134 lines
3.8 KiB
Go
134 lines
3.8 KiB
Go
package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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)
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// 挑战地图boss
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func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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var petid int
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var mo *model.PetInfo
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if c.Info.MapID == 515 && data.BossId == 0 { //说明是新手,随机生成
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switch c.Info.PetList[0].ID {
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case 1:
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petid = 4
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case 7:
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petid = 1
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case 4:
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petid = 7
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}
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mo = c.GenPetInfo(
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int(petid), 24, //24个体
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-1,
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0, //野怪没特性
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0,
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2)
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}
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if c.FightC != nil {
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return nil, errorcode.ErrorCodes.ErrOnlineOver6HoursCannotFight
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}
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moinfo := &model.PlayerInfo{}
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moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
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moinfo.PetList = append(moinfo.PetList, *mo)
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ai := player.NewAI_player(moinfo)
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fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_BOSS, c, ai)
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return nil, -1
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}
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// 战斗野怪
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func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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refpet := c.OgreInfo.Data[data.Number]
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if refpet.Id == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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mo := c.GenPetInfo(
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int(refpet.Id), -1,
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-1,
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0, //野怪没特性
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int(refpet.Shiny),
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int(refpet.Lv))
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if c.FightC != nil {
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return nil, errorcode.ErrorCodes.ErrOnlineOver6HoursCannotFight
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}
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moinfo := &model.PlayerInfo{}
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moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
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moinfo.PetList = append(moinfo.PetList, *mo)
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ai := player.NewAI_player(moinfo)
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fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_NPC, c, ai)
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return nil, -1
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}
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// 准备战斗
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func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.ReadyFight(c)
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return nil, -1
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}
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// 接收战斗或者取消战斗的包
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func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if ok, p1 := c.AgreeBattle(data.UserID, data.Flag, data.Mode); ok {
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fight.NewFight(data.Mode, info.BattleStatus.FIGHT_WITH_PLAYER, c, p1) ///开始对战,房主方以及被邀请方
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}
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return nil, -1
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}
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// 邀请其他人进行战斗
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func (h Controller) OnPlayerInviteOtherFight(data *fight.InviteToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.InvitePlayerToBattle(&info.PVPinfo{PlayerID: data.UserID, Mode: data.Mode})
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return nil, 0
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}
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// 使用技能包
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func (h Controller) UseSkill(data *fight.UseSkillInInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.UseSkill(c, int32(data.SkillId))
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return nil, 0
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}
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// 战斗逃跑
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func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.Over(c, info.BattleOverReason.PlayerEscape)
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return nil, 0
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}
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// 切换精灵
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func (h Controller) ChangePet(data *fight.ChangePetInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.ChangePet(c, data.CatchTime)
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return nil, -1
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}
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// 切换精灵
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func (h Controller) Capture(data *fight.CatchMonsterInboundInfo, c *player.Player) (result *info.CatchMonsterOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.Capture(c, (data.CapsuleId))
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return nil, -1
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}
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// 切换精灵
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func (h Controller) LoadPercent(data *fight.LoadPercentInboundInfo, c *player.Player) (result *info.LoadPercentOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.LoadPercent(c, (int32(data.Percent)))
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return nil, -1
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}
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