refactor(logic): 优化登录和地图相关逻辑
- 登录逻辑中添加了默认用户信息 - 优化了地图进入和退出的广播逻辑 - 调整了数据结构和方法,提高了代码可读性和可维护性
This commit is contained in:
@@ -6,6 +6,8 @@ import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service"
|
||||
"blazing/logic/service/login"
|
||||
"blazing/modules/blazing/model"
|
||||
"time"
|
||||
)
|
||||
|
||||
// 处理命令: 1001
|
||||
@@ -23,6 +25,15 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Ou
|
||||
|
||||
//c.SendPack(data.Def())
|
||||
result = login.NewOutInfo() //设置登录消息
|
||||
result.UserID = 10002 //注释掉就能进入
|
||||
result.RegisterTime = uint32(time.Now().Unix())
|
||||
result.Nick = "骄阳号"
|
||||
result.Color = 0x00FF00
|
||||
result.Pos = model.Pos{X: 100, Y: 200}
|
||||
result.Clothes = append(result.Clothes, model.PeopleItemInfo{ID: 100717, Level: 1})
|
||||
result.MapID = 1
|
||||
result.TimeLimit = 43200
|
||||
result.TimeToday = 339
|
||||
|
||||
return result, 0
|
||||
|
||||
|
||||
@@ -9,10 +9,10 @@ import (
|
||||
|
||||
func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
|
||||
c.MapId = data.MapId //登录地图
|
||||
space.GetPlanet(c.UserID).Set(c.UserID, c) //添加玩家
|
||||
result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
|
||||
data.Broadcast(c.MapId, *result) //同步广播
|
||||
c.MapId = data.MapId //登录地图
|
||||
space.GetPlanet(c.MapId).Set(c.UserID, c) //添加玩家
|
||||
//result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
|
||||
data.Broadcast(c.MapId, maps.OutInfo{UserID: c.UserID}) //同步广播
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
@@ -8,5 +8,6 @@ import (
|
||||
|
||||
func (h *Controller) MapOut(data *maps.LeaveMapInboundInfo, c *entity.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
|
||||
data.Broadcast(c.MapId, maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}) //同步广播
|
||||
return
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user