```
feat(player): 添加 UseCoins 方法统一处理玩家金币消耗逻辑 重构购买物品和变更外观功能,使用 UseCoins 方法替代手动操作 Coins 字段, 确保金币扣除的安全性和一致性。同时修复可能因并发导致的金币超扣问题。 此外,调整部分战斗系统接口参数传递方式,将 DamageZone 指
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@@ -46,20 +46,16 @@ func (h Controller) PlayerExp(data *item.ExpTotalRemainInboundInfo, c *player.Pl
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func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
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tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
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if ok && tt.Price != 0 {
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if (data.Count * uint32(tt.Price)) <= c.Info.Coins {
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c.Info.Coins -= data.Count * uint32(tt.Price)
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r := c.ItemAdd(model.SingleItemInfo{ItemId: data.ItemId, ItemCnt: data.Count})
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if len(r) != 0 {
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return &item.BuyOutboundInfo{
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ItemId: data.ItemId,
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Level: 1,
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Count: data.Count,
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Coins: c.Info.Coins,
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}, 0
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}
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if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) {
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r := c.ItemAdd(model.SingleItemInfo{ItemId: data.ItemId, ItemCnt: data.Count})
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if len(r) != 0 {
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return &item.BuyOutboundInfo{
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ItemId: data.ItemId,
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Level: 1,
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Count: data.Count,
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Coins: c.Info.Coins,
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}, 0
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}
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}
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