refactor(entity): 重构 ClientData 结构体并添加同步锁
- 在 ClientData 中添加 sync.Mutex 以确保并发安全 - 实现 SetPlayer 和 GetPlayer 等方法来封装 player 字段的操作 - 更新相关代码以使用新的 ClientData 结构和方法
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@@ -1,15 +1,41 @@
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package entity
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import "sync"
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type ClientData struct {
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IsCrossDomain bool //是否跨域过
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Player *Player //客户实体
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isCrossDomain bool //是否跨域过
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player *Player //客户实体
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//UserID uint32
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m sync.Mutex
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}
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func (cd *ClientData) SetPlayer(player *Player) {
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cd.m.Lock()
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defer cd.m.Unlock()
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cd.player = player
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}
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func (cd *ClientData) GetPlayer() *Player {
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cd.m.Lock()
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defer cd.m.Unlock()
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return cd.player
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}
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func (cd *ClientData) SetCrossDomain(isCrossDomain bool) {
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cd.m.Lock()
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defer cd.m.Unlock()
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cd.isCrossDomain = isCrossDomain
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}
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func (cd *ClientData) GetIsCrossDomain() bool {
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cd.m.Lock()
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defer cd.m.Unlock()
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return cd.isCrossDomain
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}
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func NewClientData() *ClientData {
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cd := &ClientData{
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IsCrossDomain: false,
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Player: nil,
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cd := ClientData{
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isCrossDomain: false,
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player: nil,
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m: sync.Mutex{},
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}
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return cd
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return &cd
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}
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