战斗修改
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@@ -86,7 +86,7 @@ func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *playe
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func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if ok, p1 := c.AgreeBattle(data.UserID, data.Flag, data.Mode); ok {
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fight.NewFight(data.Mode, info.BattleStatus.FIGHT_WITH_PLAYER, p1, c) ///开始对战,房主方以及被邀请方
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fight.NewFight(data.Mode, info.BattleStatus.FIGHT_WITH_PLAYER, c, p1) ///开始对战,房主方以及被邀请方
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}
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return nil, -1
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}
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