All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common): 统一Redis连接方式并优化代码结构
- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作
feat(rpc): 完善ListenFight函数实现集群消息监听
- 新增ListenFight函数,完全对齐ListenFunc
80 lines
2.0 KiB
Go
80 lines
2.0 KiB
Go
package controller
|
|
|
|
import (
|
|
"blazing/common/data/share"
|
|
"blazing/cool"
|
|
|
|
"blazing/common/socket/errorcode"
|
|
|
|
"blazing/logic/service/user"
|
|
|
|
"blazing/logic/service/player"
|
|
"blazing/logic/service/space"
|
|
"blazing/modules/player/service"
|
|
"context"
|
|
"time"
|
|
|
|
"github.com/panjf2000/gnet/v2"
|
|
)
|
|
|
|
// Login 处理命令: 1001
|
|
func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
|
|
|
if data.Head.UserID == 0 {
|
|
defer c.Close()
|
|
return
|
|
}
|
|
isSessionValid, hashcode := data.CheakSession()
|
|
if !isSessionValid {
|
|
|
|
defer c.Close()
|
|
return
|
|
}
|
|
_, erre := share.ShareManager.GetUserOnline(data.Head.UserID)
|
|
if erre == nil {
|
|
error := Maincontroller.RPCClient.Kick(data.Head.UserID) //通知其他服务器踢人
|
|
if error != nil {
|
|
cool.Logger.Error(context.Background(), "踢人失败", err)
|
|
|
|
defer c.Close()
|
|
return
|
|
}
|
|
}
|
|
|
|
currentPlayer := c.Context().(*player.ClientData).GetPlayer(data.Head.UserID)
|
|
|
|
if currentPlayer == nil {
|
|
cool.Logger.Error(context.Background(), "获取玩家失败", data.Head.UserID)
|
|
|
|
defer c.Close()
|
|
return
|
|
}
|
|
currentPlayer.Hash = hashcode
|
|
currentPlayer.Service = service.NewUserService(data.Head.UserID)
|
|
|
|
currentPlayer.Info = currentPlayer.Service.Info.GetLogin()
|
|
if currentPlayer.Info == nil {
|
|
defer c.Close()
|
|
return
|
|
}
|
|
share.ShareManager.SetUserOnline(data.Head.UserID, h.UID) //设置用户登录服务器
|
|
|
|
currentPlayer.Info.UserID = data.Head.UserID
|
|
currentPlayer.Logintime = uint32(time.Now().Unix()) //保存时间戳
|
|
|
|
result = user.NewOutInfo(currentPlayer.Info) //设置登录消息
|
|
|
|
defer space.GetSpace(currentPlayer.Info.MapID).EnterMap(currentPlayer)
|
|
|
|
// for i := 0; i < 10; i++ {
|
|
|
|
// fmt.Println("任务", 291+i, currentPlayer.Info.GetTask(291+i))
|
|
// }
|
|
// currentPlayer.Info.SetTask(314, model.Completed)
|
|
// currentPlayer.Info.SetTask(315, model.Completed)
|
|
//fmt.Println("任务", 291, currentPlayer.Info.GetTask(145))
|
|
currentPlayer.IsLogin = true
|
|
return result, 0
|
|
|
|
}
|