refactor(common): 使用 sync.Map 优化全局客户端映射

将 common/cool/global.go 中的 Clientmap 从普通 map 替换为 sync.Map,
以提高并发安全性。同时迁移相关操作函数至 cool 包中统一管理。

更新了 rpc 和 service 层代码,确保正确调用新的客户端管理方法。
在 InfoService 中新增 Kick 方法用于处理用户踢出逻辑。
```
This commit is contained in:
2025-12-09 02:48:41 +08:00
parent 75bdacbd11
commit 2598dee881
6 changed files with 97 additions and 35 deletions

View File

@@ -0,0 +1,38 @@
package admin
import (
"blazing/cool"
"blazing/modules/blazing/service"
"context"
"github.com/gogf/gf/v2/frame/g"
)
type PlayerController struct {
*cool.Controller
}
func init() {
var task_info_controller = &PlayerController{
&cool.Controller{
Prefix: "/admin/sun/player",
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
Service: service.NewInfoService(0),
},
}
// 注册路由
cool.RegisterController(task_info_controller)
}
type KickReq struct {
g.Meta `path:"/kick" method:"POST"`
ID uint32 `json:"id"`
}
func (c *PlayerController) Kick(ctx context.Context, req *KickReq) (res *cool.BaseRes, err error) {
res = &cool.BaseRes{}
service.NewUserService(0).Info.Kick(uint32(req.ID))
return
}