refactor: 重构 CurrentPet 为 CurPet
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@@ -25,7 +25,7 @@ func (e *Effect100) SkillHit() bool {
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//技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10,+10]
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odp := e.GetInput().CurrentPet[0].GetHP().Div(e.GetInput().CurrentPet[0].GetMaxHP()).Mul(alpacadecimal.NewFromInt(65))
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odp := e.GetInput().CurPet[0].GetHP().Div(e.GetInput().CurPet[0].GetMaxHP()).Mul(alpacadecimal.NewFromInt(65))
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if odp.Cmp(alpacadecimal.NewFromInt(165)) == -1 {
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e.Ctx().SkillEntity.XML.Power = int(alpacadecimal.NewFromInt(165).Sub(odp).IntPart())
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