Update Turn.go
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@@ -14,12 +14,12 @@ func (this *EffectNode) OnTurnStart() bool {
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// 回合结束一次性effect清楚掉
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func (this *EffectNode) TurnEnd() bool {
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this.duration--
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if this.duration != 0 { // 保留 (负数表示永久)
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this.GetBattle().Effects[this.GetInput().UserID].AddEffect(this) //重新添加buff到上下文
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}
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this.duration--
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return true
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}
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