refactor(user): 重构用户服务数据库操作,将reg服务重命名为info并新增talk挖矿服务
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@@ -9,7 +9,7 @@ import (
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func (s *UserService) ItemExec(t func([]model.SingleItemInfo) []model.SingleItemInfo) {
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//todo待测试
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var player model.Item
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m1 := cool.DBM(s.reg.Model).Where("player_id", s.userid)
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m1 := cool.DBM(s.info.Model).Where("player_id", s.userid)
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m1.Scan(&player)
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var tt []model.SingleItemInfo
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json.Unmarshal([]byte(player.Data), &tt)
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@@ -14,7 +14,7 @@ import (
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// 是否注册,如果注册过,那么就会产生用户player信息
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func (s *UserService) IsReg() bool {
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m := cool.DBM(s.reg.Model).Where("player_id", s.userid)
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m := cool.DBM(s.info.Model).Where("player_id", s.userid)
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record, err := m.One()
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if err != nil {
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@@ -45,7 +45,7 @@ func (s *UserService) Reg(nick string, color uint32) {
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}
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t.Data = string(t22)
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_, err = cool.DBM(s.reg.Model).Data(t).FieldsEx("id").Insert()
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_, err = cool.DBM(s.info.Model).Data(t).FieldsEx("id").Insert()
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if err != nil {
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glog.Error(context.Background(), err)
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return
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@@ -55,7 +55,7 @@ func (s *UserService) Reg(nick string, color uint32) {
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func (s *UserService) Person() (ret *model.PlayerInfo) {
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m := cool.DBM(s.reg.Model).Where("player_id", s.userid)
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m := cool.DBM(s.info.Model).Where("player_id", s.userid)
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var tt model.Player
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m.Scan(&tt)
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json.Unmarshal([]byte(tt.Data), &ret)
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@@ -65,7 +65,7 @@ func (s *UserService) Person() (ret *model.PlayerInfo) {
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}
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func (s *UserService) PersonOther(userid uint32) (ret *model.PlayerInfo) {
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m := cool.DBM(s.reg.Model).Where("player_id", userid)
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m := cool.DBM(s.info.Model).Where("player_id", userid)
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var tt model.Player
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m.Scan(&tt)
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json.Unmarshal([]byte(tt.Data), &ret)
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@@ -75,7 +75,7 @@ func (s *UserService) PersonOther(userid uint32) (ret *model.PlayerInfo) {
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}
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func (s *UserService) Save(data *model.PlayerInfo) {
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m := cool.DBM(s.reg.Model).Where("player_id", data.UserID)
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m := cool.DBM(s.info.Model).Where("player_id", data.UserID)
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var tt model.Player
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m.Scan(&tt)
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//todo 待测试
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@@ -94,7 +94,7 @@ func (s *UserService) Save(data *model.PlayerInfo) {
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func (s *UserService) RegExec(processFunc func(*model.PlayerInfo) bool) bool {
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//todo待测试
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var player model.Player
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m1 := cool.DBM(s.reg.Model).Where("player_id", s.userid)
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m1 := cool.DBM(s.info.Model).Where("player_id", s.userid)
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m1.Scan(&player)
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var tt model.PlayerInfo
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json.Unmarshal([]byte(player.Data), &tt)
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47
modules/blazing/service/talk.go
Normal file
47
modules/blazing/service/talk.go
Normal file
@@ -0,0 +1,47 @@
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package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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)
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// TalkCheck 获取玩家当前的Talk数据
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// todo 待实现xml解析判断是否溢出
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func (s *UserService) TalkCheck() map[uint32]uint32 {
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m1 := cool.DBM(s.talk.Model).Where("player_id", s.userid)
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var talks []model.Talk
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m1.Scan(&talks)
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return talks[0].Data
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}
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// TalkAdd 添加或更新玩家的Talk数据
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func (s *UserService) TalkAdd(id, count uint32) {
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var player model.Talk
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m1 := cool.DBM(s.talk.Model).Where("player_id", s.userid)
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m1.Scan(&player)
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// // 如果玩家没有记录,则初始化
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// if len(talks) == 0 {
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// player.PlayerID = uint64(s.userid)
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// player.Data = "{}"
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// _, err := m1.Insert(player)
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// if err != nil {
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// panic(err)
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// }
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// }
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// // 更新或新增
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// if existing, ok := talks[id]; ok {
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// talks[id] = existing + count
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// } else {
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// talks[id] = count
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// }
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// data, _ := json.Marshal(talks)
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// player.Data = string(data)
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// m1.Update(player)
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}
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@@ -7,11 +7,11 @@ import (
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type UserService struct {
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userid uint32
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task *cool.Service //任务
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reg *cool.Service //注册
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pet *cool.Service //精灵
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item *cool.Service //物品
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talk *cool.Service //挖矿
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task *cool.Service //任务
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info *cool.Service //信息
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pet *cool.Service //精灵
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item *cool.Service //物品
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}
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func NewUserService(id uint32) *UserService {
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@@ -20,11 +20,12 @@ func NewUserService(id uint32) *UserService {
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task: &cool.Service{
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Model: model.NewTask(),
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},
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reg: &cool.Service{
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info: &cool.Service{
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Model: model.NewPlayer(),
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},
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pet: &cool.Service{Model: model.NewPet()},
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item: &cool.Service{Model: model.NewPlayerBag()},
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talk: &cool.Service{Model: model.NewTalk()},
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}
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}
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