refactor: 重构 CurrentPet 为 CurPet
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
This commit is contained in:
@@ -12,13 +12,13 @@ type NewSel501 struct {
|
||||
|
||||
func (e *NewSel501) SwitchOut(in *input.Input) bool {
|
||||
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
|
||||
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
|
||||
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
|
||||
return true
|
||||
}
|
||||
|
||||
// TODO: 检查是否有队友还活着
|
||||
// 如果有队友活着,恢复自身HP和PP
|
||||
// e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet[0].GetMaxHP())
|
||||
// e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurPet[0].GetMaxHP())
|
||||
// TODO: 恢复PP值的方法
|
||||
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user