战斗修改
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@@ -1,12 +1,15 @@
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package node
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import "blazing/logic/service/fight/input"
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// 切精灵返回false,重写change方法来实现切换效果
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// 精灵切换相关触发
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func (e *EffectNode) OnSwitchIn() bool {
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return true
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func (e *EffectNode) OnSwitchIn(ctx input.Ctx) bool {
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panic("not implemented") // TODO: Implement
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}
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func (e *EffectNode) OnSwitchOut() bool {
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func (e *EffectNode) OnSwitchOut(ctx input.Ctx) bool {
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//下场默认清除effect
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if e.Owner { //清除对方的我方施加uff
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e.NotALive()
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@@ -14,13 +17,13 @@ func (e *EffectNode) OnSwitchOut() bool {
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return true
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}
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func (e *EffectNode) OnOwnerSwitchIn() bool {
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func (e *EffectNode) OnOwnerSwitchIn(ctx input.Ctx) bool {
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return true
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}
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func (e *EffectNode) OnOwnerSwitchOut(ctx input.Ctx) bool {
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//自身下场清除掉自身的回合效果
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//this.GetBattle().Effects[this.GetInput().UserID].RemoveEffect(this)
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e.NotALive()
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return true
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}
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func (e *EffectNode) OnOwnerSwitchOut() bool {
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return true
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}
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