```
feat(config): 添加炫彩皮肤配置服务和数据库查询功能 - 新增ShinyService服务,提供Args方法用于根据ID查询炫彩皮肤配置 - 修改ColorfulSkin模型,将BindElfIds字段的gorm类型从json改为jsonb以支持数组查询 - 移除ColorfulSkin模型中嵌入的cool.Model的json标签,优化序列化 - 实现基于JSONB数组查询的精灵绑定功能,支持概率随机和刷新计数统计 debug(common): 添加数据库缓存清除调试信息 - 在ModifyAfter方法中添加er1变量接收ClearCache返回值 - 使用println输出缓存清除结果,便于调试缓存机制 refactor(player): 重构玩家宠物异色信息生成逻辑 - 引入config服务包,通过配置动态生成宠物炫彩效果 - 注释掉原有的固定炫彩效果生成代码 - 添加条件判断,仅当配置存在时才
This commit is contained in:
@@ -1,11 +1,15 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"blazing/common/data"
|
||||
"blazing/cool"
|
||||
"blazing/modules/config/model"
|
||||
"context"
|
||||
"encoding/json"
|
||||
|
||||
"github.com/gogf/gf/v2/database/gdb"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/util/grand"
|
||||
)
|
||||
|
||||
type ShinyService struct {
|
||||
@@ -26,3 +30,34 @@ func NewShinyService() *ShinyService {
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ShinyService) Args(id uint32) *data.GlowFilter {
|
||||
var ret []model.ColorfulSkin
|
||||
|
||||
// 执行 Raw SQL 并扫描返回值
|
||||
cool.DBM(s.Model).Wheref(`bind_elf_ids @> ?::jsonb`, id).Wheref(`jsonb_typeof(bind_elf_ids) = ?`, "array").Cache(gdb.CacheOption{
|
||||
// Duration: time.Hour,
|
||||
|
||||
Force: false,
|
||||
}).Scan(&ret)
|
||||
|
||||
for _, v := range ret {
|
||||
//print(v.ID)
|
||||
|
||||
id := v.ID
|
||||
|
||||
if grand.Meet(int(v.ElfProbability), 1000) {
|
||||
var t data.GlowFilter
|
||||
|
||||
r := json.Unmarshal([]byte(v.Color), &t)
|
||||
if r == nil {
|
||||
m := cool.DBM(s.Model).Where("id", id)
|
||||
m.Increment("refresh_count", 1)
|
||||
return &t
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user