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@@ -131,6 +131,18 @@ func (f *FightC) copySkill(action *action.SelectSkillAction) *info.SkillEntity {
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return originalSkill.(*info.SkillEntity)
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}
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func (f *FightC) resetActionSkillRuntime(action *action.SelectSkillAction) {
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if action == nil || action.SkillEntity == nil {
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return
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}
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reset := info.CreateSkill(action.SkillEntity.Info, action.SkillEntity.Pet)
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if reset == nil {
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return
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}
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*action.SkillEntity = *reset
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}
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func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*input.Input, *input.Input) {
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if skillAction == nil {
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return nil, nil
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@@ -350,6 +362,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
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}
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attacker, defender = f.getSkillParticipants(firstAttack)
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originalSkill = f.copySkill(firstAttack)
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f.resetActionSkillRuntime(firstAttack)
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//先手阶段,先修复后手效果
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f.Second.RecoverEffect()
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} else {
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@@ -363,6 +376,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
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}
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attacker, defender = f.getSkillParticipants(secondAttack)
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originalSkill = f.copySkill(secondAttack)
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f.resetActionSkillRuntime(secondAttack)
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//取消后手历史效果
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f.Second.ReactvieEffect()
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}
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