refactor: 重构 CurrentPet 为 CurPet
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@@ -22,8 +22,8 @@ func (e *Effect1553) Skill_Use() bool {
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return true
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}
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threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0])
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if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) <= 0 {
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threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0])
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if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) <= 0 {
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return true
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}
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@@ -49,8 +49,8 @@ func (e *Effect1554) Skill_Use() bool {
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return true
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}
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threshold := e.Ctx().Our.CurrentPet[0].GetMaxHP().Div(e.Args()[0])
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if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(threshold) >= 0 {
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threshold := e.Ctx().Our.CurPet[0].GetMaxHP().Div(e.Args()[0])
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if e.Ctx().Our.CurPet[0].GetHP().Cmp(threshold) >= 0 {
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return true
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}
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