feat(room): 更新房间宠物展示逻辑并优化数据结构

- 修改 `OnGetRoomPetShowInfo` 方法,使用 `pet.PetShortInfo` 替代原有的 `room.PetShowInfo` 结构体
- 引入 `github.com/jinzhu/copier` 实现结构体字段自动复制
- 调整 `SET_Pet` 接口实现逻辑以支持批量设置展示中的宠物
- 更新 `PetRoomListOutboundInfo` 中 Pets 字段类型为 `[]pet.PetShortInfo`
- 将 `RoomService.Show` 方法参数由单个 uint32 改为切片 []uint32 以支持多宠物展示
- 修改数据库表名常量 `TableNameBaseHouse` 从 "base_house" 更名为 "room_house
This commit is contained in:
2025-12-13 23:25:04 +08:00
parent d198e7446a
commit 648e963562
5 changed files with 32 additions and 20 deletions

View File

@@ -2,6 +2,7 @@ package room
import (
"blazing/logic/service/common"
"blazing/logic/service/pet"
"blazing/modules/blazing/model"
)
@@ -12,6 +13,7 @@ type FitmentUseringInboundInfo struct {
TargetUserID uint32 `json:"targetUserId"`
}
type SET_FITMENT struct {
Head common.TomeeHeader `cmd:"10008" struc:"skip"` //玩家登录
// RoomID 房间ID
// 特殊规则怀旧服官服固定为1新服与用户IDuserid相同
RoomID uint32 `json:"roomID"`
@@ -34,13 +36,10 @@ type FitmentUseringOutboundInfo struct {
}
// PetShowInfo 宠物展示信息
type PetShowInfo struct {
TypeId uint32 // 精灵类型ID
CatchTime uint32 // 精灵生成时间
}
type PetRoomListOutboundInfo struct {
PetsLen uint32 `json:"petsLen" struc:"sizeof=Pets"`
Pets []PetShowInfo `json:"pets"`
PetsLen uint32 `json:"petsLen" struc:"sizeof=Pets"`
Pets []pet.PetShortInfo `json:"pets"`
}
type PetRoomListInboundInfo struct {