feat(element): 新增元素属性克制计算器实现,支持单双属性组合计算
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163
common/data/Element/main.go
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163
common/data/Element/main.go
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package main
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import (
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"fmt"
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)
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// 定义属性枚举
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type ElementType int
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const (
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FIRE ElementType = iota + 1 // 火系
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GRASS // 草系
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WATER // 水系
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ICE // 冰系
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FIGHTING // 战斗系
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PSYCHIC // 超能系
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)
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// 定义属性组合
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type ElementCombination struct {
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primary ElementType
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secondary *ElementType
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}
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// 创建新的属性组合
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func NewElementCombination(primary ElementType, secondary *ElementType) (ElementCombination, error) {
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if secondary != nil {
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if primary > *secondary {
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primary, *secondary = *secondary, primary
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}
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if primary == *secondary {
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return ElementCombination{}, fmt.Errorf("双属性不能重复")
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}
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}
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return ElementCombination{
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primary: primary,
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secondary: secondary,
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}, nil
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}
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// 判断是否为双属性
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func (ec ElementCombination) IsDual() bool {
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return ec.secondary != nil
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}
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// 获取属性列表
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func (ec ElementCombination) Elements() []ElementType {
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if ec.IsDual() {
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return []ElementType{ec.primary, *ec.secondary}
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}
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return []ElementType{ec.primary}
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}
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// 属性计算器
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type ElementCalculator struct{}
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// 单属性克制关系矩阵
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var singleMatrix = map[ElementType]map[ElementType]float64{
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FIRE: {
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PSYCHIC: 0.5,
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ICE: 2.0,
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},
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GRASS: {
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ICE: 1.0,
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PSYCHIC: 1.0,
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GRASS: 0.5,
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WATER: 2.0,
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},
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FIGHTING: {
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ICE: 2.0,
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PSYCHIC: 0.5,
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FIGHTING: 0.5,
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},
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WATER: {
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ICE: 2.0,
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PSYCHIC: 0.5,
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FIGHTING: 0.5,
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},
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}
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// 获取单属性克制系数
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func (ec ElementCalculator) getSingleEffectiveness(attacker ElementType, defender ElementType) float64 {
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if attackerMatrix, exists := singleMatrix[attacker]; exists {
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if value, ok := attackerMatrix[defender]; ok {
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return value
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}
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}
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return 1.0
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}
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// 计算克制系数
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func (ec ElementCalculator) CalculateEffectiveness(attacker, defender ElementCombination) float64 {
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if !attacker.IsDual() {
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return ec.handleSingleAttacker(attacker.primary, defender)
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}
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return ec.handleDualAttacker(attacker, defender)
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}
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// 处理单属性攻击
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func (ec ElementCalculator) handleSingleAttacker(attacker ElementType, defender ElementCombination) float64 {
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if !defender.IsDual() {
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return ec.getSingleEffectiveness(attacker, defender.primary)
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}
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m1 := ec.getSingleEffectiveness(attacker, defender.primary)
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m2 := ec.getSingleEffectiveness(attacker, *defender.secondary)
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return (m1 + m2) / 2.0
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}
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// 处理双属性攻击
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func (ec ElementCalculator) handleDualAttacker(attacker, defender ElementCombination) float64 {
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aElements := attacker.Elements()
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a1, a2 := aElements[0], aElements[1]
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if !defender.IsDual() {
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m1 := ec.getSingleEffectiveness(a1, defender.primary)
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m2 := ec.getSingleEffectiveness(a2, defender.primary)
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return (m1 + m2) / 2.0
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}
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dElements := defender.Elements()
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d1, d2 := dElements[0], dElements[1]
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m11 := ec.getSingleEffectiveness(a1, d1)
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m12 := ec.getSingleEffectiveness(a1, d2)
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m21 := ec.getSingleEffectiveness(a2, d1)
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m22 := ec.getSingleEffectiveness(a2, d2)
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return (m11 + m12 + m21 + m22) / 4.0
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}
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func main() {
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calculator := ElementCalculator{}
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// 测试用例1
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attacker1, _ := NewElementCombination(FIGHTING, nil)
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defender1, _ := NewElementCombination(ICE, nil)
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result1 := calculator.CalculateEffectiveness(attacker1, defender1)
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fmt.Printf("战斗->冰:%v → %v → 倍数:%.1f\n", attacker1, defender1, result1)
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// 测试用例2
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attacker2, _ := NewElementCombination(GRASS, &FIGHTING)
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defender2, _ := NewElementCombination(FIGHTING, nil)
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result2 := calculator.CalculateEffectiveness(attacker2, defender2)
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fmt.Printf("草战斗->战斗:%v → %v → 倍数:%.1f\n", attacker2, defender2, result2)
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// 测试用例3
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attacker3, _ := NewElementCombination(GRASS, &FIGHTING)
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defender3, _ := NewElementCombination(GRASS, &FIGHTING)
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result3 := calculator.CalculateEffectiveness(attacker3, defender3)
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fmt.Printf("草战斗->草战斗:%v → %v → 倍数:%.1f\n", attacker3, defender3, result3)
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// 测试用例4
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attacker4, _ := NewElementCombination(GRASS, nil)
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defender4, _ := NewElementCombination(GRASS, &FIGHTING)
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result4 := calculator.CalculateEffectiveness(attacker4, defender4)
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fmt.Printf("草->草战斗:%v → %v → 倍数:%.1f\n", attacker4, defender4, result4)
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// 测试用例5
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attacker5, _ := NewElementCombination(GRASS, &FIGHTING)
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defender5, _ := NewElementCombination(WATER, &FIGHTING)
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result5 := calculator.CalculateEffectiveness(attacker5, defender5)
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fmt.Printf("草战斗->水战斗:%v → %v → 倍数:%.1f\n", attacker5, defender5, result5)
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}
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