refactor(common): 统一Redis连接方式并优化代码结构
- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作
feat(rpc): 完善ListenFight函数实现集群消息监听
- 新增ListenFight函数,完全对齐ListenFunc
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@@ -21,6 +21,7 @@ func (h Controller) JoINtop(data *PetTOPLEVELnboundInfo, c *player.Player) (resu
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cool.RedisDo(context.TODO(), "sun:join", info.RPCFightinfo{
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PlayerID: c.Info.UserID,
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Mode: data.Mode,
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Type: 1,
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})
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// // 类型断言为 UniversalClient
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@@ -72,6 +72,7 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
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// }
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// currentPlayer.Info.SetTask(314, model.Completed)
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// currentPlayer.Info.SetTask(315, model.Completed)
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//fmt.Println("任务", 291, currentPlayer.Info.GetTask(145))
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currentPlayer.IsLogin = true
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return result, 0
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