refactor(blazing): 重构任务系统并优化相关功能
- 重构了任务系统的数据结构和执行逻辑 - 优化了地图加载和怪物刷新机制 - 改进了宠物系统的基础架构 - 调整了玩家信息和背包的处理方式 - 统一了数据访问层的接口和实现
This commit is contained in:
@@ -10,6 +10,7 @@ type UserService struct {
|
||||
|
||||
task *cool.Service //任务
|
||||
reg *cool.Service //注册
|
||||
pet *cool.Service //精灵
|
||||
}
|
||||
|
||||
func NewUserService(id uint32) *UserService {
|
||||
@@ -21,6 +22,7 @@ func NewUserService(id uint32) *UserService {
|
||||
reg: &cool.Service{
|
||||
Model: model.NewPlayer(),
|
||||
},
|
||||
pet: &cool.Service{Model: model.NewPet()},
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user