``` refactor(monster): 优化怪物生成逻辑并简化OgreInfo数据结构
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@@ -10,6 +10,7 @@ import (
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/gogf/gf/v2/util/grand"
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"github.com/samber/lo"
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)
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// 2. 从 string 类型 slice 随机选一个元素
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@@ -36,72 +37,69 @@ func (p *Player) genMonster() {
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return
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}
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var oldnum, newNum int
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var replce []int
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p.monsters, oldnum, newNum = replaceOneNumber(p.monsters)
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// 设置怪物信息
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t1 := OgreInfo{}
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replce = []int{newNum} //产生替换新的精灵
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if atomic.CompareAndSwapUint32(&p.Canmon, 2, 1) {
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p.MapNPC.Reset(10 * time.Second)
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p.OgreInfo = [9]OgrePetInfo{} //切地图清空
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replce = p.monsters[:] //产生替换新的精灵
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}
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p.OgreInfo[oldnum] = OgrePetInfo{} //切地图清空
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mapss, ok := xmlres.MonsterMap[gconv.Int(p.Info.MapID)]
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if ok && mapss.Monsters != nil {
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ok, _, _ := p.PlayerCaptureContext.Roll(mapss.Monsters.WildBonusProb, mapss.Monsters.WildBonusTotalProb)
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for i, m := range mapss.Monsters.Monsters { //这里是9个
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_, rok := lo.Find(replce, func(it int) bool {
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return it == i
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})
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if !rok {
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continue
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}
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id := strings.Split(m.ID, " ")
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lv := strings.Split(m.Lv, " ")
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ttt := OgrePetInfo{}
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ttt.Id = gconv.Uint32(RandomStringFromSlice(id))
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p.OgreInfo[i] = OgrePetInfo{}
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p.OgreInfo[i].Id = gconv.Uint32(RandomStringFromSlice(id))
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if ttt.Id != 0 {
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if p.OgreInfo[i].Id != 0 {
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ttt.Lv = gconv.Uint32(RandomStringFromSlice(lv))
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p.OgreInfo[i].Lv = gconv.Uint32(RandomStringFromSlice(lv))
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if cool.Config.PortBL == 2 { //测试服,百分百异色
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ttt.RandSHiny(int64(i))
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p.OgreInfo[i].RandSHiny(int64(i))
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}
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if xmlres.PetMAP[int(ttt.Id)].CatchRate != 0 && grand.Meet(1, 100) {
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ttt.RandSHiny(int64(i))
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if xmlres.PetMAP[int(p.OgreInfo[i].Id)].CatchRate != 0 && grand.Meet(1, 100) {
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p.OgreInfo[i].RandSHiny(int64(i))
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}
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if len(id) == 1 { //说明这里只固定刷一个,概率变尼尔尼奥
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// nier, _, _ := p.Roll(10, 1000)
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// if nier {
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// ttt.Ext = 77
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// }
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nieo, _, _ := p.Roll(20, 1000)
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if nieo {
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ttt.Ext = 77
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p.OgreInfo[i].Ext = 77
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if grand.Meet(1, 2) {
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ttt.Ext = 416
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p.OgreInfo[i].Ext = 416
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}
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ttt.Lv = 16
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p.OgreInfo[i].Lv = 16
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}
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}
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if ok {
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ttt.Item = uint32(mapss.Monsters.ItemBonusID)
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p.OgreInfo[i].Item = uint32(mapss.Monsters.ItemBonusID)
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}
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}
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t1.Data[i] = ttt
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}
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}
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if atomic.CompareAndSwapUint32(&p.Canmon, 2, 1) {
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p.MapNPC.Reset(10 * time.Second)
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p.OgreInfo = OgreInfo{} //切地图清空
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for i := 0; i < 3; i++ {
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p.OgreInfo.Data[p.monsters[i]] = t1.Data[p.monsters[i]]
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}
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}
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p.OgreInfo.Data[oldnum] = OgrePetInfo{}
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p.OgreInfo.Data[newNum] = t1.Data[newNum]
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// 创建数据包
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tt := common.NewTomeeHeader(2004, p.Info.UserID)
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p.SendPack(tt.Pack(&p.OgreInfo))
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@@ -36,10 +36,6 @@ func CountPlayer() int {
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// Mainplayer 全局玩家数据存储映射
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var Mainplayer = &utils.SyncMap[uint32, *Player]{}
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type OgreInfo struct {
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Data [9]OgrePetInfo
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}
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type OgrePetInfo struct {
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Id uint32
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ShinyLen uint32 `json:"-" struc:"sizeof=ShinyInfo"`
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@@ -94,7 +90,7 @@ type Player struct {
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Fightinfo info.Fightinfo // 当前邀请的玩家ID
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Logintime uint32 // 当前登录时间
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OgreInfo OgreInfo
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OgreInfo [9]OgrePetInfo
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Service *blservice.UserService
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User *service.BaseSysUserService
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