```
feat(space): 替换并发安全map实现以提升性能 将原来基于`utils.ConcurrentMap`的玩家存储结构替换为 `github.com/mhmtszr/concurrent-swiss-map`提供的`CsMap`, 以获得更高效的并发读写能力。 同时修改了相关API调用方式: - `Set` 改为 `Store` - `Remove` 改为 `Delete` - `IterCb` 改为 `Range`,并支持提前终止迭代 - `Items()` 不再使用 此外,调整了部分业务逻辑中对玩家列表遍历的方式, 确保在发送网络包后及时跳出循环,避免不必要的操作。 新增战斗类型处理函数`PET_King`用于处理宠物王相关的 战斗请求,并修复了`PET_MELEE`方法中的逻辑问题。 更新了go.mod和go.sum引入新的依赖库。 ```
This commit is contained in:
@@ -30,8 +30,9 @@ func (h *Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c
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UserID: c.Info.UserID,
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}
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space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
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player.SendPack(data.Head.Pack(&result))
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return false
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})
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return result, 0
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@@ -17,9 +17,37 @@ func (h Controller) PET_MELEE(data *fight.StartPetWarInboundInfo, c *player.Play
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c.PVPinfo = &info.PVPinfo{
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Mode: info.BattleMode.PET_MELEE,
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Status: info.BattleStatus.FIGHT_WITH_PLAYER}
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g := c.PET_MELEE()
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g := c.Pet_joinFight()
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if g != nil {
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fight.NewFight(info.BattleMode.PET_MELEE, info.BattleStatus.FIGHT_WITH_PLAYER, c.PET_MELEE(), c) ///开始对战,房主方以及被邀请方
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fight.NewFight(info.BattleMode.PET_MELEE, info.BattleStatus.FIGHT_WITH_PLAYER, g, c) ///开始对战,房主方以及被邀请方
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}
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return
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}
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func (h Controller) PET_King(data *fight.PetKingJoinInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.CanFight() {
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return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
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}
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c.PVPinfo = &info.PVPinfo{
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Status: info.BattleStatus.FIGHT_WITH_PLAYER}
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switch data.Type {
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case 5:
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c.PVPinfo.Mode = info.BattleMode.SINGLE_MODE
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case 6:
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c.PVPinfo.Mode = info.BattleMode.MULTI_MODE
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}
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g := c.Pet_joinFight()
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if g != nil {
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switch data.Type {
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case 5:
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fight.NewFight(info.BattleMode.SINGLE_MODE, info.BattleStatus.FIGHT_WITH_PLAYER, g, c) ///开始对战,房主方以及被邀请方
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case 6:
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fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_PLAYER, g, c) ///开始对战,房主方以及被邀请方
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}
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}
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return
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@@ -76,10 +76,11 @@ func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, c
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result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: v, Level: 1})
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}
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c.Info.Clothes = result.ClothList
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space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
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// fmt.Println("ChangePlayerCloth", playerID, data.Head.Pack(result))
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data.Head.Result = 0
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player.SendPack(data.Head.Pack(result))
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return false
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})
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return nil, -1
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@@ -106,11 +106,11 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.
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//copier.Copy(t.Info, tt)
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t1 := player.NewTomeeHeader(2001, t.Info.UserID)
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space.GetSpace(t.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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space.GetSpace(t.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
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player.SendPack(t1.Pack(tt))
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return false
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})
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space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t)
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space.GetSpace(t.Info.MapID).User.Store(t.Info.UserID, t)
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}()
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return result, 0
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@@ -14,8 +14,8 @@ import (
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func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.Info.MapID = data.MapId //登录地图
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space.GetSpace(c.Info.MapID).User.Set(c.Info.UserID, c) //添加玩家
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c.Info.MapID = data.MapId //登录地图
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space.GetSpace(c.Info.MapID).User.Store(c.Info.UserID, c) //添加玩家
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result = maps.NewOutInfo()
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c.Info.Pos = data.Point
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@@ -39,7 +39,7 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
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c.Canmon = false
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c.Changemap = true //可以刷怪
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data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
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space.GetSpace(c.Info.MapID).User.Remove(c.Info.UserID)
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space.GetSpace(c.Info.MapID).User.Delete(c.Info.UserID)
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// 如果有正在运行的刷怪协程,发送停止信号
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c.Info.MapID = 0 // 重置当前地图
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@@ -49,11 +49,12 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Play
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result = &maps.ListMapPlayerOutboundInfo{}
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result.Player = make([]maps.OutInfo, 0)
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space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
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result1 := maps.NewOutInfo()
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copier.CopyWithOption(result1, player.GetInfo(), copier.Option{DeepCopy: true})
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result.Player = append(result.Player, *result1)
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result.Player = LastFourElements(result.Player)
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return false
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})
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c.Canmon = true //可以刷怪
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@@ -37,7 +37,7 @@ func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.P
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func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
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ret := &user.AimatOutboundInfo{
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ItemId: data.ItemId,
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@@ -47,14 +47,14 @@ func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result
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}
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data.Head.Result = 0
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player.SendPack(data.Head.Pack(ret))
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return false
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})
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return nil, -1
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}
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func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
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result = &user.ChatOutboundInfo{
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Message: string([]byte(data.Message)[:data.MessageLen-1]),
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@@ -64,6 +64,7 @@ func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *
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result.Message = cool.Filter.Replace(result.Message, '*')
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data.Head.Result = 0
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v.SendPack(data.Head.Pack(result))
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return false
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})
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return nil, -1
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@@ -76,7 +77,7 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
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c.Info.Color = data.Color
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c.Info.Texture = 0
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
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data.Head.Result = 0
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result = &user.ChangeColorOutboundInfo{
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UserId: c.Info.UserID,
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@@ -85,6 +86,7 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
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Texture: c.Info.Texture,
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}
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v.SendPack(data.Head.Pack(result))
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return false
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})
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return nil, -1
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@@ -95,7 +97,7 @@ func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *pl
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}
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c.Info.Texture = data.Id
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c.Info.Color = data.Color
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
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data.Head.Result = 0
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result = &user.ChangeDoodleOutboundInfo{
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UserId: c.Info.UserID,
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@@ -104,6 +106,7 @@ func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *pl
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Texture: c.Info.Texture,
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}
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v.SendPack(data.Head.Pack(result))
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return false
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})
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return nil, -1
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