refactor: 重构 CurrentPet 为 CurPet
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@@ -28,7 +28,7 @@ func (e *Effect6) Skill_Use() bool {
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//这个对面计算前是在他的回合,所以后手也能拿到伤害
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Damage: e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0]))),
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}
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t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Our.CurrentPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)))
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t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Our.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)))
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e.Ctx().Our.Damage(e.Ctx().Our, t)
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return true
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