feat(pet): 实现宠物展示功能和稀有宠物塔配置

- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
  检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
  宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
This commit is contained in:
昔念
2026-04-01 02:48:09 +08:00
parent acfdf5679d
commit 81c16590d6
11 changed files with 179 additions and 57 deletions

View File

@@ -38,7 +38,7 @@ func (s *ItemService) GetItemCount(id uint32) data.ItemInfo {
}
return res
}
func (s *ItemService) AllEgg( ) []model.ItemGift {
func (s *ItemService) AllEgg() []model.ItemGift {
var item []model.ItemGift
dbm_notenable(s.Model).Where("is_egg", 1).Scan(&item)
@@ -68,7 +68,7 @@ func NewItemService() *ItemService {
Model: model.NewItemGift(),
ListQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_egg", "is_light"},
FieldEQ: []string{"is_egg"},
},
PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"remark"},

View File

@@ -14,37 +14,36 @@ func NewPetRewardService() *PetRewardService {
&cool.Service{
Model: model.NewPetReward(),
ListQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_egg", "is_light"},
FieldEQ: []string{"is_egg"},
},
PageQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_egg", "is_light"},
FieldEQ: []string{"is_egg"},
},
},
}
}
func (s *PetRewardService) GetEgg() model.PetReward {
var item model.PetReward
dbm_nocache_noenable(s.Model).Where("is_egg", 1).OrderRandom().Limit(1).Scan(&item)
return item
}
func (s *PetRewardService) AllEgg() []model.PetReward {
var item []model.PetReward
dbm_nocache_noenable(s.Model).Where("is_egg", 1).Scan(&item)
return item
}
func (s *PetRewardService) Get(id uint32) *model.PetReward {
if id == 0 {
return nil
}
var item *model.PetReward
dbm_notenable(s.Model).Where("id", id).Scan(&item)
return item
}

View File

@@ -7,26 +7,27 @@ import (
"github.com/gogf/gf/v2/database/gdb"
)
// 定义塔类型枚举,方便区分不同塔的业务逻辑
type TowerType uint32
const (
TowerType110 TowerType = 110 // 110塔
TowerType500 TowerType = 500 // 500塔
TowerType600 TowerType = 600 // 600
TowerType1 TowerType = 1
TowerType110 TowerType = 110
TowerType500 TowerType = 500
TowerType600 TowerType = 600
)
// TowerService 统一的塔配置服务整合110/500/600塔的逻辑
type TowerService struct {
*cool.Service
towerType TowerType // 标记当前服务对应的塔类型
tableName string // 存储当前塔类型对应的表名
towerType TowerType
tableName string
}
// NewTowerService 创建指定类型的塔配置服务
func NewTowerService(towerType TowerType) *TowerService {
var tableName string
switch towerType {
case TowerType1:
tableName = model.TableNameRarePetTowerConfig
case TowerType110:
tableName = model.TableNamedARKTowerConfig
case TowerType500:
@@ -34,10 +35,9 @@ func NewTowerService(towerType TowerType) *TowerService {
case TowerType600:
tableName = model.TableNameBraveTowerConfig
default:
panic("unsupported tower type: " + string(rune(towerType))) // 非支持类型直接panic也可返回error
panic("unsupported tower type")
}
// 创建一个统一的模型,设置对应的表名
unifiedModel := &UnifiedTowerModel{
tableName: tableName,
}
@@ -49,37 +49,33 @@ func NewTowerService(towerType TowerType) *TowerService {
}
}
// UnifiedTowerModel 统一的塔模型,通过设置不同的表名来区分不同类型的塔
type UnifiedTowerModel struct {
*cool.Model
tableName string
}
// TableName 返回当前模型对应的表名
func (m *UnifiedTowerModel) TableName() string {
return m.tableName
}
// GroupName 返回模型所属组
func (m *UnifiedTowerModel) GroupName() string {
return "default"
}
// Boss 根据塔等级获取对应的Boss配置统一入口
func (s *TowerService) Boss(towerLevel ...uint32) []model.BaseTowerConfig {
// 构建基础查询条件
query := dbm_enable(s.Model).WhereIn("tower_level", towerLevel).OrderAsc("tower_level")
// 600塔专属的缓存配置
var config []model.BaseTowerConfig
query.Cache(gdb.CacheOption{
// Duration: time.Hour, // 可根据需要开启缓存时长
Force: false,
}).Scan(&config)
return config
}
// 兼容原有调用方式的快捷构造函数(可选,保证代码平滑迁移)
func NewTower1Service() *TowerService {
return NewTowerService(TowerType1)
}
func NewTower110Service() *TowerService {
return NewTowerService(TowerType110)
}