```
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refactor(common): 统一Redis连接方式并优化代码结构

- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作

feat(rpc): 完善ListenFight函数实现集群消息监听

- 新增ListenFight函数,完全对齐ListenFunc
This commit is contained in:
昔念
2026-03-20 04:58:23 +08:00
parent 5657f1e673
commit 90b62b44e4
13 changed files with 119 additions and 60 deletions

View File

@@ -21,6 +21,7 @@ func (h Controller) JoINtop(data *PetTOPLEVELnboundInfo, c *player.Player) (resu
cool.RedisDo(context.TODO(), "sun:join", info.RPCFightinfo{
PlayerID: c.Info.UserID,
Mode: data.Mode,
Type: 1,
})
// // 类型断言为 UniversalClient

View File

@@ -72,6 +72,7 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
// }
// currentPlayer.Info.SetTask(314, model.Completed)
// currentPlayer.Info.SetTask(315, model.Completed)
//fmt.Println("任务", 291, currentPlayer.Info.GetTask(145))
currentPlayer.IsLogin = true
return result, 0