feat(room): 更新房间宠物展示逻辑并优化数据结构

- 修改 `OnGetRoomPetShowInfo` 方法,使用 `pet.PetShortInfo` 替代原有的 `room.PetShowInfo` 结构体
- 引入 `github.com/jinzhu/copier` 实现结构体字段自动复制
- 调整 `SET_Pet` 接口实现逻辑以支持批量设置展示中的宠物
- 更新 `PetRoomListOutboundInfo` 中 Pets 字段类型为 `[]pet.PetShortInfo`
- 将 `RoomService.Show` 方法参数由单个 uint32 改为切片 []uint32 以支持多宠物展示
- 修改数据库表名常量 `TableNameBaseHouse` 从 "base_house" 更名为 "room_house
This commit is contained in:
2025-12-13 23:25:04 +08:00
parent d198e7446a
commit 648e963562
5 changed files with 32 additions and 20 deletions

View File

@@ -4,8 +4,11 @@ import (
"blazing/common/socket/errorcode"
"blazing/modules/blazing/model"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/logic/service/room"
"github.com/jinzhu/copier"
)
// 获取基地物品
@@ -24,14 +27,16 @@ func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *pl
// 获取基地展示精灵
func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]room.PetShowInfo, 0)
result.Pets = make([]pet.PetShortInfo, 0)
r := c.Service.Room.Get(data.TargetUserID)
for _, v := range r.ShowPokemon {
pet := c.Service.Pet.PetInfo_One_ohter(data.TargetUserID, v)
if pet.Data.ID == 0 {
pet12 := c.Service.Pet.PetInfo_One_ohter(data.TargetUserID, v)
if pet12.Data.ID == 0 {
continue
}
result.Pets = append(result.Pets, room.PetShowInfo{CatchTime: v, TypeId: pet.Data.ID})
var pet1 pet.PetShortInfo
copier.Copy(&pet1, &pet12.Data)
result.Pets = append(result.Pets, pet1)
}

View File

@@ -17,18 +17,25 @@ func (h Controller) SET_FITMENT(data *room.SET_FITMENT, c *player.Player) (resul
return
}
func (h Controller) SET_Pet(data *room.C2S_PetShowList, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
func (h Controller) SET_Pet(data *room.C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
var showpet []uint32
for _, v := range data.PetShowList {
showpet = append(showpet, v.CatchTime)
c.Service.Room.Show(data.CatchTime)
}
c.Service.Room.Show(showpet)
result = &room.S2C_PET_ROOM_SHOW{}
r := c.Service.Room.Get(c.Info.UserID)
result.PetShowList = make([]pet.PetShortInfo, len(r.ShowPokemon))
for _, v := range r.ShowPokemon {
result.PetShowList = make([]pet.PetShortInfo, len(showpet))
for _, v := range showpet {
r1 := c.Service.Pet.PetInfo_One(v)
if r1.Data.ID == 0 {
continue
}
var r12 pet.PetShortInfo
copier.Copy(&r12, &r1)
copier.Copy(&r12, &r1.Data)
result.PetShowList = append(result.PetShowList, r12)
}
return
}

View File

@@ -2,6 +2,7 @@ package room
import (
"blazing/logic/service/common"
"blazing/logic/service/pet"
"blazing/modules/blazing/model"
)
@@ -12,6 +13,7 @@ type FitmentUseringInboundInfo struct {
TargetUserID uint32 `json:"targetUserId"`
}
type SET_FITMENT struct {
Head common.TomeeHeader `cmd:"10008" struc:"skip"` //玩家登录
// RoomID 房间ID
// 特殊规则怀旧服官服固定为1新服与用户IDuserid相同
RoomID uint32 `json:"roomID"`
@@ -34,13 +36,10 @@ type FitmentUseringOutboundInfo struct {
}
// PetShowInfo 宠物展示信息
type PetShowInfo struct {
TypeId uint32 // 精灵类型ID
CatchTime uint32 // 精灵生成时间
}
type PetRoomListOutboundInfo struct {
PetsLen uint32 `json:"petsLen" struc:"sizeof=Pets"`
Pets []PetShowInfo `json:"pets"`
PetsLen uint32 `json:"petsLen" struc:"sizeof=Pets"`
Pets []pet.PetShortInfo `json:"pets"`
}
type PetRoomListInboundInfo struct {

View File

@@ -5,7 +5,7 @@ import (
)
// 基地房型表名
const TableNameBaseHouse = "base_house"
const TableNameBaseHouse = "room_house"
// NewBaseHouse 构造函数:创建基地房型实例
func NewBaseHouse() *BaseHouse {

View File

@@ -46,12 +46,13 @@ func (s *RoomService) Set(id []model.FitmentShowInfo) {
m.Save(ttt)
}
func (s *RoomService) Show(cactime uint32) {
func (s *RoomService) Show(cactime []uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.GModel(s.Model)
m.Scan(&ttt)
ttt.ShowPokemon = append(ttt.ShowPokemon, cactime)
ttt.ShowPokemon = cactime
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)