补全技能效果
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@@ -95,10 +95,10 @@ func conditionIsFrozen(e *EffectConditionalAddDamage) bool {
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return e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Frozen)
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}
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// conditionIsTypeX:判断对方是否为X属性(需根据实际属性枚举调整)
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// conditionIsTypeX:判断对方是否为X属性对方为X性则附加n点伤害
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func conditionIsTypeX(e *EffectConditionalAddDamage) bool {
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// 示例:假设Args[0]为目标属性值,判断对方属性是否匹配
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return e.Ctx().Opp.CurrentPet.PetInfo.Type == e.Args()[0]
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return e.Ctx().Opp.CurrentPet.PetInfo.Gender == e.Args()[0]
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}
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// conditionIsAbnormal:判断对方是否处于任意异常状态
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