refactor: 重构 CurrentPet 为 CurPet
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@@ -25,7 +25,7 @@ func (e *Effect485) Skill_Use() bool {
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if isfff {
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// 恢复自身所有体力
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maxHp := e.Ctx().Our.CurrentPet[0].GetMaxHP()
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maxHp := e.Ctx().Our.CurPet[0].GetMaxHP()
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
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}
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