refactor: 重构 CurrentPet 为 CurPet
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@@ -24,7 +24,7 @@ type Effect7 struct {
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}
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func (e *Effect7) SkillHit() bool {
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if e.Ctx().Opp.CurrentPet[0].Info.Hp <= e.Ctx().Our.CurrentPet[0].Info.Hp {
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if e.Ctx().Opp.CurPet[0].Info.Hp <= e.Ctx().Our.CurPet[0].Info.Hp {
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e.Ctx().SkillEntity.Accuracy = alpacadecimal.Zero
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}
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@@ -34,9 +34,9 @@ func (e *Effect7) DamageFloor(t *info.DamageZone) bool {
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//fmt.Println("Effect7_old", t.Damage.IntPart())
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if t.Type == info.DamageType.Red {
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if e.Ctx().Our.CurrentPet[0].Info.Hp <= e.Ctx().Opp.CurrentPet[0].Info.Hp {
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if e.Ctx().Our.CurPet[0].Info.Hp <= e.Ctx().Opp.CurPet[0].Info.Hp {
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t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet[0].Info.Hp - e.Ctx().Our.CurrentPet[0].Info.Hp))
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t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurPet[0].Info.Hp - e.Ctx().Our.CurPet[0].Info.Hp))
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e.max = t.Damage
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}
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