战斗修改
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@@ -1,6 +1,7 @@
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package node
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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@@ -29,20 +30,24 @@ func (this *EffectNode) Alive() bool {
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return !this.notAlive
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}
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func (e *EffectNode) GetInput() *input.Input {
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func (this *EffectNode) NotALive() {
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this.notAlive = true
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return e.Input
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}
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func (this *EffectNode) GetOwner() bool {
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func (e *EffectNode) NotALive() {
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return this.Owner
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e.notAlive = true
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}
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func (this *EffectNode) SetOwner(b bool) {
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func (e *EffectNode) GetOwner() bool {
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this.Owner = b
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return e.Owner
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}
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func (e *EffectNode) SetOwner(b bool) {
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e.Owner = b
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}
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func (this *EffectNode) Stack(t ...int) int {
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@@ -89,3 +94,9 @@ func (this *EffectNode) AttackTime(*input.Input, *input.Input) bool {
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return true
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}
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func (e *EffectNode) EFFect_Befer() {
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}
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func (e *EffectNode) Prop_Befer(in *input.Input, prop int8, level int8, ptype info.EnumAbilityOpType) bool {
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return true
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}
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