refactor(controller): 重构服务模块命名,统一使用小写包名并优化模型结构
This commit is contained in:
@@ -2,15 +2,15 @@ package controller
|
||||
|
||||
import (
|
||||
"blazing/logic/service"
|
||||
"blazing/logic/service/CommendSvr"
|
||||
"blazing/logic/service/commendsvr"
|
||||
|
||||
"github.com/panjf2000/gnet/v2"
|
||||
)
|
||||
|
||||
// 处理命令: 105
|
||||
func (h Controller) GetServer(data *CommendSvr.SidInfo, c gnet.Conn) (result *CommendSvr.CommendSvrInfo, err service.OutInfo) { //这个时候player应该是空的
|
||||
result = CommendSvr.NewInInfo()
|
||||
result.ServerList = CommendSvr.GetServerInfoList()
|
||||
func (h Controller) GetServer(data *commendsvr.SidInfo, c gnet.Conn) (result *commendsvr.CommendSvrInfo, err service.OutInfo) { //这个时候player应该是空的
|
||||
result = commendsvr.NewInInfo()
|
||||
result.ServerList = commendsvr.GetServerInfoList()
|
||||
return
|
||||
|
||||
//return //TODO 这里待实现改成接口调用Ret方法
|
||||
|
||||
@@ -3,16 +3,15 @@ package controller
|
||||
import (
|
||||
"blazing/common/data/entity"
|
||||
"blazing/logic/service"
|
||||
"blazing/logic/service/MapHot"
|
||||
maps "blazing/logic/service/MapHot"
|
||||
"blazing/logic/service/maphot"
|
||||
)
|
||||
|
||||
func (h Controller) MapHot(data *MapHot.InInfo, c *entity.Player) (result *MapHot.OutInfo, err service.OutInfo) {
|
||||
func (h Controller) MapHot(data *maphot.InInfo, c *entity.Player) (result *maphot.OutInfo, err service.OutInfo) {
|
||||
|
||||
data.Def()
|
||||
result = &maps.OutInfo{
|
||||
result = &maphot.OutInfo{
|
||||
|
||||
HotInfos: make([]maps.MapHotInfo, 0),
|
||||
HotInfos: make([]maphot.MapHotInfo, 0),
|
||||
}
|
||||
|
||||
return
|
||||
|
||||
@@ -3,11 +3,11 @@ package controller
|
||||
import (
|
||||
"blazing/common/data/entity"
|
||||
"blazing/logic/service"
|
||||
"blazing/logic/service/SystemTime"
|
||||
"blazing/logic/service/systemtime"
|
||||
)
|
||||
|
||||
func (h Controller) SystemTimeInfo(data *SystemTime.InInfo, c *entity.Player) (result *SystemTime.OutInfo, err service.OutInfo) {
|
||||
result = SystemTime.NewOutInfo()
|
||||
func (h Controller) SystemTimeInfo(data *systemtime.InInfo, c *entity.Player) (result *systemtime.OutInfo, err service.OutInfo) {
|
||||
result = systemtime.NewOutInfo()
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package CommendSvr
|
||||
package commendsvr
|
||||
|
||||
import (
|
||||
"blazing/common/socket/handler"
|
||||
@@ -2,6 +2,7 @@ package login
|
||||
|
||||
import (
|
||||
"blazing/common/socket/handler"
|
||||
"blazing/modules/blazing/model"
|
||||
)
|
||||
|
||||
// LoginUserInfo 对应Java版本的登录用户信息结构
|
||||
@@ -67,16 +68,16 @@ type OutInfo struct {
|
||||
NonoState uint32 `struc:"uint32" default:"4294967295"` // 默认值-1
|
||||
NonoColor uint32 `struc:"uint32"` // nono的颜色
|
||||
NonoNick [16]byte `struc:"[16]byte" default:"nono"` // nono的名字 必须要补齐到16位
|
||||
TeamInfo TeamInfo `struc:"struct"` // 猜测为战队信息24字节
|
||||
TeamPkInfo TeamPKInfo `struc:"struct"` // 8字节
|
||||
TeamInfo model.TeamInfo `struc:"struct"` // 猜测为战队信息24字节
|
||||
TeamPkInfo model.TeamPKInfo `struc:"struct"` // 8字节
|
||||
Reserved byte `struc:"byte"` // 1字节 无内容
|
||||
Badge uint32 `struc:"uint32" default:"0"` // 默认值为0
|
||||
Reserved1 [27]byte `struc:"[27]byte" default:"3"` // 未知(27字节,默认值为3)
|
||||
TaskList [500]byte `struc:"[500]byte" default:"3"` // 任务状态数组(500字节,3为已经完成,建议默认值为3)
|
||||
PetListCount uint16 `struc:"sizeof=PetList"` // 精灵列表长度
|
||||
PetList PetInfo `struc:"-"` // 精灵背包内的信息
|
||||
PetList model.PetInfo `struc:"-"` // 精灵背包内的信息
|
||||
ClothesCount uint8 `struc:"sizeof=Clothes"` // 穿戴装备数量
|
||||
Clothes []PeopleItemInfo `struc:"-"` // 穿戴装备
|
||||
Clothes []model.PeopleItemInfo `struc:"-"` // 穿戴装备
|
||||
}
|
||||
|
||||
// 初始化默认值
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
package login
|
||||
|
||||
// PetInfo 精灵信息结构(对应Java的PetInfo,包含新增的皮肤和闪光字段)
|
||||
type PetInfo struct {
|
||||
ID uint32 `struc:"uint32"` // 精灵编号
|
||||
Name [16]byte `struc:"[16]byte"` // 名字(16字节固定长度,默认全0)
|
||||
DV uint32 `struc:"uint32"` // 个体值
|
||||
Nature uint32 `struc:"uint32"` // 性格
|
||||
Level uint32 `struc:"uint32"` // 等级
|
||||
Exp uint32 `struc:"uint32"` // 当前等级已获得的经验
|
||||
LvExp uint32 `struc:"uint32"` // 当前等级所需的经验
|
||||
NextLvExp uint32 `struc:"uint32"` // 升到下一级的经验
|
||||
HP uint32 `struc:"uint32"` // 当前生命
|
||||
MaxHP uint32 `struc:"uint32"` // 最大生命
|
||||
Attack uint32 `struc:"uint32"` // 攻击
|
||||
Defence uint32 `struc:"uint32"` // 防御
|
||||
SpecialAttack uint32 `struc:"uint32"` // 特攻
|
||||
SpecialDefence uint32 `struc:"uint32"` // 特防
|
||||
Speed uint32 `struc:"uint32"` // 速度
|
||||
EvHP uint32 `struc:"uint32"` // 生命学习力
|
||||
EvAttack uint32 `struc:"uint32"` // 攻击学习力
|
||||
EvDefence uint32 `struc:"uint32"` // 防御学习力
|
||||
EvSpecialAttack uint32 `struc:"uint32"` // 特攻学习力
|
||||
EvSpecialDefense uint32 `struc:"uint32"` // 特防学习力
|
||||
EvSpeed uint32 `struc:"uint32"` // 速度学习力
|
||||
SkillSize uint32 `struc:"uint32"` // 技能个数
|
||||
SkillList [4]SkillInfo
|
||||
CatchTime uint32 `struc:"uint32"` // 捕捉时间
|
||||
CatchMap uint32 `struc:"uint32"` // 捕捉地图
|
||||
CatchRect uint32 `struc:"uint32" default:"0"` // 未知(默认0)
|
||||
CatchLevel uint32 `struc:"uint32" default:"0"` // 捕获等级(默认0)
|
||||
SkinID uint32 `struc:"uint32" default:"0"` // 皮肤id(默认0,新增字段)
|
||||
Shiny uint32 `struc:"uint32"` // 是不是闪(新增字段)
|
||||
EffectInfoLen uint16 `struc:"sizeof=EffectInfo"` // 特性列表长度(无符号短整型)
|
||||
EffectInfo []PetEffectInfo
|
||||
}
|
||||
|
||||
// PetEffectInfo 精灵特性信息结构(对应Java的PetEffectInfo)
|
||||
type PetEffectInfo struct {
|
||||
ItemID uint32 `struc:"uint32"` // 特性晶片对应的物品id(对应Java的@UInt long)
|
||||
Status byte `struc:"byte" default:"1"` // 状态(默认1,对应Java的@Builder.Default)
|
||||
LeftCount byte `struc:"byte"` // 未知(默认0)
|
||||
EffectID uint16 `struc:"uint16"` // 特性id(对应Java的@UShort int)
|
||||
Reserve1 byte `struc:"byte"` // 保留字段1
|
||||
Reserve2 byte `struc:"byte"` // 保留字段2
|
||||
Reserve3 byte `struc:"byte"` // 保留字段3
|
||||
Reserve4 [13]byte `struc:"[13]byte"` // 保留字段4(固定13字节,默认全0)
|
||||
}
|
||||
|
||||
// SkillInfo 精灵技能信息结构(对应Java的SkillInfo)
|
||||
type SkillInfo struct {
|
||||
ID uint32 `struc:"uint32"` // 技能id(对应Java的@UInt long)
|
||||
Pp uint32 `struc:"uint32"` // 剩余pp(对应Java的@UInt long)
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package MapHot
|
||||
package maphot
|
||||
|
||||
import "blazing/common/socket/handler"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package SystemTime
|
||||
package systemtime
|
||||
|
||||
import (
|
||||
"blazing/common/socket/handler"
|
||||
@@ -1,4 +1,4 @@
|
||||
package SystemTime
|
||||
package systemtime
|
||||
|
||||
import "blazing/common/socket/errorcode"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package login
|
||||
package model
|
||||
|
||||
// PeopleItemInfo 穿戴装备信息结构(对应Java的PeopleItemInfo)
|
||||
type PeopleItemInfo struct {
|
||||
@@ -1,78 +1,119 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
)
|
||||
|
||||
const TableNamePet = "pet"
|
||||
|
||||
// Pet mapped from table <pet>
|
||||
type Pet struct {
|
||||
*cool.Model
|
||||
PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
|
||||
Data string `gorm:"type:text;not null;comment:'精灵全部数据'" json:"data"`
|
||||
}
|
||||
type PetInfo struct {
|
||||
CapturePlayerID uint64 `gorm:"not null;comment:'捕获者ID'" json:"capture_player_id"`
|
||||
CaptureTime int64 `gorm:"not null;comment:'捕获时间(时间戳)'" json:"capture_time"`
|
||||
CaptureMap int32 `gorm:"not null;comment:'捕获地图ID'" json:"capture_map"`
|
||||
CaptureRect int16 `gorm:"not null;default:0;comment:'捕获区域(未知用途,默认为0)'" json:"capture_rect"`
|
||||
CaptureLevel int16 `gorm:"not null;default:0;comment:'捕获时的等级'" json:"capture_level"`
|
||||
PetTypeID int32 `gorm:"not null;comment:'精灵类型ID/精灵图鉴ID'" json:"pet_type_id"`
|
||||
IndividualValue int16 `gorm:"not null;comment:'个体值(DV)'" json:"individual_value"`
|
||||
Nature int16 `gorm:"not null;comment:'性格类型'" json:"nature"`
|
||||
AbilityTypeEnum int16 `gorm:"comment:'特性枚举'" json:"ability_type_enum"`
|
||||
Shiny int32 `gorm:"not null;default:0;comment:'闪光ID(异色!=0,非异色=0)'" json:"shiny"`
|
||||
Level int16 `gorm:"not null;default:1;comment:'当前等级'" json:"level"`
|
||||
CurrentExp int32 `gorm:"not null;default:0;comment:'当前等级已获得经验值'" json:"current_exp"`
|
||||
CurrentHP int32 `gorm:"not null;comment:'当前生命值'" json:"current_hp"`
|
||||
MaxHP int32 `gorm:"not null;comment:'实际最大生命值'" json:"max_hp"`
|
||||
Attack int32 `gorm:"not null;comment:'实际攻击力'" json:"attack"`
|
||||
Defense int32 `gorm:"not null;comment:'实际防御力'" json:"defense"`
|
||||
SpecialAttack int32 `gorm:"not null;comment:'实际特殊攻击力'" json:"special_attack"`
|
||||
SpecialDefense int32 `gorm:"not null;comment:'实际特殊防御力'" json:"special_defense"`
|
||||
Speed int32 `gorm:"not null;comment:'实际速度'" json:"speed"`
|
||||
EvHP int16 `gorm:"not null;default:0;comment:'生命值学习力'" json:"ev_hp"`
|
||||
EvAttack int16 `gorm:"not null;default:0;comment:'攻击学习力'" json:"ev_attack"`
|
||||
EvDefense int16 `gorm:"not null;default:0;comment:'防御学习力'" json:"ev_defense"`
|
||||
EvSpecialAttack int16 `gorm:"not null;default:0;comment:'特殊攻击学习力'" json:"ev_special_attack"`
|
||||
EvSpecialDefense int16 `gorm:"not null;default:0;comment:'特殊防御学习力'" json:"ev_special_defense"`
|
||||
EvSpeed int16 `gorm:"not null;default:0;comment:'速度学习力'" json:"ev_speed"`
|
||||
PetSkill []PetSkillInfo //技能组
|
||||
ElementalOrbID int32 `gorm:"not null;default:0;comment:'属性能量珠ID'" json:"elemental_orb_id"`
|
||||
SpecialOrbID int32 `gorm:"not null;default:0;comment:'平衡/暴击能量珠ID'" json:"special_orb_id"`
|
||||
ElementalOrbCount int16 `gorm:"not null;default:0;comment:'属性能量珠剩余使用次数'" json:"elemental_orb_count"`
|
||||
SpecialOrbCount int16 `gorm:"not null;default:0;comment:'平衡/暴击能量珠剩余使用次数'" json:"special_orb_count"`
|
||||
IndividualGuarantee int64 `gorm:"not null;default:0;comment:'个体值保底(0=无保底)'" json:"individual_guarantee"`
|
||||
NatureGuarantee int64 `gorm:"not null;default:0;comment:'性格保底(0=无保底)'" json:"nature_guarantee"`
|
||||
Freed bool `gorm:"default:false;not null;comment:'是否已放生(0=未放生,1=已放生)'" json:"freed"`
|
||||
FreedTime string `gorm:"comment:'放生时间'" json:"freed_time"`
|
||||
}
|
||||
|
||||
type PetSkillInfo struct {
|
||||
skill int32 `gorm:"not null;default:0;comment:'技能1'" json:"skill_1_id"`
|
||||
pp int16 `gorm:"not null;default:0;comment:'技能1PP'" json:"skill_1_pp"`
|
||||
}
|
||||
|
||||
// TableName Pet's table name
|
||||
func (*Pet) TableName() string {
|
||||
return TableNamePet
|
||||
}
|
||||
|
||||
// GroupName Pet's table group
|
||||
func (*Pet) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// NewPet create a new Pet
|
||||
func NewPet() *Pet {
|
||||
return &Pet{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// init 创建表
|
||||
func init() {
|
||||
_ = cool.CreateTable(&Pet{})
|
||||
// fmt.Println(err)
|
||||
}
|
||||
package model
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
)
|
||||
|
||||
const TableNamePet = "pet"
|
||||
|
||||
// Pet mapped from table <pet>
|
||||
type Pet struct {
|
||||
*cool.Model
|
||||
PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
|
||||
Data string `gorm:"type:text;not null;comment:'精灵全部数据'" json:"data"`
|
||||
}
|
||||
|
||||
// PetInfo 精灵信息结构,合并了两个版本的字段
|
||||
type PetInfo struct {
|
||||
// 第一个版本中的字段
|
||||
CapturePlayerID uint64 `gorm:"not null;comment:'捕获者ID'" json:"capture_player_id"`
|
||||
CaptureTime int64 `gorm:"not null;comment:'捕获时间(时间戳)'" json:"capture_time"`
|
||||
CaptureMap int32 `gorm:"not null;comment:'捕获地图ID'" json:"capture_map"`
|
||||
CaptureRect int16 `gorm:"not null;default:0;comment:'捕获区域(未知用途,默认为0)'" json:"capture_rect"`
|
||||
CaptureLevel int16 `gorm:"not null;default:0;comment:'捕获时的等级'" json:"capture_level"`
|
||||
PetTypeID int32 `gorm:"not null;comment:'精灵类型ID/精灵图鉴ID'" json:"pet_type_id"`
|
||||
IndividualValue int16 `gorm:"not null;comment:'个体值(DV)'" json:"individual_value"`
|
||||
Nature int16 `gorm:"not null;comment:'性格类型'" json:"nature"`
|
||||
AbilityTypeEnum int16 `gorm:"comment:'特性枚举'" json:"ability_type_enum"`
|
||||
Shiny int32 `gorm:"not null;default:0;comment:'闪光ID(异色!=0,非异色=0)'" json:"shiny"`
|
||||
Level int16 `gorm:"not null;default:1;comment:'当前等级'" json:"level"`
|
||||
CurrentExp int32 `gorm:"not null;default:0;comment:'当前等级已获得经验值'" json:"current_exp"`
|
||||
CurrentHP int32 `gorm:"not null;comment:'当前生命值'" json:"current_hp"`
|
||||
MaxHP int32 `gorm:"not null;comment:'实际最大生命值'" json:"max_hp"`
|
||||
Attack int32 `gorm:"not null;comment:'实际攻击力'" json:"attack"`
|
||||
Defense int32 `gorm:"not null;comment:'实际防御力'" json:"defense"`
|
||||
SpecialAttack int32 `gorm:"not null;comment:'实际特殊攻击力'" json:"special_attack"`
|
||||
SpecialDefense int32 `gorm:"not null;comment:'实际特殊防御力'" json:"special_defense"`
|
||||
Speed int32 `gorm:"not null;comment:'实际速度'" json:"speed"`
|
||||
EvHP int16 `gorm:"not null;default:0;comment:'生命值学习力'" json:"ev_hp"`
|
||||
EvAttack int16 `gorm:"not null;default:0;comment:'攻击学习力'" json:"ev_attack"`
|
||||
EvDefense int16 `gorm:"not null;default:0;comment:'防御学习力'" json:"ev_defense"`
|
||||
EvSpecialAttack int16 `gorm:"not null;default:0;comment:'特殊攻击学习力'" json:"ev_special_attack"`
|
||||
EvSpecialDefense int16 `gorm:"not null;default:0;comment:'特殊防御学习力'" json:"ev_special_defense"`
|
||||
EvSpeed int16 `gorm:"not null;default:0;comment:'速度学习力'" json:"ev_speed"`
|
||||
PetSkill []PetSkillInfo // 技能组
|
||||
ElementalOrbID int32 `gorm:"not null;default:0;comment:'属性能量珠ID'" json:"elemental_orb_id"`
|
||||
SpecialOrbID int32 `gorm:"not null;default:0;comment:'平衡/暴击能量珠ID'" json:"special_orb_id"`
|
||||
ElementalOrbCount int16 `gorm:"not null;default:0;comment:'属性能量珠剩余使用次数'" json:"elemental_orb_count"`
|
||||
SpecialOrbCount int16 `gorm:"not null;default:0;comment:'平衡/暴击能量珠剩余使用次数'" json:"special_orb_count"`
|
||||
IndividualGuarantee int64 `gorm:"not null;default:0;comment:'个体值保底(0=无保底)'" json:"individual_guarantee"`
|
||||
NatureGuarantee int64 `gorm:"not null;default:0;comment:'性格保底(0=无保底)'" json:"nature_guarantee"`
|
||||
Freed bool `gorm:"default:false;not null;comment:'是否已放生(0=未放生,1=已放生)'" json:"freed"`
|
||||
FreedTime string `gorm:"comment:'放生时间'" json:"freed_time"`
|
||||
|
||||
// 第二个版本中的字段
|
||||
ID uint32 `struc:"uint32" gorm:"not null;comment:'精灵编号'" json:"id"`
|
||||
Name [16]byte `struc:"[16]byte" gorm:"type:char(16);comment:'名字'" json:"name"`
|
||||
DV uint32 `struc:"uint32" gorm:"not null;comment:'个体值'" json:"dv"`
|
||||
LvExp uint32 `struc:"uint32" gorm:"not null;comment:'当前等级所需的经验'" json:"lv_exp"`
|
||||
NextLvExp uint32 `struc:"uint32" gorm:"not null;comment:'升到下一级的经验'" json:"next_lv_exp"`
|
||||
Defence uint32 `struc:"uint32" gorm:"not null;comment:'防御'" json:"defence"`
|
||||
//EvSpecialDefense uint32 `struc:"uint32" gorm:"not null;comment:'特防学习力'" json:"ev_special_defense"`
|
||||
SkillSize uint32 `struc:"uint32" gorm:"not null;comment:'技能个数'" json:"skill_size"`
|
||||
SkillList [4]SkillInfo `gorm:"embedded;embeddedPrefix:skill_list_" json:"skill_list"`
|
||||
CatchTime uint32 `struc:"uint32" gorm:"not null;comment:'捕捉时间'" json:"catch_time"`
|
||||
CatchRect uint32 `struc:"uint32" default:"0" gorm:"default:0;comment:'未知(默认0)'" json:"catch_rect"`
|
||||
CatchLevel uint32 `struc:"uint32" default:"0" gorm:"default:0;comment:'捕获等级(默认0)'" json:"catch_level"`
|
||||
SkinID uint32 `struc:"uint32" default:"0" gorm:"default:0;comment:'皮肤id(默认0)'" json:"skin_id"`
|
||||
EffectInfoLen uint16 `struc:"sizeof=EffectInfo" gorm:"comment:'特性列表长度'" json:"effect_info_len"`
|
||||
EffectInfo []PetEffectInfo `gorm:"embedded;embeddedPrefix:effect_info_" json:"effect_info"`
|
||||
}
|
||||
|
||||
// PetSkillInfo 精灵技能信息结构,合并了两个版本
|
||||
type PetSkillInfo struct {
|
||||
SkillID1 int32 `gorm:"not null;default:0;comment:'技能1ID'" json:"skill_1_id"`
|
||||
PP1 int16 `gorm:"not null;default:0;comment:'技能1PP'" json:"skill_1_pp"`
|
||||
SkillID2 int32 `gorm:"default:0;comment:'技能2ID'" json:"skill_2_id"`
|
||||
PP2 int16 `gorm:"default:0;comment:'技能2PP'" json:"skill_2_pp"`
|
||||
SkillID3 int32 `gorm:"default:0;comment:'技能3ID'" json:"skill_3_id"`
|
||||
PP3 int16 `gorm:"default:0;comment:'技能3PP'" json:"skill_3_pp"`
|
||||
SkillID4 int32 `gorm:"default:0;comment:'技能4ID'" json:"skill_4_id"`
|
||||
PP4 int16 `gorm:"default:0;comment:'技能4PP'" json:"skill_4_pp"`
|
||||
}
|
||||
|
||||
|
||||
|
||||
// PetEffectInfo 精灵特性信息结构(第二个版本中的定义)
|
||||
type PetEffectInfo struct {
|
||||
ItemID uint32 `struc:"uint32" gorm:"not null;comment:'特性晶片对应的物品id'" json:"item_id"`
|
||||
Status byte `struc:"byte" default:"1" gorm:"default:1;comment:'状态'" json:"status"`
|
||||
LeftCount byte `struc:"byte" gorm:"comment:'未知'" json:"left_count"`
|
||||
EffectID uint16 `struc:"uint16" gorm:"not null;comment:'特性id'" json:"effect_id"`
|
||||
Reserve1 byte `struc:"byte" gorm:"comment:'保留字段1'" json:"reserve1"`
|
||||
Reserve2 byte `struc:"byte" gorm:"comment:'保留字段2'" json:"reserve2"`
|
||||
Reserve3 byte `struc:"byte" gorm:"comment:'保留字段3'" json:"reserve3"`
|
||||
Reserve4 [13]byte `struc:"[13]byte" gorm:"type:char(13);comment:'保留字段4'" json:"reserve4"`
|
||||
}
|
||||
|
||||
// TableName Pet's table name
|
||||
func (*Pet) TableName() string {
|
||||
return TableNamePet
|
||||
}
|
||||
|
||||
// GroupName Pet's table group
|
||||
func (*Pet) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// NewPet create a new Pet
|
||||
func NewPet() *Pet {
|
||||
return &Pet{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// init 创建表
|
||||
func init() {
|
||||
_ = cool.CreateTable(&Pet{})
|
||||
// fmt.Println(err)
|
||||
}
|
||||
7
modules/blazing/model/SkillInfo.go
Normal file
7
modules/blazing/model/SkillInfo.go
Normal file
@@ -0,0 +1,7 @@
|
||||
package model
|
||||
|
||||
// SkillInfo 精灵技能信息结构(对应Java的SkillInfo)
|
||||
type SkillInfo struct {
|
||||
ID uint32 `struc:"uint32"` // 技能id(对应Java的@UInt long)
|
||||
Pp uint32 `struc:"uint32"` // 剩余pp(对应Java的@UInt long)
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package login
|
||||
package model
|
||||
|
||||
import "blazing/common/socket/handler"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package login
|
||||
package model
|
||||
|
||||
// TeamPKInfo 战队PK相关信息结构
|
||||
type TeamPKInfo struct {
|
||||
Reference in New Issue
Block a user