补全技能效果

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1
2025-11-15 14:23:52 +00:00
parent 135419a99e
commit 4a4806fd82
10 changed files with 13 additions and 17 deletions

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@@ -95,10 +95,10 @@ func conditionIsFrozen(e *EffectConditionalAddDamage) bool {
return e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Frozen)
}
// conditionIsTypeX判断对方是否为X属性(需根据实际属性枚举调整)
// conditionIsTypeX判断对方是否为X属性对方为X性则附加n点伤害
func conditionIsTypeX(e *EffectConditionalAddDamage) bool {
// 示例假设Args[0]为目标属性值,判断对方属性是否匹配
return e.Ctx().Opp.CurrentPet.PetInfo.Type == e.Args()[0]
return e.Ctx().Opp.CurrentPet.PetInfo.Gender == e.Args()[0]
}
// conditionIsAbnormal判断对方是否处于任意异常状态