refactor: 重构 CurrentPet 为 CurPet
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@@ -25,12 +25,12 @@ type Effect8 struct {
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// DamageFloor 伤害落实前触发,限制最大伤害
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func (e *Effect8) DamageFloor(t *info.DamageZone) bool {
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if e.Ctx().Opp.CurrentPet[0].GetHP().IntPart() <= 1 {
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if e.Ctx().Opp.CurPet[0].GetHP().IntPart() <= 1 {
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return true
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}
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if t.Type == info.DamageType.Red {
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t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)))
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t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)))
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e.max = t.Damage
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