战斗修改

This commit is contained in:
2025-09-29 02:40:35 +08:00
parent 7df70f2375
commit 91d0d29ec9
28 changed files with 332 additions and 281 deletions

View File

@@ -1,48 +1,38 @@
package node
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
func (e *EffectNode) OnSkillPP() bool {
func (e *EffectNode) Damage_ADD(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_Mul(ctx input.Ctx) bool {
return true
}
// 使用技能前
func (e *EffectNode) CanSkill(opp *input.Input) bool {
return e.Input.CurrentPet.HP != 0
func (e *EffectNode) Damage_Floor(ctx input.Ctx) bool {
return true
}
// 命中前 攻击伤害结算
func (e *EffectNode) PreSkill(opp *input.Input, skill *info.SkillEntity) {
}
func (e *EffectNode) PreAttacked(*input.Input, *info.SkillEntity) {
}
func (e *EffectNode) BeforeSkill(opp *input.Input, skill *info.SkillEntity) {
func (e *EffectNode) Damage_DIV(ctx input.Ctx) bool {
return true
}
// 使用技能时不可被继承继承Miss和Hit就行
func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
if e.Hit() { //没命中
e.OnHit(opp, skill)
} else {
e.OnMiss(opp, skill)
}
func (e *EffectNode) Damage_SUB(ctx input.Ctx) bool {
return true
}
// miss
func (e *EffectNode) OnMiss(opp *input.Input, skill *info.SkillEntity) {
func (e *EffectNode) Damage_Lock(ctx input.Ctx) bool {
return true
}
type Effect interface {
OnMiss(opp *input.Input, skill *info.SkillEntity)
OnHit(opp *input.Input, skill *info.SkillEntity)
func (e *EffectNode) Damage_Locked(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_Shield(ctx input.Ctx) bool {
return true
}