refactor(logic): 优化登录和地图相关逻辑

- 登录逻辑中添加了默认用户信息
- 优化了地图进入和退出的广播逻辑
- 调整了数据结构和方法,提高了代码可读性和可维护性
This commit is contained in:
2025-08-16 00:23:43 +08:00
parent 5e277defb7
commit 4306ed586f
6 changed files with 44 additions and 6 deletions

View File

@@ -9,10 +9,10 @@ import (
func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.MapId = data.MapId //登录地图
space.GetPlanet(c.UserID).Set(c.UserID, c) //添加玩家
result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
data.Broadcast(c.MapId, *result) //同步广播
c.MapId = data.MapId //登录地图
space.GetPlanet(c.MapId).Set(c.UserID, c) //添加玩家
//result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
data.Broadcast(c.MapId, maps.OutInfo{UserID: c.UserID}) //同步广播
return
}