Files
bl/logic/service/fight/effect/effect_93.go
昔念 7f3bfff542
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```
feat(fight): 技能效果93功能优化

- 移除alpacadecimal依赖包导入
- 简化Effect93初始化代码
- 重命名OnSkill方法为Skill_Use以提高语义清晰度
- 直接使用Args()[1]替换SideEffectArgs避免额外参数传递
```
2026-03-12 01:16:26 +08:00

35 lines
581 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n%几率额外附加m点固定伤害
*/
func init() {
input.InitEffect(input.EffectType.Skill, 93, &Effect93{})
}
type Effect93 struct {
node.EffectNode
}
func (e *Effect93) Skill_Use() bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Args()[1],
})
return true
}