refactor(logic): 优化登录和地图相关逻辑
- 登录逻辑中添加了默认用户信息 - 优化了地图进入和退出的广播逻辑 - 调整了数据结构和方法,提高了代码可读性和可维护性
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@@ -9,10 +9,10 @@ import (
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func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.MapId = data.MapId //登录地图
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space.GetPlanet(c.UserID).Set(c.UserID, c) //添加玩家
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result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
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data.Broadcast(c.MapId, *result) //同步广播
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c.MapId = data.MapId //登录地图
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space.GetPlanet(c.MapId).Set(c.UserID, c) //添加玩家
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//result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
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data.Broadcast(c.MapId, maps.OutInfo{UserID: c.UserID}) //同步广播
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return
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}
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