refactor(blazing): 重构任务系统并优化相关功能
- 重构了任务系统的数据结构和执行逻辑 - 优化了地图加载和怪物刷新机制 - 改进了宠物系统的基础架构 - 调整了玩家信息和背包的处理方式 - 统一了数据访问层的接口和实现
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@@ -1,6 +1,7 @@
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package xmlres
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import (
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"blazing/common/utils"
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"os"
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"github.com/ECUST-XX/xml"
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@@ -23,11 +24,13 @@ func getXml[T any](path string) T {
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}
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var (
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MapConfig Maps //地图配置
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ItemsConfig Items //物品配置
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TalkConfig TalkCount //任务配置
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Monster MonsterRoot //野怪配置
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Skill MovesTbl //技能配置
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MapConfig Maps //地图配置
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ItemsConfig Items //物品配置
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TalkConfig TalkCount //任务配置
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//Monster MonsterRoot //野怪配置
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MonsterMap map[int]TMapConfig
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//Skill MovesTbl //技能配置
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SkillMap map[int]Move
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)
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func initfile() {
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@@ -36,8 +39,18 @@ func initfile() {
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MapConfig = getXml[Maps](path + "210.xml")
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ItemsConfig = getXml[Items](path + "43.xml")
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TalkConfig = getXml[TalkCount](path + "talk.xml")
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Monster = getXml[MonsterRoot](path + "地图配置野怪.xml")
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Skill = getXml[MovesTbl](path + "227.xml")
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Monster := getXml[MonsterRoot](path + "地图配置野怪.xml")
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MonsterMap = utils.ToMap(Monster.Maps, func(m TMapConfig) int {
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return m.ID
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})
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Skill := getXml[MovesTbl](path + "227.xml")
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SkillMap = utils.ToMap[Move, int](Skill.Moves, func(m Move) int {
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return m.ID
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})
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}
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