refactor: 重构 CurrentPet 为 CurPet
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@@ -41,7 +41,7 @@ func (e *Effect96) SkillHit() bool {
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// ---- 注册所有效果 ----
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func init() {
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registerStatusFunc(2, func(i, o *input.Input) bool {
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return o.CurrentPet[0].Info.Hp < (o.CurrentPet[0].Info.MaxHp / 2)
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return o.CurPet[0].Info.Hp < (o.CurPet[0].Info.MaxHp / 2)
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})
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registerStatusFunc(30, func(i, o *input.Input) bool {
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return !i.FightC.IsFirst(i.Player)
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@@ -73,13 +73,13 @@ func init() {
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initskill(129, &Effect129{})
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registerStatusFunc(132, func(i, o *input.Input) bool {
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return i.CurrentPet[0].Info.Hp < o.CurrentPet[0].Info.Hp
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return i.CurPet[0].Info.Hp < o.CurPet[0].Info.Hp
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})
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registerStatusFunc(168, func(i, o *input.Input) bool {
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return o.StatEffect_Exist(info.PetStatus.Sleep)
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})
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registerStatusFunc(401, func(i, o *input.Input) bool {
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return i.CurrentPet[0].PetInfo.Type == o.CurrentPet[0].PetInfo.Type
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return i.CurPet[0].PetInfo.Type == o.CurPet[0].PetInfo.Type
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})
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registerStatusFunc(431, func(i, o *input.Input) bool {
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@@ -95,7 +95,7 @@ type Effect129 struct {
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}
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func (e *Effect129) SkillHit() bool {
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if e.Ctx().Opp.CurrentPet[0].Info.Gender != e.SideEffectArgs[0] {
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if e.Ctx().Opp.CurPet[0].Info.Gender != e.SideEffectArgs[0] {
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return true
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}
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e.Ctx().SkillEntity.XML.Power *= 2
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