```
feat(player): 添加 UseCoins 方法统一处理玩家金币消耗逻辑 重构购买物品和变更外观功能,使用 UseCoins 方法替代手动操作 Coins 字段, 确保金币扣除的安全性和一致性。同时修复可能因并发导致的金币超扣问题。 此外,调整部分战斗系统接口参数传递方式,将 DamageZone 指
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@@ -69,8 +69,12 @@ func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *
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return nil, -1
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}
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func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) {
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c.Info.Coins -= 200
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if !c.UseCoins(200) { //如果花不了200,直接返回
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return
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}
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c.Info.Color = data.Color
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c.Info.Texture = 0
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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data.Head.Result = 0
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@@ -86,7 +90,9 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
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return nil, -1
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}
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func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *player.Player) (result *user.ChangeDoodleOutboundInfo, err errorcode.ErrorCode) {
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c.Info.Coins -= 200
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if !c.UseCoins(200) { //如果花不了200,直接返回
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return
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}
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c.Info.Texture = data.Id
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c.Info.Color = data.Color
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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