19 lines
574 B
Go
19 lines
574 B
Go
package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/maps"
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"blazing/logic/service/space"
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)
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func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.MapId = data.MapId //登录地图
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space.GetPlanet(c.MapId).Set(c.UserID, c) //添加玩家
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//result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
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data.Broadcast(c.MapId, maps.OutInfo{UserID: c.UserID}) //同步广播
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return
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}
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