编辑文件 action.go
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This commit is contained in:
xinian
2026-02-23 22:28:40 +08:00
committed by cnb
parent b260fff8e8
commit 25c9ecdad6

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@@ -78,7 +78,7 @@ func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
case f.actionChan <- ret: case f.actionChan <- ret:
// 发送成功,可选记录日志 // 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id) // log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
case <-time.After(time.Second * 10): case <-time.After(time.Second * 60):
// 通道满时的降级处理 // 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send skill, userID: %d, skillID: %d", cool.Logger.Printf(context.Background(), "actionChan is full, failed to send skill, userID: %d, skillID: %d",
c.GetInfo().UserID, id) c.GetInfo().UserID, id)
@@ -120,7 +120,7 @@ func (f *FightC) UseSkill(c common.PlayerI, id uint32) {
case f.actionChan <- ret: case f.actionChan <- ret:
// 发送成功,可选记录日志 // 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id) // log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
case <-time.After(time.Second * 10): case <-time.After(time.Second * 60):
// 通道满时的降级处理 // 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send skill, userID: %d, skillID: %d", cool.Logger.Printf(context.Background(), "actionChan is full, failed to send skill, userID: %d, skillID: %d",
c.GetInfo().UserID, id) c.GetInfo().UserID, id)
@@ -137,7 +137,7 @@ func (f *FightC) Capture(c common.PlayerI, id uint32) {
case f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: id}: case f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: id}:
// 发送成功,可选记录日志 // 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id) // log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
case <-time.After(time.Second * 10): case <-time.After(time.Second * 60):
// 通道满时的降级处理 // 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send Capture, userID: %d ", cool.Logger.Printf(context.Background(), "actionChan is full, failed to send Capture, userID: %d ",
c.GetInfo().UserID) c.GetInfo().UserID)
@@ -155,7 +155,7 @@ func (f *FightC) UseItem(c common.PlayerI, cacthid, itemid uint32) {
case f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid}: case f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid}:
// 发送成功,可选记录日志 // 发送成功,可选记录日志
// log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id) // log.Printf("send skill success, userID: %d, skillID: %d", c.GetInfo().UserID, id)
case <-time.After(time.Second * 10): case <-time.After(time.Second * 60):
// 通道满时的降级处理 // 通道满时的降级处理
cool.Logger.Printf(context.Background(), "actionChan is full, failed to send UseItem, userID: %d, skillID: %d", cool.Logger.Printf(context.Background(), "actionChan is full, failed to send UseItem, userID: %d, skillID: %d",
c.GetInfo().UserID, cacthid) c.GetInfo().UserID, cacthid)