feat(common/cool): 更新GetClient函数支持端口参数 更新GetClient函数签名以接收端口参数,并修改客户端映射键的计算方式, 添加GetClientOnly函数用于仅通过uid获取客户端。 fix(common/rpc): 修复RPC调用中的客户端获取方法 将GetClient调用替换为GetClientOnly,确保正确的客户端获取逻辑。 refactor(logic/controller): 重命名Port字段为UID并优化道具列表处理 将Controller结构体中的Port字段重命名为UID以更好地反映其用途, 优化GetUserItemList函数中道具列表的初始化和填充逻辑。 perf(logic): 调整性能分析web服务启动位置 将PprofWeb服务从全局启动移至调试模式下启动,优化服务配置。 refactor(logic/server): 更新服务器UID生成逻辑 修改Maincontroller的UID字段设置方式,使用服务器ID和端口组合生成唯一标识。 refactor(logic/service/player): 移除未使用的导入并优化怪物生成 移除未使用的service导入,优化怪物生成逻辑中的地图数据访问。 feat(logic/service/space): 添加PitS缓存映射并重构空间初始化 添加新的PitS字段
This commit is contained in:
@@ -7,9 +7,19 @@ func AddClient(id uint32, client *ClientHandler) {
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}
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// 取值示例
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func GetClient(id uint32) (*ClientHandler, bool) {
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func GetClient(id, port uint32) (*ClientHandler, bool) {
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// 普通map:client, ok := Clientmap[id]
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val, ok := Clientmap.Load(id) // sync.Map取值
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val, ok := Clientmap.Load(100000*id + port) // sync.Map取值
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if !ok {
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return nil, false
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}
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// 类型断言(确保value是*ClientHandler)
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client, ok := val.(*ClientHandler)
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return client, ok
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}
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func GetClientOnly(uid uint32) (*ClientHandler, bool) {
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// 普通map:client, ok := Clientmap[id]
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val, ok := Clientmap.Load(uid) // sync.Map取值
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if !ok {
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return nil, false
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}
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@@ -25,7 +25,7 @@ func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
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return nil
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}
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cl, ok := cool.GetClient(useid1)
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cl, ok := cool.GetClientOnly(useid1)
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if !ok {
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return nil
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}
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@@ -44,7 +44,7 @@ func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint32) error
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}
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t := config.NewServerService().GetServerID((id))
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aa, ok := cool.GetClient(t.OnlineID*100000 + t.Port)
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aa, ok := cool.GetClient(t.OnlineID, t.Port)
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if ok && aa != nil { //如果已经存在且这个端口已经被存过
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aa.QuitSelf(0)
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}
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18
help/诊断较慢.sql
Normal file
18
help/诊断较慢.sql
Normal file
@@ -0,0 +1,18 @@
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-- 查看当前活跃的 SQL(排查慢查询)
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SELECT pid, now() - query_start AS duration, query
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FROM pg_stat_activity
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WHERE state = 'active' AND now() - query_start > '5 seconds'::interval;
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-- 查看表的访问统计(找出热点表)
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SELECT relname, seq_scan, idx_scan, n_live_tup
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FROM pg_stat_user_tables
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ORDER BY seq_scan DESC LIMIT 10;
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-- 查看索引使用情况(找出未使用的索引)
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SELECT relname AS table_name, indexrelname AS index_name, idx_scan
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FROM pg_stat_user_indexes
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WHERE idx_scan = 0;
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-- 更新统计信息(当执行计划不准时)
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ANALYZE users; -- 单表更新
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ANALYZE; -- 全库更新
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@@ -23,7 +23,7 @@ var Maincontroller = &Controller{} //注入service
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// Controller 分发cmd逻辑实现
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type Controller struct {
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Port uint32
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UID uint32
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RPCClient *struct {
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Kick func(uint32) error
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@@ -23,18 +23,16 @@ const (
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// 返回: 道具列表和错误码
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func (h Controller) GetUserItemList(data *item.ItemListInboundInfo, c *player.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) {
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result = &item.ItemListOutboundInfo{}
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result.ItemList = make([]model.SingleItemInfo, 0)
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items := c.Service.Item.Get(data.Param1, data.Param2)
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result.ItemList = make([]model.SingleItemInfo, len(items))
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for _, itemData := range items {
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itemInfo := model.SingleItemInfo{
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result.ItemList = append(result.ItemList, model.SingleItemInfo{
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ItemId: itemData.ItemId,
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ItemCnt: uint32(itemData.ItemCnt),
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LeftTime: ItemDefaultLeftTime,
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}
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if itemInfo.ItemCnt > 0 {
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result.ItemList = append(result.ItemList, itemInfo)
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}
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})
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}
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return result, 0
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}
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@@ -49,7 +49,7 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
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currentPlayer.Service = service.NewUserService(data.Head.UserID)
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currentPlayer.Info = currentPlayer.Service.Info.SetLogin()
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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share.ShareManager.SetUserOnline(data.Head.UserID, h.UID) //设置用户登录服务器
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if currentPlayer.Info == nil {
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defer c.Close()
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return
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@@ -102,7 +102,7 @@ func main() {
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// if cool.Config.GameOnlineID == 2 { //只分析1服务器的
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// go PprofWeb()
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// }
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go PprofWeb()
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//go PprofWeb()
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go monitorMemAndQuit()
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fmt.Println("Process start, pid:", os.Getpid())
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@@ -63,6 +63,8 @@ func Start() {
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if cool.Config.ServerInfo.IsDebug == 1 {
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g.DB().SetDebug(true)
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go PprofWeb()
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}
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port, err := determinePort(cool.Config.ServerInfo.CanPort)
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@@ -78,7 +80,8 @@ func Start() {
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rpcClient := rpc.StartClient(serverID, uint32(port), server) //连接rpc
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controller.Maincontroller.RPCClient = rpcClient //将RPC赋值Start
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controller.Maincontroller.Port = uint32(port) //赋值服务器ID
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controller.Maincontroller.UID = uint32(100000*serverID + uint32(port)) //赋值服务器ID
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controller.Init(true)
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xmlres.Initfile()
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@@ -3,7 +3,6 @@ package player
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import (
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"blazing/common/utils"
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"blazing/modules/config/model"
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"blazing/modules/config/service"
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"sync/atomic"
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"time"
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@@ -38,10 +37,6 @@ func (p *Player) GenMonster() {
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return
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}
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mapinfo := service.NewMapService().GetData(p.Info.MapID)
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if mapinfo == nil {
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return
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}
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var oldnum, newNum int
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var replce []int
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p.monsters, oldnum, newNum = replaceOneNumber(p.monsters)
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@@ -56,7 +51,11 @@ func (p *Player) GenMonster() {
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p.Data[oldnum] = OgrePetInfo{} //切地图清空
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for _, i := range replce {
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ogreconfig := service.NewMapPitService().GetData(p.Info.MapID, uint32(i))
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ogreconfig, ok := p.GetSpace().PitS.Load(i) //service.NewMapPitService().GetData(p.Info.MapID, uint32(i))
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if !ok {
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continue
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}
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for _, v := range ogreconfig {
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@@ -12,6 +12,7 @@ import (
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"blazing/logic/service/common"
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"blazing/logic/service/space/info"
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"blazing/modules/config/model"
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"blazing/modules/config/service"
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infomodel "blazing/modules/player/model"
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@@ -44,7 +45,8 @@ type Space struct {
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TimeBoss info.S2C_2022
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//Weather uint32
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IsTime bool
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//CanWeather uint32
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PitS *csmap.CsMap[int, []model.MapPit]
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}
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// NewSyncMap 创建一个新的玩家同步map
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@@ -143,20 +145,40 @@ func (ret *Space) init() {
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maphot[ret.Super] = &MapTip{}
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maphot[ret.Super].TipInfoS = make(map[uint32]*TipInfo, 0)
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}
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_, ok = maphot[ret.Super].TipInfoS[ret.ID]
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if !ok {
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tips := &TipInfo{}
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r := service.NewMapService().GetData(ret.ID)
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if r != nil {
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tips.Diao = service.NewMapService().GetData(ret.ID).DropItemIds
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}
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tips.Pet = service.NewMapPitService().GetDataALL(ret.ID)
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pits := service.NewMapPitService().GetDataALL(ret.ID)
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ret.PitS = csmap.New[int, []model.MapPit]()
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for _, v := range pits {
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tips.Pet = append(tips.Pet, v.RefreshID...)
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for _, vp := range v.Pos {
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t, ok := ret.PitS.Load(vp)
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if ok {
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t = append(t, v)
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ret.PitS.Store(vp, t)
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} else {
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ret.PitS.Store(vp, []model.MapPit{v})
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}
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}
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}
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tips.Pet = lo.Union(tips.Pet)
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tips.Talk = service.NewTalkConfigService().GetTip(ret.ID)
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tips.Boss = service.NewMapNodeService().GetTip(ret.ID)
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maphot[ret.Super].TipInfoS[ret.ID] = tips
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}
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ret.Name = v.Name
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//ogreconfig := service.NewMapPitService().GetData(ret.ID, uint32(i))
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break
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}
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@@ -77,7 +77,7 @@ func (s *BaseSysRoleService) GetByUser(userId uint) []string {
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)
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res, _ := cool.DBM(baseSysUserRole).Where("userId", userId).Array("roleId")
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for _, v := range res {
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roles = append(roles, gconv.String(v))
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roles = append(roles, v.String())
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}
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return roles
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}
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@@ -36,7 +36,7 @@ func (this *ServerController) Quit(ctx context.Context, req *QuitSReq) (res *coo
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res = &cool.BaseRes{}
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serv := service.NewServerService().GetServerID(req.ID)
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aa, ok := cool.GetClient(serv.OnlineID*100000 + serv.Port)
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aa, ok := cool.GetClient(serv.OnlineID, serv.Port)
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if ok && aa != nil { //如果已经存在且这个端口已经被存过
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aa.QuitSelf(req.Code)
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}
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@@ -3,8 +3,6 @@ package service
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import (
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"blazing/cool"
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"blazing/modules/config/model"
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"github.com/samber/lo"
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)
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type MapPitService struct {
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@@ -22,24 +20,20 @@ func NewMapPitService() *MapPitService {
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},
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}
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}
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func (s *MapPitService) GetData(mapid, pos uint32) []model.MapPit {
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// func (s *MapPitService) GetData(mapid, pos uint32) []model.MapPit {
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// var pet []model.MapPit //一个特性应该是唯一的,但是我们要获取默认随机特性
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// dbm_enable(s.Model).Where("map_id", mapid).Wheref(`pos @> ARRAY[?]::integer[]`, pos).Scan(&pet)
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// return pet
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// }
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func (s *MapPitService) GetDataALL(mapid uint32) []model.MapPit {
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var pet []model.MapPit //一个特性应该是唯一的,但是我们要获取默认随机特性
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dbm_enable(s.Model).Where("map_id", mapid).Wheref(`pos @> ARRAY[?]::integer[]`, pos).Scan(&pet)
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dbm_enable(s.Model).Where("map_id", mapid).Scan(&pet)
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return pet
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}
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func (s *MapPitService) GetDataALL(mapid uint32) []uint32 {
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var pet []model.MapPit //一个特性应该是唯一的,但是我们要获取默认随机特性
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dbm_enable(s.Model).Where("map_id", mapid).Scan(&pet)
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var ret []uint32
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for _, v := range pet {
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ret = append(ret, v.RefreshID...)
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}
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return lo.Union(ret)
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}
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@@ -29,7 +29,7 @@ func NewServerService() *ServerService {
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var rr []g.MapStrAny
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r, _ := gconv.Map(data)["list"].(gdb.Result)
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for i := 0; i < len(r); i++ {
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t, ok := cool.GetClient(10000*gconv.Uint32(r[i].Map()["online_id"])+gconv.Uint32(r[i].Map()["port"]))
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t, ok := cool.GetClient(gconv.Uint32(r[i].Map()["online_id"]), gconv.Uint32(r[i].Map()["port"]))
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// tt.Friends = v.Friends
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subm := r[i].GMap()
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@@ -30,7 +30,11 @@ func (s *DictInfoService) Data(ctx context.Context, types []string) (data interf
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dictInfoModel = model.NewDictInfo()
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dictTypeModel = model.NewDictType()
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)
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mType := cool.DBM(dictTypeModel)
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mType := cool.DBM(dictTypeModel).Cache(gdb.CacheOption{
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// Duration: time.Hour,
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Force: false,
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})
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// 如果types不为空, 则查询指定类型的数据
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if len(types) > 0 {
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mType = mType.Where("key in (?)", types)
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@@ -160,7 +160,7 @@ func (s *InfoService) Kick(id uint32) error {
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return err
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}
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cl, ok := cool.GetClient(useid1)
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cl, ok := cool.GetClientOnly(useid1)
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if ok {
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err := cl.KickPerson(id) //实现指定服务器踢人
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if err != nil {
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@@ -22,7 +22,7 @@ func (s *ItemService) Get(min, max uint32) []model.Item {
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s.dbm(s.Model).Where(g.Map{
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"item_id <=": max,
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"item_id >=": min,
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}).Scan(&ttt)
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}).Where("item_cnt >", 0).Scan(&ttt)
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return ttt
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Reference in New Issue
Block a user