feat(space): 替换并发安全map实现以提升性能

将原来基于`utils.ConcurrentMap`的玩家存储结构替换为
`github.com/mhmtszr/concurrent-swiss-map`提供的`CsMap`,
以获得更高效的并发读写能力。

同时修改了相关API调用方式:
- `Set` 改为 `Store`
- `Remove` 改为 `Delete`
- `IterCb` 改为 `Range`,并支持提前终止迭代
- `Items()` 不再使用

此外,调整了部分业务逻辑中对玩家列表遍历的方式,
确保在发送网络包后及时跳出循环,避免不必要的操作。

新增战斗类型处理函数`PET_King`用于处理宠物王相关的
战斗请求,并修复了`PET_MELEE`方法中的逻辑问题。

更新了go.mod和go.sum引入新的依赖库。
```
This commit is contained in:
2025-11-15 15:22:58 +08:00
parent f919047ff6
commit 6979b7018d
19 changed files with 117 additions and 48 deletions

View File

@@ -30,8 +30,9 @@ func (h *Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c
UserID: c.Info.UserID,
}
space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
player.SendPack(data.Head.Pack(&result))
return false
})
return result, 0

View File

@@ -17,9 +17,37 @@ func (h Controller) PET_MELEE(data *fight.StartPetWarInboundInfo, c *player.Play
c.PVPinfo = &info.PVPinfo{
Mode: info.BattleMode.PET_MELEE,
Status: info.BattleStatus.FIGHT_WITH_PLAYER}
g := c.PET_MELEE()
g := c.Pet_joinFight()
if g != nil {
fight.NewFight(info.BattleMode.PET_MELEE, info.BattleStatus.FIGHT_WITH_PLAYER, c.PET_MELEE(), c) ///开始对战,房主方以及被邀请方
fight.NewFight(info.BattleMode.PET_MELEE, info.BattleStatus.FIGHT_WITH_PLAYER, g, c) ///开始对战,房主方以及被邀请方
}
return
}
func (h Controller) PET_King(data *fight.PetKingJoinInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
c.PVPinfo = &info.PVPinfo{
Status: info.BattleStatus.FIGHT_WITH_PLAYER}
switch data.Type {
case 5:
c.PVPinfo.Mode = info.BattleMode.SINGLE_MODE
case 6:
c.PVPinfo.Mode = info.BattleMode.MULTI_MODE
}
g := c.Pet_joinFight()
if g != nil {
switch data.Type {
case 5:
fight.NewFight(info.BattleMode.SINGLE_MODE, info.BattleStatus.FIGHT_WITH_PLAYER, g, c) ///开始对战,房主方以及被邀请方
case 6:
fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_PLAYER, g, c) ///开始对战,房主方以及被邀请方
}
}
return

View File

@@ -76,10 +76,11 @@ func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, c
result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: v, Level: 1})
}
c.Info.Clothes = result.ClothList
space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
// fmt.Println("ChangePlayerCloth", playerID, data.Head.Pack(result))
data.Head.Result = 0
player.SendPack(data.Head.Pack(result))
return false
})
return nil, -1

View File

@@ -106,11 +106,11 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.
//copier.Copy(t.Info, tt)
t1 := player.NewTomeeHeader(2001, t.Info.UserID)
space.GetSpace(t.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
space.GetSpace(t.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
player.SendPack(t1.Pack(tt))
return false
})
space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t)
space.GetSpace(t.Info.MapID).User.Store(t.Info.UserID, t)
}()
return result, 0

View File

@@ -14,8 +14,8 @@ import (
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.Info.MapID = data.MapId //登录地图
space.GetSpace(c.Info.MapID).User.Set(c.Info.UserID, c) //添加玩家
c.Info.MapID = data.MapId //登录地图
space.GetSpace(c.Info.MapID).User.Store(c.Info.UserID, c) //添加玩家
result = maps.NewOutInfo()
c.Info.Pos = data.Point
@@ -39,7 +39,7 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
c.Canmon = false
c.Changemap = true //可以刷怪
data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
space.GetSpace(c.Info.MapID).User.Remove(c.Info.UserID)
space.GetSpace(c.Info.MapID).User.Delete(c.Info.UserID)
// 如果有正在运行的刷怪协程,发送停止信号
c.Info.MapID = 0 // 重置当前地图
@@ -49,11 +49,12 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Play
result = &maps.ListMapPlayerOutboundInfo{}
result.Player = make([]maps.OutInfo, 0)
space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
result1 := maps.NewOutInfo()
copier.CopyWithOption(result1, player.GetInfo(), copier.Option{DeepCopy: true})
result.Player = append(result.Player, *result1)
result.Player = LastFourElements(result.Player)
return false
})
c.Canmon = true //可以刷怪

View File

@@ -37,7 +37,7 @@ func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.P
func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
ret := &user.AimatOutboundInfo{
ItemId: data.ItemId,
@@ -47,14 +47,14 @@ func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result
}
data.Head.Result = 0
player.SendPack(data.Head.Pack(ret))
return false
})
return nil, -1
}
func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
result = &user.ChatOutboundInfo{
Message: string([]byte(data.Message)[:data.MessageLen-1]),
@@ -64,6 +64,7 @@ func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *
result.Message = cool.Filter.Replace(result.Message, '*')
data.Head.Result = 0
v.SendPack(data.Head.Pack(result))
return false
})
return nil, -1
@@ -76,7 +77,7 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
c.Info.Color = data.Color
c.Info.Texture = 0
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
data.Head.Result = 0
result = &user.ChangeColorOutboundInfo{
UserId: c.Info.UserID,
@@ -85,6 +86,7 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
Texture: c.Info.Texture,
}
v.SendPack(data.Head.Pack(result))
return false
})
return nil, -1
@@ -95,7 +97,7 @@ func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *pl
}
c.Info.Texture = data.Id
c.Info.Color = data.Color
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
data.Head.Result = 0
result = &user.ChangeDoodleOutboundInfo{
UserId: c.Info.UserID,
@@ -104,6 +106,7 @@ func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *pl
Texture: c.Info.Texture,
}
v.SendPack(data.Head.Pack(result))
return false
})
return nil, -1