feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
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@@ -25,9 +25,9 @@ func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c
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c.Info.Nick = newnice
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result = &login.ChangePlayerNameOutboundInfo{
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Nickname: newnice,
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UserID: c.ID(),
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UserID: c.Info.UserID,
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}
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space.GetSpace(c.MapID()).Range(func(playerID uint32, player common.PlayerI) bool {
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space.GetSpace(c.Info.MapID).Range(func(playerID uint32, player common.PlayerI) bool {
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player.SendPack(data.Head.Pack(&result))
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return true
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