``fix(pet): 修复宠物添加时捕捉时间冲突问题,添加唯一键约束和自增重试逻辑``
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@@ -11,8 +11,8 @@ const TableNamePet = "pet"
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type Pet struct {
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*cool.Model
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PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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InBag int `gorm:"not null;comment:'是否在背包中'" json:"in_bag"` //"0为放入仓库,1为放入背包
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CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"`
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InBag int `gorm:"not null;comment:'是否在背包中'" json:"in_bag"` //"0为放入仓库,1为放入背包
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CatchTime uint32 `gorm:"not null;unique;comment:'捕捉时间'" json:"catch_time"` //唯一键
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// Owner uint32 `struc:"skip"` //仅作为存储
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// FreedTime uint32 `struc:"skip"` //放生时间
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//是否可交易,这里应该定义在精灵ID里
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@@ -34,14 +34,21 @@ func (s *UserService) PetInfo_One(cachetime uint32) model.PetEX {
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}
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func (s *UserService) PetAdd(y model.PetInfo) {
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m1 := cool.DBM(s.pet.Model).Where("player_id", s.userid)
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var player model.PetEX
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player.PlayerID = s.userid
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player.Data = y
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player.CatchTime = y.CatchTime
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player.InBag = 0
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for {
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m1 := cool.DBM(s.pet.Model).Where("player_id", s.userid)
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var player model.PetEX
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player.PlayerID = s.userid
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player.Data = y
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player.CatchTime = y.CatchTime
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player.InBag = 0
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m1.Insert(player)
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_, err := m1.Insert(player)
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if err == nil {
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break
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}
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y.CatchTime += 1//自增保持时间排序
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}
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}
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