refactor(logic): 优化登录和地图相关逻辑

- 登录逻辑中添加了默认用户信息
- 优化了地图进入和退出的广播逻辑
- 调整了数据结构和方法,提高了代码可读性和可维护性
This commit is contained in:
2025-08-16 00:23:43 +08:00
parent 5e277defb7
commit 4306ed586f
6 changed files with 44 additions and 6 deletions

View File

@@ -6,6 +6,8 @@ import (
"blazing/common/socket/errorcode"
"blazing/logic/service"
"blazing/logic/service/login"
"blazing/modules/blazing/model"
"time"
)
// 处理命令: 1001
@@ -23,6 +25,15 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Ou
//c.SendPack(data.Def())
result = login.NewOutInfo() //设置登录消息
result.UserID = 10002 //注释掉就能进入
result.RegisterTime = uint32(time.Now().Unix())
result.Nick = "骄阳号"
result.Color = 0x00FF00
result.Pos = model.Pos{X: 100, Y: 200}
result.Clothes = append(result.Clothes, model.PeopleItemInfo{ID: 100717, Level: 1})
result.MapID = 1
result.TimeLimit = 43200
result.TimeToday = 339
return result, 0

View File

@@ -9,10 +9,10 @@ import (
func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.MapId = data.MapId //登录地图
space.GetPlanet(c.UserID).Set(c.UserID, c) //添加玩家
result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
data.Broadcast(c.MapId, *result) //同步广播
c.MapId = data.MapId //登录地图
space.GetPlanet(c.MapId).Set(c.UserID, c) //添加玩家
//result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
data.Broadcast(c.MapId, maps.OutInfo{UserID: c.UserID}) //同步广播
return
}

View File

@@ -8,5 +8,6 @@ import (
func (h *Controller) MapOut(data *maps.LeaveMapInboundInfo, c *entity.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
data.Broadcast(c.MapId, maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}) //同步广播
return
}