feat(fight): 技能效果93功能优化 - 移除alpacadecimal依赖包导入 - 简化Effect93初始化代码 - 重命名OnSkill方法为Skill_Use以提高语义清晰度 - 直接使用Args()[1]替换SideEffectArgs避免额外参数传递 ```
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@@ -4,8 +4,6 @@ import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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@@ -13,9 +11,7 @@ import (
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 93, &Effect93{
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EffectNode: node.EffectNode{},
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})
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input.InitEffect(input.EffectType.Skill, 93, &Effect93{})
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}
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@@ -23,7 +19,7 @@ type Effect93 struct {
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node.EffectNode
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}
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func (e *Effect93) OnSkill() bool {
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func (e *Effect93) Skill_Use() bool {
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// 概率判定
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ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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@@ -32,7 +28,7 @@ func (e *Effect93) OnSkill() bool {
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1])),
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Damage: e.Args()[1],
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})
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return true
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}
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