refactor(fight/effect): 统一效果初始化接口,重构效果类型管理并优化参数传递逻辑
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@@ -18,7 +18,7 @@ func init() {
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}
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for i := 0; i < 6; i++ {
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input.InitPropEffect(i, prop)
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input.InitEffect(input.EffectType.Prop, i, prop)
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}
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}
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