DamageZone) bool { return true } for _, pet := range e.Ctx().Our.AllPet { - if pet != nil && pet.Alive() && pet != e.Ctx().Our.CurrentPet[0] { + if pet != nil && pet.Alive() && pet != e.Ctx().Our.CurPet[0] { zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(100 + int64(e.Args()[0].IntPart()))).Div(alpacadecimal.NewFromInt(100)) break } @@ -326,7 +326,7 @@ func (e *Effect2273) ComparePre(fattack, sattack *action.SelectSkillAction) bool type Effect2274 struct{ node.EffectNode } func (e *Effect2274) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } restored := totalLostPP(e.Ctx().Our) @@ -344,10 +344,10 @@ func (e *Effect2274) Skill_Use() bool { type Effect2275 struct{ node.EffectNode } func (e *Effect2275) Skill_Use() bool { - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || !e.Ctx().Opp.CurrentPet[0].Alive() { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || !e.Ctx().Opp.CurPet[0].Alive() { return true } - applyHuntMark227x(e.Ctx().Our, e.Ctx().Opp, 2275, e.Ctx().Opp.CurrentPet[0].Info.CatchTime) + applyHuntMark227x(e.Ctx().Our, e.Ctx().Opp, 2275, e.Ctx().Opp.CurPet[0].Info.CatchTime) return true } @@ -438,7 +438,7 @@ func (e *Effect2278) Skill_Use() bool { marked := markedPet227x(e.Ctx().Opp) if marked == nil { - marked = e.Ctx().Opp.CurrentPet[0] + marked = e.Ctx().Opp.CurPet[0] } if marked == nil { return true @@ -509,10 +509,10 @@ func (e *Effect2279Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect2279Sub) SwitchOut(in *input.Input) bool { - if in != e.Ctx().Opp || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Alive() { + if in != e.Ctx().Opp || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Alive() { return true } - if !isCatchTimeMarked227x(e.Ctx().Opp, e.Ctx().Opp.CurrentPet[0].Info.CatchTime) { + if !isCatchTimeMarked227x(e.Ctx().Opp, e.Ctx().Opp.CurPet[0].Info.CatchTime) { return true } e.pendingMark = true @@ -521,10 +521,10 @@ func (e *Effect2279Sub) SwitchOut(in *input.Input) bool { } func (e *Effect2279Sub) SwitchIn(in *input.Input) bool { - if !e.pendingMark || in != e.Ctx().Opp || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || !e.Ctx().Opp.CurrentPet[0].Alive() { + if !e.pendingMark || in != e.Ctx().Opp || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || !e.Ctx().Opp.CurPet[0].Alive() { return true } - applyHuntMark227x(e.Ctx().Our, e.Ctx().Opp, 2275, e.Ctx().Opp.CurrentPet[0].Info.CatchTime) + applyHuntMark227x(e.Ctx().Our, e.Ctx().Opp, 2275, e.Ctx().Opp.CurPet[0].Info.CatchTime) e.pendingMark = false return true } @@ -582,10 +582,10 @@ func (e *Effect2281) Skill_Use() bool { type Effect2281Sub struct{ FixedDurationNeg1Base } func (e *Effect2281Sub) DamageLockEx(zone *info.DamageZone) bool { - if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if zone == nil || zone.Type != info.DamageType.Red || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() if zone.Damage.Cmp(currentHP) < 0 { return true } @@ -598,23 +598,23 @@ func (e *Effect2281Sub) DamageLockEx(zone *info.DamageZone) bool { type Effect2282 struct{ node.EffectNode } func applyEffect2282(owner, target *input.Input, divisor, truePercent int) { - if owner == nil || target == nil || owner.CurrentPet[0] == nil || target.CurrentPet[0] == nil || divisor <= 0 { + if owner == nil || target == nil || owner.CurPet[0] == nil || target.CurPet[0] == nil || divisor <= 0 { return } - heal := owner.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(int64(divisor))) + heal := owner.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(int64(divisor))) if heal.Cmp(alpacadecimal.Zero) <= 0 { return } owner.Heal(owner, &action.SelectSkillAction{}, heal) - beforeHP := target.CurrentPet[0].GetHP() + beforeHP := target.CurPet[0].GetHP() target.Damage(owner, &info.DamageZone{Type: info.DamageType.Percent, Damage: heal}) - if truePercent <= 0 || beforeHP.Cmp(target.CurrentPet[0].GetHP()) != 0 { + if truePercent <= 0 || beforeHP.Cmp(target.CurPet[0].GetHP()) != 0 { return } - trueDamage := owner.CurrentPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(truePercent))).Div(hundred) + trueDamage := owner.CurPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(truePercent))).Div(hundred) if trueDamage.Cmp(alpacadecimal.Zero) > 0 { target.Damage(owner, &info.DamageZone{Type: info.DamageType.True, Damage: trueDamage}) } @@ -655,7 +655,7 @@ func (e *Effect2282Sub) Skill_Use() bool { type Effect2283 struct{ node.EffectNode } func (e *Effect2283) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } @@ -671,7 +671,7 @@ func (e *Effect2283) Skill_Use() bool { benchCount := 0 for _, pet := range e.Ctx().Our.AllPet { - if pet == nil || pet == e.Ctx().Our.CurrentPet[0] || pet.Info.Hp == 0 { + if pet == nil || pet == e.Ctx().Our.CurPet[0] || pet.Info.Hp == 0 { continue } benchCount++ @@ -680,7 +680,7 @@ func (e *Effect2283) Skill_Use() bool { healEach := consumed.Div(alpacadecimal.NewFromInt(int64(benchCount))) if healEach.Cmp(alpacadecimal.Zero) > 0 { for _, pet := range e.Ctx().Our.AllPet { - if pet == nil || pet == e.Ctx().Our.CurrentPet[0] || pet.Info.Hp == 0 { + if pet == nil || pet == e.Ctx().Our.CurPet[0] || pet.Info.Hp == 0 { continue } pet.Info.ModelHP(healEach.IntPart()) @@ -702,7 +702,7 @@ func (e *Effect2283) Skill_Use() bool { return true } if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { - maxBonus := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[2]).Div(hundred) + maxBonus := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[2]).Div(hundred) if maxBonus.Cmp(alpacadecimal.Zero) > 0 && bonusShield.Cmp(maxBonus) > 0 { bonusShield = maxBonus } @@ -736,14 +736,14 @@ func addRandomControlStatus2284(owner, target *input.Input, count int) { } func (e *Effect2284) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Opp.CurrentPet[0].PetInfo.Type == int(element.ElementTypeNormal) { + if e.Ctx().Opp.CurPet[0].PetInfo.Type == int(element.ElementTypeNormal) { return true } - e.Ctx().Opp.CurrentPet[0].PetInfo.Type = int(element.ElementTypeNormal) + e.Ctx().Opp.CurPet[0].PetInfo.Type = int(element.ElementTypeNormal) addRandomControlStatus2284(e.Ctx().Our, e.Ctx().Opp, 1) rounds := int(e.Args()[0].IntPart()) @@ -762,7 +762,7 @@ func (e *Effect2284) Skill_Use() bool { type Effect2284Sub struct{ RoundEffectArg0Base } func (e *Effect2284Sub) Action_end() bool { - if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } @@ -874,7 +874,7 @@ func (e *Effect2286Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect2286Sub) PropBefer(_ *input.Input, prop, level int8) bool { - if e.remaining <= 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if e.remaining <= 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { e.Alive(false) return true } @@ -882,15 +882,15 @@ func (e *Effect2286Sub) PropBefer(_ *input.Input, prop, level int8) bool { return true } if e.reduceMax > 0 { - oldMax := int(e.Ctx().Our.CurrentPet[0].Info.MaxHp) + oldMax := int(e.Ctx().Our.CurPet[0].Info.MaxHp) if oldMax > 1 { newMax := oldMax - e.reduceMax if newMax < 1 { newMax = 1 } - e.Ctx().Our.CurrentPet[0].Info.MaxHp = uint32(newMax) - if e.Ctx().Our.CurrentPet[0].Info.Hp > e.Ctx().Our.CurrentPet[0].Info.MaxHp { - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.MaxHp = uint32(newMax) + if e.Ctx().Our.CurPet[0].Info.Hp > e.Ctx().Our.CurPet[0].Info.MaxHp { + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp } } } @@ -905,18 +905,18 @@ func (e *Effect2286Sub) PropBefer(_ *input.Input, prop, level int8) bool { type Effect2287 struct{ node.EffectNode } func applyEffect2287(owner, target *input.Input, divisor int) { - if owner == nil || owner.CurrentPet[0] == nil || target == nil || target.CurrentPet[0] == nil || divisor <= 0 { + if owner == nil || owner.CurPet[0] == nil || target == nil || target.CurPet[0] == nil || divisor <= 0 { return } - heal := owner.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(int64(divisor))) + heal := owner.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(int64(divisor))) if heal.Cmp(alpacadecimal.Zero) <= 0 { return } - before := owner.CurrentPet[0].GetHP() + before := owner.CurPet[0].GetHP() owner.Heal(owner, &action.SelectSkillAction{}, heal) - after := owner.CurrentPet[0].GetHP() + after := owner.CurPet[0].GetHP() actual := after.Sub(before) if actual.Cmp(alpacadecimal.Zero) < 0 { actual = alpacadecimal.Zero @@ -975,10 +975,10 @@ func (e *Effect2288) Skill_Use_ex() bool { type Effect2288Sub struct{ RoundEffectArg0Base } func (e *Effect2288Sub) ActionStartEx(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(6)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(6)) if damage.Cmp(alpacadecimal.Zero) > 0 { source := e.Ctx().Opp if source == nil { @@ -1213,7 +1213,7 @@ func (e *Effect2292) OnSkill() bool { return true } state.track = -1 - capDamage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) + capDamage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) if capDamage.Cmp(alpacadecimal.Zero) > 0 { damage := state.blockedDamage if damage.Cmp(capDamage) > 0 { diff --git a/logic/service/fight/effect/2295_2304.go b/logic/service/fight/effect/2295_2304.go index e3b753ef5..c8e32f48e 100644 --- a/logic/service/fight/effect/2295_2304.go +++ b/logic/service/fight/effect/2295_2304.go @@ -41,12 +41,12 @@ func (e *Effect2295) Skill_Use() bool { if e.Ctx().Opp == nil || e.Ctx().Our == nil { return true } - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP = 0 } - e.Ctx().Opp.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.CurrentPet[0].GetMaxHP()) - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { - e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: e.Ctx().Opp.CurrentPet[0].GetHP()}) + e.Ctx().Opp.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.CurPet[0].GetMaxHP()) + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) > 0 { + e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.True, Damage: e.Ctx().Opp.CurPet[0].GetHP()}) } return true } @@ -58,8 +58,8 @@ func (e *Effect2296) Skill_Use() bool { if e.Ctx().Opp == nil || e.Ctx().Our == nil { return true } - targetMax := e.Ctx().Our.CurrentPet[0].GetMaxHP() - e.Ctx().Opp.CurrentPet[0].Info.MaxHp = uint32(targetMax.IntPart()) + targetMax := e.Ctx().Our.CurPet[0].GetMaxHP() + e.Ctx().Opp.CurPet[0].Info.MaxHp = uint32(targetMax.IntPart()) e.Ctx().Opp.Heal(e.Ctx().Our, &action.SelectSkillAction{}, targetMax) for i, v := range e.Ctx().Opp.Prop[:] { if i == 0 || v <= 0 { @@ -101,10 +101,10 @@ type Effect2299 struct{ node.EffectNode } func (e *Effect2299) Skill_Use() bool { clearTargetEffects(e.Ctx().Our, e.Ctx().Opp) - for i := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { - if skill, ok := xmlres.SkillMap[int(e.Ctx().Opp.CurrentPet[0].Info.SkillList[i].ID)]; ok { + for i := range e.Ctx().Opp.CurPet[0].Info.SkillList { + if skill, ok := xmlres.SkillMap[int(e.Ctx().Opp.CurPet[0].Info.SkillList[i].ID)]; ok { if skill.Category == int(info.Category.PHYSICAL) || skill.Category == int(info.Category.SPECIAL) { - e.Ctx().Opp.CurrentPet[0].Info.SkillList[i].PP = 0 + e.Ctx().Opp.CurPet[0].Info.SkillList[i].PP = 0 } } } @@ -145,7 +145,7 @@ func (e *Effect2302) ComparePre(fattack, sattack *action.SelectSkillAction) bool return true } count := 0 - for _, s := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { + for _, s := range e.Ctx().Opp.CurPet[0].Info.SkillList { if s.PP <= 0 { count++ } @@ -161,16 +161,16 @@ func (e *Effect2303) Skill_Use() bool { if len(e.Args()) < 4 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) >= 0 { - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) >= 0 { + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) addRandomControlStatus2295(e.Ctx().Our, e.Ctx().Opp, 1) return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) - for i := range e.Ctx().Opp.CurrentPet[0].Info.SkillList { - e.Ctx().Opp.CurrentPet[0].Info.SkillList[i].PP = uint32(e.Args()[3].IntPart()) + for i := range e.Ctx().Opp.CurPet[0].Info.SkillList { + e.Ctx().Opp.CurPet[0].Info.SkillList[i].PP = uint32(e.Args()[3].IntPart()) } return true } diff --git a/logic/service/fight/effect/2305_2314.go b/logic/service/fight/effect/2305_2314.go index 8cdcb9f42..4bb708ca2 100644 --- a/logic/service/fight/effect/2305_2314.go +++ b/logic/service/fight/effect/2305_2314.go @@ -13,13 +13,13 @@ import ( type Effect2305 struct{ node.EffectNode } func (e *Effect2305) OnSkill() bool { - if e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(alpacadecimal.Zero) <= 0 { return true } - e.Ctx().Our.Damage(e.Ctx().Opp, &info.DamageZone{Type: info.DamageType.True, Damage: e.Ctx().Our.CurrentPet[0].GetHP()}) + e.Ctx().Our.Damage(e.Ctx().Opp, &info.DamageZone{Type: info.DamageType.True, Damage: e.Ctx().Our.CurPet[0].GetHP()}) e.Ctx().Our.SetProp(e.Ctx().Our, 0, 1) return true } @@ -68,10 +68,10 @@ func (e *Effect2308) SkillHit() bool { type Effect2309 struct{ node.EffectNode } func (e *Effect2309) OnSkill() bool { - if len(e.Args()) < 3 || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: heal}) if e.Ctx().Opp.StatEffect_Exist_all() { @@ -102,12 +102,12 @@ func (e *Effect2311) OnSkill() bool { } e.Ctx().Opp.ConsumeAllShield() cost := uint32(e.Args()[0].IntPart()) - for i := range e.Ctx().Our.CurrentPet[0].Info.SkillList { - if e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP > 0 { - if cost >= e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := range e.Ctx().Our.CurPet[0].Info.SkillList { + if e.Ctx().Our.CurPet[0].Info.SkillList[i].PP > 0 { + if cost >= e.Ctx().Our.CurPet[0].Info.SkillList[i].PP { + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP = 0 } else { - e.Ctx().Our.CurrentPet[0].Info.SkillList[i].PP -= cost + e.Ctx().Our.CurPet[0].Info.SkillList[i].PP -= cost } } } @@ -118,10 +118,10 @@ func (e *Effect2311) OnSkill() bool { type Effect2312 struct{ node.EffectNode } func (e *Effect2312) OnSkill() bool { - if len(e.Args()) < 4 || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) < 4 || e.Ctx().Our.CurPet[0] == nil { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) eff := e.Ctx().Our.InitEffect(input.EffectType.Sub, 2312, e.SideEffectArgs...) if eff != nil { @@ -154,10 +154,10 @@ func (e *Effect2312Sub) TurnEnd() { type Effect2313 struct{ node.EffectNode } func (e *Effect2313) SkillHit_ex() bool { - if len(e.Args()) < 1 || e.Ctx().Opp.StatEffect_Exist_all() || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 1 || e.Ctx().Opp.StatEffect_Exist_all() || e.Ctx().Opp.CurPet[0] == nil { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0])) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0])) return true } diff --git a/logic/service/fight/effect/2315_2324.go b/logic/service/fight/effect/2315_2324.go index 572337a6e..5b9e66292 100644 --- a/logic/service/fight/effect/2315_2324.go +++ b/logic/service/fight/effect/2315_2324.go @@ -16,10 +16,10 @@ type Effect2315 struct { } func (e *Effect2315) OnSkill() bool { - if len(e.Args()) < 3 || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Opp.CurPet[0] == nil { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -52,7 +52,7 @@ func (e *Effect2317) OnSkill() bool { if len(e.Args()) < 1 { return true } - if e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp.CurPet[0] == nil { return true } count := 0 @@ -69,7 +69,7 @@ func (e *Effect2317) OnSkill() bool { if count == 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) damage = damage.Mul(alpacadecimal.NewFromInt(int64(count))) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: damage}) @@ -101,10 +101,10 @@ func (e *Effect2319) OnSkill() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Opp.CurPet[0] == nil { return true } - dmg := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + dmg := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: dmg}) return true } @@ -168,8 +168,8 @@ type Effect2323 struct { } func (e *Effect2323) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0] != nil { - e.Ctx().Our.CurrentPet[0].PetInfo.Type = 2 + if e.Ctx().Our.CurPet[0] != nil { + e.Ctx().Our.CurPet[0].PetInfo.Type = 2 } return true } @@ -188,10 +188,10 @@ func (e *Effect2324) Skill_Use() bool { e.Ctx().Opp.AddShield(alpacadecimal.NewFromInt(-1).Mul(e.Ctx().Opp.CurrentShield())) cleared = true } - if cleared && e.Ctx().Opp.CurrentPet[0] != nil { + if cleared && e.Ctx().Opp.CurPet[0] != nil { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, - Damage: e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred), + Damage: e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred), }) } return true diff --git a/logic/service/fight/effect/400_480_586_599_610_611_613.go b/logic/service/fight/effect/400_480_586_599_610_611_613.go index 44a649fcd..96d328294 100644 --- a/logic/service/fight/effect/400_480_586_599_610_611_613.go +++ b/logic/service/fight/effect/400_480_586_599_610_611_613.go @@ -17,7 +17,7 @@ func (e *Effect400) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } - if e.Ctx().Our.CurrentPet[0].PetInfo.Type != e.Ctx().Opp.CurrentPet[0].PetInfo.Type { + if e.Ctx().Our.CurPet[0].PetInfo.Type != e.Ctx().Opp.CurPet[0].PetInfo.Type { return true } e.Ctx().SkillEntity.XML.Power *= 2 diff --git a/logic/service/fight/effect/403.go b/logic/service/fight/effect/403.go index 7ee20940d..812c3e8cb 100644 --- a/logic/service/fight/effect/403.go +++ b/logic/service/fight/effect/403.go @@ -17,7 +17,7 @@ func (e *Effect403) OnSkill() bool { if success { boostValue := int8(e.Args()[1].IntPart()) // 检查属性是否相同 - if e.Ctx().Our.CurrentPet[0].Type == e.Ctx().Opp.CurrentPet[0].Type { + if e.Ctx().Our.CurPet[0].Type == e.Ctx().Opp.CurPet[0].Type { boostValue *= 2 } diff --git a/logic/service/fight/effect/410.go b/logic/service/fight/effect/410.go index 4c68514ba..46eb8852a 100644 --- a/logic/service/fight/effect/410.go +++ b/logic/service/fight/effect/410.go @@ -16,7 +16,7 @@ func (e *Effect410) OnSkill() bool { success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(e.Args()[1]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) diff --git a/logic/service/fight/effect/412.go b/logic/service/fight/effect/412.go index 5a29f0322..a21791f36 100644 --- a/logic/service/fight/effect/412.go +++ b/logic/service/fight/effect/412.go @@ -11,8 +11,8 @@ type Effect412 struct { } func (e *Effect412) HookPP(count *int) bool { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() threshold := maxHp.Div(e.Args()[0]) // 1/n if currentHp.Cmp(threshold) < 0 { diff --git a/logic/service/fight/effect/454.go b/logic/service/fight/effect/454.go index aeb46ea75..c8815d387 100644 --- a/logic/service/fight/effect/454.go +++ b/logic/service/fight/effect/454.go @@ -27,8 +27,8 @@ func (e *Effect454) ComparePre(fattack *action.SelectSkillAction, sattack *actio if sattack.SkillEntity == nil { return true } - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() threshold := maxHp.Div(e.Args()[0]) // 1/n diff --git a/logic/service/fight/effect/456.go b/logic/service/fight/effect/456.go index c171b2140..053457f12 100644 --- a/logic/service/fight/effect/456.go +++ b/logic/service/fight/effect/456.go @@ -12,7 +12,7 @@ type Effect456 struct { } func (e *Effect456) OnSkill() bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().Cmp(e.Args()[0]) > 0 { + if e.Ctx().Opp.CurPet[0].GetHP().Cmp(e.Args()[0]) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, diff --git a/logic/service/fight/effect/461.go b/logic/service/fight/effect/461.go index c4bf47155..024c641bf 100644 --- a/logic/service/fight/effect/461.go +++ b/logic/service/fight/effect/461.go @@ -13,8 +13,8 @@ type Effect461 struct { } func (e *Effect461) Skill_Use() bool { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() threshold := maxHp.Div(e.Args()[0]) // 1/m if currentHp.Cmp(threshold) < 0 { diff --git a/logic/service/fight/effect/464.go b/logic/service/fight/effect/464.go index 69efce6ad..b44c7c2fc 100644 --- a/logic/service/fight/effect/464.go +++ b/logic/service/fight/effect/464.go @@ -13,7 +13,7 @@ type Effect464 struct { } func (e *Effect464) OnSkill() bool { - t, _ := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurrentPet[0].Type, e.Ctx().Our.CurrentPet[0].Type) + t, _ := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurPet[0].Type, e.Ctx().Our.CurPet[0].Type) if t <= 1 { return true diff --git a/logic/service/fight/effect/485.go b/logic/service/fight/effect/485.go index 604c8302a..2597fee3c 100644 --- a/logic/service/fight/effect/485.go +++ b/logic/service/fight/effect/485.go @@ -25,7 +25,7 @@ func (e *Effect485) Skill_Use() bool { if isfff { // 恢复自身所有体力 - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) } diff --git a/logic/service/fight/effect/488.go b/logic/service/fight/effect/488.go index 4f00e5735..1b2319157 100644 --- a/logic/service/fight/effect/488.go +++ b/logic/service/fight/effect/488.go @@ -18,7 +18,7 @@ func (e *Effect488) Damage_Mul(t *info.DamageZone) bool { return true } - opponentHp := e.Ctx().Opp.CurrentPet[0].GetHP() + opponentHp := e.Ctx().Opp.CurPet[0].GetHP() if opponentHp.Cmp(alpacadecimal.NewFromInt(400)) < 0 { t.Damage = t.Damage.Mul(alpacadecimal.NewFromFloat(1.1)) diff --git a/logic/service/fight/effect/489.go b/logic/service/fight/effect/489.go index c6514e2e1..f611775cb 100644 --- a/logic/service/fight/effect/489.go +++ b/logic/service/fight/effect/489.go @@ -13,7 +13,7 @@ type Effect489 struct { func (e *Effect489) SkillHit_ex() bool { if e.Ctx().Our.HasPropADD() { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(e.Args()[0]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) diff --git a/logic/service/fight/effect/492.go b/logic/service/fight/effect/492.go index 10e7512d5..91a85d66e 100644 --- a/logic/service/fight/effect/492.go +++ b/logic/service/fight/effect/492.go @@ -14,7 +14,7 @@ type Effect492 struct { func (e *Effect492) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS { // 恢复1/m体力 - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp.Div(e.Args()[1])) diff --git a/logic/service/fight/effect/495.go b/logic/service/fight/effect/495.go index b76edc628..9a9d59246 100644 --- a/logic/service/fight/effect/495.go +++ b/logic/service/fight/effect/495.go @@ -17,7 +17,7 @@ func (e *Effect495) OnSkill() bool { success, _, _ := e.Input.Player.Roll(chance, 100) if success { // 秒杀对手 - e.Ctx().Opp.CurrentPet[0].Info.Hp = 0 + e.Ctx().Opp.CurPet[0].Info.Hp = 0 } } diff --git a/logic/service/fight/effect/496.go b/logic/service/fight/effect/496.go index cc6d0ab6b..4a4973617 100644 --- a/logic/service/fight/effect/496.go +++ b/logic/service/fight/effect/496.go @@ -14,7 +14,7 @@ type Effect496 struct { func (e *Effect496) SkillHit_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 { // 如果造成了致命一击,恢复所有体力 - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) } diff --git a/logic/service/fight/effect/497.go b/logic/service/fight/effect/497.go index c978806f5..486c4d928 100644 --- a/logic/service/fight/effect/497.go +++ b/logic/service/fight/effect/497.go @@ -50,7 +50,7 @@ func (e *Effect457) ComparePre(fattack *action.SelectSkillAction, sattack *actio func (e *Effect457) TurnEnd() { - for _, v := range e.Ctx().Our.CurrentPet[0].Skills { + for _, v := range e.Ctx().Our.CurPet[0].Skills { if v.XML.ID == e.reid { v = e.org diff --git a/logic/service/fight/effect/506.go b/logic/service/fight/effect/506.go index 5c779ffa7..cfefce7e6 100644 --- a/logic/service/fight/effect/506.go +++ b/logic/service/fight/effect/506.go @@ -21,8 +21,8 @@ func (e *Effect506) Action_end() bool { return true } minHealth := uint32(e.Args()[0].IntPart()) // m点体力 - if e.Ctx().Our.CurrentPet[0].GetHP().IntPart() == 0 { - e.Ctx().Our.CurrentPet[0].Info.Hp = minHealth + if e.Ctx().Our.CurPet[0].GetHP().IntPart() == 0 { + e.Ctx().Our.CurPet[0].Info.Hp = minHealth } return true diff --git a/logic/service/fight/effect/507.go b/logic/service/fight/effect/507.go index d64225ff3..e5aeadce2 100644 --- a/logic/service/fight/effect/507.go +++ b/logic/service/fight/effect/507.go @@ -21,7 +21,7 @@ func (e *Effect507) OnSkill() bool { func (e *Effect507) Skill_Use_ex() bool { if e.triggered && e.Ctx().Our.SumDamage.IntPart() > int64(e.threshold) { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) } e.triggered = false diff --git a/logic/service/fight/effect/511.go b/logic/service/fight/effect/511.go index 62afa662b..25b1f5021 100644 --- a/logic/service/fight/effect/511.go +++ b/logic/service/fight/effect/511.go @@ -19,8 +19,8 @@ func (e *Effect511) SkillHit() bool { baseChance := e.Args()[0].IntPart() // 检查体力是否低于1/m - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() threshold := maxHp.Div(e.Args()[1]) // 1/m chance := baseChance diff --git a/logic/service/fight/effect/516.go b/logic/service/fight/effect/516.go index c6e187003..1b575b9ab 100644 --- a/logic/service/fight/effect/516.go +++ b/logic/service/fight/effect/516.go @@ -11,8 +11,8 @@ type Effect516 struct { } func (e *Effect516) Skill_Use() bool { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() threshold := maxHp.Div(e.Args()[6]) // 1/n for i, v := range e.SideEffectArgs[:6] { if currentHp.Cmp(threshold) < 0 { diff --git a/logic/service/fight/effect/523.go b/logic/service/fight/effect/523.go index d19949339..3f5911511 100644 --- a/logic/service/fight/effect/523.go +++ b/logic/service/fight/effect/523.go @@ -12,7 +12,7 @@ type Effect523 struct { func (e *Effect523) Action_end() bool { // 检查对手是否还活着 - if e.Ctx().Opp.CurrentPet[0].Alive() { + if e.Ctx().Opp.CurPet[0].Alive() { // 提升自身的全部能力等级 for i, v := range e.SideEffectArgs { if v == 0 { diff --git a/logic/service/fight/effect/524.go b/logic/service/fight/effect/524.go index 5be9bd7e0..b35090795 100644 --- a/logic/service/fight/effect/524.go +++ b/logic/service/fight/effect/524.go @@ -12,7 +12,7 @@ type Effect524 struct { func (e *Effect524) SwitchOut(in *input.Input) bool { if e.Input == in { - if !e.Ctx().Our.CurrentPet[0].Alive() { // 被击败 + if !e.Ctx().Our.CurPet[0].Alive() { // 被击败 // 给对手添加疲惫状态 tiredEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired)) if tiredEffect != nil { diff --git a/logic/service/fight/effect/527.go b/logic/service/fight/effect/527.go index 598056d56..e060450c3 100644 --- a/logic/service/fight/effect/527.go +++ b/logic/service/fight/effect/527.go @@ -33,8 +33,8 @@ func (e *Effect527) OnSkill() bool { divisor := e.Args()[0] // 除数 // 检查当前体力是否低于最大体力的 1/divisor - currentHP := alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.Hp)) - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + currentHP := alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.Hp)) + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() threshold := maxHP.Div(divisor) if currentHP.Cmp(threshold) < 0 { diff --git a/logic/service/fight/effect/529.go b/logic/service/fight/effect/529.go index 8d62f9828..aafe84f5e 100644 --- a/logic/service/fight/effect/529.go +++ b/logic/service/fight/effect/529.go @@ -13,14 +13,14 @@ type Effect529 struct { } func (e *Effect529) OnSkill() bool { - ourMaxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - oppMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + ourMaxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + oppMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP() if ourMaxHP.IsZero() || oppMaxHP.IsZero() { return true } - ourRatio := e.Ctx().Our.CurrentPet[0].GetHP().Div(ourMaxHP) - oppRatio := e.Ctx().Opp.CurrentPet[0].GetHP().Div(oppMaxHP) + ourRatio := e.Ctx().Our.CurPet[0].GetHP().Div(ourMaxHP) + oppRatio := e.Ctx().Opp.CurPet[0].GetHP().Div(oppMaxHP) newOurHP := oppRatio.Mul(ourMaxHP).IntPart() newOppHP := ourRatio.Mul(oppMaxHP).IntPart() @@ -41,8 +41,8 @@ func (e *Effect529) OnSkill() bool { newOppHP = oppMax } - e.Ctx().Our.CurrentPet[0].Info.Hp = uint32(alpacadecimal.NewFromInt(newOurHP).IntPart()) - e.Ctx().Opp.CurrentPet[0].Info.Hp = uint32(alpacadecimal.NewFromInt(newOppHP).IntPart()) + e.Ctx().Our.CurPet[0].Info.Hp = uint32(alpacadecimal.NewFromInt(newOurHP).IntPart()) + e.Ctx().Opp.CurPet[0].Info.Hp = uint32(alpacadecimal.NewFromInt(newOppHP).IntPart()) return true } diff --git a/logic/service/fight/effect/529.go未实装 b/logic/service/fight/effect/529.go未实装 index 0624da2ed..dbc6db188 100644 --- a/logic/service/fight/effect/529.go未实装 +++ b/logic/service/fight/effect/529.go未实装 @@ -19,13 +19,13 @@ type Effect529 struct { func (e *Effect529) OnSkill() bool { // 计算自身当前体力百分比 - ourCurrentHP := e.Ctx().Our.CurrentPet.Info.Hp - ourMaxHP := e.Ctx().Our.CurrentPet.GetMaxHP().IntPart() + ourCurrentHP := e.Ctx().Our.CurPet.Info.Hp + ourMaxHP := e.Ctx().Our.CurPet.GetMaxHP().IntPart() ourHPPercentage := alpacadecimal.NewFromInt(ourCurrentHP).Div(alpacadecimal.NewFromInt(ourMaxHP)) // 计算对手当前体力百分比 - oppCurrentHP := e.Ctx().Opp.CurrentPet.Info.Hp - oppMaxHP := e.Ctx().Opp.CurrentPet.GetMaxHP().IntPart() + oppCurrentHP := e.Ctx().Opp.CurPet.Info.Hp + oppMaxHP := e.Ctx().Opp.CurPet.GetMaxHP().IntPart() oppHPPercentage := alpacadecimal.NewFromInt(int64(oppCurrentHP)).Div(alpacadecimal.NewFromInt(oppMaxHP)) // 计算新的体力值(按百分比对调) @@ -33,8 +33,8 @@ func (e *Effect529) OnSkill() bool { newOppHP := alpacadecimal.NewFromInt(oppMaxHP).Mul(ourHPPercentage).IntPart() // 设置新的体力值 - e.Ctx().Our.CurrentPet.Info.Hp = int(newOurHP) - e.Ctx().Opp.CurrentPet.Info.Hp = int(newOppHP) + e.Ctx().Our.CurPet.Info.Hp = int(newOurHP) + e.Ctx().Opp.CurPet.Info.Hp = int(newOppHP) return true } diff --git a/logic/service/fight/effect/530.go b/logic/service/fight/effect/530.go index 843142c90..5fc044d8b 100644 --- a/logic/service/fight/effect/530.go +++ b/logic/service/fight/effect/530.go @@ -12,9 +12,9 @@ type Effect530 struct { } func (e *Effect530) Skill_Use() bool { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() - healAmount := maxHp.Div(e.Args()[0]) // 1/n - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(healAmount) < 0 { // 先出手 + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() + healAmount := maxHp.Div(e.Args()[0]) // 1/n + if e.Ctx().Our.CurPet[0].GetHP().Cmp(healAmount) < 0 { // 先出手 // 回复1/n的最大体力值 diff --git a/logic/service/fight/effect/532.go b/logic/service/fight/effect/532.go index 9ba382a8c..fba33d0f3 100644 --- a/logic/service/fight/effect/532.go +++ b/logic/service/fight/effect/532.go @@ -13,7 +13,7 @@ type Effect532 struct { func (h *Effect532) OnSkill() bool { - maxHp := h.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := h.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(h.Args()[1]) h.Ctx().Our.Heal(h.Ctx().Our, &action.SelectSkillAction{}, healAmount) diff --git a/logic/service/fight/effect/536.go b/logic/service/fight/effect/536.go index e7d317901..22a54aed0 100644 --- a/logic/service/fight/effect/536.go +++ b/logic/service/fight/effect/536.go @@ -16,9 +16,9 @@ func (e *Effect536) OnSkill() bool { divisor := e.Args()[0] // 除数 // 检查对手是否被击败(体力值为0或以下) - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { // 获取对手原来的体力上限 - opponentMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + opponentMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP() // 计算要恢复的体力值 healAmount := opponentMaxHP.Div(divisor) diff --git a/logic/service/fight/effect/550.go b/logic/service/fight/effect/550.go index 5cc6a95c8..ac822c233 100644 --- a/logic/service/fight/effect/550.go +++ b/logic/service/fight/effect/550.go @@ -12,7 +12,7 @@ type Effect550 struct { } func (e *Effect550) Skill_Use() bool { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() if e.Ctx().Our.StatEffect_Exist_all() { // 先出手 diff --git a/logic/service/fight/effect/554.go b/logic/service/fight/effect/554.go index 75148ec8e..aad480e36 100644 --- a/logic/service/fight/effect/554.go +++ b/logic/service/fight/effect/554.go @@ -16,7 +16,7 @@ func (e *Effect554) Skill_Use() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } diff --git a/logic/service/fight/effect/561.go b/logic/service/fight/effect/561.go index c44189c3a..705ea66b5 100644 --- a/logic/service/fight/effect/561.go +++ b/logic/service/fight/effect/561.go @@ -13,8 +13,8 @@ type Effect561 struct { func (e *Effect561) Skill_Use_ex() bool { if e.IsFirst() { - if e.Ctx().Our.CurrentPet[0].GetHP().IntPart() == 0 { - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + if e.Ctx().Our.CurPet[0].GetHP().IntPart() == 0 { + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp } } diff --git a/logic/service/fight/effect/565.go b/logic/service/fight/effect/565.go index 46028cf78..97e7d4dae 100644 --- a/logic/service/fight/effect/565.go +++ b/logic/service/fight/effect/565.go @@ -15,7 +15,7 @@ func (e *Effect565) Skill_Use() bool { if e.IsFirst() { // 先出手 // 回复1/n的最大体力值 - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(e.Args()[0]) // 1/n e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) diff --git a/logic/service/fight/effect/573_587_591_592_594_596_597_598.go b/logic/service/fight/effect/573_587_591_592_594_596_597_598.go index a10659964..9fb53e107 100644 --- a/logic/service/fight/effect/573_587_591_592_594_596_597_598.go +++ b/logic/service/fight/effect/573_587_591_592_594_596_597_598.go @@ -53,12 +53,12 @@ func (e *Effect587) SwitchOut(in *input.Input) bool { if e.Input != in { return true } - if e.Ctx().Our.CurrentPet[0].Alive() { + if e.Ctx().Our.CurPet[0].Alive() { e.Alive(false) return true } - oppHP := e.Ctx().Opp.CurrentPet[0].GetHP() + oppHP := e.Ctx().Opp.CurPet[0].GetHP() if oppHP.Cmp(alpacadecimal.NewFromInt(1)) <= 0 { e.Alive(false) return true @@ -101,7 +101,7 @@ type Effect591Sub struct { } func (e *Effect591Sub) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if fattack == nil || fattack.PlayerID == e.Ctx().Our.UserID { @@ -203,7 +203,7 @@ type Effect597 struct { } func (e *Effect597) OnSkill() bool { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, diff --git a/logic/service/fight/effect/579.go b/logic/service/fight/effect/579.go index aa8b345a6..eec7fefbf 100644 --- a/logic/service/fight/effect/579.go +++ b/logic/service/fight/effect/579.go @@ -13,9 +13,9 @@ type Effect579 struct { func (e *Effect579) Action_end() bool { // 检查对手是否还活着 - if e.Ctx().Opp.CurrentPet[0].Alive() { + if e.Ctx().Opp.CurPet[0].Alive() { // 恢复自身最大体力的 1/divisor - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() // 执行治疗 e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp.Div(e.Args()[0])) diff --git a/logic/service/fight/effect/581.go b/logic/service/fight/effect/581.go index 2dad58d9d..b74e736ee 100644 --- a/logic/service/fight/effect/581.go +++ b/logic/service/fight/effect/581.go @@ -12,7 +12,7 @@ type Effect581 struct { } func (e *Effect581) OnSkill() bool { - if e.Ctx().Our.CurrentPet[0].PetInfo.Type != e.Ctx().Opp.CurrentPet[0].PetInfo.Type { + if e.Ctx().Our.CurPet[0].PetInfo.Type != e.Ctx().Opp.CurPet[0].PetInfo.Type { return true } diff --git a/logic/service/fight/effect/582.go b/logic/service/fight/effect/582.go index 3841c30c0..4a0ad5eb4 100644 --- a/logic/service/fight/effect/582.go +++ b/logic/service/fight/effect/582.go @@ -13,7 +13,7 @@ type Effect582 struct { } func (e *Effect582) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } diff --git a/logic/service/fight/effect/583.go b/logic/service/fight/effect/583.go index dc5bd96f4..d853fbdf2 100644 --- a/logic/service/fight/effect/583.go +++ b/logic/service/fight/effect/583.go @@ -13,7 +13,7 @@ type Effect583 struct { } func (e *Effect583) OnSkill() bool { - skills := e.Ctx().Opp.CurrentPet[0].Info.SkillList + skills := e.Ctx().Opp.CurPet[0].Info.SkillList if len(skills) == 0 { return true } @@ -34,7 +34,7 @@ func (e *Effect583) OnSkill() bool { for i := 0; i < count; i++ { j := i + grand.Intn(len(indexes)-i) indexes[i], indexes[j] = indexes[j], indexes[i] - e.Ctx().Opp.CurrentPet[0].Info.SkillList[indexes[i]].PP = 0 + e.Ctx().Opp.CurPet[0].Info.SkillList[indexes[i]].PP = 0 } return true diff --git a/logic/service/fight/effect/584.go b/logic/service/fight/effect/584.go index 4c2018e8b..a0643b794 100644 --- a/logic/service/fight/effect/584.go +++ b/logic/service/fight/effect/584.go @@ -26,7 +26,7 @@ func (e *Effect584) DamageFloor(t *info.DamageZone) bool { return true } - t.Damage = e.Ctx().Opp.CurrentPet[0].GetMaxHP() + t.Damage = e.Ctx().Opp.CurPet[0].GetMaxHP() return true } diff --git a/logic/service/fight/effect/600_605.go b/logic/service/fight/effect/600_605.go index 4cc1904f6..6068b829a 100644 --- a/logic/service/fight/effect/600_605.go +++ b/logic/service/fight/effect/600_605.go @@ -42,7 +42,7 @@ func (e *Effect600) SkillHit() bool { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Gender == int(e.Args()[0].IntPart()) { + if e.Ctx().Opp.CurPet[0].Info.Gender == int(e.Args()[0].IntPart()) { bonusPercent := e.Args()[1] e.Ctx().SkillEntity.XML.Power += int(alpacadecimal.NewFromInt(int64(e.Ctx().SkillEntity.XML.Power)).Mul(bonusPercent).Div(alpacadecimal.NewFromInt(100)).IntPart()) return true @@ -74,7 +74,7 @@ func (e *Effect601) SwitchOut(in *input.Input) bool { if in != e.Ctx().Opp { return true } - if e.Ctx().Opp.CurrentPet[0].Alive() { + if e.Ctx().Opp.CurPet[0].Alive() { return true } @@ -167,8 +167,8 @@ type Effect605 struct { } func (e *Effect605) OnSkill() bool { - ourHP := e.Ctx().Our.CurrentPet[0].GetHP() - oppHP := e.Ctx().Opp.CurrentPet[0].GetHP() + ourHP := e.Ctx().Our.CurPet[0].GetHP() + oppHP := e.Ctx().Opp.CurPet[0].GetHP() mode := int(e.Args()[0].IntPart()) if (mode == 0 && ourHP.Cmp(oppHP) <= 0) || (mode == 1 && ourHP.Cmp(oppHP) >= 0) { return true @@ -177,11 +177,11 @@ func (e *Effect605) OnSkill() bool { var base alpacadecimal.Decimal switch int(e.Args()[1].IntPart()) { case 0: - base = e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + base = e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) case 1: - base = e.Ctx().Our.CurrentPet[0].GetMaxHP() + base = e.Ctx().Our.CurPet[0].GetMaxHP() case 2: - base = e.Ctx().Our.CurrentPet[0].GetHP() + base = e.Ctx().Our.CurPet[0].GetHP() default: return true } diff --git a/logic/service/fight/effect/606_608_612_614.go b/logic/service/fight/effect/606_608_612_614.go index 56e5fa7bf..b3e9135ad 100644 --- a/logic/service/fight/effect/606_608_612_614.go +++ b/logic/service/fight/effect/606_608_612_614.go @@ -17,8 +17,8 @@ func (e *Effect606) SkillHit() bool { return true } - ourHP := e.Ctx().Our.CurrentPet[0].GetHP() - oppHP := e.Ctx().Opp.CurrentPet[0].GetHP() + ourHP := e.Ctx().Our.CurPet[0].GetHP() + oppHP := e.Ctx().Opp.CurPet[0].GetHP() mode := e.SideEffectArgs[0] if (mode == 0 && ourHP.Cmp(oppHP) > 0) || (mode == 1 && ourHP.Cmp(oppHP) < 0) { @@ -76,8 +76,8 @@ func (e *Effect608) ComparePre(fattack, sattack *action.SelectSkillAction) bool return true } - oppHP := e.Ctx().Opp.CurrentPet[0].GetHP() - oppMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + oppHP := e.Ctx().Opp.CurPet[0].GetHP() + oppMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP() mode := e.SideEffectArgs[0] threshold := e.Args()[1] priorityAdd := e.SideEffectArgs[2] diff --git a/logic/service/fight/effect/615_619.go b/logic/service/fight/effect/615_619.go index 32e84b9e6..c848d46fd 100644 --- a/logic/service/fight/effect/615_619.go +++ b/logic/service/fight/effect/615_619.go @@ -20,9 +20,9 @@ func (e *Effect615) OnSkill() bool { healAmount := e.Args()[1] if len(e.Args()) > 2 && e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() threshold := maxHP.Div(e.Args()[2]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { healAmount = maxHP } } @@ -46,8 +46,8 @@ func (e *Effect616) ComparePre(fattack, sattack *action.SelectSkillAction) bool return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[0]).Cmp(maxHP) >= 0 { + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() + if e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[0]).Cmp(maxHP) >= 0 { return true } diff --git a/logic/service/fight/effect/621_625.go b/logic/service/fight/effect/621_625.go index d8d2606ef..ddf4c0dff 100644 --- a/logic/service/fight/effect/621_625.go +++ b/logic/service/fight/effect/621_625.go @@ -89,7 +89,7 @@ type Effect623Sub struct { } func (e *Effect623Sub) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { @@ -122,7 +122,7 @@ type Effect624Sub struct { } func (e *Effect624Sub) DamageSubEx(zone *info.DamageZone) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 2 { diff --git a/logic/service/fight/effect/627_631.go b/logic/service/fight/effect/627_631.go index 35ec5f0bc..d2141a584 100644 --- a/logic/service/fight/effect/627_631.go +++ b/logic/service/fight/effect/627_631.go @@ -26,7 +26,7 @@ func clearStatusEffects(target *input.Input, statusID int) bool { } func shouldAdjustNextAttackPriority(e input.Effect, fattack, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return false } if fattack == nil || fattack.PlayerID == e.Ctx().Our.UserID { diff --git a/logic/service/fight/effect/632_636.go b/logic/service/fight/effect/632_636.go index e2808a1ba..5c25b6442 100644 --- a/logic/service/fight/effect/632_636.go +++ b/logic/service/fight/effect/632_636.go @@ -46,7 +46,7 @@ func (e *Effect632Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect632Sub) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { @@ -85,7 +85,7 @@ type Effect634 struct { } func (e *Effect634) Skill_Use() bool { - if !effectCompareByMode(int(e.Args()[0].IntPart()), e.Ctx().Our.CurrentPet[0].GetHP(), e.Ctx().Opp.CurrentPet[0].GetHP()) { + if !effectCompareByMode(int(e.Args()[0].IntPart()), e.Ctx().Our.CurPet[0].GetHP(), e.Ctx().Opp.CurPet[0].GetHP()) { return true } if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.Zero) <= 0 { diff --git a/logic/service/fight/effect/642_646.go b/logic/service/fight/effect/642_646.go index 00ac7b76b..641b327d8 100644 --- a/logic/service/fight/effect/642_646.go +++ b/logic/service/fight/effect/642_646.go @@ -97,11 +97,11 @@ func (e *Effect644) Action_end() bool { if skill == nil || skill.AttackTime == 0 { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -123,8 +123,8 @@ func (e *Effect645) SkillHit() bool { return true } - threshold := e.GetInput().CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.GetInput().CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.GetInput().CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.GetInput().CurPet[0].GetHP().Cmp(threshold) < 0 { e.Ctx().SkillEntity.XML.Power *= int(e.Args()[1].IntPart()) } return true @@ -140,7 +140,7 @@ func (e *Effect646) Skill_Use() bool { if skill == nil || skill.AttackTime == 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } diff --git a/logic/service/fight/effect/648_652.go b/logic/service/fight/effect/648_652.go index c89b2e3aa..fd2978f66 100644 --- a/logic/service/fight/effect/648_652.go +++ b/logic/service/fight/effect/648_652.go @@ -76,7 +76,7 @@ type Effect650 struct { } func (e *Effect650) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } diff --git a/logic/service/fight/effect/658_662.go b/logic/service/fight/effect/658_662.go index 3e42b80f1..48ff0542b 100644 --- a/logic/service/fight/effect/658_662.go +++ b/logic/service/fight/effect/658_662.go @@ -86,7 +86,7 @@ func (e *Effect660) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/663_667.go b/logic/service/fight/effect/663_667.go index bb6cc078f..f915410b3 100644 --- a/logic/service/fight/effect/663_667.go +++ b/logic/service/fight/effect/663_667.go @@ -136,7 +136,7 @@ type Effect667 struct { } func (e *Effect667) Skill_Use() bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) != 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) != 0 { return true } diff --git a/logic/service/fight/effect/668_672.go b/logic/service/fight/effect/668_672.go index 879c7c2cb..a17887561 100644 --- a/logic/service/fight/effect/668_672.go +++ b/logic/service/fight/effect/668_672.go @@ -40,7 +40,7 @@ func (e *Effect669) SwitchOut(in *input.Input) bool { if in != e.Ctx().Opp { return true } - if e.Ctx().Opp.CurrentPet[0].Alive() { + if e.Ctx().Opp.CurPet[0].Alive() { e.Alive(false) return true } @@ -124,12 +124,12 @@ func (e *Effect672) SwitchOut(in *input.Input) bool { if in != e.Ctx().Opp { return true } - if e.Ctx().Opp.CurrentPet[0].Alive() { + if e.Ctx().Opp.CurPet[0].Alive() { e.Alive(false) return true } - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) e.Alive(false) return true diff --git a/logic/service/fight/effect/673_677.go b/logic/service/fight/effect/673_677.go index 91ea80701..70c39cc3a 100644 --- a/logic/service/fight/effect/673_677.go +++ b/logic/service/fight/effect/673_677.go @@ -20,7 +20,7 @@ func (e *Effect673) OnSkill() bool { return true } - lostHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurrentPet[0].GetHP()) + lostHP := e.Ctx().Opp.CurPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurPet[0].GetHP()) if lostHP.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/678_703.go b/logic/service/fight/effect/678_703.go index 5ff08eb8a..83e281371 100644 --- a/logic/service/fight/effect/678_703.go +++ b/logic/service/fight/effect/678_703.go @@ -31,7 +31,7 @@ type Effect678 struct { } func (e *Effect678) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if len(e.Args()) < 3 || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } @@ -117,7 +117,7 @@ func (e *Effect691) DamageFloor(zone *info.DamageZone) bool { return true } - zone.Damage = e.Ctx().Opp.CurrentPet[0].GetMaxHP() + zone.Damage = e.Ctx().Opp.CurPet[0].GetMaxHP() return true } @@ -378,7 +378,7 @@ func (e *Effect698) SwitchOut(in *input.Input) bool { e.Alive(false) return true } - if in != e.Ctx().Opp || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if in != e.Ctx().Opp || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -511,7 +511,7 @@ func (e *Effect702Sub) Skill_Use() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } @@ -549,7 +549,7 @@ func (e *Effect703Sub) Skill_Use_ex() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/704_708.go b/logic/service/fight/effect/704_708.go index 2ea600bbb..92f1aadd3 100644 --- a/logic/service/fight/effect/704_708.go +++ b/logic/service/fight/effect/704_708.go @@ -19,9 +19,9 @@ func (e *Effect704) OnSkill() bool { } healAmount := e.Args()[0] - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() if currentHP.Cmp(e.Args()[1]) < 0 { - healAmount = e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(currentHP) + healAmount = e.Ctx().Our.CurPet[0].GetMaxHP().Sub(currentHP) } if healAmount.Cmp(alpacadecimal.Zero) <= 0 { return true @@ -37,13 +37,13 @@ type Effect705 struct { } func (e *Effect705) OnSkill() bool { - ourHP := e.Ctx().Our.CurrentPet[0].Info.Hp - oppHP := e.Ctx().Opp.CurrentPet[0].Info.Hp + ourHP := e.Ctx().Our.CurPet[0].Info.Hp + oppHP := e.Ctx().Opp.CurPet[0].Info.Hp - e.Ctx().Our.CurrentPet[0].Info.Hp = 0 - e.Ctx().Our.CurrentPet[0].Info.ModelHP(int64(oppHP)) - e.Ctx().Opp.CurrentPet[0].Info.Hp = 0 - e.Ctx().Opp.CurrentPet[0].Info.ModelHP(int64(ourHP)) + e.Ctx().Our.CurPet[0].Info.Hp = 0 + e.Ctx().Our.CurPet[0].Info.ModelHP(int64(oppHP)) + e.Ctx().Opp.CurPet[0].Info.Hp = 0 + e.Ctx().Opp.CurPet[0].Info.ModelHP(int64(ourHP)) return true } @@ -93,9 +93,9 @@ func (e *Effect707Sub) Skill_Use() bool { return true } - healAmount := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + healAmount := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if e.Args()[2].IntPart() > 0 && - e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[2]).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[2]).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { healAmount = healAmount.Mul(alpacadecimal.NewFromInt(2)) } if healAmount.Cmp(alpacadecimal.Zero) <= 0 { @@ -118,7 +118,7 @@ func (e *Effect708) OnSkill() bool { healAmount := e.Args()[0] if e.Args()[1].IntPart() > 0 && - e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { healAmount = healAmount.Mul(alpacadecimal.NewFromInt(2)) } if healAmount.Cmp(alpacadecimal.Zero) <= 0 { diff --git a/logic/service/fight/effect/709_713.go b/logic/service/fight/effect/709_713.go index 97fe6cbd3..215aec04d 100644 --- a/logic/service/fight/effect/709_713.go +++ b/logic/service/fight/effect/709_713.go @@ -19,7 +19,7 @@ func (e *Effect709) SwitchOut(in *input.Input) bool { e.Alive(false) return true } - if in != e.Ctx().Opp || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if in != e.Ctx().Opp || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -102,7 +102,7 @@ type Effect712 struct { func (e *Effect712) OnSkill() bool { sub := &Effect712Sub{} addSubEffect(e.Ctx().Our, e.Ctx().Opp, &e.EffectNode, sub, -1) - sub.applyToTarget(e.Ctx().Opp.CurrentPet[0]) + sub.applyToTarget(e.Ctx().Opp.CurPet[0]) return true } diff --git a/logic/service/fight/effect/714_718.go b/logic/service/fight/effect/714_718.go index 15b42a5e9..41a9d2be6 100644 --- a/logic/service/fight/effect/714_718.go +++ b/logic/service/fight/effect/714_718.go @@ -131,7 +131,7 @@ func (e *Effect717) Skill_Use() bool { if len(e.Args()) < 3 || e.Ctx().SkillEntity == nil { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if drain.IntPart() <= 0 { return true } @@ -143,8 +143,8 @@ func (e *Effect717) Skill_Use() bool { heal := drain if e.Args()[2].IntPart() > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { heal = heal.Mul(alpacadecimal.NewFromInt(2)) } } diff --git a/logic/service/fight/effect/719_723.go b/logic/service/fight/effect/719_723.go index ab4b6b6c0..17c21c0dd 100644 --- a/logic/service/fight/effect/719_723.go +++ b/logic/service/fight/effect/719_723.go @@ -13,7 +13,7 @@ type Effect719 struct { } func (e *Effect719) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } diff --git a/logic/service/fight/effect/729_733.go b/logic/service/fight/effect/729_733.go index ec9fd94e4..229940120 100644 --- a/logic/service/fight/effect/729_733.go +++ b/logic/service/fight/effect/729_733.go @@ -17,7 +17,7 @@ func (e *Effect729) Skill_Use() bool { if skill == nil || skill.Category() == info.Category.STATUS || len(e.Args()) < 4 { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } if e.Ctx().Our.SumDamage.Cmp(e.Args()[1]) <= 0 { diff --git a/logic/service/fight/effect/734_738.go b/logic/service/fight/effect/734_738.go index 55454f260..2a651d4f6 100644 --- a/logic/service/fight/effect/734_738.go +++ b/logic/service/fight/effect/734_738.go @@ -139,7 +139,7 @@ func (e *Effect737Sub) TurnEnd() { return } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/739_743.go b/logic/service/fight/effect/739_743.go index fe138f912..782e7a353 100644 --- a/logic/service/fight/effect/739_743.go +++ b/logic/service/fight/effect/739_743.go @@ -10,11 +10,11 @@ import ( ) func zeroAllSkillPP(target *input.Input) { - if target == nil || target.CurrentPet[0] == nil { + if target == nil || target.CurPet[0] == nil { return } - for i := range target.CurrentPet[0].Info.SkillList { - target.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := range target.CurPet[0].Info.SkillList { + target.CurPet[0].Info.SkillList[i].PP = 0 } } @@ -24,7 +24,7 @@ type Effect739 struct { } func (e *Effect739) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } diff --git a/logic/service/fight/effect/744_748.go b/logic/service/fight/effect/744_748.go index 15f301db2..aa7b125b2 100644 --- a/logic/service/fight/effect/744_748.go +++ b/logic/service/fight/effect/744_748.go @@ -17,7 +17,7 @@ type Effect744 struct { } func (e *Effect744) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if len(e.Args()) == 0 || e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } diff --git a/logic/service/fight/effect/749_753.go b/logic/service/fight/effect/749_753.go index ade96129e..e10c13c4f 100644 --- a/logic/service/fight/effect/749_753.go +++ b/logic/service/fight/effect/749_753.go @@ -75,7 +75,7 @@ func (e *Effect751) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetHP().Mul(e.Args()[0]).Div(hundred) + damage := e.Ctx().Opp.CurPet[0].GetHP().Mul(e.Args()[0]).Div(hundred) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -114,7 +114,7 @@ func (e *Effect752Sub) TurnEnd() { return } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -139,7 +139,7 @@ func (e *Effect753) OnSkill() bool { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp)), + Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)), }) return true } diff --git a/logic/service/fight/effect/754_758.go b/logic/service/fight/effect/754_758.go index 3ecfdb77c..3bd7608f2 100644 --- a/logic/service/fight/effect/754_758.go +++ b/logic/service/fight/effect/754_758.go @@ -35,7 +35,7 @@ func (e *Effect754) OnSkill() bool { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetMaxHP(), + Damage: e.Ctx().Our.CurPet[0].GetMaxHP(), }) e.armed = true return true @@ -90,10 +90,10 @@ func (e *Effect755) OnSkill() bool { return true } - ourHP := e.Ctx().Our.CurrentPet[0].GetHP() - oppHP := e.Ctx().Opp.CurrentPet[0].GetHP() + ourHP := e.Ctx().Our.CurPet[0].GetHP() + oppHP := e.Ctx().Opp.CurPet[0].GetHP() if ourHP.Cmp(oppHP) > 0 { - e.Ctx().Our.CurrentPet[0].Info.Hp = 1 + e.Ctx().Our.CurPet[0].Info.Hp = 1 damage := randomInRange(int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart())) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, @@ -102,7 +102,7 @@ func (e *Effect755) OnSkill() bool { return true } - e.Ctx().Our.CurrentPet[0].Info.Hp = 0 + e.Ctx().Our.CurPet[0].Info.Hp = 0 damage := alpacadecimal.NewFromInt(int64(randomInRange(int(e.Args()[2].IntPart()), int(e.Args()[3].IntPart())))) cap := oppHP.Sub(oneDecimal) if cap.Cmp(alpacadecimal.Zero) < 0 { @@ -160,7 +160,7 @@ func (e *Effect757) SetArgs(t *input.Input, a ...int) { } func (e *Effect757) Skill_Use() bool { - if len(e.Args()) < 3 || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 || !e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { + if len(e.Args()) < 3 || e.Ctx().Opp.CurPet[0].Info.Hp > 0 || !e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { e.Alive(false) return true } diff --git a/logic/service/fight/effect/759_763.go b/logic/service/fight/effect/759_763.go index 7d2e3005c..0d4946da6 100644 --- a/logic/service/fight/effect/759_763.go +++ b/logic/service/fight/effect/759_763.go @@ -117,7 +117,7 @@ func (e *Effect762) TurnEnd() { return } - missing := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + missing := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if missing.Cmp(alpacadecimal.Zero) > 0 { heal := missing.Mul(e.Args()[1]).Div(hundred) if heal.Cmp(alpacadecimal.Zero) > 0 { diff --git a/logic/service/fight/effect/764_768.go b/logic/service/fight/effect/764_768.go index 5c12ce0b5..8cdacf91c 100644 --- a/logic/service/fight/effect/764_768.go +++ b/logic/service/fight/effect/764_768.go @@ -56,7 +56,7 @@ func (e *Effect764Sub) Skill_Use_ex() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/769_773.go b/logic/service/fight/effect/769_773.go index 3e239c99e..d3423a89f 100644 --- a/logic/service/fight/effect/769_773.go +++ b/logic/service/fight/effect/769_773.go @@ -57,7 +57,7 @@ func (e *Effect770) Skill_Use() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } @@ -111,14 +111,14 @@ type Effect773 struct { } func (e *Effect773) OnSkill() bool { - ourHP := e.Ctx().Our.CurrentPet[0].GetHP().IntPart() - oppHP := e.Ctx().Opp.CurrentPet[0].GetHP().IntPart() + ourHP := e.Ctx().Our.CurPet[0].GetHP().IntPart() + oppHP := e.Ctx().Opp.CurPet[0].GetHP().IntPart() if ourHP >= oppHP { return true } - ourMaxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP().IntPart() - oppMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP().IntPart() + ourMaxHP := e.Ctx().Our.CurPet[0].GetMaxHP().IntPart() + oppMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP().IntPart() newOurHP := oppHP if newOurHP > ourMaxHP { @@ -136,8 +136,8 @@ func (e *Effect773) OnSkill() bool { newOppHP = 0 } - e.Ctx().Our.CurrentPet[0].Info.Hp = uint32(newOurHP) - e.Ctx().Opp.CurrentPet[0].Info.Hp = uint32(newOppHP) + e.Ctx().Our.CurPet[0].Info.Hp = uint32(newOurHP) + e.Ctx().Opp.CurPet[0].Info.Hp = uint32(newOppHP) return true } diff --git a/logic/service/fight/effect/774_779.go b/logic/service/fight/effect/774_779.go index 8d5c7ca90..a993e3a06 100644 --- a/logic/service/fight/effect/774_779.go +++ b/logic/service/fight/effect/774_779.go @@ -16,14 +16,14 @@ type Effect774 struct { } func (e *Effect774) OnSkill() bool { - if len(e.Args()) == 0 || e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if len(e.Args()) == 0 || e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -75,7 +75,7 @@ func (e *Effect775Sub) Action_end_ex() bool { } e.pendingHeal = false - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } @@ -129,7 +129,7 @@ func (e *Effect778) Skill_Use() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } diff --git a/logic/service/fight/effect/780_784.go b/logic/service/fight/effect/780_784.go index aa4ad30af..725584958 100644 --- a/logic/service/fight/effect/780_784.go +++ b/logic/service/fight/effect/780_784.go @@ -143,7 +143,7 @@ func (e *Effect783Sub) PropBefer(in *input.Input, prop int8, level int8) bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -172,7 +172,7 @@ type Effect784 struct { } func (e *Effect784) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } diff --git a/logic/service/fight/effect/785_789.go b/logic/service/fight/effect/785_789.go index 3612e0952..6e433b370 100644 --- a/logic/service/fight/effect/785_789.go +++ b/logic/service/fight/effect/785_789.go @@ -17,14 +17,14 @@ type Effect785 struct { func (e *Effect785) ComparePre(fattack, sattack *action.SelectSkillAction) bool { current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) - if current == nil || current.SkillEntity == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if current == nil || current.SkillEntity == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if current.SkillEntity.Category() == info.Category.STATUS { return true } - mul, _ := element.Calculator.GetOffensiveMultiplier(current.SkillEntity.GetType().ID, e.Ctx().Opp.CurrentPet[0].GetType().ID) + mul, _ := element.Calculator.GetOffensiveMultiplier(current.SkillEntity.GetType().ID, e.Ctx().Opp.CurPet[0].GetType().ID) if mul > 0 && mul < 1 { current.SkillEntity.XML.Priority += 2 } @@ -71,7 +71,7 @@ func (e *Effect787Sub) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/790_794.go b/logic/service/fight/effect/790_794.go index abe4f1116..3c4f2e8d5 100644 --- a/logic/service/fight/effect/790_794.go +++ b/logic/service/fight/effect/790_794.go @@ -89,8 +89,8 @@ func (e *Effect791Sub) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { heal = heal.Mul(alpacadecimal.NewFromInt(2)) } if heal.Cmp(alpacadecimal.Zero) <= 0 { @@ -156,7 +156,7 @@ type Effect793Sub struct { } func (e *Effect793Sub) TurnEnd() { - if len(e.Args()) >= 2 && e.Ctx().Opp.CurrentPet[0] != nil && e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) >= 2 && e.Ctx().Opp.CurPet[0] != nil && e.Ctx().Opp.CurPet[0].Info.Hp > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Args()[1], diff --git a/logic/service/fight/effect/795_799.go b/logic/service/fight/effect/795_799.go index 29ec69370..5f957be6a 100644 --- a/logic/service/fight/effect/795_799.go +++ b/logic/service/fight/effect/795_799.go @@ -69,9 +69,9 @@ type Effect796Sub struct { } func (e *Effect796Sub) TurnEnd() { - if e.Ctx().Our.CurrentPet[0].Info.Hp > 0 && e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 && + if e.Ctx().Our.CurPet[0].Info.Hp > 0 && e.Ctx().Opp.CurPet[0].Info.Hp > 0 && len(e.Args()) >= 2 && e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - damage := e.Ctx().Opp.CurrentPet[0].GetHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -169,10 +169,10 @@ func (e *Effect799) Skill_Use() bool { return true } - amount := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + amount := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if e.Args()[1].Cmp(alpacadecimal.Zero) > 0 { - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { amount = amount.Mul(alpacadecimal.NewFromInt(2)) } } diff --git a/logic/service/fight/effect/800_804.go b/logic/service/fight/effect/800_804.go index 817a0eb6f..a3fb8a570 100644 --- a/logic/service/fight/effect/800_804.go +++ b/logic/service/fight/effect/800_804.go @@ -205,7 +205,7 @@ func (e *Effect803) OnSkill() bool { return true } if e.Args()[2].Cmp(alpacadecimal.Zero) > 0 { - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) } effect := e.Ctx().Our.InitEffect(input.EffectType.Sub, 803, int(e.Args()[3].IntPart()), int(e.Args()[4].IntPart())) diff --git a/logic/service/fight/effect/810_814.go b/logic/service/fight/effect/810_814.go index 3b9e8c9d6..bd137e126 100644 --- a/logic/service/fight/effect/810_814.go +++ b/logic/service/fight/effect/810_814.go @@ -97,7 +97,7 @@ func (e *Effect812) TurnEnd() { return } - base := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + base := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) damage := base.Mul(alpacadecimal.NewFromInt(int64(e.Ctx().Our.Prop[4]))) if damage.Cmp(alpacadecimal.Zero) <= 0 { return diff --git a/logic/service/fight/effect/815_819.go b/logic/service/fight/effect/815_819.go index 6b65c38ba..71f1b3d0c 100644 --- a/logic/service/fight/effect/815_819.go +++ b/logic/service/fight/effect/815_819.go @@ -17,7 +17,7 @@ func (e *Effect815) Skill_Use() bool { if len(e.Args()) == 0 || e.IsFirst() { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[0]).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[0]).Div(hundred) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/820_824.go b/logic/service/fight/effect/820_824.go index 0541047cc..d7bb2abad 100644 --- a/logic/service/fight/effect/820_824.go +++ b/logic/service/fight/effect/820_824.go @@ -13,7 +13,7 @@ import ( type Effect820 struct{ node.EffectNode } func (e *Effect820) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -107,7 +107,7 @@ func (e *Effect822) OnSkill() bool { type Effect823 struct{ node.EffectNode } func (e *Effect823) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -161,7 +161,7 @@ func (e *Effect824) Skill_Use() bool { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if drain.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/825_829.go b/logic/service/fight/effect/825_829.go index fda7d7d2f..a62b3d7c8 100644 --- a/logic/service/fight/effect/825_829.go +++ b/logic/service/fight/effect/825_829.go @@ -17,7 +17,7 @@ func (e *Effect825) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -33,7 +33,7 @@ func (e *Effect825) OnSkill() bool { type Effect826 struct{ node.EffectNode } func (e *Effect826) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -172,7 +172,7 @@ func (e *Effect829Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect829Sub) TurnEnd() { - if e.damage.Cmp(alpacadecimal.Zero) > 0 && e.Ctx().Our.CurrentPet[0] != nil && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if e.damage.Cmp(alpacadecimal.Zero) > 0 && e.Ctx().Our.CurPet[0] != nil && e.Ctx().Our.CurPet[0].Info.Hp > 0 { damage := e.damage if e.Stack() > 1 { damage = damage.Mul(alpacadecimal.NewFromInt(int64(e.Stack()))) diff --git a/logic/service/fight/effect/830_835.go b/logic/service/fight/effect/830_835.go index e74de1199..0092eadd8 100644 --- a/logic/service/fight/effect/830_835.go +++ b/logic/service/fight/effect/830_835.go @@ -38,7 +38,7 @@ func (e *Effect831) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -54,11 +54,11 @@ func (e *Effect831) OnSkill() bool { type Effect833 struct{ node.EffectNode } func (e *Effect833) Skill_Use() bool { - if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } - drain := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + drain := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if drain.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -133,7 +133,7 @@ func (e *Effect835) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } diff --git a/logic/service/fight/effect/836_840.go b/logic/service/fight/effect/836_840.go index c6a85e86b..37455def2 100644 --- a/logic/service/fight/effect/836_840.go +++ b/logic/service/fight/effect/836_840.go @@ -13,7 +13,7 @@ import ( type Effect836 struct{ node.EffectNode } func (e *Effect836) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if len(e.Args()) == 0 || e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if len(e.Args()) == 0 || e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } @@ -55,7 +55,7 @@ func (e *Effect837) Skill_Use() bool { type Effect838 struct{ node.EffectNode } func (e *Effect838) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } @@ -94,7 +94,7 @@ func (e *Effect839) Skill_Use() bool { return true } - amount := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) + amount := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(hundred) if amount.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -111,7 +111,7 @@ func (e *Effect839) Skill_Use() bool { type Effect840 struct{ node.EffectNode } func (e *Effect840) Skill_Use() bool { - if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -135,7 +135,7 @@ func (e *Effect840Sub) SwitchIn(in *input.Input) bool { return true } - drain := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + drain := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) if drain.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Damage(e.Ctx().Opp, &info.DamageZone{ Type: info.DamageType.Percent, diff --git a/logic/service/fight/effect/841_845.go b/logic/service/fight/effect/841_845.go index 069b5c267..55ca89a20 100644 --- a/logic/service/fight/effect/841_845.go +++ b/logic/service/fight/effect/841_845.go @@ -28,13 +28,13 @@ func (e *Effect841) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, }) - selfDamage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + selfDamage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: selfDamage, @@ -99,7 +99,7 @@ func (e *Effect844) Skill_Use() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -121,8 +121,8 @@ func (e *Effect845) SkillHit() bool { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) <= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) <= 0 { return true } diff --git a/logic/service/fight/effect/851_855.go b/logic/service/fight/effect/851_855.go index 71ddc80ed..b6cc77f8f 100644 --- a/logic/service/fight/effect/851_855.go +++ b/logic/service/fight/effect/851_855.go @@ -47,12 +47,12 @@ type Effect852 struct { } func (e *Effect852) Skill_Use() bool { - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() amount := maxHP.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) thresholdDivisor := e.Args()[1] if thresholdDivisor.Cmp(alpacadecimal.Zero) > 0 { threshold := maxHP.Div(thresholdDivisor) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { amount = amount.Mul(alpacadecimal.NewFromInt(2)) } } @@ -75,7 +75,7 @@ type Effect853 struct { func (e *Effect853) Skill_Use() bool { percent := e.GetADD(e.Args()[0], e.Args()[1], e.Args()[2]) - base := e.Ctx().Our.CurrentPet[0].GetMaxHP().Add(e.Ctx().Our.GetProp(4)) + base := e.Ctx().Our.CurPet[0].GetMaxHP().Add(e.Ctx().Our.GetProp(4)) damage := base.Mul(percent).Div(alpacadecimal.NewFromInt(100)) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true diff --git a/logic/service/fight/effect/856_860.go b/logic/service/fight/effect/856_860.go index 270b0adc1..1a78391b4 100644 --- a/logic/service/fight/effect/856_860.go +++ b/logic/service/fight/effect/856_860.go @@ -59,7 +59,7 @@ func (e *Effect856) Skill_Use() bool { e.Ctx().Our.Heal( e.Ctx().Our, &action.SelectSkillAction{}, - e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]), + e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]), ) return true } @@ -132,7 +132,7 @@ func (e *Effect859) OnSkill() bool { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/861_865.go b/logic/service/fight/effect/861_865.go index d032725d8..5ae0ad2a8 100644 --- a/logic/service/fight/effect/861_865.go +++ b/logic/service/fight/effect/861_865.go @@ -75,7 +75,7 @@ type Effect864 struct { } func (e *Effect864) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } @@ -113,7 +113,7 @@ type Effect865 struct { } func (e *Effect865) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } diff --git a/logic/service/fight/effect/871_875.go b/logic/service/fight/effect/871_875.go index f2b940b5d..fae7df287 100644 --- a/logic/service/fight/effect/871_875.go +++ b/logic/service/fight/effect/871_875.go @@ -90,7 +90,7 @@ func (e *Effect873) Skill_Use() bool { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 873) @@ -182,7 +182,7 @@ func (e *Effect875) Skill_Use() bool { applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, 1) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) return true } diff --git a/logic/service/fight/effect/876_880.go b/logic/service/fight/effect/876_880.go index c889e5e27..3e97201f2 100644 --- a/logic/service/fight/effect/876_880.go +++ b/logic/service/fight/effect/876_880.go @@ -88,7 +88,7 @@ func (e *Effect879) Skill_Use() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/881_885.go b/logic/service/fight/effect/881_885.go index 3c2c3d4e5..caab80e64 100644 --- a/logic/service/fight/effect/881_885.go +++ b/logic/service/fight/effect/881_885.go @@ -113,17 +113,17 @@ func (e *Effect883Sub) AddReduction(step, cap int) { } func (e *Effect883Sub) SwitchIn(in *input.Input) bool { - if in != e.Ctx().Our || e.reducePercent <= 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if in != e.Ctx().Our || e.reducePercent <= 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - currentMax := e.Ctx().Our.CurrentPet[0].GetMaxHP() + currentMax := e.Ctx().Our.CurPet[0].GetMaxHP() newMax := currentMax.Mul(hundred.Sub(alpacadecimal.NewFromInt(int64(e.reducePercent)))).Div(hundred) if newMax.Cmp(alpacadecimal.NewFromInt(1)) < 0 { newMax = alpacadecimal.NewFromInt(1) } - e.Ctx().Our.CurrentPet[0].Info.MaxHp = uint32(newMax.IntPart()) - if e.Ctx().Our.CurrentPet[0].Info.Hp > e.Ctx().Our.CurrentPet[0].Info.MaxHp { - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.MaxHp = uint32(newMax.IntPart()) + if e.Ctx().Our.CurPet[0].Info.Hp > e.Ctx().Our.CurPet[0].Info.MaxHp { + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp } e.Alive(false) return true @@ -165,7 +165,7 @@ func (e *Effect885) OnSkill() bool { return true } boost := int8(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) > 0 { boost *= 2 } for i := 0; i < 6; i++ { diff --git a/logic/service/fight/effect/886_890.go b/logic/service/fight/effect/886_890.go index a87e7591c..7f228857a 100644 --- a/logic/service/fight/effect/886_890.go +++ b/logic/service/fight/effect/886_890.go @@ -27,10 +27,10 @@ func (e *Effect886Sub) CalculatePre() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } - if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } @@ -46,11 +46,11 @@ func (e *Effect886Sub) CalculatePre() bool { base := alpacadecimal.NewFromInt(100) if e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL { - def := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.Prop[2])) - e.Ctx().Opp.CurrentPet[0].Info.Prop[2] = uint32(def.Mul(remain).Div(base).IntPart()) + def := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.Prop[2])) + e.Ctx().Opp.CurPet[0].Info.Prop[2] = uint32(def.Mul(remain).Div(base).IntPart()) } else if e.Ctx().SkillEntity.Category() == info.Category.SPECIAL { - spDef := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.Prop[4])) - e.Ctx().Opp.CurrentPet[0].Info.Prop[4] = uint32(spDef.Mul(remain).Div(base).IntPart()) + spDef := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.Prop[4])) + e.Ctx().Opp.CurPet[0].Info.Prop[4] = uint32(spDef.Mul(remain).Div(base).IntPart()) } return true } @@ -76,7 +76,7 @@ func (e *Effect887) Skill_Use() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) addSubEffect(e.Ctx().Our, e.Ctx().Our, &e.EffectNode, &Effect887Sub{}, -1) return true } @@ -103,7 +103,7 @@ func (e *Effect888) Skill_Use() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } addSubEffect(e.Ctx().Our, e.Ctx().Our, &e.EffectNode, &Effect888Sub{}, -1) @@ -119,7 +119,7 @@ func (e *Effect888Sub) TurnEnd() { e.EffectNode.TurnEnd() return } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/891_895.go b/logic/service/fight/effect/891_895.go index ad1a7390f..7d5b961ed 100644 --- a/logic/service/fight/effect/891_895.go +++ b/logic/service/fight/effect/891_895.go @@ -61,7 +61,7 @@ type Effect892 struct { } func (e *Effect892) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -83,7 +83,7 @@ func (e *Effect892Sub) SetArgs(t *input.Input, a ...int) { } func (e *Effect892Sub) SwitchIn(in *input.Input) bool { - if in != e.Ctx().Our || len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if in != e.Ctx().Our || len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } @@ -97,14 +97,14 @@ func (e *Effect892Sub) SwitchIn(in *input.Input) bool { percent = alpacadecimal.NewFromInt(100) } - currentMax := e.Ctx().Our.CurrentPet[0].GetMaxHP() + currentMax := e.Ctx().Our.CurPet[0].GetMaxHP() newMax := currentMax.Mul(alpacadecimal.NewFromInt(100).Sub(percent)).Div(alpacadecimal.NewFromInt(100)) if newMax.Cmp(alpacadecimal.NewFromInt(1)) < 0 { newMax = alpacadecimal.NewFromInt(1) } - e.Ctx().Our.CurrentPet[0].Info.MaxHp = uint32(newMax.IntPart()) - if e.Ctx().Our.CurrentPet[0].Info.Hp > e.Ctx().Our.CurrentPet[0].Info.MaxHp { - e.Ctx().Our.CurrentPet[0].Info.Hp = e.Ctx().Our.CurrentPet[0].Info.MaxHp + e.Ctx().Our.CurPet[0].Info.MaxHp = uint32(newMax.IntPart()) + if e.Ctx().Our.CurPet[0].Info.Hp > e.Ctx().Our.CurPet[0].Info.MaxHp { + e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp } e.Alive(false) return true @@ -121,7 +121,7 @@ func (e *Effect893) OnSkill() bool { } boost := int8(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) == 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) == 0 { boost *= 2 } applyAllPropUp(e.Ctx().Our, boost) @@ -139,7 +139,7 @@ func (e *Effect894) OnSkill() bool { } drain := e.Args()[0] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { drain = drain.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ diff --git a/logic/service/fight/effect/896_900.go b/logic/service/fight/effect/896_900.go index 0e8882cf1..8937e2671 100644 --- a/logic/service/fight/effect/896_900.go +++ b/logic/service/fight/effect/896_900.go @@ -33,7 +33,7 @@ func (e *Effect897) Skill_Use() bool { if len(e.Args()) < 2 { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 897, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart())) @@ -79,7 +79,7 @@ type Effect898 struct { } func (e *Effect898) OnSkill() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Gender == 1 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Gender == 1 { return true } e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0]) @@ -123,9 +123,9 @@ func (e *Effect900) OnSkill() bool { if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) < 0 { + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) < 0 { heal = heal.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) diff --git a/logic/service/fight/effect/901_905.go b/logic/service/fight/effect/901_905.go index 3175938dc..a48e15c6b 100644 --- a/logic/service/fight/effect/901_905.go +++ b/logic/service/fight/effect/901_905.go @@ -57,7 +57,7 @@ func (e *Effect902) Skill_Use() bool { } e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) for i, v := range e.Ctx().Opp.Prop[:] { if v <= 0 { @@ -94,10 +94,10 @@ func (e *Effect903) OnSkill() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -116,7 +116,7 @@ func (e *Effect904) Skill_Use() bool { } e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) e.Ctx().Opp.CancelTurn(e.Ctx().Our) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 904, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart())) diff --git a/logic/service/fight/effect/906_910.go b/logic/service/fight/effect/906_910.go index ad2023470..6123f1042 100644 --- a/logic/service/fight/effect/906_910.go +++ b/logic/service/fight/effect/906_910.go @@ -19,7 +19,7 @@ func (e *Effect906) OnSkill() bool { return true } percent := e.GetADD(e.Args()[0], e.Args()[1], e.Args()[2]) - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Mul(percent).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -129,7 +129,7 @@ type Effect910 struct { } func (e *Effect910) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 910, int(e.Args()[0].IntPart())) diff --git a/logic/service/fight/effect/916_920.go b/logic/service/fight/effect/916_920.go index 1fd1bd51c..b9cb5841f 100644 --- a/logic/service/fight/effect/916_920.go +++ b/logic/service/fight/effect/916_920.go @@ -26,7 +26,7 @@ func (e *Effect916) OnSkill() bool { } return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP()) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP()) return true } @@ -47,7 +47,7 @@ func (e *Effect917) OnSkill() bool { } return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -137,7 +137,7 @@ type Effect920 struct { } func (e *Effect920) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 920, 1, int(e.Args()[0].IntPart())) diff --git a/logic/service/fight/effect/921_925.go b/logic/service/fight/effect/921_925.go index 54e451847..5bc58cdc6 100644 --- a/logic/service/fight/effect/921_925.go +++ b/logic/service/fight/effect/921_925.go @@ -100,7 +100,7 @@ func (e *Effect924Sub) OnSkill() bool { if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || len(e.Args()) < 2 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) return true @@ -115,7 +115,7 @@ func (e *Effect925) SkillHit() bool { if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { return true } addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[0]) diff --git a/logic/service/fight/effect/926_930.go b/logic/service/fight/effect/926_930.go index 28860211a..5becf7a8a 100644 --- a/logic/service/fight/effect/926_930.go +++ b/logic/service/fight/effect/926_930.go @@ -74,19 +74,19 @@ type Effect927Sub struct { } func (e *Effect927Sub) OnSkill() bool { - if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet[0] == nil { + if len(e.Args()) < 3 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { return true } if e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 || e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } - lowHP := e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2])) < 0 + lowHP := e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2])) < 0 e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) if lowHP { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ diff --git a/logic/service/fight/effect/931_935.go b/logic/service/fight/effect/931_935.go index 1c726cee6..3f58278c4 100644 --- a/logic/service/fight/effect/931_935.go +++ b/logic/service/fight/effect/931_935.go @@ -67,7 +67,7 @@ type Effect933 struct { } func (e *Effect933) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp == 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp == 0 { return true } @@ -115,7 +115,7 @@ type Effect934 struct { } func (e *Effect934) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0] == nil || e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0] == nil || e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } @@ -175,7 +175,7 @@ func (e *Effect935) OnSkill() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) <= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) <= 0 { return true } diff --git a/logic/service/fight/effect/936_940.go b/logic/service/fight/effect/936_940.go index 32c9737c9..8d0734bbc 100644 --- a/logic/service/fight/effect/936_940.go +++ b/logic/service/fight/effect/936_940.go @@ -115,7 +115,7 @@ func (e *Effect939) OnSkill() bool { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/941_945.go b/logic/service/fight/effect/941_945.go index 8945327d4..cff363999 100644 --- a/logic/service/fight/effect/941_945.go +++ b/logic/service/fight/effect/941_945.go @@ -20,14 +20,14 @@ func ownDefensePairSum(in *input.Input) alpacadecimal.Decimal { type Effect941 struct{ node.EffectNode } func (e *Effect941) OnSkill() bool { - if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurrentPet[0] == nil { + if len(e.Args()) == 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil { return true } - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() if maxHP.Cmp(alpacadecimal.Zero) <= 0 { return true } - chance := int(e.Ctx().Our.CurrentPet[0].GetHP().Mul(hundred).Div(maxHP).IntPart()) + chance := int(e.Ctx().Our.CurPet[0].GetHP().Mul(hundred).Div(maxHP).IntPart()) if chance <= 0 { return true } @@ -54,7 +54,7 @@ func (e *Effect942) Skill_Use() bool { if before <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -111,7 +111,7 @@ func (e *Effect945) Skill_Use() bool { if before <= 0 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/946_950.go b/logic/service/fight/effect/946_950.go index 172354286..33c943022 100644 --- a/logic/service/fight/effect/946_950.go +++ b/logic/service/fight/effect/946_950.go @@ -17,7 +17,7 @@ func (e *Effect946) OnSkill() bool { return true } boost := int8(e.Args()[0].IntPart()) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { boost *= 2 } applyAllPropUp(e.Ctx().Our, boost) @@ -34,7 +34,7 @@ func (e *Effect947) Skill_Use() bool { if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) >= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) if damage.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -70,7 +70,7 @@ func (e *Effect949) Skill_Use() bool { if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) >= 0 { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()) if heal.Cmp(alpacadecimal.Zero) <= 0 { return true } diff --git a/logic/service/fight/effect/951_955.go b/logic/service/fight/effect/951_955.go index 2cda92e83..458634b8f 100644 --- a/logic/service/fight/effect/951_955.go +++ b/logic/service/fight/effect/951_955.go @@ -86,7 +86,7 @@ func (e *Effect953) TurnEnd() { e.EffectNode.TurnEnd() return } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) if heal.Cmp(alpacadecimal.Zero) > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } @@ -101,8 +101,8 @@ func (e *Effect953) ComparePre(fattack, sattack *action.SelectSkillAction) bool if current == nil || current.SkillEntity == nil { return true } - currentPercent := e.Ctx().Our.CurrentPet[0].GetHP().Mul(hundred) - thresholdPercent := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(e.Args()[2]) + currentPercent := e.Ctx().Our.CurPet[0].GetHP().Mul(hundred) + thresholdPercent := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(e.Args()[2]) if currentPercent.Cmp(thresholdPercent) >= 0 { return true } @@ -114,7 +114,7 @@ func (e *Effect953) ComparePre(fattack, sattack *action.SelectSkillAction) bool type Effect954 struct{ node.EffectNode } func (e *Effect954) ComparePre(fattack, sattack *action.SelectSkillAction) bool { - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID) diff --git a/logic/service/fight/effect/956_980.go b/logic/service/fight/effect/956_980.go index fc666b014..bd68446ae 100644 --- a/logic/service/fight/effect/956_980.go +++ b/logic/service/fight/effect/956_980.go @@ -15,7 +15,7 @@ type Effect956 struct { } func (e *Effect956) Skill_Use() bool { - if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) == 0 || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 956, int(e.Args()[0].IntPart())) @@ -188,7 +188,7 @@ func (e *Effect963) OnSkill() bool { if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -203,7 +203,7 @@ type Effect964 struct { } func (e *Effect964) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } for i, v := range e.Ctx().Our.Prop[:] { @@ -396,8 +396,8 @@ func (e *Effect971) OnSkill() bool { if len(e.Args()) < 3 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[2]).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[1]) + if e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[2]).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { damage = damage.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ @@ -417,7 +417,7 @@ func (e *Effect972) Skill_Use() bool { if len(e.Args()) == 0 { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) >= 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) >= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 972, int(e.Args()[0].IntPart())) @@ -501,7 +501,7 @@ func (e *Effect974) OnSkill() bool { if e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Div(e.Args()[2]) + damage := e.Ctx().Our.CurPet[0].GetHP().Div(e.Args()[2]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -602,8 +602,8 @@ func (e *Effect977) OnSkill() bool { if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurrentPet[0].GetMaxHP()) < 0 { + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[1]).Cmp(e.Ctx().Our.CurPet[0].GetMaxHP()) < 0 { damage = damage.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ diff --git a/logic/service/fight/effect/981_1005.go b/logic/service/fight/effect/981_1005.go index 800eb4621..6cf59657a 100644 --- a/logic/service/fight/effect/981_1005.go +++ b/logic/service/fight/effect/981_1005.go @@ -67,7 +67,7 @@ type Effect983 struct { } func (e *Effect983) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } applyAllPropUp(e.Ctx().Our, int8(e.Args()[0].IntPart())) @@ -80,7 +80,7 @@ type Effect984 struct { } func (e *Effect984) Skill_Use() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 984, int(e.Args()[0].IntPart())) @@ -230,7 +230,7 @@ func (e *Effect989) Skill_Use() bool { return true } damage := e.Args()[1] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) < 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) < 0 { damage = damage.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: damage}) @@ -261,7 +261,7 @@ type Effect991 struct { } func (e *Effect991) Skill_Use() bool { - if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet[0].Info.Hp <= 0 { + if len(e.Args()) < 2 || e.Ctx().Opp.CurPet[0].Info.Hp <= 0 { return true } sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 991, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart())) @@ -309,7 +309,7 @@ func (e *Effect992) OnSkill() bool { if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) return true } @@ -393,7 +393,7 @@ func (e *Effect995) Skill_Use() bool { if !cleared || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Percent, Damage: damage}) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) return true diff --git a/logic/service/fight/effect/996_1005.go b/logic/service/fight/effect/996_1005.go index 598afa31d..7e6c5a8ac 100644 --- a/logic/service/fight/effect/996_1005.go +++ b/logic/service/fight/effect/996_1005.go @@ -18,11 +18,11 @@ func (e *Effect996) OnSkill() bool { if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) <= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetHP().Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)) + damage := e.Ctx().Our.CurPet[0].GetHP().Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -39,11 +39,11 @@ func (e *Effect997) OnSkill() bool { if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 { return true } - threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) >= 0 { + threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) >= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -196,7 +196,7 @@ func (e *Effect1004) Skill_Use() bool { return true } damage := e.Args()[1] - if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Ctx().Opp.CurrentPet[0].GetHP()) > 0 { + if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) > 0 { damage = damage.Mul(alpacadecimal.NewFromInt(2)) } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ @@ -215,7 +215,7 @@ func (e *Effect1005) OnSkill() bool { if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 { return true } - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, diff --git a/logic/service/fight/effect/EffectDefeatTrigger.go b/logic/service/fight/effect/EffectDefeatTrigger.go index 62434620a..faa057f58 100644 --- a/logic/service/fight/effect/EffectDefeatTrigger.go +++ b/logic/service/fight/effect/EffectDefeatTrigger.go @@ -55,7 +55,7 @@ func (e *EffectDefeatTrigger) SwitchOut(in *input.Input) bool { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Hp > 0 { + if e.Ctx().Opp.CurPet[0].Info.Hp > 0 { return true } e.isd = true @@ -105,7 +105,7 @@ func (e *EffectDefeatTrigger) triggerByID(at model.AttackValue) { // triggerHealSelfOnDefeat:击败对方后,恢复自身最大体力的1/n(对应Effect66) func (e *EffectDefeatTrigger) triggerHealSelfOnDefeat(_ model.AttackValue) { // 计算恢复量:自身最大体力 / n(n=SideEffectArgs[0]) - maxHP := e.Ctx().Our.CurrentPet[0].Info.MaxHp + maxHP := e.Ctx().Our.CurPet[0].Info.MaxHp healAmount := alpacadecimal.NewFromInt(int64(maxHP)).Div(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0]))) // 执行回血 e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) @@ -114,7 +114,7 @@ func (e *EffectDefeatTrigger) triggerHealSelfOnDefeat(_ model.AttackValue) { // triggerReduceNextHPOnDefeat:击败对方后,减少对方下次出战精灵最大体力的1/n(对应Effect67) func (e *EffectDefeatTrigger) triggerReduceNextHPOnDefeat(_ model.AttackValue) { // 计算伤害量:对方下只精灵最大体力 / n(n=SideEffectArgs[0]) - nextMaxHP := e.Ctx().Opp.CurrentPet[0].Info.MaxHp // 假设CurrentPet为下次出战精灵 + nextMaxHP := e.Ctx().Opp.CurPet[0].Info.MaxHp // 假设CurPet为下次出战精灵 damageAmount := alpacadecimal.NewFromInt(int64(nextMaxHP)).Div(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0]))) // 执行伤害 e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ diff --git a/logic/service/fight/effect/effect509.go b/logic/service/fight/effect/effect509.go index f22e43b07..2c7493f8e 100644 --- a/logic/service/fight/effect/effect509.go +++ b/logic/service/fight/effect/effect509.go @@ -12,8 +12,8 @@ type Effect509 struct { } func (e *Effect509) OnSkill() bool { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() lostHp := maxHp.Sub(currentHp) healAmount := lostHp.Div(e.Args()[0]) // 受损体力值的1/m diff --git a/logic/service/fight/effect/effect_100.go b/logic/service/fight/effect/effect_100.go index 144edbd18..ce6efd5db 100644 --- a/logic/service/fight/effect/effect_100.go +++ b/logic/service/fight/effect/effect_100.go @@ -25,7 +25,7 @@ func (e *Effect100) SkillHit() bool { //技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10,+10] - odp := e.GetInput().CurrentPet[0].GetHP().Div(e.GetInput().CurrentPet[0].GetMaxHP()).Mul(alpacadecimal.NewFromInt(65)) + odp := e.GetInput().CurPet[0].GetHP().Div(e.GetInput().CurPet[0].GetMaxHP()).Mul(alpacadecimal.NewFromInt(65)) if odp.Cmp(alpacadecimal.NewFromInt(165)) == -1 { e.Ctx().SkillEntity.XML.Power = int(alpacadecimal.NewFromInt(165).Sub(odp).IntPart()) diff --git a/logic/service/fight/effect/effect_111.go b/logic/service/fight/effect/effect_111.go index 47f1701c7..eccd333cb 100644 --- a/logic/service/fight/effect/effect_111.go +++ b/logic/service/fight/effect/effect_111.go @@ -17,7 +17,7 @@ func (e *Effect111) OnSkill() bool { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.Level)), + Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.Level)), }) return true } diff --git a/logic/service/fight/effect/effect_113.go b/logic/service/fight/effect/effect_113.go index a51ebc78e..46080564a 100644 --- a/logic/service/fight/effect/effect_113.go +++ b/logic/service/fight/effect/effect_113.go @@ -23,7 +23,7 @@ func (e *Effect113) SkillHit() bool { //技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10,+10] - e.Ctx().SkillEntity.XML.Power = int(e.Ctx().Our.CurrentPet[0].Info.Dv * 5) + e.Ctx().SkillEntity.XML.Power = int(e.Ctx().Our.CurPet[0].Info.Dv * 5) return true } diff --git a/logic/service/fight/effect/effect_119_123.go b/logic/service/fight/effect/effect_119_123.go index ddf44c387..4d85812db 100644 --- a/logic/service/fight/effect/effect_119_123.go +++ b/logic/service/fight/effect/effect_119_123.go @@ -66,7 +66,7 @@ func (e *Effect120) Skill_Use() bool { if ok { // 对方减血1/{0} - oppMaxHP := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.MaxHp)) + oppMaxHP := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.MaxHp)) damage := oppMaxHP.Mul(percent).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, @@ -74,7 +74,7 @@ func (e *Effect120) Skill_Use() bool { }) } else { // 自己减血1/{0} - ourMaxHP := alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp)) + ourMaxHP := alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)) damage := ourMaxHP.Mul(percent).Div(alpacadecimal.NewFromInt(100)) e.Ctx().Our.Damage(e.Ctx().Opp, &info.DamageZone{ Type: info.DamageType.Percent, @@ -92,7 +92,7 @@ type Effect121 struct { func (e *Effect121) Skill_Use() bool { // 检查属性是否相同 - if e.Ctx().Our.CurrentPet[0].PetInfo.Type == e.Ctx().Opp.CurrentPet[0].PetInfo.Type { + if e.Ctx().Our.CurPet[0].PetInfo.Type == e.Ctx().Opp.CurPet[0].PetInfo.Type { chance := int(e.Args()[0].IntPart()) ok, _, _ := e.Input.Player.Roll(chance, 100) if ok { diff --git a/logic/service/fight/effect/effect_13.go b/logic/service/fight/effect/effect_13.go index 1562cbfa4..f1b3d0749 100644 --- a/logic/service/fight/effect/effect_13.go +++ b/logic/service/fight/effect/effect_13.go @@ -25,7 +25,7 @@ func init() { // ----------------------------------------------------------- func (e *Effect13) OnSkill() bool { - if gconv.Int(e.Ctx().Opp.CurrentPet[0].PetInfo.Type) == int(element.ElementTypeGrass) { + if gconv.Int(e.Ctx().Opp.CurPet[0].PetInfo.Type) == int(element.ElementTypeGrass) { return true } diff --git a/logic/service/fight/effect/effect_130.go b/logic/service/fight/effect/effect_130.go index 96810135f..1850fd72c 100644 --- a/logic/service/fight/effect/effect_130.go +++ b/logic/service/fight/effect/effect_130.go @@ -19,7 +19,7 @@ type Effect130 struct { func (e *Effect130) Skill_Use() bool { // 1. 命中判定失败,不触发 - if e.Ctx().Opp.CurrentPet[0].Info.Gender != int(e.Args()[0].IntPart()) { + if e.Ctx().Opp.CurPet[0].Info.Gender != int(e.Args()[0].IntPart()) { return true } // 4. 附加固定伤害(从SideEffectArgs[0]获取伤害值) diff --git a/logic/service/fight/effect/effect_131.go b/logic/service/fight/effect/effect_131.go index 3e0e1dd2d..84b9f519e 100644 --- a/logic/service/fight/effect/effect_131.go +++ b/logic/service/fight/effect/effect_131.go @@ -34,7 +34,7 @@ func (e *Effect131) DamageLockEx(t *info.DamageZone) bool { // 4. 对比对手性别与目标性别,匹配则免疫伤害 // 注:需确保BattlePetEntity的Gender字段类型为int/int8,与xGender类型匹配 - if int(e.Ctx().Opp.CurrentPet[0].Info.Gender) == int(xGender) { + if int(e.Ctx().Opp.CurPet[0].Info.Gender) == int(xGender) { // 将伤害置为0,实现当前回合伤害免疫 t.Damage = alpacadecimal.Zero } diff --git a/logic/service/fight/effect/effect_136.go b/logic/service/fight/effect/effect_136.go index c55953fb9..081ee8c12 100644 --- a/logic/service/fight/effect/effect_136.go +++ b/logic/service/fight/effect/effect_136.go @@ -29,7 +29,7 @@ func (e *Effect136) SkillHit() bool { return true } - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true diff --git a/logic/service/fight/effect/effect_140.go b/logic/service/fight/effect/effect_140.go index ed21f615e..4fb137f5a 100644 --- a/logic/service/fight/effect/effect_140.go +++ b/logic/service/fight/effect/effect_140.go @@ -14,7 +14,7 @@ type Effect140 struct { } func (e *Effect140) Skill_Use() bool { - maxHp := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Opp.CurPet[0].GetMaxHP() // 随机降低1/n 到 1/m 的体力 minRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[0]) // 1/n diff --git a/logic/service/fight/effect/effect_145.go b/logic/service/fight/effect/effect_145.go index 5a78a7b6e..421d2e9d8 100644 --- a/logic/service/fight/effect/effect_145.go +++ b/logic/service/fight/effect/effect_145.go @@ -22,7 +22,7 @@ func init() { func (e *Effect145) Skill_Use() bool { if e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Poisoned) { - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) } diff --git a/logic/service/fight/effect/effect_147_159.go b/logic/service/fight/effect/effect_147_159.go index 1d5938b0b..29d0d5a1f 100644 --- a/logic/service/fight/effect/effect_147_159.go +++ b/logic/service/fight/effect/effect_147_159.go @@ -64,8 +64,8 @@ type Effect159 struct { func (e *Effect159) Skill_Use() bool { // 检查自身体力是否小于最大值的1/{0} - maxHP := int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp) - currentHP := int64(e.Ctx().Our.CurrentPet[0].Info.Hp) + maxHP := int64(e.Ctx().Our.CurPet[0].Info.MaxHp) + currentHP := int64(e.Ctx().Our.CurPet[0].Info.Hp) // 比较 currentHP * {0} < maxHP if currentHP*int64(e.Args()[0].IntPart()) < maxHP { diff --git a/logic/service/fight/effect/effect_161.go b/logic/service/fight/effect/effect_161.go index 9178ebc3b..50f2f8c87 100644 --- a/logic/service/fight/effect/effect_161.go +++ b/logic/service/fight/effect/effect_161.go @@ -18,7 +18,7 @@ func (e *Effect161) Skill_Use() bool { success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() damageRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[1]) // 1/m damageAmount := currentHp.Mul(damageRatio) diff --git a/logic/service/fight/effect/effect_164.go b/logic/service/fight/effect/effect_164.go index a3821111b..4cf062d55 100644 --- a/logic/service/fight/effect/effect_164.go +++ b/logic/service/fight/effect/effect_164.go @@ -11,7 +11,7 @@ type Effect164 struct { func (e *Effect164) Action_end_ex() bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } if e.Ctx().SkillEntity == nil { diff --git a/logic/service/fight/effect/effect_187.go b/logic/service/fight/effect/effect_187.go index f8fbcba88..3789bc922 100644 --- a/logic/service/fight/effect/effect_187.go +++ b/logic/service/fight/effect/effect_187.go @@ -13,7 +13,7 @@ type Effect187 struct { func (e *Effect187) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(e.Args()[1]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) diff --git a/logic/service/fight/effect/effect_192.go b/logic/service/fight/effect/effect_192.go index bebe974d6..68e335704 100644 --- a/logic/service/fight/effect/effect_192.go +++ b/logic/service/fight/effect/effect_192.go @@ -18,7 +18,7 @@ func (e *Effect192) OnSkill() bool { return true } - currentHp := e.Ctx().Our.CurrentPet[0].GetHP() + currentHp := e.Ctx().Our.CurPet[0].GetHP() percent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) additionalDamage := currentHp.Mul(percent) diff --git a/logic/service/fight/effect/effect_28.go b/logic/service/fight/effect/effect_28.go index c7a02adc6..74178db32 100644 --- a/logic/service/fight/effect/effect_28.go +++ b/logic/service/fight/effect/effect_28.go @@ -24,7 +24,7 @@ func (e *Effect28) OnSkill() bool { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, - Damage: e.Ctx().Opp.CurrentPet[0].GetHP().Div(e.Args()[0]), + Damage: e.Ctx().Opp.CurPet[0].GetHP().Div(e.Args()[0]), }) return true } diff --git a/logic/service/fight/effect/effect_36.go b/logic/service/fight/effect/effect_36.go index 226790005..205d096ca 100644 --- a/logic/service/fight/effect/effect_36.go +++ b/logic/service/fight/effect/effect_36.go @@ -39,7 +39,7 @@ func (e *Effect36) DamageFloor(b *info.DamageZone) bool { } if b.Type == info.DamageType.Red { - b.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.MaxHp)) + b.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.MaxHp)) } return true diff --git a/logic/service/fight/effect/effect_37.go b/logic/service/fight/effect/effect_37.go index 26aa24130..3711e7a33 100644 --- a/logic/service/fight/effect/effect_37.go +++ b/logic/service/fight/effect/effect_37.go @@ -13,8 +13,8 @@ type Effect37 struct { func (e *Effect37) SkillHit() bool { - cmphp := e.GetInput().CurrentPet[0].GetMaxHP().Div(e.Args()[0]) - if e.GetInput().CurrentPet[0].GetHP().Cmp(cmphp) == -1 { + cmphp := e.GetInput().CurPet[0].GetMaxHP().Div(e.Args()[0]) + if e.GetInput().CurPet[0].GetHP().Cmp(cmphp) == -1 { e.Ctx().SkillEntity.XML.Power *= int(e.Args()[1].IntPart()) } return true diff --git a/logic/service/fight/effect/effect_404.go b/logic/service/fight/effect/effect_404.go index 6fc3ad0d0..ebeea00a3 100644 --- a/logic/service/fight/effect/effect_404.go +++ b/logic/service/fight/effect/effect_404.go @@ -13,11 +13,11 @@ type Effect404 struct { func (e *Effect404) OnSkill() bool { // 恢复我方所有体力 - ourMaxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + ourMaxHp := e.Ctx().Our.CurPet[0].GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, ourMaxHp) // 恢复对手所有体力 - oppMaxHp := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + oppMaxHp := e.Ctx().Opp.CurPet[0].GetMaxHP() e.Ctx().Opp.Heal(e.Ctx().Opp, &action.SelectSkillAction{}, oppMaxHp) return true diff --git a/logic/service/fight/effect/effect_423.go b/logic/service/fight/effect/effect_423.go index 4973d06f8..c87b10568 100644 --- a/logic/service/fight/effect/effect_423.go +++ b/logic/service/fight/effect/effect_423.go @@ -14,7 +14,7 @@ type Effect423 struct { } func (e *Effect423) OnSkill() bool { - defenseValue := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.Prop[1])) + defenseValue := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.Prop[1])) damageZone := &info.DamageZone{ Type: info.DamageType.Fixed, diff --git a/logic/service/fight/effect/effect_43.go b/logic/service/fight/effect/effect_43.go index fc51e2ca9..74fd0ef0a 100644 --- a/logic/service/fight/effect/effect_43.go +++ b/logic/service/fight/effect/effect_43.go @@ -23,7 +23,7 @@ type Effect43 struct { func (e *Effect43) OnSkill() bool { //fmt.Println("恢复自身最大体量的1/n", tt.IntPart()) - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0])) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0])) return true } diff --git a/logic/service/fight/effect/effect_436.go b/logic/service/fight/effect/effect_436.go index d26ebafda..3a3082378 100644 --- a/logic/service/fight/effect/effect_436.go +++ b/logic/service/fight/effect/effect_436.go @@ -22,7 +22,7 @@ func (e *Effect436) OnSkill() bool { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Our.CurrentPet[0].GetHP()).Mul(e.Args()[0].Div(alpacadecimal.NewFromInt(100))), + Damage: e.Ctx().Our.CurPet[0].GetMaxHP().Sub(e.Ctx().Our.CurPet[0].GetHP()).Mul(e.Args()[0].Div(alpacadecimal.NewFromInt(100))), }) return true } diff --git a/logic/service/fight/effect/effect_438.go b/logic/service/fight/effect/effect_438.go index d072a1c98..3b4c9b286 100644 --- a/logic/service/fight/effect/effect_438.go +++ b/logic/service/fight/effect/effect_438.go @@ -27,6 +27,6 @@ func (e *Effect438) OnSkill() bool { return true } - e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1])) + e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1])) return true } diff --git a/logic/service/fight/effect/effect_459.go b/logic/service/fight/effect/effect_459.go index afd041332..8f6e9dfe8 100644 --- a/logic/service/fight/effect/effect_459.go +++ b/logic/service/fight/effect/effect_459.go @@ -18,7 +18,7 @@ func (e *Effect459) OnSkill() bool { return true } - opponentDef := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.Prop[1])) + opponentDef := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.Prop[1])) percent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) additionalDamage := opponentDef.Mul(percent) diff --git a/logic/service/fight/effect/effect_481.go b/logic/service/fight/effect/effect_481.go index a562dcdfe..62b5094e1 100644 --- a/logic/service/fight/effect/effect_481.go +++ b/logic/service/fight/effect/effect_481.go @@ -13,7 +13,7 @@ type Effect481 struct { func (e *Effect481) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } diff --git a/logic/service/fight/effect/effect_487.go b/logic/service/fight/effect/effect_487.go index 60c655e43..4ef3a5981 100644 --- a/logic/service/fight/effect/effect_487.go +++ b/logic/service/fight/effect/effect_487.go @@ -13,7 +13,7 @@ type Effect487 struct { } func (e *Effect487) OnSkill() bool { - opponentHp := e.Ctx().Opp.CurrentPet[0].GetHP() + opponentHp := e.Ctx().Opp.CurPet[0].GetHP() if opponentHp.Cmp(alpacadecimal.NewFromInt(400)) > 0 { // 提升自身攻击等级 diff --git a/logic/service/fight/effect/effect_502.go b/logic/service/fight/effect/effect_502.go index 24d662fc8..633476f5f 100644 --- a/logic/service/fight/effect/effect_502.go +++ b/logic/service/fight/effect/effect_502.go @@ -17,7 +17,7 @@ func (e *Effect502) OnSkill() bool { if e.Ctx().SkillEntity.Category() != info.Category.STATUS { // 非属性技能,即直接攻击 // 计算对手最大体力的1/m - maxHp := e.Ctx().Opp.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Opp.CurPet[0].GetMaxHP() damage := maxHp.Div(e.Args()[1]) damageZone := &info.DamageZone{ diff --git a/logic/service/fight/effect/effect_514.go b/logic/service/fight/effect/effect_514.go index 1f4fb2584..5609490b5 100644 --- a/logic/service/fight/effect/effect_514.go +++ b/logic/service/fight/effect/effect_514.go @@ -14,8 +14,8 @@ type Effect514 struct { } func (e *Effect514) OnSkill() bool { - maxHp := e.Ctx().Opp.CurrentPet[0].GetMaxHP() - currentHp := e.Ctx().Opp.CurrentPet[0].GetHP() + maxHp := e.Ctx().Opp.CurPet[0].GetMaxHP() + currentHp := e.Ctx().Opp.CurPet[0].GetHP() lostHp := maxHp.Sub(currentHp) damagePercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) diff --git a/logic/service/fight/effect/effect_517.go b/logic/service/fight/effect/effect_517.go index 312ac69c3..55a30d5ef 100644 --- a/logic/service/fight/effect/effect_517.go +++ b/logic/service/fight/effect/effect_517.go @@ -16,7 +16,7 @@ type Effect517 struct { func (e *Effect517) OnSkill() bool { baseChance := e.Args()[0].IntPart() - lostHpPercent := (e.Ctx().Opp.CurrentPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurrentPet[0].GetHP())).Div(e.Ctx().Opp.CurrentPet[0].GetMaxHP()).Mul(alpacadecimal.NewFromInt(100)).IntPart() + lostHpPercent := (e.Ctx().Opp.CurPet[0].GetMaxHP().Sub(e.Ctx().Opp.CurPet[0].GetHP())).Div(e.Ctx().Opp.CurPet[0].GetMaxHP()).Mul(alpacadecimal.NewFromInt(100)).IntPart() // 计算额外几率 additionalStacks := lostHpPercent / e.Args()[1].IntPart() diff --git a/logic/service/fight/effect/effect_566.go b/logic/service/fight/effect/effect_566.go index bfe7b1e0a..9c2117ec7 100644 --- a/logic/service/fight/effect/effect_566.go +++ b/logic/service/fight/effect/effect_566.go @@ -31,9 +31,9 @@ func (e *Effect566) CalculatePre() bool { } if e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL { - e.Ctx().Opp.CurrentPet[0].Info.Prop[2] = 0 + e.Ctx().Opp.CurPet[0].Info.Prop[2] = 0 } else { - e.Ctx().Opp.CurrentPet[0].Info.Prop[4] = 0 + e.Ctx().Opp.CurPet[0].Info.Prop[4] = 0 } return true diff --git a/logic/service/fight/effect/effect_57.go b/logic/service/fight/effect/effect_57.go index 9852943bc..f9b57aab4 100644 --- a/logic/service/fight/effect/effect_57.go +++ b/logic/service/fight/effect/effect_57.go @@ -24,7 +24,7 @@ type Effect57 struct { func (e *Effect57) OnSkill() bool { - heal := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[1]) + heal := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) return true } diff --git a/logic/service/fight/effect/effect_6.go b/logic/service/fight/effect/effect_6.go index 6ab3a75ec..2fe79a654 100644 --- a/logic/service/fight/effect/effect_6.go +++ b/logic/service/fight/effect/effect_6.go @@ -28,7 +28,7 @@ func (e *Effect6) Skill_Use() bool { //这个对面计算前是在他的回合,所以后手也能拿到伤害 Damage: e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0]))), } - t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Our.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))) + t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Our.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))) e.Ctx().Our.Damage(e.Ctx().Our, t) return true diff --git a/logic/service/fight/effect/effect_62.go b/logic/service/fight/effect/effect_62.go index 6d93feb95..1a1ae674e 100644 --- a/logic/service/fight/effect/effect_62.go +++ b/logic/service/fight/effect/effect_62.go @@ -37,7 +37,7 @@ func (e *Effect62_sub) OnSkill() bool { //相当于对方给自己的伤害 e.Ctx().Our.Damage(e.Ctx().Opp, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp)), + Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)), }) e.Alive(false) } @@ -57,7 +57,7 @@ func (e *Effect62) OnSkill() bool { // e.opp = ctx.Input ee := &Effect62_sub{ - // bindpet: ctx.CurrentPet[0], + // bindpet: ctx.CurPet[0], // bind: ctx.Input, } ee.duy = e.EffectNode.SideEffectArgs[0] diff --git a/logic/service/fight/effect/effect_68.go b/logic/service/fight/effect/effect_68.go index 606ab462c..7987394db 100644 --- a/logic/service/fight/effect/effect_68.go +++ b/logic/service/fight/effect/effect_68.go @@ -25,11 +25,11 @@ func (e *Effect68) DamageLockEx(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true } - if e.Ctx().Our.CurrentPet[0].GetHP().IntPart() <= 1 { + if e.Ctx().Our.CurPet[0].GetHP().IntPart() <= 1 { return true } - if t.Damage.Cmp(e.Ctx().Our.CurrentPet[0].GetHP()) >= 0 { - t.Damage = e.Ctx().Our.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)) + if t.Damage.Cmp(e.Ctx().Our.CurPet[0].GetHP()) >= 0 { + t.Damage = e.Ctx().Our.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)) } return true diff --git a/logic/service/fight/effect/effect_680_690.go b/logic/service/fight/effect/effect_680_690.go index 66847bb2f..034c42490 100644 --- a/logic/service/fight/effect/effect_680_690.go +++ b/logic/service/fight/effect/effect_680_690.go @@ -201,7 +201,7 @@ type Effect689 struct { func (e *Effect689) Skill_Use() bool { if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 { - maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHp := e.Ctx().Our.CurPet[0].GetMaxHP() healAmount := maxHp.Div(e.Args()[1]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } diff --git a/logic/service/fight/effect/effect_7.go b/logic/service/fight/effect/effect_7.go index 6ce302f99..1a5026714 100644 --- a/logic/service/fight/effect/effect_7.go +++ b/logic/service/fight/effect/effect_7.go @@ -24,7 +24,7 @@ type Effect7 struct { } func (e *Effect7) SkillHit() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Hp <= e.Ctx().Our.CurrentPet[0].Info.Hp { + if e.Ctx().Opp.CurPet[0].Info.Hp <= e.Ctx().Our.CurPet[0].Info.Hp { e.Ctx().SkillEntity.Accuracy = alpacadecimal.Zero } @@ -34,9 +34,9 @@ func (e *Effect7) DamageFloor(t *info.DamageZone) bool { //fmt.Println("Effect7_old", t.Damage.IntPart()) if t.Type == info.DamageType.Red { - if e.Ctx().Our.CurrentPet[0].Info.Hp <= e.Ctx().Opp.CurrentPet[0].Info.Hp { + if e.Ctx().Our.CurPet[0].Info.Hp <= e.Ctx().Opp.CurPet[0].Info.Hp { - t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.Hp - e.Ctx().Our.CurrentPet[0].Info.Hp)) + t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.Hp - e.Ctx().Our.CurPet[0].Info.Hp)) e.max = t.Damage } diff --git a/logic/service/fight/effect/effect_724_728.go b/logic/service/fight/effect/effect_724_728.go index 475df1506..16010f17a 100644 --- a/logic/service/fight/effect/effect_724_728.go +++ b/logic/service/fight/effect/effect_724_728.go @@ -23,7 +23,7 @@ func (e *Effect724) Skill_Use_ex() bool { return true } - healAmount := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + healAmount := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) return true } @@ -36,7 +36,7 @@ type Effect725 struct { func (e *Effect725) TurnEnd() { success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100) if success { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[2]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, @@ -96,7 +96,7 @@ type Effect728 struct { func (e *Effect728) TurnEnd() { if e.Ctx().Our.HasPropADD() { - damage := e.Ctx().Opp.CurrentPet[0].GetMaxHP().Div(e.Args()[0]) + damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[0]) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Percent, Damage: damage, diff --git a/logic/service/fight/effect/effect_73.go b/logic/service/fight/effect/effect_73.go index fbcf4377c..b330389da 100644 --- a/logic/service/fight/effect/effect_73.go +++ b/logic/service/fight/effect/effect_73.go @@ -32,7 +32,7 @@ func (e *Effect73) Action_end_ex() bool { Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.SumDamage.Mul(alpacadecimal.NewFromInt(2)), } - maxhp := e.Ctx().Our.CurrentPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(30)) + maxhp := e.Ctx().Our.CurPet[0].GetMaxHP().Mul(alpacadecimal.NewFromInt(30)) if tt.Damage.Cmp(maxhp) == 1 { tt.Damage = maxhp } diff --git a/logic/service/fight/effect/effect_8.go b/logic/service/fight/effect/effect_8.go index fd271cb2a..d6bba9819 100644 --- a/logic/service/fight/effect/effect_8.go +++ b/logic/service/fight/effect/effect_8.go @@ -25,12 +25,12 @@ type Effect8 struct { // DamageFloor 伤害落实前触发,限制最大伤害 func (e *Effect8) DamageFloor(t *info.DamageZone) bool { - if e.Ctx().Opp.CurrentPet[0].GetHP().IntPart() <= 1 { + if e.Ctx().Opp.CurPet[0].GetHP().IntPart() <= 1 { return true } if t.Type == info.DamageType.Red { - t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))) + t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))) e.max = t.Damage diff --git a/logic/service/fight/effect/effect_82.go b/logic/service/fight/effect/effect_82.go index 92dfbce5c..1aaa12358 100644 --- a/logic/service/fight/effect/effect_82.go +++ b/logic/service/fight/effect/effect_82.go @@ -23,10 +23,10 @@ func (e *Effect82) Damage_Mul(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true } - if e.Ctx().Opp.CurrentPet[0].Info.Gender == 1 { + if e.Ctx().Opp.CurPet[0].Info.Gender == 1 { t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(2)) } - if e.Ctx().Opp.CurrentPet[0].Info.Gender == 2 { + if e.Ctx().Opp.CurPet[0].Info.Gender == 2 { t.Damage = t.Damage.Div(alpacadecimal.NewFromInt(2)) } return true diff --git a/logic/service/fight/effect/effect_83.go b/logic/service/fight/effect/effect_83.go index c494931ea..3a2297aaa 100644 --- a/logic/service/fight/effect/effect_83.go +++ b/logic/service/fight/effect/effect_83.go @@ -35,7 +35,7 @@ func (e *Effect83) ComparePre(fattack *action.SelectSkillAction, sattack *action return true } - if e.Ctx().Our.CurrentPet[0].Info.Gender != 1 { + if e.Ctx().Our.CurPet[0].Info.Gender != 1 { return true } @@ -70,7 +70,7 @@ func (e *Effect83) ActionStart(a, b *action.SelectSkillAction) bool { if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } - if e.Ctx().Our.CurrentPet[0].Info.Gender != 2 { + if e.Ctx().Our.CurPet[0].Info.Gender != 2 { return true } diff --git a/logic/service/fight/effect/effect_98.go b/logic/service/fight/effect/effect_98.go index 0c6801030..41a550866 100644 --- a/logic/service/fight/effect/effect_98.go +++ b/logic/service/fight/effect/effect_98.go @@ -23,7 +23,7 @@ type Effect98 struct { func (e *Effect98) Damage_Mul(t *info.DamageZone) bool { - if e.Ctx().Opp.CurrentPet[0].Info.Gender != 1 { + if e.Ctx().Opp.CurPet[0].Info.Gender != 1 { return true } diff --git a/logic/service/fight/effect/effect_EffectConditionalAddDamage.go b/logic/service/fight/effect/effect_EffectConditionalAddDamage.go index 1b458f3f9..c7eab7ff8 100644 --- a/logic/service/fight/effect/effect_EffectConditionalAddDamage.go +++ b/logic/service/fight/effect/effect_EffectConditionalAddDamage.go @@ -91,7 +91,7 @@ func conditionIsFrozen(e *EffectConditionalAddDamage) bool { // conditionIsTypeX:判断对方是否为X属性对方为X性则附加n点伤害 func conditionIsTypeX(e *EffectConditionalAddDamage) bool { // 示例:假设Args[0]为目标属性值,判断对方属性是否匹配 - return e.Ctx().Opp.CurrentPet[0].Info.Gender == int(e.Args()[0].IntPart()) + return e.Ctx().Opp.CurPet[0].Info.Gender == int(e.Args()[0].IntPart()) } // conditionIsAbnormal:判断对方是否处于任意异常状态 diff --git a/logic/service/fight/effect/effect_addlevel.go b/logic/service/fight/effect/effect_addlevel.go index 00ccdad4c..b0a32d317 100644 --- a/logic/service/fight/effect/effect_addlevel.go +++ b/logic/service/fight/effect/effect_addlevel.go @@ -111,7 +111,7 @@ func (e *Effect411) Skill_Use() bool { // 附加百分比伤害 damageZone := &info.DamageZone{ Type: info.DamageType.Percent, - Damage: e.Ctx().Opp.CurrentPet[0].GetHP().Mul(e.GetADD(e.Args()[0], e.Args()[1], e.Args()[2]).Mul(alpacadecimal.NewFromInt(100))), + Damage: e.Ctx().Opp.CurPet[0].GetHP().Mul(e.GetADD(e.Args()[0], e.Args()[1], e.Args()[2]).Mul(alpacadecimal.NewFromInt(100))), } e.Ctx().Opp.Damage(e.Ctx().Our, damageZone) @@ -179,7 +179,7 @@ type Effect441 struct { } func (e *Effect441) ActionStart(a, b *action.SelectSkillAction) bool { - if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime { + if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime { return true } //fmt.Println(e.Ctx().SkillEntity) diff --git a/logic/service/fight/effect/effect_attr.go b/logic/service/fight/effect/effect_attr.go index 025b0a8a8..a4dd5711f 100644 --- a/logic/service/fight/effect/effect_attr.go +++ b/logic/service/fight/effect/effect_attr.go @@ -95,8 +95,8 @@ func (e *EffectPropSyncReverse) OnSkill() bool { if e.opppet != nil { return true } - e.ourpet = e.Ctx().Our.CurrentPet[0] - e.opppet = e.Ctx().Opp.CurrentPet[0] + e.ourpet = e.Ctx().Our.CurPet[0] + e.opppet = e.Ctx().Opp.CurPet[0] e.can = true e.active(true) diff --git a/logic/service/fight/effect/effect_power_doblue.go b/logic/service/fight/effect/effect_power_doblue.go index 8b7af7499..7adf0a0b6 100644 --- a/logic/service/fight/effect/effect_power_doblue.go +++ b/logic/service/fight/effect/effect_power_doblue.go @@ -41,7 +41,7 @@ func (e *Effect96) SkillHit() bool { // ---- 注册所有效果 ---- func init() { registerStatusFunc(2, func(i, o *input.Input) bool { - return o.CurrentPet[0].Info.Hp < (o.CurrentPet[0].Info.MaxHp / 2) + return o.CurPet[0].Info.Hp < (o.CurPet[0].Info.MaxHp / 2) }) registerStatusFunc(30, func(i, o *input.Input) bool { return !i.FightC.IsFirst(i.Player) @@ -73,13 +73,13 @@ func init() { initskill(129, &Effect129{}) registerStatusFunc(132, func(i, o *input.Input) bool { - return i.CurrentPet[0].Info.Hp < o.CurrentPet[0].Info.Hp + return i.CurPet[0].Info.Hp < o.CurPet[0].Info.Hp }) registerStatusFunc(168, func(i, o *input.Input) bool { return o.StatEffect_Exist(info.PetStatus.Sleep) }) registerStatusFunc(401, func(i, o *input.Input) bool { - return i.CurrentPet[0].PetInfo.Type == o.CurrentPet[0].PetInfo.Type + return i.CurPet[0].PetInfo.Type == o.CurPet[0].PetInfo.Type }) registerStatusFunc(431, func(i, o *input.Input) bool { @@ -95,7 +95,7 @@ type Effect129 struct { } func (e *Effect129) SkillHit() bool { - if e.Ctx().Opp.CurrentPet[0].Info.Gender != e.SideEffectArgs[0] { + if e.Ctx().Opp.CurPet[0].Info.Gender != e.SideEffectArgs[0] { return true } e.Ctx().SkillEntity.XML.Power *= 2 diff --git a/logic/service/fight/effect/effect_status.go b/logic/service/fight/effect/effect_status.go index d13f819a8..2545dbbe4 100644 --- a/logic/service/fight/effect/effect_status.go +++ b/logic/service/fight/effect/effect_status.go @@ -82,7 +82,7 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct Type: info.DamageType.True, Damage: damage, }) - if e.Ctx().Opp.CurrentPet[0].GetHP().IntPart() == 0 { + if e.Ctx().Opp.CurPet[0].GetHP().IntPart() == 0 { return true } @@ -93,7 +93,7 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct // 计算伤害:最大生命值的1/8 func (e *ContinuousDamage) calculateDamage() alpacadecimal.Decimal { - return alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp)). + return alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)). Div(alpacadecimal.NewFromInt(8)) } @@ -125,7 +125,7 @@ func (e *ParasiticSeed) SwitchOut(in *input.Input) bool { func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillAction) bool { // 过滤特定类型单位(假设1是植物类型,使用枚举替代魔法数字) - damage := alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp)). + damage := alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)). Div(alpacadecimal.NewFromInt(8)) // 对我方造成真实伤害 @@ -133,7 +133,7 @@ func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillActi Type: info.DamageType.True, Damage: damage, }) - if e.Ctx().Opp.CurrentPet[0].GetHP().IntPart() == 0 { + if e.Ctx().Opp.CurPet[0].GetHP().IntPart() == 0 { return true } diff --git a/logic/service/fight/effect/none.go b/logic/service/fight/effect/none.go index a41643be7..9287d65f0 100644 --- a/logic/service/fight/effect/none.go +++ b/logic/service/fight/effect/none.go @@ -71,7 +71,7 @@ func (e *Effect201) OnSkill() bool { e.Ctx().Our.Heal( e.Ctx().Our, &action.SelectSkillAction{}, - e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(divisor), + e.Ctx().Our.CurPet[0].GetMaxHP().Div(divisor), ) return true } @@ -82,7 +82,7 @@ func (e *Effect201) OnSkill() bool { } healAmount := pet.GetMaxHP().Div(divisor) - if pet == e.Ctx().Our.CurrentPet[0] { + if pet == e.Ctx().Our.CurPet[0] { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) continue } diff --git a/logic/service/fight/effect/selfkill.go b/logic/service/fight/effect/selfkill.go index ed941eb12..5f29ac113 100644 --- a/logic/service/fight/effect/selfkill.go +++ b/logic/service/fight/effect/selfkill.go @@ -28,7 +28,7 @@ func (e *SelfKill) OnSkill() bool { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp)), + Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)), }) e.can = true @@ -151,7 +151,7 @@ func registerSelfDamageSkillHitEffects() { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.True, - Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.Hp)), + Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.Hp)), }) return true }, @@ -170,12 +170,12 @@ func registerSelfDamageOnSkillEffects() { e.Ctx().Our.SetProp(e.Ctx().Our, 5, 1) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP().Div(alpacadecimal.NewFromInt(2)), + Damage: e.Ctx().Our.CurPet[0].GetHP().Div(alpacadecimal.NewFromInt(2)), }) return true }, 137: func(e *onSkillRegistrarEffect) bool { - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() halfHP := currentHP.Div(alpacadecimal.NewFromInt(2)) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, @@ -188,7 +188,7 @@ func registerSelfDamageOnSkillEffects() { 479: func(e *onSkillRegistrarEffect) bool { selfDamage := alpacadecimal.NewFromInt(int64(e.Args()[0].IntPart())) opponentDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())) - currentHP := e.Ctx().Our.CurrentPet[0].GetHP() + currentHP := e.Ctx().Our.CurPet[0].GetHP() minHP := alpacadecimal.NewFromInt(200) if currentHP.Cmp(minHP) < 0 { @@ -211,7 +211,7 @@ func registerSelfDamageOnSkillEffects() { return true }, 556: func(e *onSkillRegistrarEffect) bool { - currentHP := e.Ctx().Our.CurrentPet[0].Info.Hp + currentHP := e.Ctx().Our.CurPet[0].Info.Hp if currentHP > 1 { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, @@ -230,7 +230,7 @@ func registerSelfDamageOnSkillEffects() { func registerSelfDamageSkillUseEffects() { handlers := map[int]func(*skillUseRegistrarEffect) bool{ 80: func(e *skillUseRegistrarEffect) bool { - damage := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2)) + damage := e.Ctx().Our.CurPet[0].GetMaxHP().Div(alpacadecimal.NewFromInt(2)) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: damage, @@ -244,12 +244,12 @@ func registerSelfDamageSkillUseEffects() { 112: func(e *skillUseRegistrarEffect) bool { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet[0].Info.MaxHp)), + Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)), }) damage := int64(grand.N(250, 300)) e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))), + Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))), }) return true }, @@ -260,7 +260,7 @@ func registerSelfDamageSkillUseEffects() { e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetMaxHP(), + Damage: e.Ctx().Our.CurPet[0].GetMaxHP(), }) minDamage := int(e.Args()[0].IntPart()) @@ -274,7 +274,7 @@ func registerSelfDamageSkillUseEffects() { randomDamage = grand.N(minDamage, maxDamage) } - remainHP := e.Ctx().Opp.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)) + remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)) if remainHP.Cmp(alpacadecimal.Zero) <= 0 { return true } @@ -298,7 +298,7 @@ func registerSelfDamageSkillUseEffects() { } e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, - Damage: e.Ctx().Our.CurrentPet[0].GetHP(), + Damage: e.Ctx().Our.CurPet[0].GetHP(), }) return true }, @@ -327,7 +327,7 @@ func registerSelfDamageComparePreOnSkillEffects() { return true }, func(e *comparePreOnSkillRegistrarEffect) bool { - maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP() + maxHP := e.Ctx().Our.CurPet[0].GetMaxHP() damageAmount := maxHP.Div(e.Args()[0]) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, @@ -515,7 +515,7 @@ type Effect618Sub struct { } func (e *Effect618Sub) TurnEnd() { - if len(e.Args()) > 1 && e.Ctx().Our.CurrentPet[0].Info.Hp > 0 { + if len(e.Args()) > 1 && e.Ctx().Our.CurPet[0].Info.Hp > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[1]) } e.EffectNode.TurnEnd() diff --git a/logic/service/fight/fightc.go b/logic/service/fight/fightc.go index 754df81d8..3217b23a4 100644 --- a/logic/service/fight/fightc.go +++ b/logic/service/fight/fightc.go @@ -33,8 +33,8 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info var originalProps [2][6]int8 var originalPetInfo [2]model.PetInfo //复制属性 - originalProps[0], originalProps[1] = f.Our[0].Prop, f.Opp[0].Prop //先复制能力提升 - originalPetInfo[0], originalPetInfo[1] = f.Our[0].CurrentPet[0].Info, f.Opp[0].CurrentPet[0].Info //先复制宠物信息 + originalProps[0], originalProps[1] = f.Our[0].Prop, f.Opp[0].Prop //先复制能力提升 + originalPetInfo[0], originalPetInfo[1] = f.Our[0].CurPet[0].Info, f.Opp[0].CurPet[0].Info //先复制宠物信息 attacker.Exec(func(effect input.Effect) bool { //计算变威力 effect.Ctx().SkillEntity = skill @@ -56,7 +56,7 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info //还原属性 f.Our[0].Prop, f.Opp[0].Prop = originalProps[0], originalProps[1] - f.Our[0].CurrentPet[0].Info, f.Opp[0].CurrentPet[0].Info = originalPetInfo[0], originalPetInfo[1] + f.Our[0].CurPet[0].Info, f.Opp[0].CurPet[0].Info = originalPetInfo[0], originalPetInfo[1] if attacker.IsCritical == 1 { //命中了才有暴击 //暴击破防 @@ -234,7 +234,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) return effect.ActionStart(firstAttack, secondAttack) }) - canUse := canUseSkill && action.CanUse(currentSkill) && attacker.CurrentPet[0].Info.Hp > 0 + canUse := canUseSkill && action.CanUse(currentSkill) && attacker.CurPet[0].Info.Hp > 0 if !canUse { @@ -257,7 +257,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) f.processSkillAttack(attacker, defender, currentSkill) currentSkill = originalSkill //还原技能 - _, skill, ok := utils.FindWithIndex(attacker.CurrentPet[0].Info.SkillList, func(item model.SkillInfo) bool { + _, skill, ok := utils.FindWithIndex(attacker.CurPet[0].Info.SkillList, func(item model.SkillInfo) bool { return item.ID == currentSkill.Info.ID }) if ok { @@ -270,7 +270,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) skill.Use(usecount) } } - if defender.CurrentPet[0].Info.Hp > 0 { + if defender.CurPet[0].Info.Hp > 0 { //技能使用后 defender.Exec(func(effect input.Effect) bool { //技能使用后的我方效果 effect.Ctx().SkillEntity = currentSkill @@ -279,7 +279,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) }) } - if attacker.CurrentPet[0].Info.Hp > 0 { + if attacker.CurPet[0].Info.Hp > 0 { //技能使用后 attacker.Exec(func(effect input.Effect) bool { //技能使用后的我方效果 effect.Ctx().SkillEntity = currentSkill @@ -300,16 +300,16 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) return true }) - if defender.CurrentPet[0].Info.Hp <= 0 && attacker.CurrentPet[0].Info.Hp <= 0 { //先手方死亡,触发反同归于尽 - attacker.CurrentPet[0].Info.Hp = 1 + if defender.CurPet[0].Info.Hp <= 0 && attacker.CurPet[0].Info.Hp <= 0 { //先手方死亡,触发反同归于尽 + attacker.CurPet[0].Info.Hp = 1 } - if defender.CurrentPet[0].Info.Hp <= 0 { + if defender.CurPet[0].Info.Hp <= 0 { f.TURNOVER(defender) break } - if attacker.CurrentPet[0].Info.Hp <= 0 { + if attacker.CurPet[0].Info.Hp <= 0 { f.TURNOVER(attacker) break diff --git a/logic/service/fight/input.go b/logic/service/fight/input.go index 7299c381a..8f2c27049 100644 --- a/logic/service/fight/input.go +++ b/logic/service/fight/input.go @@ -178,7 +178,7 @@ func (f *FightC) GetCurrPET(c common.PlayerI) *info.BattlePetEntity { if in == nil { return nil } - return in.PrimaryCurrentPet() + return in.PrimaryCurPet() } func (f *FightC) GetOpp(c common.PlayerI) *input.Input { return f.GetInputByPlayer(c, true) @@ -246,7 +246,7 @@ func (f *FightC) initplayer(c common.PlayerI, b []model.PetInfo) (*input.Input, default: } - in.SetCurrentPetAt(0, in.AllPet[0]) + in.SetCurPetAt(0, in.AllPet[0]) return in, 0 } diff --git a/logic/service/fight/input/ai.go b/logic/service/fight/input/ai.go index fcb5df61a..f7b05b1b0 100644 --- a/logic/service/fight/input/ai.go +++ b/logic/service/fight/input/ai.go @@ -59,7 +59,7 @@ func (our *Input) GetAction() { s.DamageValue = our.CalculatePower(our.Opp, s) // 判断是否能秒杀(伤害 >= 对方当前生命值) - if s.DamageValue.Cmp(our.Opp.CurrentPet[0].GetHP()) != -1 { // 假设oppPet.HP为对方当前剩余生命值 + if s.DamageValue.Cmp(our.Opp.CurPet[0].GetHP()) != -1 { // 假设oppPet.HP为对方当前剩余生命值 if usedskill != nil { if s.DamageValue.Cmp(usedskill.DamageValue) != -1 { diff --git a/logic/service/fight/input/divine_energy.go b/logic/service/fight/input/divine_energy.go index 8ba580d72..caea5ee56 100644 --- a/logic/service/fight/input/divine_energy.go +++ b/logic/service/fight/input/divine_energy.go @@ -1,7 +1,7 @@ package input func (our *Input) CurrentDivineEnergy() int { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return 0 } @@ -9,7 +9,7 @@ func (our *Input) CurrentDivineEnergy() int { } func (our *Input) AddDivineEnergy(value int) bool { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil || value <= 0 { return false } @@ -22,7 +22,7 @@ func (our *Input) AddDivineEnergy(value int) bool { } func (our *Input) ConsumeDivineEnergy() int { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return 0 } @@ -33,7 +33,7 @@ func (our *Input) ConsumeDivineEnergy() int { } func (our *Input) ClearDivineEnergy() { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return } diff --git a/logic/service/fight/input/effect.go b/logic/service/fight/input/effect.go index e2fa86c29..97c0edcdc 100644 --- a/logic/service/fight/input/effect.go +++ b/logic/service/fight/input/effect.go @@ -93,7 +93,7 @@ func (our *Input) InitEffect(etype EnumEffectType, id int, a ...int) Effect { func (our *Input) GetProp(id int) alpacadecimal.Decimal { // 计算实际值(这里可以插入后续优化的函数调用) - realValue := info.CalculateRealValue(alpacadecimal.NewFromInt(int64(our.CurrentPet[0].Info.Prop[id])), our.AttackValue.Prop[id]) + realValue := info.CalculateRealValue(alpacadecimal.NewFromInt(int64(our.CurPet[0].Info.Prop[id])), our.AttackValue.Prop[id]) // todo: 插入获取后处理函数,例如: // realValue = postProcessValue(realValue, id, c) diff --git a/logic/service/fight/input/fight.go b/logic/service/fight/input/fight.go index 5d0c5b32a..3162d3e78 100644 --- a/logic/service/fight/input/fight.go +++ b/logic/service/fight/input/fight.go @@ -30,11 +30,11 @@ func (our *Input) CalculateCrit(opp *Input, skill *info.SkillEntity) { CritRate = 16 } // CritSelfHalfHp: 自身体力低于一半时必定致命一击; 默认: 0 - if skill.XML.CritSelfHalfHp != 0 && (our.CurrentPet[0].HP < int(our.CurrentPet[0].Info.MaxHp)/2) { + if skill.XML.CritSelfHalfHp != 0 && (our.CurPet[0].HP < int(our.CurPet[0].Info.MaxHp)/2) { CritRate = 16 } // CritFoeHalfHp: 对方体力低于一半时必定致命一击; 默认: 0 - if skill.XML.CritSelfHalfHp != 0 && (opp.CurrentPet[0].HP < int(opp.CurrentPet[0].Info.MaxHp)/2) { + if skill.XML.CritSelfHalfHp != 0 && (opp.CurPet[0].HP < int(opp.CurPet[0].Info.MaxHp)/2) { CritRate = 16 } @@ -67,30 +67,30 @@ func (our *Input) Heal(in *Input, ac action.BattleActionI, value alpacadecimal.D } if healValue >= 0 { - our.CurrentPet[0].Info.ModelHP(int64(healValue)) + our.CurPet[0].Info.ModelHP(int64(healValue)) return } damage := uint32(-healValue) - if damage >= our.CurrentPet[0].Info.Hp { - our.CurrentPet[0].Info.Hp = 0 + if damage >= our.CurPet[0].Info.Hp { + our.CurPet[0].Info.Hp = 0 return } - our.CurrentPet[0].Info.Hp -= damage + our.CurPet[0].Info.Hp -= damage } func (our *Input) HealPP(value int) { - our.CurrentPet[0].Info.HealPP(value) + our.CurPet[0].Info.HealPP(value) } func (our *Input) DelPP(value int) { - for i := 0; i < len(our.CurrentPet[0].Info.SkillList); i++ { - if uint32(value) > our.CurrentPet[0].Info.SkillList[i].PP { - our.CurrentPet[0].Info.SkillList[i].PP = 0 + for i := 0; i < len(our.CurPet[0].Info.SkillList); i++ { + if uint32(value) > our.CurPet[0].Info.SkillList[i].PP { + our.CurPet[0].Info.SkillList[i].PP = 0 } else { - our.CurrentPet[0].Info.SkillList[i].PP -= uint32(value) + our.CurPet[0].Info.SkillList[i].PP -= uint32(value) } } @@ -196,11 +196,11 @@ func (our *Input) Damage(in *Input, sub *info.DamageZone) { } - if uint32(sub.Damage.IntPart()) > our.CurrentPet[0].Info.Hp { + if uint32(sub.Damage.IntPart()) > our.CurPet[0].Info.Hp { - our.CurrentPet[0].Info.Hp = 0 + our.CurPet[0].Info.Hp = 0 } else { - our.CurrentPet[0].Info.Hp = our.CurrentPet[0].Info.Hp - uint32(sub.Damage.IntPart()) + our.CurPet[0].Info.Hp = our.CurPet[0].Info.Hp - uint32(sub.Damage.IntPart()) } //todo 待实现死亡effet @@ -211,7 +211,7 @@ func (our *Input) Damage(in *Input, sub *info.DamageZone) { func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpacadecimal.Decimal { // 1. 计算等级因子 (level * 0.4 + 2) - levelFactor := alpacadecimal.NewFromInt(int64(our.CurrentPet[0].Info.Level)). + levelFactor := alpacadecimal.NewFromInt(int64(our.CurPet[0].Info.Level)). Mul(alpacadecimal.NewFromFloat(0.4)).Add(alpacadecimal.NewFromInt(2)) var ( @@ -239,17 +239,17 @@ func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpaca // 11. DmgBindHpDv: 造成的伤害等于自身剩余体力*1/2+潜力(个体值); 默认: 0 if skill.XML.DmgBindLv != 0 { - skill.XML.Power = int(deftype.CurrentPet[0].Info.Level) + skill.XML.Power = int(deftype.CurPet[0].Info.Level) } if skill.XML.PwrBindDv != 0 { if skill.XML.PwrBindDv == 1 { - skill.XML.Power = int(our.CurrentPet[0].Info.Dv * 5) + skill.XML.Power = int(our.CurPet[0].Info.Dv * 5) } if skill.XML.PwrBindDv == 2 { - skill.XML.Power = int(our.CurrentPet[0].Info.Hp/3 + our.CurrentPet[0].Info.Dv) + skill.XML.Power = int(our.CurPet[0].Info.Hp/3 + our.CurPet[0].Info.Dv) } } @@ -261,7 +261,7 @@ func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpaca } if skill.XML.DmgBindHpDv != 0 { - skill.XML.Power = int(our.CurrentPet[0].Info.Hp/2 + our.CurrentPet[0].Info.Dv) + skill.XML.Power = int(our.CurPet[0].Info.Hp/2 + our.CurPet[0].Info.Dv) } // 5. 基础伤害公式:等级因子 * 威力因子 * 攻击 / 防御 / 50 + 2 @@ -272,8 +272,8 @@ func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpaca Add(alpacadecimal.NewFromInt(2)) var typeRate alpacadecimal.Decimal - //fmt.Println(skill.Type().ID, deftype.CurrentPet[0].Type().ID) - t, _ := element.Calculator.GetOffensiveMultiplier(skill.GetType().ID, deftype.CurrentPet[0].GetType().ID) + //fmt.Println(skill.Type().ID, deftype.CurPet[0].Type().ID) + t, _ := element.Calculator.GetOffensiveMultiplier(skill.GetType().ID, deftype.CurPet[0].GetType().ID) our.AttackValue.Offensive = gconv.Float32(t) typeRate = alpacadecimal.NewFromFloat(t) diff --git a/logic/service/fight/input/input.go b/logic/service/fight/input/input.go index a94d99c17..37e41f3d9 100644 --- a/logic/service/fight/input/input.go +++ b/logic/service/fight/input/input.go @@ -18,7 +18,7 @@ import ( type Input struct { CanChange uint32 //是否可以死亡切换CanChange // CanAction bool //是否可以行动 - CurrentPet []*info.BattlePetEntity //当前上场精灵 + CurPet []*info.BattlePetEntity //当前上场精灵 AllPet []*info.BattlePetEntity Player common.PlayerI Opp *Input @@ -53,7 +53,7 @@ type Input struct { func NewInput(c common.FightI, p common.PlayerI) *Input { ret := &Input{FightC: c, Player: p} ret.Effects = make([]Effect, 0) - ret.CurrentPet = make([]*info.BattlePetEntity, 0) + ret.CurPet = make([]*info.BattlePetEntity, 0) // t := Geteffect(EffectType.Damage, 0) // t.Effect.SetArgs(ret) @@ -64,25 +64,25 @@ func NewInput(c common.FightI, p common.PlayerI) *Input { } -func (our *Input) CurrentPetAt(index int) *info.BattlePetEntity { - if our == nil || index < 0 || index >= len(our.CurrentPet) { +func (our *Input) CurPetAt(index int) *info.BattlePetEntity { + if our == nil || index < 0 || index >= len(our.CurPet) { return nil } - return our.CurrentPet[index] + return our.CurPet[index] } -func (our *Input) PrimaryCurrentPet() *info.BattlePetEntity { - return our.CurrentPetAt(0) +func (our *Input) PrimaryCurPet() *info.BattlePetEntity { + return our.CurPetAt(0) } -func (our *Input) SetCurrentPetAt(index int, pet *info.BattlePetEntity) { +func (our *Input) SetCurPetAt(index int, pet *info.BattlePetEntity) { if our == nil || index < 0 { return } - for len(our.CurrentPet) <= index { - our.CurrentPet = append(our.CurrentPet, nil) + for len(our.CurPet) <= index { + our.CurPet = append(our.CurPet, nil) } - our.CurrentPet[index] = pet + our.CurPet[index] = pet } // 非原地交换:收集非0血量精灵 + 0血量精灵,拼接后返回 @@ -124,7 +124,7 @@ func (our *Input) SortPet() { func (our *Input) GetPetInfo() *info.BattlePetEntity { - return our.PrimaryCurrentPet() + return our.PrimaryCurPet() } func (our *Input) SetOPP(t *Input) { @@ -186,7 +186,7 @@ func (our *Input) GenSataus() { } func (our *Input) GenInfo() { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return } @@ -194,8 +194,8 @@ func (our *Input) GenInfo() { our.RemainHp = int32(currentPet.Info.Hp) our.SkillList = currentPet.Info.SkillList - // f.Second.SkillList = f.Second.CurrentPet.Info.SkillList - // f.Second.RemainHp = int32(f.Second.CurrentPet.Info.Hp) + // f.Second.SkillList = f.Second.CurPet.Info.SkillList + // f.Second.RemainHp = int32(f.Second.CurPet.Info.Hp) // ret.FAttack = *f.First.AttackValue // ret.SAttack = *f.Second.AttackValue diff --git a/logic/service/fight/input/shield.go b/logic/service/fight/input/shield.go index d53a7bbbf..35415dda5 100644 --- a/logic/service/fight/input/shield.go +++ b/logic/service/fight/input/shield.go @@ -7,7 +7,7 @@ type shieldChangeEffect interface { } func (our *Input) CurrentShield() alpacadecimal.Decimal { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return alpacadecimal.Zero } @@ -19,7 +19,7 @@ func (our *Input) HasShield() bool { } func (our *Input) AddShield(value alpacadecimal.Decimal) bool { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return false } @@ -33,7 +33,7 @@ func (our *Input) AddShield(value alpacadecimal.Decimal) bool { } func (our *Input) AbsorbShieldDamage(damage alpacadecimal.Decimal) alpacadecimal.Decimal { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return alpacadecimal.Zero } @@ -52,7 +52,7 @@ func (our *Input) AbsorbShieldDamage(damage alpacadecimal.Decimal) alpacadecimal } func (our *Input) ConsumeAllShield() alpacadecimal.Decimal { - currentPet := our.PrimaryCurrentPet() + currentPet := our.PrimaryCurPet() if currentPet == nil { return alpacadecimal.Zero } diff --git a/logic/service/fight/loop.go b/logic/service/fight/loop.go index 461ed7357..4cc687f41 100644 --- a/logic/service/fight/loop.go +++ b/logic/service/fight/loop.go @@ -75,7 +75,7 @@ func (f *FightC) battleLoop() { if ff.Player.GetInfo().PetList[j].CatchTime == ff.AllPet[i].Info.CatchTime { if ff.UserID == f.WinnerId { - if ff.CurrentPet[0].Info.CatchTime == ff.Player.GetInfo().PetList[j].CatchTime { + if ff.CurPet[0].Info.CatchTime == ff.Player.GetInfo().PetList[j].CatchTime { f.Winpet = &ff.Player.GetInfo().PetList[j] } @@ -102,7 +102,7 @@ func (f *FightC) battleLoop() { f.Our[0].Player.SendPackCmd(2409, &info.CatchMonsterOutboundInfo{ CatchTime: uint32(addpet.CatchTime), - PetId: uint32(f.Opp[0].CurrentPet[0].ID), + PetId: uint32(f.Opp[0].CurPet[0].ID), }) defer f.Our[0].Player.(*player.Player).Service.Done.UpdatePet(addpet, 0, 1) @@ -181,7 +181,7 @@ func (f *FightC) collectPlayerActions(ourID, oppID uint32) map[uint32]action.Bat //正常结束可以切换,以及死切后还能再切一次 if selfinput.CanChange == 0 { - if selfinput.CurrentPet[0].Info.Hp > 0 { //非死亡切换 + if selfinput.CurPet[0].Info.Hp > 0 { //非死亡切换 selfinput.CanChange = 1 f.Broadcast(func(ff *input.Input) { @@ -197,9 +197,9 @@ func (f *FightC) collectPlayerActions(ourID, oppID uint32) map[uint32]action.Bat selfinput.CanChange = 2 } - // oldpet := selfinput.CurrentPet[0] + // oldpet := selfinput.CurPet[0] // InitAttackValue := *selfinput.AttackValue - selfinput.CurrentPet[0], ret.Reason = selfinput.GetPet(ret.Cid) + selfinput.CurPet[0], ret.Reason = selfinput.GetPet(ret.Cid) selfinput.Player.SendPackCmd(2407, &ret.Reason) @@ -235,7 +235,7 @@ func (f *FightC) collectPlayerActions(ourID, oppID uint32) map[uint32]action.Bat } else { // println("玩家执行释放技能动作:", pid, paction.(*action.SelectSkillAction).Info.ID) - if selfinput.CurrentPet[0].Info.Hp <= 0 { //0血执行非切换动作 + if selfinput.CurPet[0].Info.Hp <= 0 { //0血执行非切换动作 //todo 记录异常操作 cool.Logger.Print(context.TODO(), "玩家执行了异常操作,当前精灵血量为0,不能执行非切换动作", pid) continue @@ -327,8 +327,8 @@ func (f *FightC) handleUseItemAction(itemAction *action.UseItemAction, otherActi f.handleItemAction(itemAction) input := f.GetInputByAction(itemAction, false) - if input.CurrentPet[0].Info.Hp <= 0 { - input.CurrentPet[0].Info.Hp = 1 + if input.CurPet[0].Info.Hp <= 0 { + input.CurPet[0].Info.Hp = 1 } if skillAction, ok := otherAction.(*action.SelectSkillAction); ok { @@ -361,8 +361,8 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) { case gconv.Int(item.Bonus) != 0: if f.Opp[0].CanCapture > 0 { //可以捕捉 - f.Opp[0].CurrentPet[0].CatchRate = f.Opp[0].CanCapture - ok, _ := f.Our[0].Capture(f.Opp[0].CurrentPet[0], a.ItemID, -1) + f.Opp[0].CurPet[0].CatchRate = f.Opp[0].CanCapture + ok, _ := f.Our[0].Capture(f.Opp[0].CurPet[0], a.ItemID, -1) our := f.Our[0].Player.(*player.Player) if ok { r := input.GetFunc(int64(item.ID)) @@ -384,7 +384,7 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) { UserID: f.GetInputByAction(a, false).UserID, ChangeHp: int32(addhp), ItemID: uint32(item.ID), - UserHp: uint32(f.GetInputByAction(a, false).CurrentPet[0].Info.Hp), + UserHp: uint32(f.GetInputByAction(a, false).CurPet[0].Info.Hp), }) }) @@ -395,7 +395,7 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) { UserID: f.GetInputByAction(a, false).UserID, ItemID: uint32(item.ID), - UserHp: uint32(f.GetInputByAction(a, false).CurrentPet[0].Info.Hp), + UserHp: uint32(f.GetInputByAction(a, false).CurPet[0].Info.Hp), }) }) diff --git a/logic/service/fight/node/node.go b/logic/service/fight/node/node.go index 9f95d53af..14399973c 100644 --- a/logic/service/fight/node/node.go +++ b/logic/service/fight/node/node.go @@ -137,7 +137,7 @@ func (e *EffectNode) PropBefer(in *input.Input, prop int8, level int8) bool { func (e *EffectNode) ISNaturalEnemy() bool { - t, _ := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurrentPet[0].Type, e.Ctx().Our.CurrentPet[0].Type) + t, _ := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurPet[0].Type, e.Ctx().Our.CurPet[0].Type) if t <= 1 { return false diff --git a/logic/service/fight/node/skill.go b/logic/service/fight/node/skill.go index e13ed158e..691896e06 100644 --- a/logic/service/fight/node/skill.go +++ b/logic/service/fight/node/skill.go @@ -39,7 +39,7 @@ func (e *EffectNode) OnSkill() bool { func (e *EffectNode) Skill_Can() bool { - return e.Input.CurrentPet[0].HP != 0 + return e.Input.CurPet[0].HP != 0 } func (e *EffectNode) GenSub(t input.Effect, Duration int) input.Effect { @@ -59,7 +59,7 @@ func (e *EffectNode) GenSub(t input.Effect, Duration int) input.Effect { // func (e *EffectNode) Skill_Use() bool { // // if e.Effect != nil { -// // if e.Input.CurrentPet[0].Info.Hp == 0 { +// // if e.Input.CurPet[0].Info.Hp == 0 { // // e.OnDefeat(ctx.Input, ctx.SkillEntity) //死亡 // // } else {