refactor: 重构 CurrentPet 为 CurPet
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@@ -17,7 +17,7 @@ func (e *Effect502) OnSkill() bool {
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if e.Ctx().SkillEntity.Category() != info.Category.STATUS { // 非属性技能,即直接攻击
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// 计算对手最大体力的1/m
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maxHp := e.Ctx().Opp.CurrentPet[0].GetMaxHP()
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maxHp := e.Ctx().Opp.CurPet[0].GetMaxHP()
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damage := maxHp.Div(e.Args()[1])
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damageZone := &info.DamageZone{
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