refactor(user): 重构用户服务数据库操作,将reg服务重命名为info并新增talk挖矿服务

This commit is contained in:
1
2025-09-22 17:22:08 +00:00
parent 8b06b9a794
commit 31b82f7698
7 changed files with 146 additions and 14 deletions

View File

@@ -46,6 +46,7 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c *player.Conn) (result *us
if !IsToday(t.Info.LastResetTime) { //判断是否是今天
t.Info.LastResetTime = time.Now()
//每天login时候检查重置时间然后把电池任务挖矿重置
//挖矿需要单独存,因为防止多开挖矿
t.Info.TimeToday = 0 //重置电池
go func() {
for i := 400; i < 500; i++ { //每日任务区段
@@ -58,6 +59,10 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c *player.Conn) (result *us
})
}
}
for i := 400; i < 50; i++ { //每日任务区段
t.Info.DailyResArr[i] = 0 //重置每日任务
}
}()
}

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@@ -114,7 +114,7 @@ type PlayerInfo struct {
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [600]byte `struc:"[500]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
TaskList [500]byte `struc:"[500]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量

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@@ -0,0 +1,79 @@
package model
import (
"blazing/cool"
)
// 资源采集计数表名
const TableNameResourceCollection = "resource_collection"
func NewTalk() *ResourceCollection {
return &ResourceCollection{
Model: cool.NewModel(),
}
}
// ResourceCollection 记录玩家每种资源的采集计数
type ResourceCollection struct {
*cool.Model
PlayerID uint64 `gorm:"not null;index:idx_player_resource;comment:'所属玩家ID'" json:"player_id"`
Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"` //map[uint32]uint32
}
type Talk struct {
ResourceCollection
Data map[uint32]uint32 `orm:"data" dc:"资源规格"`
}
// TableName 资源采集表名
func (*ResourceCollection) TableName() string {
return TableNameResourceCollection
}
// GroupName 资源采集表分组
func (*ResourceCollection) GroupName() string {
return "default"
}
// // 检查是否可以采集(未超过每日上限)
// func (rc *ResourceCollection) CanCollect(maxDaily uint32) bool {
// // 先检查是否需要重置计数
// rc.checkAndReset()
// return rc.CollectCnt < maxDaily
// }
// // 增加采集计数,返回是否成功
// func (rc *ResourceCollection) AddCollectCount(maxDaily uint32) bool {
// if !rc.CanCollect(maxDaily) {
// return false
// }
// rc.CollectCnt++
// return true
// }
// // 检查并重置每日计数
// func (rc *ResourceCollection) checkAndReset() {
// now := time.Now()
// if now.After(rc.DailyReset) {
// rc.CollectCnt = 0
// // 重置为明天24点
// rc.DailyReset = now.Truncate(24 * time.Hour).Add(24 * time.Hour)
// }
// }
// ResourceConfig 资源配置信息对应XML中的配置
type ResourceConfig struct {
Type uint32 `json:"type"` // 资源类型ID
MapID uint32 `json:"map_id"` // 所在地图ID
Name string `json:"name"` // 资源名称
CollectType string `json:"collect_type"` // 采集类型
MaxDailyCnt uint32 `json:"max_daily_cnt"` // 每日最大采集次数
Unit string `json:"unit"` // 单位
Dir uint32 `json:"dir"` // 方向
}
// 初始化创建表
func init() {
cool.CreateTable(&ResourceCollection{})
// 可以在这里加载资源配置
// LoadResourceConfigsFromXML()
}

View File

@@ -9,7 +9,7 @@ import (
func (s *UserService) ItemExec(t func([]model.SingleItemInfo) []model.SingleItemInfo) {
//todo待测试
var player model.Item
m1 := cool.DBM(s.reg.Model).Where("player_id", s.userid)
m1 := cool.DBM(s.info.Model).Where("player_id", s.userid)
m1.Scan(&player)
var tt []model.SingleItemInfo
json.Unmarshal([]byte(player.Data), &tt)

View File

@@ -14,7 +14,7 @@ import (
// 是否注册,如果注册过,那么就会产生用户player信息
func (s *UserService) IsReg() bool {
m := cool.DBM(s.reg.Model).Where("player_id", s.userid)
m := cool.DBM(s.info.Model).Where("player_id", s.userid)
record, err := m.One()
if err != nil {
@@ -45,7 +45,7 @@ func (s *UserService) Reg(nick string, color uint32) {
}
t.Data = string(t22)
_, err = cool.DBM(s.reg.Model).Data(t).FieldsEx("id").Insert()
_, err = cool.DBM(s.info.Model).Data(t).FieldsEx("id").Insert()
if err != nil {
glog.Error(context.Background(), err)
return
@@ -55,7 +55,7 @@ func (s *UserService) Reg(nick string, color uint32) {
func (s *UserService) Person() (ret *model.PlayerInfo) {
m := cool.DBM(s.reg.Model).Where("player_id", s.userid)
m := cool.DBM(s.info.Model).Where("player_id", s.userid)
var tt model.Player
m.Scan(&tt)
json.Unmarshal([]byte(tt.Data), &ret)
@@ -65,7 +65,7 @@ func (s *UserService) Person() (ret *model.PlayerInfo) {
}
func (s *UserService) PersonOther(userid uint32) (ret *model.PlayerInfo) {
m := cool.DBM(s.reg.Model).Where("player_id", userid)
m := cool.DBM(s.info.Model).Where("player_id", userid)
var tt model.Player
m.Scan(&tt)
json.Unmarshal([]byte(tt.Data), &ret)
@@ -75,7 +75,7 @@ func (s *UserService) PersonOther(userid uint32) (ret *model.PlayerInfo) {
}
func (s *UserService) Save(data *model.PlayerInfo) {
m := cool.DBM(s.reg.Model).Where("player_id", data.UserID)
m := cool.DBM(s.info.Model).Where("player_id", data.UserID)
var tt model.Player
m.Scan(&tt)
//todo 待测试
@@ -94,7 +94,7 @@ func (s *UserService) Save(data *model.PlayerInfo) {
func (s *UserService) RegExec(processFunc func(*model.PlayerInfo) bool) bool {
//todo待测试
var player model.Player
m1 := cool.DBM(s.reg.Model).Where("player_id", s.userid)
m1 := cool.DBM(s.info.Model).Where("player_id", s.userid)
m1.Scan(&player)
var tt model.PlayerInfo
json.Unmarshal([]byte(player.Data), &tt)

View File

@@ -0,0 +1,47 @@
package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
)
// TalkCheck 获取玩家当前的Talk数据
// todo 待实现xml解析判断是否溢出
func (s *UserService) TalkCheck() map[uint32]uint32 {
m1 := cool.DBM(s.talk.Model).Where("player_id", s.userid)
var talks []model.Talk
m1.Scan(&talks)
return talks[0].Data
}
// TalkAdd 添加或更新玩家的Talk数据
func (s *UserService) TalkAdd(id, count uint32) {
var player model.Talk
m1 := cool.DBM(s.talk.Model).Where("player_id", s.userid)
m1.Scan(&player)
// // 如果玩家没有记录,则初始化
// if len(talks) == 0 {
// player.PlayerID = uint64(s.userid)
// player.Data = "{}"
// _, err := m1.Insert(player)
// if err != nil {
// panic(err)
// }
// }
// // 更新或新增
// if existing, ok := talks[id]; ok {
// talks[id] = existing + count
// } else {
// talks[id] = count
// }
// data, _ := json.Marshal(talks)
// player.Data = string(data)
// m1.Update(player)
}

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@@ -7,11 +7,11 @@ import (
type UserService struct {
userid uint32
task *cool.Service //任务
reg *cool.Service //注册
pet *cool.Service //精灵
item *cool.Service //物品
talk *cool.Service //挖矿
task *cool.Service //任务
info *cool.Service //信息
pet *cool.Service //精灵
item *cool.Service //物品
}
func NewUserService(id uint32) *UserService {
@@ -20,11 +20,12 @@ func NewUserService(id uint32) *UserService {
task: &cool.Service{
Model: model.NewTask(),
},
reg: &cool.Service{
info: &cool.Service{
Model: model.NewPlayer(),
},
pet: &cool.Service{Model: model.NewPet()},
item: &cool.Service{Model: model.NewPlayerBag()},
talk: &cool.Service{Model: model.NewTalk()},
}
}